diff --git a/steam_backlog_enforcer/_cmd_done.py b/steam_backlog_enforcer/_cmd_done.py new file mode 100644 index 0000000..eada9b0 --- /dev/null +++ b/steam_backlog_enforcer/_cmd_done.py @@ -0,0 +1,235 @@ +"""Done-flow helpers and cmd_done command for Steam Backlog Enforcer.""" + +from __future__ import annotations + +from python_pkg.steam_backlog_enforcer._enforce_loop import get_all_owned_app_ids +from python_pkg.steam_backlog_enforcer.config import Config, State, load_snapshot +from python_pkg.steam_backlog_enforcer.enforcer import ( + enforce_allowed_game, + send_notification, +) +from python_pkg.steam_backlog_enforcer.game_install import ( + _echo, + install_game, + is_game_installed, + uninstall_other_games, +) +from python_pkg.steam_backlog_enforcer.hltb import ( + fetch_hltb_times_cached, + load_hltb_cache, +) +from python_pkg.steam_backlog_enforcer.library_hider import hide_other_games +from python_pkg.steam_backlog_enforcer.scanning import ( + _pick_playable_candidate, + pick_next_game, +) +from python_pkg.steam_backlog_enforcer.steam_api import GameInfo, SteamAPIClient + +_REASSIGN_REFRESH_LIMIT = 50 + + +def _apply_cached_hours_to_games( + games: list[GameInfo], + hltb_cache: dict[int, float], +) -> None: + """Overlay cached HLTB hours onto games (including cached misses).""" + for game in games: + if game.app_id in hltb_cache: + game.completionist_hours = hltb_cache[game.app_id] + + +def _refresh_uncached_shortlist_hours( + games: list[GameInfo], + hltb_cache: dict[int, float], + skip: set[int], + *, + upper_bound_hours: float | None = None, +) -> None: + """Refresh likely-short uncached games to avoid stale snapshot decisions.""" + shorter_uncached = [ + (g.app_id, g.name) + for g in sorted( + ( + game + for game in games + if not game.is_complete + and game.app_id not in skip + and game.completionist_hours > 0 + and game.app_id not in hltb_cache + and ( + upper_bound_hours is None + or game.completionist_hours < upper_bound_hours + ) + ), + key=lambda game: game.completionist_hours, + )[:_REASSIGN_REFRESH_LIMIT] + ] + if shorter_uncached: + refreshed = fetch_hltb_times_cached(shorter_uncached) + hltb_cache.update(refreshed) + + +def _try_reassign_shorter_game( + hltb_cache: dict[int, float], + app_id: int, + hours: float, + state: State, + config: Config, +) -> bool: + """Check if a shorter game is available and reassign if so.""" + snapshot_data = load_snapshot() + if not snapshot_data: + return False + all_games = [GameInfo.from_snapshot(d) for d in snapshot_data] + skip = set(config.skip_app_ids) | set(state.finished_app_ids) + _refresh_uncached_shortlist_hours( + all_games, + hltb_cache, + skip, + upper_bound_hours=hours, + ) + _apply_cached_hours_to_games(all_games, hltb_cache) + candidates = [ + g + for g in all_games + if not g.is_complete and g.app_id not in skip and g.completionist_hours > 0 + ] + candidates.sort(key=lambda g: g.completionist_hours) + if not candidates or candidates[0].app_id == app_id: + return False + # Filter out Linux-incompatible games before deciding to reassign. + playable = _pick_playable_candidate( + [c for c in candidates if c.app_id != app_id], + ) + if playable is None or playable.completionist_hours >= hours: + return False + _echo( + f"\n Reassigning: {playable.name} is shorter" + f" (~{playable.completionist_hours:.1f}h vs ~{hours:.1f}h)" + ) + pick_next_game(all_games, state, config) + return True + + +def _finalize_completion( + config: Config, + state: State, + game_name: str, + app_id: int, +) -> None: + """Mark game complete, pick next, hide non-assigned games, notify.""" + _echo(f"\n COMPLETED: {game_name}!") + state.finished_app_ids.append(app_id) + + snapshot_data = load_snapshot() + _echo("\nPicking next game...") + if not snapshot_data: + _echo(" No snapshot found. Run 'scan' first.") + state.current_app_id = None + state.current_game_name = "" + state.save() + return + + games = [GameInfo.from_snapshot(d) for d in snapshot_data] + hltb_cache = load_hltb_cache() + skip = set(config.skip_app_ids) | set(state.finished_app_ids) + _refresh_uncached_shortlist_hours(games, hltb_cache, skip) + _apply_cached_hours_to_games(games, hltb_cache) + pick_next_game(games, state, config) + + if state.current_app_id is None: + _echo(" No more games to assign!") + return + + owned_ids = get_all_owned_app_ids(config) + if owned_ids: + hidden = hide_other_games(owned_ids, state.current_app_id) + if hidden > 0: + _echo(f"\n Library: hid {hidden} games") + + send_notification( + "Game Complete!", + f"Finished {game_name}! Now playing: {state.current_game_name}", + ) + _echo(f"\nAll done! Go play {state.current_game_name}!") + + +def _enforce_on_done(config: Config, state: State) -> None: + """Run a single enforcement pass during the 'done' command. + + Kills unauthorized game processes, uninstalls unauthorized games, + and ensures the assigned game is installed. + """ + if state.current_app_id is None: + return + + if config.kill_unauthorized_games: + violations = enforce_allowed_game( + state.current_app_id, + kill_unauthorized=True, + ) + for pid, app_id in violations: + _echo(f" Killed unauthorized game: AppID={app_id} (PID={pid})") + + if config.uninstall_other_games: + count = uninstall_other_games(state.current_app_id) + if count: + _echo(f" Uninstalled {count} unauthorized game(s)") + + if not is_game_installed(state.current_app_id): + _echo(f" Re-installing {state.current_game_name}...") + install_game( + state.current_app_id, + state.current_game_name, + config.steam_id, + use_steam_protocol=True, + ) + + +def cmd_done(config: Config, state: State) -> None: + """Check completion, pick next game, uninstall & hide. + + All-in-one command for after finishing a game: + 1. Verify 100% achievements on Steam. + 2. Pick the next game (shortest HLTB leisure+dlc time). + 3. Uninstall all non-assigned games. + 4. Hide all non-assigned games in the Steam library. + 5. Install the newly assigned game. + """ + if state.current_app_id is None: + _echo("No game currently assigned. Run 'scan' first.") + return + + client = SteamAPIClient(config.steam_api_key, config.steam_id) + game_name = state.current_game_name + app_id = state.current_app_id + + _echo(f"Checking {game_name} (AppID={app_id})...") + game = client.refresh_single_game(app_id, game_name) + if game is None: + _echo(" Could not fetch achievement data from Steam.") + return + + _echo( + f" Progress: {game.unlocked_achievements}/{game.total_achievements}" + f" ({game.completion_pct:.1f}%)" + ) + + hltb_cache = load_hltb_cache() + hours = hltb_cache.get(app_id, -1.0) + if hours < 0: + hltb_cache = fetch_hltb_times_cached([(app_id, game_name)]) + hours = hltb_cache.get(app_id, -1.0) + if hours > 0: + _echo(f" HLTB leisure+dlc estimate: {hours:.1f} hours") + + if _try_reassign_shorter_game(hltb_cache, app_id, hours, state, config): + return + + if not game.is_complete: + remaining = game.total_achievements - game.unlocked_achievements + _echo(f"\n NOT COMPLETE: {remaining} achievements remaining. Keep going!") + _enforce_on_done(config, state) + return + + _finalize_completion(config, state, game_name, app_id) diff --git a/steam_backlog_enforcer/_hltb_detail.py b/steam_backlog_enforcer/_hltb_detail.py new file mode 100644 index 0000000..03a425e --- /dev/null +++ b/steam_backlog_enforcer/_hltb_detail.py @@ -0,0 +1,257 @@ +"""Detail page parsing and leisure time / DLC fetching for HLTB.""" + +from __future__ import annotations + +import asyncio +from http import HTTPStatus +import json +import logging +import re +from typing import Any + +import aiohttp + +from python_pkg.steam_backlog_enforcer._hltb_types import ( + _SAVE_INTERVAL, + HLTB_BASE_URL, + MAX_CONCURRENT, + HLTBResult, + ProgressCb, + save_hltb_cache, +) + +logger = logging.getLogger(__name__) + +_NEXT_DATA_RE = re.compile( + r'', +) + + +def _parse_game_page(html: str) -> dict[str, Any] | None: + """Extract game data dict from a HLTB game page's __NEXT_DATA__.""" + match = _NEXT_DATA_RE.search(html) + if not match: + return None + try: + data = json.loads(match.group(1)) + result: dict[str, Any] = data["props"]["pageProps"]["game"]["data"] + except (json.JSONDecodeError, KeyError, TypeError): + return None + return result + + +def _as_positive_int(value: object) -> int: + """Convert HLTB numeric JSON values to a positive int, or 0 when invalid.""" + if isinstance(value, int): + return max(0, value) + if isinstance(value, float): + int_value = int(value) + return max(0, int_value) + if isinstance(value, str): + try: + int_value = int(value) + return max(0, int_value) + except ValueError: + return 0 + return 0 + + +def _extract_base_leisure_hours(game_data: dict[str, Any]) -> float: + """Extract base-game leisure hours from game detail data.""" + games = game_data.get("game", []) + if not isinstance(games, list) or not games: + return -1 + if not isinstance(games[0], dict): + return -1 + + base = games[0] + leisure_s = _as_positive_int(base.get("comp_100_h", 0)) + if leisure_s <= 0: + leisure_s = _as_positive_int(base.get("comp_100", 0)) + if leisure_s <= 0: + return -1 + + return round(leisure_s / 3600, 2) + + +def _extract_dlc_relationships(game_data: dict[str, Any]) -> list[tuple[int, float]]: + """Extract DLC relationship IDs and fallback hours from detail data.""" + relationships = game_data.get("relationships", []) + if not isinstance(relationships, list): + return [] + + dlcs: list[tuple[int, float]] = [] + for rel in relationships: + if not isinstance(rel, dict): + continue + if str(rel.get("game_type", "")).lower() != "dlc": + continue + dlc_id = _as_positive_int(rel.get("game_id", 0)) + fallback_comp_100 = _as_positive_int(rel.get("comp_100", 0)) + if fallback_comp_100 > 0: + fallback_hours = round(fallback_comp_100 / 3600, 2) + else: + fallback_hours = 0.0 + dlcs.append((dlc_id, fallback_hours)) + + return dlcs + + +def _extract_leisure_hours(game_data: dict[str, Any]) -> float: + """Compute total leisure hours: base game + all DLCs. + + Uses ``comp_100_h`` (leisure completionist) from the game detail page. + Falls back to ``comp_100`` (average completionist) if leisure unavailable. + Also sums leisure time from any DLC listed in ``relationships``. + """ + base_hours = _extract_base_leisure_hours(game_data) + if base_hours <= 0: + return -1 + + total_hours = base_hours + + # Add DLC leisure times from relationships. + for _dlc_id, fallback_hours in _extract_dlc_relationships(game_data): + total_hours += fallback_hours + + return round(total_hours, 2) + + +async def _fetch_detail_one( + sem: asyncio.Semaphore, + session: