mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-07-04 15:43:09 +02:00
feat: improvements in hosts bluetooth focus mode and backglog scripts
This commit is contained in:
parent
2dc4a8d759
commit
ccc1900adf
@ -18,6 +18,7 @@ from http import HTTPStatus
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import json
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import json
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import logging
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import logging
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import time
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import time
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from typing import Any
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import aiohttp
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import aiohttp
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from howlongtobeatpy.HTMLRequests import HTMLRequests
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from howlongtobeatpy.HTMLRequests import HTMLRequests
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@ -175,6 +176,31 @@ def _build_search_payload(game_name: str) -> str:
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)
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)
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def _pick_best_hltb_entry(
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search_name: str,
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candidates: list[tuple[dict[str, Any], float]],
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) -> tuple[dict[str, Any], float] | None:
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"""Pick the best HLTB entry, preferring full editions over demos/chapters.
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When a short name like "FAITH" matches both "FAITH" (demo) and
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"FAITH: The Unholy Trinity" (full game), prefer the full game
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since Steam often lists the full game under the shorter name.
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"""
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if not candidates:
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return None
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if len(candidates) == 1:
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return candidates[0]
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lower = search_name.lower()
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for entry, sim in candidates:
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entry_name = (entry.get("game_name") or "").lower()
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if entry_name.startswith((lower + ":", lower + " -")):
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return entry, sim
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# Fall back to highest similarity.
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return max(candidates, key=lambda x: x[1])
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# ──────────────────────────────────────────────────────────────
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# ──────────────────────────────────────────────────────────────
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# Async fetching with shared session & progress
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# Async fetching with shared session & progress
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# ──────────────────────────────────────────────────────────────
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# ──────────────────────────────────────────────────────────────
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@ -211,6 +237,8 @@ async def _search_one(
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) as resp:
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) as resp:
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if resp.status == HTTPStatus.OK:
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if resp.status == HTTPStatus.OK:
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data = await resp.json()
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data = await resp.json()
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candidates: list[tuple[dict[str, Any], float]] = []
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lower_name = name.lower()
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for entry in data.get("data", []):
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for entry in data.get("data", []):
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entry_name = entry.get("game_name", "")
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entry_name = entry.get("game_name", "")
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entry_alias = entry.get("game_alias", "") or ""
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entry_alias = entry.get("game_alias", "") or ""
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@ -218,18 +246,24 @@ async def _search_one(
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_similarity(name, entry_name),
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_similarity(name, entry_name),
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_similarity(name, entry_alias),
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_similarity(name, entry_alias),
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)
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)
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if sim >= MIN_SIMILARITY:
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is_full_edition = entry_name.lower().startswith(
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lower_name + ":"
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) or entry_name.lower().startswith(lower_name + " -")
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if sim >= MIN_SIMILARITY or is_full_edition:
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comp_100 = entry.get("comp_100", 0)
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comp_100 = entry.get("comp_100", 0)
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if comp_100 and comp_100 > 0:
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if comp_100 and comp_100 > 0:
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hours = round(comp_100 / 3600, 2)
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candidates.append((entry, sim))
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result = HLTBResult(
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best = _pick_best_hltb_entry(name, candidates)
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app_id=app_id,
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if best is not None:
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game_name=name,
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entry, sim = best
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completionist_hours=hours,
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hours = round(entry["comp_100"] / 3600, 2)
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similarity=sim,
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result = HLTBResult(
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hltb_game_id=entry.get("game_id", 0),
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app_id=app_id,
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)
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game_name=name,
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break
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completionist_hours=hours,
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similarity=sim,
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hltb_game_id=entry.get("game_id", 0),
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)
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except (aiohttp.ClientError, asyncio.TimeoutError) as exc:
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except (aiohttp.ClientError, asyncio.TimeoutError) as exc:
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logger.debug("HLTB search failed for '%s': %s", name, exc)
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logger.debug("HLTB search failed for '%s': %s", name, exc)
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@ -27,6 +27,7 @@ from python_pkg.steam_backlog_enforcer.enforcer import (
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)
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)
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from python_pkg.steam_backlog_enforcer.hltb import (
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from python_pkg.steam_backlog_enforcer.hltb import (
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fetch_hltb_times_cached,
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fetch_hltb_times_cached,
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load_hltb_cache,
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)
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)
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from python_pkg.steam_backlog_enforcer.library_hider import (
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from python_pkg.steam_backlog_enforcer.library_hider import (
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hide_other_games,
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hide_other_games,
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@ -891,27 +892,6 @@ def cmd_list(_config: Config, state: State) -> None:
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_echo(f"\n COMPLETE: {len(complete)} games")
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_echo(f"\n COMPLETE: {len(complete)} games")
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def cmd_skip(config: Config, state: State) -> None:
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"""Skip the currently assigned game."""