aiohttp.ClientSession, + hltb_game_id: int, +) -> dict[str, Any] | None: + """Fetch a single HLTB game detail page and parse its data.""" + async with sem: + url = f"{HLTB_BASE_URL}/game/{hltb_game_id}" + headers = { + "User-Agent": ( + "Mozilla/5.0 (X11; Linux x86_64; rv:136.0) Gecko/20100101 Firefox/136.0" + ), + "accept": "text/html", + "referer": "https://howlongtobeat.com/", + } + try: + async with session.get(url, headers=headers) as resp: + if resp.status == HTTPStatus.OK: + html = await resp.text() + return _parse_game_page(html) + except (aiohttp.ClientError, asyncio.TimeoutError) as exc: + logger.debug( + "HLTB detail fetch failed for game_id=%d: %s", + hltb_game_id, + exc, + ) + return None + + +async def _fetch_leisure_times( + search_results: list[HLTBResult], + cache: dict[int, float], + progress_cb: ProgressCb | None, +) -> None: + """Fetch leisure times from game detail pages for all search results. + + Updates ``cache`` in-place with leisure hours (including DLC time). + """ + valid = [r for r in search_results if r.hltb_game_id > 0] + if not valid: + return + + timeout = aiohttp.ClientTimeout(total=30, sock_read=20) + sem = asyncio.Semaphore(MAX_CONCURRENT) + connector = aiohttp.TCPConnector( + limit=MAX_CONCURRENT, + keepalive_timeout=30, + ) + + total = len(valid) + done = 0 + found = 0 + + async with aiohttp.ClientSession( + timeout=timeout, + connector=connector, + ) as session: + coros = [_fetch_detail_one(sem, session, r.hltb_game_id) for r in valid] + details = await asyncio.gather(*coros) + + dlc_relationships_by_app, dlc_ids = _collect_dlc_relationships(valid, details) + dlc_hours_by_id = await _fetch_dlc_leisure_hours(sem, session, dlc_ids) + + for r, game_data in zip(valid, details, strict=False): + done += 1 + if game_data is not None: + leisure = _extract_leisure_hours(game_data) + if leisure > 0: + leisure = _apply_dlc_leisure_overrides( + leisure, + dlc_relationships_by_app.get(r.app_id, []), + dlc_hours_by_id, + ) + r.completionist_hours = leisure + cache[r.app_id] = leisure + found += 1 + + if progress_cb is not None: + progress_cb(done, total, found, r.game_name) + + if not done % _SAVE_INTERVAL: + save_hltb_cache(cache) + + +def _collect_dlc_relationships( + valid: list[HLTBResult], + details: list[dict[str, Any] | None], +) -> tuple[dict[int, list[tuple[int, float]]], list[int]]: + """Collect DLC relationship IDs for all base-game detail responses.""" + by_app: dict[int, list[tuple[int, float]]] = {} + unique_dlc_ids: set[int] = set() + + for result, game_data in zip(valid, details, strict=False): + if game_data is None: + continue + dlc_rels = _extract_dlc_relationships(game_data) + by_app[result.app_id] = dlc_rels + for dlc_id, _fallback_hours in dlc_rels: + if dlc_id > 0: + unique_dlc_ids.add(dlc_id) + + return by_app, sorted(unique_dlc_ids) + + +async def _fetch_dlc_leisure_hours( + sem: asyncio.Semaphore, + session: aiohttp.ClientSession, + dlc_ids: list[int], +) -> dict[int, float]: + """Fetch leisure hours for each DLC game id.""" + if not dlc_ids: + return {} + + coros = [_fetch_detail_one(sem, session, dlc_id) for dlc_id in dlc_ids] + dlc_details = await asyncio.gather(*coros) + + dlc_hours_by_id: dict[int, float] = {} + for dlc_id, dlc_data in zip(dlc_ids, dlc_details, strict=False): + if dlc_data is None: + continue + dlc_leisure = _extract_base_leisure_hours(dlc_data) + if dlc_leisure > 0: + dlc_hours_by_id[dlc_id] = dlc_leisure + return dlc_hours_by_id + + +def _apply_dlc_leisure_overrides( + base_hours: float, + dlc_rels: list[tuple[int, float]], + dlc_hours_by_id: dict[int, float], +) -> float: + """Replace fallback DLC hours with detailed leisure hours when available.""" + adjusted = base_hours + for dlc_id, fallback_hours in dlc_rels: + dlc_leisure = dlc_hours_by_id.get(dlc_id, -1.0) + if dlc_leisure > 0: + adjusted += dlc_leisure - fallback_hours + return round(adjusted, 2) diff --git a/steam_backlog_enforcer/_hltb_types.py b/steam_backlog_enforcer/_hltb_types.py new file mode 100644 index 0000000..ddadec3 --- /dev/null +++ b/steam_backlog_enforcer/_hltb_types.py @@ -0,0 +1,78 @@ +"""Shared types, constants, and cache I/O for the HLTB integration.""" + +from __future__ import annotations + +from collections.abc import Callable +from dataclasses import dataclass +import json +import logging + +from python_pkg.steam_backlog_enforcer.config import CONFIG_DIR, _atomic_write + +logger = logging.getLogger(__name__) + +HLTB_CACHE_FILE = CONFIG_DIR / "hltb_cache.json" +MAX_CONCURRENT = 60 # parallel requests to HLTB +_SAVE_INTERVAL = 50 # flush cache to disk every N results +MIN_SIMILARITY = 0.5 +HLTB_BASE_URL = "https://howlongtobeat.com" + +# Suffixes that indicate a subset release (prologue, demo, etc.). +# Used to avoid preferring "Game - Prologue" over "Game" when both exist. +_SUBSET_SUFFIXES = frozenset( + { + "prologue", + "demo", + "trial", + "lite", + "prelude", + } +) + +# Type for progress callbacks: (done, total, found, game_name) +ProgressCb = Callable[[int, int, int, str], None] + + +@dataclass +class HLTBResult: + """Result from a HowLongToBeat lookup.""" + + app_id: int + game_name: str + completionist_hours: float + similarity: float + hltb_game_id: int = 0 + + +@dataclass +class _AuthInfo: + """HLTB API authentication details.""" + + token: str + hp_key: str = "" + hp_val: str = "" + + +def load_hltb_cache() -> dict[int, float]: + """Load the persistent HLTB cache from disk. + + Returns: dict mapping app_id -> completionist_hours (-1 = no data on HLTB). + """ + if HLTB_CACHE_FILE.exists(): + try: + data = json.loads(HLTB_CACHE_FILE.read_text(encoding="utf-8")) + return {int(k): float(v) for k, v in data.items()} + except (json.JSONDecodeError, ValueError, OSError): + logger.warning("Corrupt HLTB cache, starting fresh.") + return {} + + +def save_hltb_cache(cache: dict[int, float]) -> None: + """Save the HLTB cache to disk.""" + try: + _atomic_write( + HLTB_CACHE_FILE, + json.dumps({str(k): v for k, v in cache.items()}, indent=2) + "\n", + ) + except OSError: + logger.exception("Failed to save HLTB cache") diff --git a/steam_backlog_enforcer/hltb.py b/steam_backlog_enforcer/hltb.py index ec57ea4..ce05768 100644 --- a/steam_backlog_enforcer/hltb.py +++ b/steam_backlog_enforcer/hltb.py @@ -13,95 +13,34 @@ Fetches leisure completionist hour estimates from howlongtobeat.com with: from __future__ import annotations import asyncio -from collections.abc import Callable from dataclasses import dataclass, field from difflib import SequenceMatcher from http import HTTPStatus import json import logging -import re import time from typing import Any import aiohttp from howlongtobeatpy.HTMLRequests import HTMLRequests -from python_pkg.steam_backlog_enforcer.config import CONFIG_DIR, _atomic_write - -logger = logging.getLogger(__name__) - -HLTB_CACHE_FILE = CONFIG_DIR / "hltb_cache.json" -MAX_CONCURRENT = 60 # parallel requests to HLTB -_SAVE_INTERVAL = 50 # flush cache to disk every N results -MIN_SIMILARITY = 0.5 - -# Suffixes that indicate a subset release (prologue, demo, etc.). -# Used to avoid preferring "Game - Prologue" over "Game" when both exist. -_SUBSET_SUFFIXES = frozenset( - { - "prologue", - "demo", - "trial", - "lite", - "prelude", - } +from python_pkg.steam_backlog_enforcer._hltb_detail import ( + _fetch_leisure_times, +) +from python_pkg.steam_backlog_enforcer._hltb_types import ( + _SAVE_INTERVAL, + _SUBSET_SUFFIXES, + HLTB_BASE_URL, + MAX_CONCURRENT, + MIN_SIMILARITY, + HLTBResult, + ProgressCb, + _AuthInfo, + load_hltb_cache, + save_hltb_cache, ) -# Type for progress callbacks: (done, total, found, game_name) -ProgressCb = Callable[[int, int, int, str], None] - - -@dataclass -class HLTBResult: - """Result from a HowLongToBeat lookup.""" - - app_id: int - game_name: str - completionist_hours: float - similarity: float - hltb_game_id: int = 0 - - -@dataclass -class _AuthInfo: - """HLTB API authentication details.""" - - token: str - hp_key: str = "" - hp_val: str = "" - - -HLTB_BASE_URL = "https://howlongtobeat.com" - - -# ────────────────────────────────────────────────────────────── -# Cache I/O -# ────────────────────────────────────────────────────────────── - - -def load_hltb_cache() -> dict[int, float]: - """Load the persistent HLTB cache from disk. - - Returns: dict mapping app_id -> completionist_hours (-1 = no data on HLTB). - """ - if HLTB_CACHE_FILE.exists(): - try: - data = json.loads(HLTB_CACHE_FILE.read_text(encoding="utf-8")) - return {int(k): float(v) for k, v in data.items()} - except (json.JSONDecodeError, ValueError, OSError): - logger.warning("Corrupt HLTB cache, starting fresh.") - return {} - - -def save_hltb_cache(cache: dict[int, float]) -> None: - """Save the HLTB cache to disk.""" - try: - _atomic_write( - HLTB_CACHE_FILE, - json.dumps({str(k): v for k, v in cache.items()}, indent=2) + "\n", - ) - except OSError: - logger.exception("Failed to save HLTB cache") +logger = logging.getLogger(__name__) # ────────────────────────────────────────────────────────────── @@ -351,7 +290,7 @@ async def _search_one( done = ctx.counter["done"] # Incremental save every _SAVE_INTERVAL lookups. - if done % _SAVE_INTERVAL == 0: + if not done % _SAVE_INTERVAL: save_hltb_cache(ctx.cache) # Report progress. @@ -361,246 +300,6 @@ async def _search_one( return result -# ────────────────────────────────────────────────────────────── -# Leisure time + DLC fetching from game detail pages -# ────────────────────────────────────────────────────────────── - -_NEXT_DATA_RE = re.compile( - r'', -) - - -def _parse_game_page(html: str) -> dict[str, Any] | None: - """Extract game data dict from a HLTB game page's __NEXT_DATA__.""" - match = _NEXT_DATA_RE.search(html) - if not match: - return None - try: - data = json.loads(match.group(1)) - result: dict[str, Any] = data["props"]["pageProps"]["game"]["data"] - except (json.JSONDecodeError, KeyError, TypeError): - return None - else: - return result - - -def _as_positive_int(value: object) -> int: - """Convert HLTB numeric JSON values to a positive int, or 0 when invalid.""" - if isinstance(value, int): - return max(0, value) - if isinstance(value, float): - int_value = int(value) - return max(0, int_value) - if isinstance(value, str): - try: - int_value = int(value) - return max(0, int_value) - except ValueError: - return 0 - return 0 - - -def _extract_base_leisure_hours(game_data: dict[str, Any]) -> float: - """Extract base-game leisure hours from game detail data.""" - games = game_data.get("game", []) - if not isinstance(games, list) or not games: - return -1 - if