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if state.current_app_id is None:
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_echo("No game currently assigned.")
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return
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_echo(f"Skipping: {state.current_game_name}")
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config.skip_app_ids.append(state.current_app_id)
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config.save()
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snapshot = load_snapshot()
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if snapshot:
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games = [GameInfo.from_snapshot(d) for d in snapshot]
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pick_next_game(games, state, config)
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else:
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state.current_app_id = None
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state.current_game_name = ""
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state.save()
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_echo("Run 'scan' to pick a new game.")
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def cmd_unblock(_config: Config, _state: State) -> None:
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def cmd_unblock(_config: Config, _state: State) -> None:
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"""Remove store blocking."""
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"""Remove store blocking."""
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if unblock_store():
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if unblock_store():
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@ -1083,6 +1063,79 @@ def cmd_unhide(config: Config, _state: State) -> None:
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_echo("Done!")
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_echo("Done!")
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def _try_reassign_shorter_game(
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hltb_cache: dict[int, float],
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app_id: int,
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hours: float,
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state: State,
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config: Config,
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) -> bool:
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"""Check if a shorter game is available and reassign if so."""
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snapshot_data = load_snapshot()
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if not snapshot_data:
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return False
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all_games = [GameInfo.from_snapshot(d) for d in snapshot_data]
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for g in all_games:
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cached_hours = hltb_cache.get(g.app_id, -1.0)
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if cached_hours > 0:
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g.completionist_hours = cached_hours
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skip = set(config.skip_app_ids) | set(state.finished_app_ids)
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candidates = [
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g
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for g in all_games
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if not g.is_complete and g.app_id not in skip and g.completionist_hours > 0
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]
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candidates.sort(key=lambda g: g.completionist_hours)
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if not candidates or candidates[0].app_id == app_id:
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return False
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shortest = candidates[0]
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_echo(
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f"\n Reassigning: {shortest.name} is shorter"
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f" (~{shortest.completionist_hours:.1f}h vs ~{hours:.1f}h)"
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)
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pick_next_game(all_games, state, config)
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return True
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def _finalize_completion(
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config: Config,
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state: State,
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game_name: str,
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app_id: int,
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) -> None:
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"""Mark game complete, pick next, hide non-assigned games, notify."""
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_echo(f"\n COMPLETED: {game_name}!")
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state.finished_app_ids.append(app_id)
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snapshot_data = load_snapshot()
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_echo("\nPicking next game...")
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if not snapshot_data:
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_echo(" No snapshot found. Run 'scan' first.")
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state.current_app_id = None
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state.current_game_name = ""
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state.save()
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return
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games = [GameInfo.from_snapshot(d) for d in snapshot_data]
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pick_next_game(games, state, config)
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if state.current_app_id is None:
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_echo(" No more games to assign!")
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return
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owned_ids = _get_all_owned_app_ids(config)
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if owned_ids:
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hidden = hide_other_games(owned_ids, state.current_app_id)
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if hidden > 0:
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_echo(f"\n Library: hid {hidden} games")
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send_notification(
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"Game Complete!",
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f"Finished {game_name}! Now playing: {state.current_game_name}",
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)
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_echo(f"\nAll done! Go play {state.current_game_name}!")