not isinstance(games[0], dict): - return -1 - - base = games[0] - leisure_s = _as_positive_int(base.get("comp_100_h", 0)) - if leisure_s <= 0: - leisure_s = _as_positive_int(base.get("comp_100", 0)) - if leisure_s <= 0: - return -1 - - return round(leisure_s / 3600, 2) - - -def _extract_dlc_relationships(game_data: dict[str, Any]) -> list[tuple[int, float]]: - """Extract DLC relationship IDs and fallback hours from detail data.""" - relationships = game_data.get("relationships", []) - if not isinstance(relationships, list): - return [] - - dlcs: list[tuple[int, float]] = [] - for rel in relationships: - if not isinstance(rel, dict): - continue - if str(rel.get("game_type", "")).lower() != "dlc": - continue - dlc_id = _as_positive_int(rel.get("game_id", 0)) - fallback_comp_100 = _as_positive_int(rel.get("comp_100", 0)) - if fallback_comp_100 > 0: - fallback_hours = round(fallback_comp_100 / 3600, 2) - else: - fallback_hours = 0.0 - dlcs.append((dlc_id, fallback_hours)) - - return dlcs - - -def _extract_leisure_hours(game_data: dict[str, Any]) -> float: - """Compute total leisure hours: base game + all DLCs. - - Uses ``comp_100_h`` (leisure completionist) from the game detail page. - Falls back to ``comp_100`` (average completionist) if leisure unavailable. - Also sums leisure time from any DLC listed in ``relationships``. - """ - base_hours = _extract_base_leisure_hours(game_data) - if base_hours <= 0: - return -1 - - total_hours = base_hours - - # Add DLC leisure times from relationships. - for _dlc_id, fallback_hours in _extract_dlc_relationships(game_data): - total_hours += fallback_hours - - return round(total_hours, 2) - - -async def _fetch_detail_one( - sem: asyncio.Semaphore, - session: aiohttp.ClientSession, - hltb_game_id: int, -) -> dict[str, Any] | None: - """Fetch a single HLTB game detail page and parse its data.""" - async with sem: - url = f"{HLTB_BASE_URL}/game/{hltb_game_id}" - headers = { - "User-Agent": ( - "Mozilla/5.0 (X11; Linux x86_64; rv:136.0) Gecko/20100101 Firefox/136.0" - ), - "accept": "text/html", - "referer": "https://howlongtobeat.com/", - } - try: - async with session.get(url, headers=headers) as resp: - if resp.status == HTTPStatus.OK: - html = await resp.text() - return _parse_game_page(html) - except (aiohttp.ClientError, asyncio.TimeoutError) as exc: - logger.debug( - "HLTB detail fetch failed for game_id=%d: %s", - hltb_game_id, - exc, - ) - return None - - -async def _fetch_leisure_times( - search_results: list[HLTBResult], - cache: dict[int, float], - progress_cb: ProgressCb | None, -) -> None: - """Fetch leisure times from game detail pages for all search results. - - Updates ``cache`` in-place with leisure hours (including DLC time). - """ - valid = [r for r in search_results if r.hltb_game_id > 0] - if not valid: - return - - timeout = aiohttp.ClientTimeout(total=30, sock_read=20) - sem = asyncio.Semaphore(MAX_CONCURRENT) - connector = aiohttp.TCPConnector( - limit=MAX_CONCURRENT, - keepalive_timeout=30, - ) - - total = len(valid) - done = 0 - found = 0 - - async with aiohttp.ClientSession( - timeout=timeout, - connector=connector, - ) as session: - coros = [_fetch_detail_one(sem, session, r.hltb_game_id) for r in valid] - details = await asyncio.gather(*coros) - - dlc_relationships_by_app, dlc_ids = _collect_dlc_relationships(valid, details) - dlc_hours_by_id = await _fetch_dlc_leisure_hours(sem, session, dlc_ids) - - for r, game_data in zip(valid, details, strict=False): - done += 1 - if game_data is not None: - leisure = _extract_leisure_hours(game_data) - if leisure > 0: - leisure = _apply_dlc_leisure_overrides( - leisure, - dlc_relationships_by_app.get(r.app_id, []), - dlc_hours_by_id, - ) - r.completionist_hours = leisure - cache[r.app_id] = leisure - found += 1 - - if progress_cb is not None: - progress_cb(done, total, found, r.game_name) - - if done % _SAVE_INTERVAL == 0: - save_hltb_cache(cache) - - -def _collect_dlc_relationships( - valid: list[HLTBResult], - details: list[dict[str, Any] | None], -) -> tuple[dict[int, list[tuple[int, float]]], list[int]]: - """Collect DLC relationship IDs for all base-game detail responses.""" - by_app: dict[int, list[tuple[int, float]]] = {} - unique_dlc_ids: set[int] = set() - - for result, game_data in zip(valid, details, strict=False): - if game_data is None: - continue - dlc_rels = _extract_dlc_relationships(game_data) - by_app[result.app_id] = dlc_rels - for dlc_id, _fallback_hours in dlc_rels: - if dlc_id > 0: - unique_dlc_ids.add(dlc_id) - - return by_app, sorted(unique_dlc_ids) - - -async def _fetch_dlc_leisure_hours( - sem: asyncio.Semaphore, - session: aiohttp.ClientSession, - dlc_ids: list[int], -) -> dict[int, float]: - """Fetch leisure hours for each DLC game id.""" - if not dlc_ids: - return {} - - coros = [_fetch_detail_one(sem, session, dlc_id) for dlc_id in dlc_ids] - dlc_details = await asyncio.gather(*coros) - - dlc_hours_by_id: dict[int, float] = {} - for dlc_id, dlc_data in zip(dlc_ids, dlc_details, strict=False): - if dlc_data is None: - continue - dlc_leisure = _extract_base_leisure_hours(dlc_data) - if dlc_leisure > 0: - dlc_hours_by_id[dlc_id] = dlc_leisure - return dlc_hours_by_id - - -def _apply_dlc_leisure_overrides( - base_hours: float, - dlc_rels: list[tuple[int, float]], - dlc_hours_by_id: dict[int, float], -) -> float: - """Replace fallback DLC hours with detailed leisure hours when available.""" - adjusted = base_hours - for dlc_id, fallback_hours in dlc_rels: - dlc_leisure = dlc_hours_by_id.get(dlc_id, -1.0) - if dlc_leisure > 0: - adjusted += dlc_leisure - fallback_hours - return round(adjusted, 2) - - async def _fetch_batch( games: list[tuple[int, str]], cache: dict[int, float], diff --git a/steam_backlog_enforcer/main.py b/steam_backlog_enforcer/main.py index 555b447..df8a3e0 100644 --- a/steam_backlog_enforcer/main.py +++ b/steam_backlog_enforcer/main.py @@ -5,6 +5,7 @@ from __future__ import annotations import logging import sys +from python_pkg.steam_backlog_enforcer._cmd_done import cmd_done from python_pkg.steam_backlog_enforcer._enforce_loop import ( do_enforce, get_all_owned_app_ids, @@ -15,10 +16,6 @@ from python_pkg.steam_backlog_enforcer.config import ( interactive_setup, load_snapshot, ) -from python_pkg.steam_backlog_enforcer.enforcer import ( - enforce_allowed_game, - send_notification, -) from python_pkg.steam_backlog_enforcer.game_install import ( PROTECTED_APP_IDS, _echo, @@ -27,22 +24,16 @@ from python_pkg.steam_backlog_enforcer.game_install import ( is_game_installed, uninstall_other_games, ) -from python_pkg.steam_backlog_enforcer.hltb import ( - fetch_hltb_times_cached, - load_hltb_cache, -) from python_pkg.steam_backlog_enforcer.library_hider import ( hide_other_games, restart_steam, unhide_all_games, ) from python_pkg.steam_backlog_enforcer.scanning import ( - _pick_playable_candidate, do_check, do_scan, - pick_next_game, ) -from python_pkg.steam_backlog_enforcer.steam_api import GameInfo, SteamAPIClient +from python_pkg.steam_backlog_enforcer.steam_api import GameInfo from python_pkg.steam_backlog_enforcer.store_blocker import ( block_store, is_store_blocked, @@ -58,7 +49,6 @@ logger = logging.getLogger(__name__) _LIST_DISPLAY_LIMIT = 50 _MIN_CLI_ARGS = 2 -_REASSIGN_REFRESH_LIMIT = 50 # ────────────────────────────────────────────────────────────── @@ -284,213 +274,6 @@ def cmd_unhide(config: Config, _state: State) -> None: _echo("Done!") -def _apply_cached_hours_to_games( - games: list[GameInfo], - hltb_cache: dict[int, float], -) -> None: - """Overlay cached HLTB hours onto games (including cached misses).""" - for game in games: - if game.app_id in hltb_cache: - game.completionist_hours = hltb_cache[game.app_id] - - -def _refresh_uncached_shortlist_hours( - games: list[GameInfo], - hltb_cache: dict[int, float], - skip: set[int], - *, - upper_bound_hours: float | None = None, -) -> None: - """Refresh likely-short uncached games to avoid stale snapshot decisions.""" - shorter_uncached = [ - (g.app_id, g.name) - for g in sorted( - ( - game - for game in games - if not game.is_complete - and game.app_id not in skip - and game.completionist_hours > 0 - and game.app_id not in hltb_cache - and ( - upper_bound_hours is None - or game.completionist_hours < upper_bound_hours - ) - ), - key=lambda game: game.completionist_hours, - )[:_REASSIGN_REFRESH_LIMIT] - ] - if shorter_uncached: - refreshed = fetch_hltb_times_cached(shorter_uncached) - hltb_cache.update(refreshed) - - -def _try_reassign_shorter_game( - hltb_cache: dict[int, float], - app_id: int, - hours: float, - state: State, - config: Config, -) -> bool: - """Check if a shorter game is available and reassign if so.""" - snapshot_data = load_snapshot() - if not snapshot_data: - return False - all_games = [GameInfo.from_snapshot(d) for d in snapshot_data] - skip = set(config.skip_app_ids) | set(state.finished_app_ids) - _refresh_uncached_shortlist_hours( - all_games, - hltb_cache, - skip, - upper_bound_hours=hours, - ) - _apply_cached_hours_to_games(all_games, hltb_cache) - candidates = [ - g - for g in all_games - if not g.is_complete and g.app_id not in skip and g.completionist_hours > 0 - ] - candidates.sort(key=lambda g: g.completionist_hours) - if not candidates or candidates[0].app_id == app_id: - return False - # Filter out Linux-incompatible games before deciding to reassign. - playable = _pick_playable_candidate( - [c for c in candidates if c.app_id != app_id], - ) - if playable is None or playable.completionist_hours >= hours: - return False - _echo( - f"\n Reassigning: {playable.name} is shorter" - f" (~{playable.completionist_hours:.1f}h vs ~{hours:.1f}h)" - ) - pick_next_game(all_games, state, config) - return True - - -def _finalize_completion( - config: Config, - state: State, - game_name: str, - app_id: int, -) -> None: - """Mark game complete, pick next, hide non-assigned games, notify.""" - _echo(f"\n COMPLETED: {game_name}!") - state.finished_app_ids.append(app_id) - - snapshot_data = load_snapshot() - _echo("\nPicking next game...") - if not snapshot_data: - _echo(" No snapshot found. Run 'scan' first.") - state.current_app_id = None - state.current_game_name = "" - state.save() - return - - games = [GameInfo.from_snapshot(d) for d in snapshot_data] - hltb_cache = load_hltb_cache() - skip = set(config.skip_app_ids) | set(state.finished_app_ids) - _refresh_uncached_shortlist_hours(games, hltb_cache, skip) - _apply_cached_hours_to_games(games, hltb_cache) - pick_next_game(games, state, config) - - if state.current_app_id is None: - _echo(" No more games to assign!") - return - - owned_ids = get_all_owned_app_ids(config) - if owned_ids: - hidden = hide_other_games(owned_ids, state.current_app_id) - if hidden > 0: - _echo(f"\n Library: hid {hidden} games") - - send_notification( - "Game Complete!", - f"Finished {game_name}! Now playing: {state.current_game_name}", - ) - _echo(f"\nAll done! Go play {state.current_game_name}!") - - -def _enforce_on_done(config: Config, state: State) -> None: - """Run a single enforcement pass during the 'done' command. - - Kills unauthorized game processes, uninstalls unauthorized games, - and ensures the assigned game is installed. - """ - if state.current_app_id is None: - return - - if config.kill_unauthorized_games: - violations = enforce_allowed_game( - state.current_app_id, - kill_unauthorized=True, - ) - for pid, app_id in violations: - _echo(f" Killed unauthorized game: AppID={app_id} (PID={pid})") - - if config.uninstall_other_games: - count = uninstall_other_games(state.current_app_id) - if count: - _echo(f" Uninstalled {count} unauthorized game(s)") - - if not is_game_installed(state.current_app_id): - _echo(f" Re-installing {state.current_game_name}...") - install_game( - state.current_app_id, - state.current_game_name, - config.steam_id, - use_steam_protocol=True, - ) - - -def cmd_done(config: Config, state: State) -> None: - """Check completion, pick next game, uninstall & hide. - - All-in-one command for after finishing a game: - 1. Verify 100% achievements on Steam. - 2. Pick the next game (shortest HLTB leisure+dlc time). - 3. Uninstall all non-assigned games. - 4. Hide all non-assigned games in the Steam library. - 5. Install the newly assigned game. - """ - if state.current_app_id is None: - _echo("No game currently assigned. Run 'scan' first.") - return - - client = SteamAPIClient(config.steam_api_key, config.steam_id) - game_name = state.current_game_name - app_id = state.current_app_id - - _echo(f"Checking {game_name} (AppID={app_id})...") - game = client.refresh_single_game(app_id, game_name) - if game is None: - _echo(" Could not fetch achievement data from Steam.") - return - - _echo( - f" Progress: {game.unlocked_achievements}/{game.total_achievements}" - f" ({game.completion_pct:.1f}%)" - ) - - hltb_cache = load_hltb_cache() - hours = hltb_cache.get(app_id, -1.0) - if hours < 0: - hltb_cache = fetch_hltb_times_cached([(app_id, game_name)]) - hours = hltb_cache.get(app_id, -1.0) - if hours > 0: - _echo(f" HLTB leisure+dlc estimate: {hours:.1f} hours") - - if _try_reassign_shorter_game(hltb_cache, app_id, hours, state, config): - return - - if not game.is_complete: - remaining = game.total_achievements - game.unlocked_achievements - _echo(f"\n NOT COMPLETE: {remaining} achievements remaining. Keep going!") - _enforce_on_done(config, state) - return - - _finalize_completion(config, state, game_name, app_id) - - COMMANDS = { "scan": ("Scan library & assign a game", do_scan), "check": ("Check assigned game completion", do_check), diff --git a/steam_backlog_enforcer/tests/test_cmd_done.py b/steam_backlog_enforcer/tests/test_cmd_done.py new file mode 100644 index 0000000..3458fcc --- /dev/null +++ b/steam_backlog_enforcer/tests/test_cmd_done.py @@ -0,0 +1,171 @@ +"""Tests for _cmd_done module.""" + +from __future__ import annotations + +from typing import Any +from unittest.mock import patch + +from python_pkg.steam_backlog_enforcer._cmd_done import _try_reassign_shorter_game +from python_pkg.steam_backlog_enforcer.config import Config, State +from python_pkg.steam_backlog_enforcer.steam_api import GameInfo + +CMD_DONE_PKG = "python_pkg.steam_backlog_enforcer._cmd_done" + + +def _snap( + app_id: int = 1, + name: str = "G", + total: int = 10, + unlocked: int = 0, + hours: float = -1, +) -> dict[str, Any]: + return { + "app_id": app_id, + "name": name, + "total_achievements": total, + "unlocked_achievements": unlocked, + "playtime_minutes": 60, + "completionist_hours": hours, + } + + +class TestTryReassignShorterGame: + """Tests for _try_reassign_shorter_game.""" + + def test_no_snapshot(self) -> None: + with patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=None): + assert not _try_reassign_shorter_game({}, 1, 10.0, State(), Config()) + + def test_no_shorter_candidate(self) -> None: + snap = [_snap(1, "G", 10, 5, 10.0), _snap(2, "H", 10, 5, -1)] + with ( + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}._echo"), + ): + result = _try_reassign_shorter_game( + {1: 10.0}, + 1, + 10.0, + State(), + Config(), + ) + assert not result + + def test_reassigns(self) -> None: + snap = [ + _snap(1, "Long", 10, 5, 100.0), + _snap(2, "Short", 10, 5, 5.0), + ] + state = State(current_app_id=1, current_game_name="Long") + short_game = GameInfo( + app_id=2, + name="Short", + total_achievements=10, + unlocked_achievements=5, + playtime_minutes=60, + completionist_hours=5.0, + ) + with ( + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}._echo"), + patch( + f"{CMD_DONE_PKG}._pick_playable_candidate", + return_value=short_game, + ), + patch(f"{CMD_DONE_PKG}.pick_next_game"), + ): + result = _try_reassign_shorter_game( + {1: 100.0, 2: 5.0}, + 1, + 100.0, + state, + Config(), + ) + assert result + + def test_playable_none(self) -> None: + snap = [ + _snap(1, "Long", 10, 5, 100.0), + _snap(2, "Short", 10, 5, 5.0), + ] + with ( + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}._pick_playable_candidate", return_value=None), + patch(f"{CMD_DONE_PKG}._echo"), + ): + result = _try_reassign_shorter_game( + {1: 100.0, 2: 5.0}, + 1, + 100.0, + State(), + Config(), + ) + assert not result + + def test_playable_longer(self) -> None: + """Playable candidate is longer than current — no reassign.""" + snap = [ + _snap(1, "Short", 10, 5, 10.0), + _snap(2, "Long", 10, 5, 200.0), + ] + long_game = GameInfo( + app_id=2, + name="Long", + total_achievements=10, + unlocked_achievements=5, + playtime_minutes=60, + completionist_hours=200.0, + ) + with ( + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}._pick_playable_candidate", return_value=long_game), + patch(f"{CMD_DONE_PKG}._echo"), + ): + result = _try_reassign_shorter_game( + {1: 10.0, 2: 200.0}, + 1, + 10.0, + State(), + Config(), + ) + assert not result + + def test_refreshes_stale_shorter_snapshot_entry(self) -> None: + """Uncached shorter snapshot candidates are refreshed before reassigning.""" + snap = [ + _snap(1, "Current", 10, 5, 20.1), + _snap(2, "Lacuna", 10, 0, 0.9), + ] + state = State(current_app_id=1, current_game_name="Current") + refreshed_short = GameInfo( + app_id=2, + name="Lacuna", + total_achievements=10, + unlocked_achievements=0, + playtime_minutes=60, + completionist_hours=18.8, + ) + with ( + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch( + f"{CMD_DONE_PKG}.fetch_hltb_times_cached", + return_value={2: 18.8}, + ) as mock_fetch_hltb, + patch( + f"{CMD_DONE_PKG}._pick_playable_candidate", + return_value=refreshed_short, + ) as mock_pick_playable, + patch(f"{CMD_DONE_PKG}.pick_next_game"), + patch(f"{CMD_DONE_PKG}._echo"), + ): + result = _try_reassign_shorter_game( + {1: 20.1}, + 1, + 20.1, + state, + Config(), + ) + + assert result + mock_fetch_hltb.assert_called_once_with([(2, "Lacuna")]) + mock_pick_playable.assert_called_once() diff --git a/steam_backlog_enforcer/tests/test_hltb.py b/steam_backlog_enforcer/tests/test_hltb.py index bf402eb..2cb7be0 100644 --- a/steam_backlog_enforcer/tests/test_hltb.py +++ b/steam_backlog_enforcer/tests/test_hltb.py @@ -8,35 +8,19 @@ from typing import TYPE_CHECKING, Any from unittest.mock import AsyncMock, MagicMock, patch import aiohttp -from typing_extensions import Self from python_pkg.steam_backlog_enforcer.hltb import ( - HLTBResult, - _apply_dlc_leisure_overrides, - _as_positive_int, _AuthInfo, _build_search_payload, - _collect_dlc_relationships, - _extract_base_leisure_hours, - _extract_dlc_relationships, - _extract_leisure_hours, - _fetch_batch, - _fetch_detail_one, - _fetch_dlc_leisure_hours, - _fetch_leisure_times, _get_auth_info, _get_hltb_search_url, - _parse_game_page, _pick_best_hltb_entry, - _search_one, - _SearchCtx, _similarity, load_hltb_cache, save_hltb_cache, ) if TYPE_CHECKING: - from collections.abc import Callable from pathlib import Path @@ -47,7 +31,7 @@ class TestHltbCache: cache_file = tmp_path / "hltb_cache.json" cache_file.write_text(json.dumps({"440": 10.5}), encoding="utf-8") with patch( - "python_pkg.steam_backlog_enforcer.hltb.HLTB_CACHE_FILE", cache_file + "python_pkg.steam_backlog_enforcer._hltb_types.HLTB_CACHE_FILE", cache_file ): result = load_hltb_cache() assert result == {440: 10.5} @@ -55,7 +39,7 @@ class TestHltbCache: def test_load_cache_missing(self, tmp_path: Path) -> None: cache_file = tmp_path / "nonexistent.json" with patch( - "python_pkg.steam_backlog_enforcer.hltb.HLTB_CACHE_FILE", cache_file + "python_pkg.steam_backlog_enforcer._hltb_types.HLTB_CACHE_FILE", cache_file ): assert load_hltb_cache() == {} @@ -63,22 +47,25 @@ class TestHltbCache: cache_file = tmp_path / "hltb_cache.json" cache_file.write_text("not json", encoding="utf-8") with patch( - "python_pkg.steam_backlog_enforcer.hltb.HLTB_CACHE_FILE", cache_file + "python_pkg.steam_backlog_enforcer._hltb_types.HLTB_CACHE_FILE", cache_file ): assert load_hltb_cache() == {} def test_save_cache(self, tmp_path: Path) -> None: cache_file = tmp_path / "hltb_cache.json" with ( - patch("python_pkg.steam_backlog_enforcer.hltb.HLTB_CACHE_FILE", cache_file), - patch("python_pkg.steam_backlog_enforcer.hltb.CONFIG_DIR", tmp_path), + patch( + "python_pkg.steam_backlog_enforcer._hltb_types.HLTB_CACHE_FILE", + cache_file, + ), + patch("python_pkg.steam_backlog_enforcer._hltb_types.CONFIG_DIR", tmp_path), ): save_hltb_cache({440: 10.5}) assert cache_file.exists() def test_save_cache_os_error(self, tmp_path: Path) -> None: with patch( - "python_pkg.steam_backlog_enforcer.hltb._atomic_write", + "python_pkg.steam_backlog_enforcer._hltb_types._atomic_write", side_effect=OSError("disk full"), ): save_hltb_cache({440: 10.5}) # Should not raise @@ -334,774 +321,3 @@ class TestPickBestHltbEntry: result = _pick_best_hltb_entry("Killing Floor", [(spinoff, 0.7), (base, 1.0)]) assert result is not None assert result[0]["game_name"] == "Killing Floor" - - -class _FakeResponse: - """Async context manager mimicking aiohttp response.""" - - def __init__(self, status: int, json_data: dict[str, Any] | None = None) -> None: - self.status = status - self._json_data = json_data or {} - - async def __aenter__(self) -> Self: - return self - - async def __aexit__(self, *args: object) -> None: - pass - - async def json(self) -> dict[str, Any]: - return self._json_data - - -def _make_session(resp: _FakeResponse) -> MagicMock: - session = MagicMock() - session.post.return_value = resp - return session - - -def _make_ctx( - session: MagicMock, - *, - cache: dict[int, float] | None = None, - progress_cb: Callable[..., object] | None = None, -) -> _SearchCtx: - return _SearchCtx( - session=session, - search_url="https://example.com/search", - headers={}, - cache=cache if cache is not None else {}, - counter={"done": 0, "found": 0}, - total=1, - progress_cb=progress_cb, - ) - - -class TestSearchOne: - """Tests for _search_one.""" - - def test_found(self) -> None: - resp = _FakeResponse( - 200, - { - "data": [ - { - "game_name": "TF2", - "game_alias": "", - "comp_100": 180000, - "game_id": 12345, - } - ], - }, - ) - ctx = _make_ctx(_make_session(resp)) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is not None - assert result.app_id == 440 - - def test_not_found(self) -> None: - resp = _FakeResponse(200, {"data": []}) - ctx = _make_ctx(_make_session(resp)) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is None - assert ctx.cache[440] == -1 - - def test_error(self) -> None: - session = MagicMock() - session.post.side_effect = aiohttp.ClientError("fail") - ctx = _make_ctx(session) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is None - - def test_non_200(self) -> None: - resp = _FakeResponse(500) - ctx = _make_ctx(_make_session(resp)) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is None - - def test_with_progress_cb(self) -> None: - resp = _FakeResponse(200, {"data": []}) - cb = MagicMock() - ctx = _make_ctx(_make_session(resp), progress_cb=cb) - asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - cb.assert_called_once() - - def test_low_similarity_skipped(self) -> None: - resp = _FakeResponse( - 200, - { - "data": [ - { - "game_name": "Completely Different Name", - "game_alias": "", - "comp_100": 3600, - "game_id": 1, - } - ], - }, - ) - ctx = _make_ctx(_make_session(resp)) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is None - - def test_zero_comp_100_skipped(self) -> None: - resp = _FakeResponse( - 200, - { - "data": [ - { - "game_name": "TF2", - "game_alias": "", - "comp_100": 0, - "game_id": 1, - } - ], - }, - ) - ctx = _make_ctx(_make_session(resp)) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is None - - def test_alias_match(self) -> None: - resp = _FakeResponse( - 200, - { - "data": [ - { - "game_name": "Team Fortress 2", - "game_alias": "TF2", - "comp_100": 180000, - "game_id": 12345, - } - ], - }, - ) - ctx = _make_ctx(_make_session(resp)) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is not None - - def test_full_edition_colon(self) -> None: - resp = _FakeResponse( - 200, - { - "data": [ - { - "game_name": "TF2: Complete", - "game_alias": "", - "comp_100": 180000, - "game_id": 99, - } - ], - }, - ) - ctx = _make_ctx(_make_session(resp)) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is not None - - def test_full_edition_dash(self) -> None: - resp = _FakeResponse( - 200, - { - "data": [ - { - "game_name": "TF2 - Complete", - "game_alias": "", - "comp_100": 180000, - "game_id": 99, - } - ], - }, - ) - ctx = _make_ctx(_make_session(resp)) - result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - assert result is not None - - def test_save_interval(self) -> None: - """Trigger the _SAVE_INTERVAL branch.""" - resp = _FakeResponse(200, {"data": []}) - ctx = _make_ctx(_make_session(resp)) - # Set done to one less than _SAVE_INTERVAL so it triggers save - from python_pkg.steam_backlog_enforcer.hltb import _SAVE_INTERVAL - - ctx.counter["done"] = _SAVE_INTERVAL - 1 - with patch( - "python_pkg.steam_backlog_enforcer.hltb.save_hltb_cache" - ) as mock_save: - asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) - mock_save.assert_called_once() - - -class TestFetchBatchHltb: - """Tests for _fetch_batch (the hltb version).""" - - def test_no_auth(self) -> None: - with ( - patch( - "python_pkg.steam_backlog_enforcer.hltb._get_hltb_search_url", - return_value="https://example.com", - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._get_auth_info", - new_callable=AsyncMock, - return_value=None, - ), - ): - results = asyncio.run(_fetch_batch([(440, "TF2")], {}, None)) - assert results == [] - - def test_with_auth(self) -> None: - auth = _AuthInfo("token123", "ign_x", "ff") - with ( - patch( - "python_pkg.steam_backlog_enforcer.hltb._get_hltb_search_url", - return_value="https://example.com", - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._get_auth_info", - new_callable=AsyncMock, - return_value=auth, - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._search_one", - new_callable=AsyncMock, - return_value=HLTBResult( - app_id=440, - game_name="TF2", - completionist_hours=50.0, - similarity=1.0, - hltb_game_id=12345, - ), - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_leisure_times", - new_callable=AsyncMock, - ), - ): - results = asyncio.run(_fetch_batch([(440, "TF2")], {}, None)) - assert len(results) == 1 - - def test_with_auth_no_hp(self) -> None: - auth = _AuthInfo("tok123") - with ( - patch( - "python_pkg.steam_backlog_enforcer.hltb._get_hltb_search_url", - return_value="https://example.com", - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._get_auth_info", - new_callable=AsyncMock, - return_value=auth, - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._search_one", - new_callable=AsyncMock, - return_value=None, - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_leisure_times", - new_callable=AsyncMock, - ), - ): - results = asyncio.run(_fetch_batch([(440, "TF2")], {}, None)) - assert results == [] - - def test_filters_none_results(self) -> None: - auth = _AuthInfo("tok123") - with ( - patch( - "python_pkg.steam_backlog_enforcer.hltb._get_hltb_search_url", - return_value="https://example.com", - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._get_auth_info", - new_callable=AsyncMock, - return_value=auth, - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._search_one", - new_callable=AsyncMock, - return_value=None, - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_leisure_times", - new_callable=AsyncMock, - ), - ): - results = asyncio.run(_fetch_batch([(440, "TF2")], {}, None)) - assert results == [] - - -class TestParseGamePage: - """Tests for _parse_game_page.""" - - def test_valid_html(self) -> None: - game_data: dict[str, Any] = { - "game": [{"comp_100_h": 21243, "comp_100": 6800}], - "relationships": [], - } - next_data = { - "props": {"pageProps": {"game": {"data": game_data}}}, - } - html = ( - '" - ) - assert _parse_game_page(html) == game_data - - def test_no_script_tag(self) -> None: - assert _parse_game_page("") is None - - def test_bad_json(self) -> None: - html = '' - assert _parse_game_page(html) is None - - def test_missing_keys(self) -> None: - html = ( - '' - ) - assert _parse_game_page(html) is None - - -class TestExtractLeisureHours: - """Tests for _extract_leisure_hours.""" - - def test_leisure_time_only(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": 21243, "comp_100": 6800}], - "relationships": [], - } - assert _extract_leisure_hours(data) == round(21243 / 3600, 2) - - def test_leisure_with_dlc(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": 21243, "comp_100": 6800}], - "relationships": [ - {"game_type": "dlc", "comp_100": 12298}, - {"game_type": "dlc", "comp_100": 3600}, - ], - } - assert _extract_leisure_hours(data) == round((21243 + 12298 + 3600) / 3600, 2) - - def test_fallback_to_comp_100(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100": 7200}], - "relationships": [], - } - assert _extract_leisure_hours(data) == round(7200 / 3600, 2) - - def test_no_game_data(self) -> None: - assert _extract_leisure_hours({"game": [], "relationships": []}) == -1 - - def test_zero_leisure(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": 0, "comp_100": 0}], - "relationships": [], - } - assert _extract_leisure_hours(data) == -1 - - def test_no_game_key(self) -> None: - assert _extract_leisure_hours({"relationships": []}) == -1 - - def test_non_dlc_relationship_ignored(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": 3600}], - "relationships": [ - {"game_type": "game", "comp_100": 9999}, - {"game_type": "dlc", "comp_100": 1800}, - ], - } - assert _extract_leisure_hours(data) == round((3600 + 1800) / 3600, 2) - - def test_dlc_zero_comp_100_skipped(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": 3600}], - "relationships": [ - {"game_type": "dlc", "comp_100": 0}, - ], - } - assert _extract_leisure_hours(data) == round(3600 / 3600, 2) - - def test_negative_leisure(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": -1, "comp_100": -1}], - "relationships": [], - } - assert _extract_leisure_hours(data) == -1 - - def test_string_numeric_fields(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": "7200", "comp_100": "3600"}], - "relationships": [{"game_type": "dlc", "game_id": "1", "comp_100": "1800"}], - } - assert _extract_leisure_hours(data) == round((7200 + 1800) / 3600, 2) - - def test_bad_string_falls_back_to_comp_100(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": "bad", "comp_100": "3600"}], - "relationships": [], - } - assert _extract_leisure_hours(data) == 1.0 - - def test_relationships_not_list(self) -> None: - data: dict[str, Any] = { - "game": [{"comp_100_h": 3600}], - "relationships": "not-a-list", - } - assert _extract_leisure_hours(data) == 1.0 - - -class TestInternalHelpers: - """Tests for internal helper coverage.""" - - def test_as_positive_int_float(self) -> None: - assert _as_positive_int(1.9) == 1 - - def test_as_positive_int_invalid_type(self) -> None: - assert _as_positive_int(object()) == 0 - - def test_extract_base_leisure_non_dict_game(self) -> None: - data: dict[str, Any] = {"game": [123]} - assert _extract_base_leisure_hours(data) == -1 - - def test_extract_dlc_relationships_skips_non_dict(self) -> None: - data: dict[str, Any] = { - "relationships": [ - "bad", - {"game_type": "dlc", "game_id": 7, "comp_100": 3600}, - ], - } - assert _extract_dlc_relationships(data) == [(7, 1.0)] - - def test_collect_dlc_relationships_ignores_non_positive_id(self) -> None: - valid = [ - HLTBResult( - app_id=1, - game_name="Game", - completionist_hours=1.0, - similarity=1.0, - hltb_game_id=123, - ) - ] - details: list[dict[str, Any] | None] = [ - { - "relationships": [ - {"game_type": "dlc", "game_id": 0, "comp_100": 3600}, - ] - } - ] - by_app, ids = _collect_dlc_relationships(valid, details) - assert by_app[1] == [(0, 1.0)] - assert