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def cmd_done(config: Config, state: State) -> None:
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def cmd_done(config: Config, state: State) -> None:
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"""Check completion, pick next game, uninstall & hide.
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"""Check completion, pick next game, uninstall & hide.
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@ -1112,44 +1165,23 @@ def cmd_done(config: Config, state: State) -> None:
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f" ({game.completion_pct:.1f}%)"
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f" ({game.completion_pct:.1f}%)"
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)
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)
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hltb_cache = load_hltb_cache()
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hours = hltb_cache.get(app_id, -1.0)
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if hours < 0:
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hltb_cache = fetch_hltb_times_cached([(app_id, game_name)])
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hours = hltb_cache.get(app_id, -1.0)
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if hours > 0:
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_echo(f" HLTB 100% estimate: {hours:.1f} hours")
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if _try_reassign_shorter_game(hltb_cache, app_id, hours, state, config):
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return
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if not game.is_complete:
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if not game.is_complete:
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remaining = game.total_achievements - game.unlocked_achievements
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remaining = game.total_achievements - game.unlocked_achievements
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_echo(f"\n NOT COMPLETE: {remaining} achievements remaining. Keep going!")
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_echo(f"\n NOT COMPLETE: {remaining} achievements remaining. Keep going!")
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return
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return
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# ── Step 1: Mark complete ──
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_finalize_completion(config, state, game_name, app_id)
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_echo(f"\n COMPLETED: {game_name}!")
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state.finished_app_ids.append(app_id)
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# ── Step 2: Pick next game ──
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snapshot_data = load_snapshot()
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_echo("\nPicking next game...")
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if not snapshot_data:
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_echo(" No snapshot found. Run 'scan' first.")
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state.current_app_id = None
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state.current_game_name = ""
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state.save()
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return
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games = [GameInfo.from_snapshot(d) for d in snapshot_data]
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pick_next_game(games, state, config)
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if state.current_app_id is None:
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_echo(" No more games to assign!")
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return
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# ── Step 3: Hide non-assigned games in library ──
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owned_ids = _get_all_owned_app_ids(config)
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if owned_ids:
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hidden = hide_other_games(owned_ids, state.current_app_id)
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if hidden > 0:
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_echo(f"\n Library: hid {hidden} games")
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send_notification(
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"Game Complete!",
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f"Finished {game_name}! Now playing: {state.current_game_name}",
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)
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_echo(f"\nAll done! Go play {state.current_game_name}!")
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COMMANDS = {
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COMMANDS = {
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@ -1157,7 +1189,6 @@ COMMANDS = {
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"check": ("Check assigned game completion", do_check),
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"check": ("Check assigned game completion", do_check),
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"status": ("Show current status", cmd_status),
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"status": ("Show current status", cmd_status),
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"list": ("List games from snapshot", cmd_list),
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"list": ("List games from snapshot", cmd_list),
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"skip": ("Skip currently assigned game", cmd_skip),
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"enforce": ("Run enforcer: block, uninstall, kill, hide", do_enforce),
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"enforce": ("Run enforcer: block, uninstall, kill, hide", do_enforce),
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"install": ("Install the assigned game", cmd_install),
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"install": ("Install the assigned game", cmd_install),
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"hide": ("Hide all non-assigned games in library", cmd_hide),
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"hide": ("Hide all non-assigned games in library", cmd_hide),
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@ -117,6 +117,11 @@ class SteamAPIClient:
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self.api_key = api_key
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self.api_key = api_key
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self.steam_id = steam_id
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self.steam_id = steam_id
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self.session = requests.Session()
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self.session = requests.Session()
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adapter = requests.adapters.HTTPAdapter(
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pool_maxsize=MAX_WORKERS,
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pool_connections=MAX_WORKERS,
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)
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self.session.mount("https://", adapter)
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self.session.headers["Accept"] = "application/json"
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self.session.headers["Accept"] = "application/json"
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self._rate_lock = threading.Lock()
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self._rate_lock = threading.Lock()
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self._request_times: list[float] = []
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self._request_times: list[float] = []
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