ids == [] - - def test_apply_dlc_leisure_overrides(self) -> None: - adjusted = _apply_dlc_leisure_overrides( - base_hours=6.0, - dlc_rels=[(10, 1.0), (11, 2.0)], - dlc_hours_by_id={10: 3.0}, - ) - assert adjusted == 8.0 - - def test_fetch_dlc_leisure_hours_empty(self) -> None: - async def _run() -> dict[int, float]: - async with aiohttp.ClientSession() as session: - return await _fetch_dlc_leisure_hours(asyncio.Semaphore(1), session, []) - - assert asyncio.run(_run()) == {} - - def test_fetch_dlc_leisure_hours_skips_none_data(self) -> None: - async def _run() -> dict[int, float]: - async with aiohttp.ClientSession() as session: - with patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - return_value=None, - ): - return await _fetch_dlc_leisure_hours( - asyncio.Semaphore(1), - session, - [1], - ) - - assert asyncio.run(_run()) == {} - - def test_fetch_dlc_leisure_hours_skips_non_positive_leisure(self) -> None: - bad_dlc_data: dict[str, Any] = { - "game": [{"comp_100_h": 0, "comp_100": 0}], - "relationships": [], - } - - async def _run() -> dict[int, float]: - async with aiohttp.ClientSession() as session: - with patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - return_value=bad_dlc_data, - ): - return await _fetch_dlc_leisure_hours( - asyncio.Semaphore(1), - session, - [1], - ) - - assert asyncio.run(_run()) == {} - - -class _FakeTextResponse: - """Async context manager mimicking aiohttp response for text.""" - - def __init__(self, status: int, text: str = "") -> None: - self.status = status - self._text = text - - async def __aenter__(self) -> Self: - return self - - async def __aexit__(self, *args: object) -> None: - pass - - async def text(self) -> str: - return self._text - - -class TestFetchDetailOne: - """Tests for _fetch_detail_one.""" - - def test_success(self) -> None: - game_data: dict[str, Any] = { - "game": [{"comp_100_h": 21243}], - "relationships": [], - } - next_data = {"props": {"pageProps": {"game": {"data": game_data}}}} - html = ( - '" - ) - resp = _FakeTextResponse(200, html) - session = MagicMock() - session.get = MagicMock(return_value=resp) - result = asyncio.run(_fetch_detail_one(asyncio.Semaphore(1), session, 12345)) - assert result == game_data - - def test_non_200(self) -> None: - resp = _FakeTextResponse(404) - session = MagicMock() - session.get = MagicMock(return_value=resp) - result = asyncio.run(_fetch_detail_one(asyncio.Semaphore(1), session, 12345)) - assert result is None - - def test_client_error(self) -> None: - ctx = AsyncMock() - ctx.__aenter__ = AsyncMock(side_effect=aiohttp.ClientError) - ctx.__aexit__ = AsyncMock(return_value=False) - session = MagicMock() - session.get = MagicMock(return_value=ctx) - result = asyncio.run(_fetch_detail_one(asyncio.Semaphore(1), session, 12345)) - assert result is None - - def test_parse_failure(self) -> None: - resp = _FakeTextResponse(200, "no script") - session = MagicMock() - session.get = MagicMock(return_value=resp) - result = asyncio.run(_fetch_detail_one(asyncio.Semaphore(1), session, 12345)) - assert result is None - - -class TestFetchLeisureTimes: - """Tests for _fetch_leisure_times.""" - - def test_updates_cache(self) -> None: - results = [ - HLTBResult( - app_id=440, - game_name="TF2", - completionist_hours=50.0, - similarity=1.0, - hltb_game_id=12345, - ), - ] - game_data: dict[str, Any] = { - "game": [{"comp_100_h": 21243}], - "relationships": [], - } - cache: dict[int, float] = {} - with patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - return_value=game_data, - ): - asyncio.run(_fetch_leisure_times(results, cache, None)) - assert cache[440] == round(21243 / 3600, 2) - assert results[0].completionist_hours == round(21243 / 3600, 2) - - def test_no_valid_results(self) -> None: - results = [ - HLTBResult( - app_id=440, - game_name="TF2", - completionist_hours=50.0, - similarity=1.0, - hltb_game_id=0, - ), - ] - cache: dict[int, float] = {} - asyncio.run(_fetch_leisure_times(results, cache, None)) - assert cache == {} - - def test_empty_results(self) -> None: - cache: dict[int, float] = {} - asyncio.run(_fetch_leisure_times([], cache, None)) - assert cache == {} - - def test_detail_returns_none(self) -> None: - results = [ - HLTBResult( - app_id=440, - game_name="TF2", - completionist_hours=50.0, - similarity=1.0, - hltb_game_id=12345, - ), - ] - cache: dict[int, float] = {} - with patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - return_value=None, - ): - asyncio.run(_fetch_leisure_times(results, cache, None)) - assert cache == {} - assert results[0].completionist_hours == 50.0 - - def test_negative_leisure(self) -> None: - results = [ - HLTBResult( - app_id=440, - game_name="TF2", - completionist_hours=50.0, - similarity=1.0, - hltb_game_id=12345, - ), - ] - game_data: dict[str, Any] = {"game": [], "relationships": []} - cache: dict[int, float] = {} - with patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - return_value=game_data, - ): - asyncio.run(_fetch_leisure_times(results, cache, None)) - assert cache == {} - assert results[0].completionist_hours == 50.0 - - def test_with_progress_cb(self) -> None: - results = [ - HLTBResult( - app_id=440, - game_name="TF2", - completionist_hours=50.0, - similarity=1.0, - hltb_game_id=12345, - ), - ] - game_data: dict[str, Any] = { - "game": [{"comp_100_h": 3600}], - "relationships": [], - } - cache: dict[int, float] = {} - cb = MagicMock() - with patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - return_value=game_data, - ): - asyncio.run(_fetch_leisure_times(results, cache, cb)) - cb.assert_called_once() - - def test_save_interval(self) -> None: - """Trigger the _SAVE_INTERVAL branch in leisure fetching.""" - from python_pkg.steam_backlog_enforcer.hltb import _SAVE_INTERVAL - - results = [ - HLTBResult( - app_id=i, - game_name=f"Game{i}", - completionist_hours=1.0, - similarity=1.0, - hltb_game_id=i + 1000, - ) - for i in range(_SAVE_INTERVAL) - ] - game_data: dict[str, Any] = { - "game": [{"comp_100_h": 3600}], - "relationships": [], - } - cache: dict[int, float] = {} - with ( - patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - return_value=game_data, - ), - patch( - "python_pkg.steam_backlog_enforcer.hltb.save_hltb_cache" - ) as mock_save, - ): - asyncio.run(_fetch_leisure_times(results, cache, None)) - mock_save.assert_called_once() - - def test_dlc_detail_overrides_relationship_fallback(self) -> None: - results = [ - HLTBResult( - app_id=1289310, - game_name="Helltaker", - completionist_hours=1.0, - similarity=1.0, - hltb_game_id=78118, - ), - ] - base_data: dict[str, Any] = { - "game": [{"comp_100_h": 21243, "comp_100": 6846}], - "relationships": [{"game_type": "dlc", "game_id": 92236, "comp_100": 4075}], - } - dlc_data: dict[str, Any] = { - "game": [{"comp_100_h": 12298, "comp_100": 4075}], - "relationships": [], - } - cache: dict[int, float] = {} - with patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - side_effect=[base_data, dlc_data], - ): - asyncio.run(_fetch_leisure_times(results, cache, None)) - - expected = round((21243 + 12298) / 3600, 2) - assert cache[1289310] == expected - assert results[0].completionist_hours == expected - - def test_missing_dlc_detail_keeps_relationship_fallback(self) -> None: - results = [ - HLTBResult( - app_id=1289310, - game_name="Helltaker", - completionist_hours=1.0, - similarity=1.0, - hltb_game_id=78118, - ), - ] - base_data: dict[str, Any] = { - "game": [{"comp_100_h": 21243, "comp_100": 6846}], - "relationships": [{"game_type": "dlc", "game_id": 92236, "comp_100": 4075}], - } - cache: dict[int, float] = {} - with patch( - "python_pkg.steam_backlog_enforcer.hltb._fetch_detail_one", - new_callable=AsyncMock, - side_effect=[base_data, None], - ): - asyncio.run(_fetch_leisure_times(results, cache, None)) - - expected = round((21243 + 4075) / 3600, 2) - assert cache[1289310] == expected - assert results[0].completionist_hours == expected diff --git a/steam_backlog_enforcer/tests/test_hltb_detail.py b/steam_backlog_enforcer/tests/test_hltb_detail.py new file mode 100644 index 0000000..7d28c4e --- /dev/null +++ b/steam_backlog_enforcer/tests/test_hltb_detail.py @@ -0,0 +1,378 @@ +"""Tests for HLTB internal helpers, detail fetching, and leisure times — part 3.""" + +from __future__ import annotations + +import asyncio +import json +from typing import Any +from unittest.mock import AsyncMock, MagicMock, patch + +import aiohttp +from typing_extensions import Self + +from python_pkg.steam_backlog_enforcer._hltb_detail import ( + _apply_dlc_leisure_overrides, + _as_positive_int, + _collect_dlc_relationships, + _extract_base_leisure_hours, + _extract_dlc_relationships, + _fetch_detail_one, + _fetch_dlc_leisure_hours, + _fetch_leisure_times, +) +from python_pkg.steam_backlog_enforcer._hltb_types import _SAVE_INTERVAL, HLTBResult + + +class TestInternalHelpers: + """Tests for internal helper coverage.""" + + def test_as_positive_int_float(self) -> None: + assert _as_positive_int(1.9) == 1 + + def test_as_positive_int_invalid_type(self) -> None: + assert not _as_positive_int(object()) + + def test_extract_base_leisure_non_dict_game(self) -> None: + data: dict[str, Any] = {"game": [123]} + assert _extract_base_leisure_hours(data) == -1 + + def test_extract_dlc_relationships_skips_non_dict(self) -> None: + data: dict[str, Any] = { + "relationships": [ + "bad", + {"game_type": "dlc", "game_id": 7, "comp_100": 3600}, + ], + } + assert _extract_dlc_relationships(data) == [(7, 1.0)] + + def test_collect_dlc_relationships_ignores_non_positive_id(self) -> None: + valid = [ + HLTBResult( + app_id=1, + game_name="Game", + completionist_hours=1.0, + similarity=1.0, + hltb_game_id=123, + ) + ] + details: list[dict[str, Any] | None] = [ + { + "relationships": [ + {"game_type": "dlc", "game_id": 0, "comp_100": 3600}, + ] + } + ] + by_app, ids = _collect_dlc_relationships(valid, details) + assert by_app[1] == [(0, 1.0)] + assert ids == [] + + def test_apply_dlc_leisure_overrides(self) -> None: + adjusted = _apply_dlc_leisure_overrides( + base_hours=6.0, + dlc_rels=[(10, 1.0), (11, 2.0)], + dlc_hours_by_id={10: 3.0}, + ) + assert adjusted == 8.0 + + def test_fetch_dlc_leisure_hours_empty(self) -> None: + async def _run() -> dict[int, float]: + async with aiohttp.ClientSession() as session: + return await _fetch_dlc_leisure_hours(asyncio.Semaphore(1), session, []) + + assert asyncio.run(_run()) == {} + + def test_fetch_dlc_leisure_hours_skips_none_data(self) -> None: + async def _run() -> dict[int, float]: + async with aiohttp.ClientSession() as session: + with patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + return_value=None, + ): + return await _fetch_dlc_leisure_hours( + asyncio.Semaphore(1), + session, + [1], + ) + + assert asyncio.run(_run()) == {} + + def test_fetch_dlc_leisure_hours_skips_non_positive_leisure(self) -> None: + bad_dlc_data: dict[str, Any] = { + "game": [{"comp_100_h": 0, "comp_100": 0}], + "relationships": [], + } + + async def _run() -> dict[int, float]: + async with aiohttp.ClientSession() as session: + with patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + return_value=bad_dlc_data, + ): + return await _fetch_dlc_leisure_hours( + asyncio.Semaphore(1), + session, + [1], + ) + + assert asyncio.run(_run()) == {} + + +class _FakeTextResponse: + """Async context manager mimicking aiohttp response for text.""" + + def __init__(self, status: int, text: str = "") -> None: + self.status = status + self._text = text + + async def __aenter__(self) -> Self: + return self + + async def __aexit__(self, *args: object) -> None: + pass + + async def text(self) -> str: + return self._text + + +class TestFetchDetailOne: + """Tests for _fetch_detail_one.""" + + def test_success(self) -> None: + game_data: dict[str, Any] = { + "game": [{"comp_100_h": 21243}], + "relationships": [], + } + next_data = {"props": {"pageProps": {"game": {"data": game_data}}}} + html = ( + '" + ) + resp = _FakeTextResponse(200, html) + session = MagicMock() + session.get = MagicMock(return_value=resp) + result = asyncio.run(_fetch_detail_one(asyncio.Semaphore(1), session, 12345)) + assert result == game_data + + def test_non_200(self) -> None: + resp = _FakeTextResponse(404) + session = MagicMock() + session.get = MagicMock(return_value=resp) + result = asyncio.run(_fetch_detail_one(asyncio.Semaphore(1), session, 12345)) + assert result is None + + def test_client_error(self) -> None: + ctx = AsyncMock() + ctx.__aenter__ = AsyncMock(side_effect=aiohttp.ClientError) + ctx.__aexit__ = AsyncMock(return_value=False) + session = MagicMock() + session.get = MagicMock(return_value=ctx) + result = asyncio.run(_fetch_detail_one(asyncio.Semaphore(1), session, 12345)) + assert result is None + + def test_parse_failure(self) -> None: + resp = _FakeTextResponse(200, "no script") + session = MagicMock() + session.get = MagicMock(return_value=resp) + result = asyncio.run(_fetch_detail_one(asyncio.Semaphore(1), session, 12345)) + assert result is None + + +class TestFetchLeisureTimes: + """Tests for _fetch_leisure_times.""" + + def test_updates_cache(self) -> None: + results = [ + HLTBResult( + app_id=440, + game_name="TF2", + completionist_hours=50.0, + similarity=1.0, + hltb_game_id=12345, + ), + ] + game_data: dict[str, Any] = { + "game": [{"comp_100_h": 21243}], + "relationships": [], + } + cache: dict[int, float] = {} + with patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + return_value=game_data, + ): + asyncio.run(_fetch_leisure_times(results, cache, None)) + assert cache[440] == round(21243 / 3600, 2) + assert results[0].completionist_hours == round(21243 / 3600, 2) + + def test_no_valid_results(self) -> None: + results = [ + HLTBResult( + app_id=440, + game_name="TF2", + completionist_hours=50.0, + similarity=1.0, + hltb_game_id=0, + ), + ] + cache: dict[int, float] = {} + asyncio.run(_fetch_leisure_times(results, cache, None)) + assert not cache + + def test_empty_results(self) -> None: + cache: dict[int, float] = {} + asyncio.run(_fetch_leisure_times([], cache, None)) + assert not cache + + def test_detail_returns_none(self) -> None: + results = [ + HLTBResult( + app_id=440, + game_name="TF2", + completionist_hours=50.0, + similarity=1.0, + hltb_game_id=12345, + ), + ] + cache: dict[int, float] = {} + with patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + return_value=None, + ): + asyncio.run(_fetch_leisure_times(results, cache, None)) + assert not cache + assert results[0].completionist_hours == 50.0 + + def test_negative_leisure(self) -> None: + results = [ + HLTBResult( + app_id=440, + game_name="TF2", + completionist_hours=50.0, + similarity=1.0, + hltb_game_id=12345, + ), + ] + game_data: dict[str, Any] = {"game": [], "relationships": []} + cache: dict[int, float] = {} + with patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + return_value=game_data, + ): + asyncio.run(_fetch_leisure_times(results, cache, None)) + assert not cache + assert results[0].completionist_hours == 50.0 + + def test_with_progress_cb(self) -> None: + results = [ + HLTBResult( + app_id=440, + game_name="TF2", + completionist_hours=50.0, + similarity=1.0, + hltb_game_id=12345, + ), + ] + game_data: dict[str, Any] = { + "game": [{"comp_100_h": 3600}], + "relationships": [], + } + cache: dict[int, float] = {} + cb = MagicMock() + with patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + return_value=game_data, + ): + asyncio.run(_fetch_leisure_times(results, cache, cb)) + cb.assert_called_once() + + def test_save_interval(self) -> None: + """Trigger the _SAVE_INTERVAL branch in leisure fetching.""" + results = [ + HLTBResult( + app_id=i, + game_name=f"Game{i}", + completionist_hours=1.0, + similarity=1.0, + hltb_game_id=i + 1000, + ) + for i in range(_SAVE_INTERVAL) + ] + game_data: dict[str, Any] = { + "game": [{"comp_100_h": 3600}], + "relationships": [], + } + cache: dict[int, float] = {} + with ( + patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + return_value=game_data, + ), + patch( + "python_pkg.steam_backlog_enforcer._hltb_detail.save_hltb_cache" + ) as mock_save, + ): + asyncio.run(_fetch_leisure_times(results, cache, None)) + mock_save.assert_called_once() + + def test_dlc_detail_overrides_relationship_fallback(self) -> None: + results = [ + HLTBResult( + app_id=1289310, + game_name="Helltaker", + completionist_hours=1.0, + similarity=1.0, + hltb_game_id=78118, + ), + ] + base_data: dict[str, Any] = { + "game": [{"comp_100_h": 21243, "comp_100": 6846}], + "relationships": [{"game_type": "dlc", "game_id": 92236, "comp_100": 4075}], + } + dlc_data: dict[str, Any] = { + "game": [{"comp_100_h": 12298, "comp_100": 4075}], + "relationships": [], + } + cache: dict[int, float] = {} + with patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + side_effect=[base_data, dlc_data], + ): + asyncio.run(_fetch_leisure_times(results, cache, None)) + + expected = round((21243 + 12298) / 3600, 2) + assert cache[1289310] == expected + assert results[0].completionist_hours == expected + + def test_missing_dlc_detail_keeps_relationship_fallback(self) -> None: + results = [ + HLTBResult( + app_id=1289310, + game_name="Helltaker", + completionist_hours=1.0, + similarity=1.0, + hltb_game_id=78118, + ), + ] + base_data: dict[str, Any] = { + "game": [{"comp_100_h": 21243, "comp_100": 6846}], + "relationships": [{"game_type": "dlc", "game_id": 92236, "comp_100": 4075}], + } + cache: dict[int, float] = {} + with patch( + "python_pkg.steam_backlog_enforcer._hltb_detail._fetch_detail_one", + new_callable=AsyncMock, + side_effect=[base_data, None], + ): + asyncio.run(_fetch_leisure_times(results, cache, None)) + + expected = round((21243 + 4075) / 3600, 2) + assert cache[1289310] == expected + assert results[0].completionist_hours == expected diff --git a/steam_backlog_enforcer/tests/test_hltb_search.py b/steam_backlog_enforcer/tests/test_hltb_search.py new file mode 100644 index 0000000..1d24037 --- /dev/null +++ b/steam_backlog_enforcer/tests/test_hltb_search.py @@ -0,0 +1,440 @@ +"""Tests for HLTB search, batch-fetch, and page parsing — part 2.""" + +from __future__ import annotations + +import asyncio +import json +from typing import TYPE_CHECKING, Any +from unittest.mock import AsyncMock, MagicMock, patch + +import aiohttp +from typing_extensions import Self + +from python_pkg.steam_backlog_enforcer._hltb_detail import ( + _extract_leisure_hours, + _parse_game_page, +) +from python_pkg.steam_backlog_enforcer.hltb import ( + _SAVE_INTERVAL, + HLTBResult, + _AuthInfo, + _fetch_batch, + _search_one, + _SearchCtx, +) + +if TYPE_CHECKING: + from collections.abc import Callable + + +class _FakeResponse: + """Async context manager mimicking aiohttp response.""" + + def __init__(self, status: int, json_data: dict[str, Any] | None = None) -> None: + self.status = status + self._json_data = json_data or {} + + async def __aenter__(self) -> Self: + return self + + async def __aexit__(self, *args: object) -> None: + pass + + async def json(self) -> dict[str, Any]: + return self._json_data + + +def _make_session(resp: _FakeResponse) -> MagicMock: + session = MagicMock() + session.post.return_value = resp + return session + + +def _make_ctx( + session: MagicMock, + *, + cache: dict[int, float] | None = None, + progress_cb: Callable[..., object] | None = None, +) -> _SearchCtx: + return _SearchCtx( + session=session, + search_url="https://example.com/search", + headers={}, + cache=cache if cache is not None else {}, + counter={"done": 0, "found": 0}, + total=1, + progress_cb=progress_cb, + ) + + +class TestSearchOne: + """Tests for _search_one.""" + + def test_found(self) -> None: + resp = _FakeResponse( + 200, + { + "data": [ + { + "game_name": "TF2", + "game_alias": "", + "comp_100": 180000, + "game_id": 12345, + } + ], + }, + ) + ctx = _make_ctx(_make_session(resp)) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is not None + assert result.app_id == 440 + + def test_not_found(self) -> None: + resp = _FakeResponse(200, {"data": []}) + ctx = _make_ctx(_make_session(resp)) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is None + assert ctx.cache[440] == -1 + + def test_error(self) -> None: + session = MagicMock() + session.post.side_effect = aiohttp.ClientError("fail") + ctx = _make_ctx(session) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is None + + def test_non_200(self) -> None: + resp = _FakeResponse(500) + ctx = _make_ctx(_make_session(resp)) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is None + + def test_with_progress_cb(self) -> None: + resp = _FakeResponse(200, {"data": []}) + cb = MagicMock() + ctx = _make_ctx(_make_session(resp), progress_cb=cb) + asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + cb.assert_called_once() + + def test_low_similarity_skipped(self) -> None: + resp = _FakeResponse( + 200, + { + "data": [ + { + "game_name": "Completely Different Name", + "game_alias": "", + "comp_100": 3600, + "game_id": 1, + } + ], + }, + ) + ctx = _make_ctx(_make_session(resp)) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is None + + def test_zero_comp_100_skipped(self) -> None: + resp = _FakeResponse( + 200, + { + "data": [ + { + "game_name": "TF2", + "game_alias": "", + "comp_100": 0, + "game_id": 1, + } + ], + }, + ) + ctx = _make_ctx(_make_session(resp)) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is None + + def test_alias_match(self) -> None: + resp = _FakeResponse( + 200, + { + "data": [ + { + "game_name": "Team Fortress 2", + "game_alias": "TF2", + "comp_100": 180000, + "game_id": 12345, + } + ], + }, + ) + ctx = _make_ctx(_make_session(resp)) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is not None + + def test_full_edition_colon(self) -> None: + resp = _FakeResponse( + 200, + { + "data": [ + { + "game_name": "TF2: Complete", + "game_alias": "", + "comp_100": 180000, + "game_id": 99, + } + ], + }, + ) + ctx = _make_ctx(_make_session(resp)) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is not None + + def test_full_edition_dash(self) -> None: + resp = _FakeResponse( + 200, + { + "data": [ + { + "game_name": "TF2 - Complete", + "game_alias": "", + "comp_100": 180000, + "game_id": 99, + } + ], + }, + ) + ctx = _make_ctx(_make_session(resp)) + result = asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + assert result is not None + + def test_save_interval(self) -> None: + """Trigger the _SAVE_INTERVAL branch.""" + resp = _FakeResponse(200, {"data": []}) + ctx = _make_ctx(_make_session(resp)) + # Set done to one less than _SAVE_INTERVAL so it triggers save + + ctx.counter["done"] = _SAVE_INTERVAL - 1 + with patch( + "python_pkg.steam_backlog_enforcer.hltb.save_hltb_cache" + ) as mock_save: + asyncio.run(_search_one(asyncio.Semaphore(1), ctx, 440, "TF2")) + mock_save.assert_called_once() + + +class TestFetchBatchHltb: + """Tests for _fetch_batch (the hltb version).""" + + def test_no_auth(self) -> None: + with ( + patch( + "python_pkg.steam_backlog_enforcer.hltb._get_hltb_search_url", + return_value="https://example.com", + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._get_auth_info", + new_callable=AsyncMock, + return_value=None, + ), + ): + results = asyncio.run(_fetch_batch([(440, "TF2")], {}, None)) + assert results == [] + + def test_with_auth(self) -> None: + auth = _AuthInfo("token123", "ign_x", "ff") + with ( + patch( + "python_pkg.steam_backlog_enforcer.hltb._get_hltb_search_url", + return_value="https://example.com", + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._get_auth_info", + new_callable=AsyncMock, + return_value=auth, + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._search_one", + new_callable=AsyncMock, + return_value=HLTBResult( + app_id=440, + game_name="TF2", + completionist_hours=50.0, + similarity=1.0, + hltb_game_id=12345, + ), + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._fetch_leisure_times", + new_callable=AsyncMock, + ), + ): + results = asyncio.run(_fetch_batch([(440, "TF2")], {}, None)) + assert len(results) == 1 + + def test_with_auth_no_hp(self) -> None: + auth = _AuthInfo("tok123") + with ( + patch( + "python_pkg.steam_backlog_enforcer.hltb._get_hltb_search_url", + return_value="https://example.com", + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._get_auth_info", + new_callable=AsyncMock, + return_value=auth, + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._search_one", + new_callable=AsyncMock, + return_value=None, + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._fetch_leisure_times", + new_callable=AsyncMock, + ), + ): + results = asyncio.run(_fetch_batch([(440, "TF2")], {}, None)) + assert results == [] + + def test_filters_none_results(self) -> None: + auth = _AuthInfo("tok123") + with ( + patch( + "python_pkg.steam_backlog_enforcer.hltb._get_hltb_search_url", + return_value="https://example.com", + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._get_auth_info", + new_callable=AsyncMock, + return_value=auth, + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._search_one", + new_callable=AsyncMock, + return_value=None, + ), + patch( + "python_pkg.steam_backlog_enforcer.hltb._fetch_leisure_times", + new_callable=AsyncMock, + ), + ): + results = asyncio.run(_fetch_batch([(440, "TF2")], {}, None)) + assert results == [] + + +class TestParseGamePage: + """Tests for _parse_game_page.""" + + def test_valid_html(self) -> None: + game_data: dict[str, Any] = { + "game": [{"comp_100_h": 21243, "comp_100": 6800}], + "relationships": [], + } + next_data = { + "props": {"pageProps": {"game": {"data": game_data}}}, + } + html = ( + '" + ) + assert _parse_game_page(html) == game_data + + def test_no_script_tag(self) -> None: + assert _parse_game_page("") is None + + def test_bad_json(self) -> None: + html = '' + assert _parse_game_page(html) is None + + def test_missing_keys(self) -> None: + html = ( + '' + ) + assert _parse_game_page(html) is None + + +class TestExtractLeisureHours: + """Tests for _extract_leisure_hours.""" + + def test_leisure_time_only(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": 21243, "comp_100": 6800}], + "relationships": [], + } + assert _extract_leisure_hours(data) == round(21243 / 3600, 2) + + def test_leisure_with_dlc(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": 21243, "comp_100": 6800}], + "relationships": [ + {"game_type": "dlc", "comp_100": 12298}, + {"game_type": "dlc", "comp_100": 3600}, + ], + } + assert _extract_leisure_hours(data) == round((21243 + 12298 + 3600) / 3600, 2) + + def test_fallback_to_comp_100(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100": 7200}], + "relationships": [], + } + assert _extract_leisure_hours(data) == round(7200 / 3600, 2) + + def test_no_game_data(self) -> None: + assert _extract_leisure_hours({"game": [], "relationships": []}) == -1 + + def test_zero_leisure(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": 0, "comp_100": 0}], + "relationships": [], + } + assert _extract_leisure_hours(data) == -1 + + def test_no_game_key(self) -> None: + assert _extract_leisure_hours({"relationships": []}) == -1 + + def test_non_dlc_relationship_ignored(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": 3600}], + "relationships": [ + {"game_type": "game", "comp_100": 9999}, + {"game_type": "dlc", "comp_100": 1800}, + ], + } + assert _extract_leisure_hours(data) == round((3600 + 1800) / 3600, 2) + + def test_dlc_zero_comp_100_skipped(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": 3600}], + "relationships": [ + {"game_type": "dlc", "comp_100": 0}, + ], + } + assert _extract_leisure_hours(data) == round(3600 / 3600, 2) + + def test_negative_leisure(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": -1, "comp_100": -1}], + "relationships": [], + } + assert _extract_leisure_hours(data) == -1 + + def test_string_numeric_fields(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": "7200", "comp_100": "3600"}], + "relationships": [{"game_type": "dlc", "game_id": "1", "comp_100": "1800"}], + } + assert _extract_leisure_hours(data) == round((7200 + 1800) / 3600, 2) + + def test_bad_string_falls_back_to_comp_100(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": "bad", "comp_100": "3600"}], + "relationships": [], + } + assert _extract_leisure_hours(data) == 1.0 + + def test_relationships_not_list(self) -> None: + data: dict[str, Any] = { + "game": [{"comp_100_h": 3600}], + "relationships": "not-a-list", + } + assert _extract_leisure_hours(data) == 1.0 diff --git a/steam_backlog_enforcer/tests/test_main.py b/steam_backlog_enforcer/tests/test_main.py index 86aea70..78cf24f 100644 --- a/steam_backlog_enforcer/tests/test_main.py +++ b/steam_backlog_enforcer/tests/test_main.py @@ -7,7 +7,6 @@ from unittest.mock import patch from python_pkg.steam_backlog_enforcer.config import Config, State from python_pkg.steam_backlog_enforcer.main import ( - _try_reassign_shorter_game, cmd_buy_dlc, cmd_hide, cmd_install, @@ -20,7 +19,6 @@ from python_pkg.steam_backlog_enforcer.main import ( cmd_unhide, cmd_uninstall, ) -from python_pkg.steam_backlog_enforcer.steam_api import GameInfo PKG = "python_pkg.steam_backlog_enforcer.main" @@ -379,145 +377,3 @@ class TestCmdUnhide: patch(f"{PKG}._echo"), ): cmd_unhide(Config(), State()) - - -class TestTryReassignShorterGame: - """Tests for _try_reassign_shorter_game.""" - - def test_no_snapshot(self) -> None: - with patch(f"{PKG}.load_snapshot", return_value=None): - assert not _try_reassign_shorter_game({}, 1, 10.0, State(), Config()) - - def test_no_shorter_candidate(self) -> None: - snap = [_snap(1, "G", 10, 5, 10.0), _snap(2, "H", 10, 5, -1)] - with ( - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}._echo"), - ): - result = _try_reassign_shorter_game( - {1: 10.0}, - 1, - 10.0, - State(), - Config(), - ) - assert not result - - def test_reassigns(self) -> None: - snap = [ - _snap(1, "Long", 10, 5, 100.0), - _snap(2, "Short", 10, 5, 5.0), - ] - state = State(current_app_id=1, current_game_name="Long") - short_game = GameInfo( - app_id=2, - name="Short", - total_achievements=10, - unlocked_achievements=5, - playtime_minutes=60, - completionist_hours=5.0, - ) - with ( - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}._echo"), - patch( - f"{PKG}._pick_playable_candidate", - return_value=short_game, - ), - patch(f"{PKG}.pick_next_game"), - ): - result = _try_reassign_shorter_game( - {1: 100.0, 2: 5.0}, - 1, - 100.0, - state, - Config(), - ) - assert result - - def test_playable_none(self) -> None: - snap = [ - _snap(1, "Long", 10, 5, 100.0), - _snap(2, "Short", 10, 5, 5.0), - ] - with ( - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}._pick_playable_candidate", return_value=None), - patch(f"{PKG}._echo"), - ): - result = _try_reassign_shorter_game( - {1: 100.0, 2: 5.0}, - 1, - 100.0, - State(), - Config(), - ) - assert not result - - def test_playable_longer(self) -> None: - """Playable candidate is longer than current — no reassign.""" - snap = [ - _snap(1, "Short", 10, 5, 10.0), - _snap(2, "Long", 10, 5, 200.0), - ] - long_game = GameInfo( - app_id=2, - name="Long", - total_achievements=10, - unlocked_achievements=5, - playtime_minutes=60, - completionist_hours=200.0, - ) - with ( - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}._pick_playable_candidate", return_value=long_game), - patch(f"{PKG}._echo"), - ): - result = _try_reassign_shorter_game( - {1: 10.0, 2: 200.0}, - 1, - 10.0, - State(), - Config(), - ) - assert not result - - def test_refreshes_stale_shorter_snapshot_entry(self) -> None: - """Uncached shorter snapshot candidates are refreshed before reassigning.""" - snap = [ - _snap(1, "Current", 10, 5, 20.1), - _snap(2, "Lacuna", 10, 0, 0.9), - ] - state = State(current_app_id=1, current_game_name="Current") - refreshed_short = GameInfo( - app_id=2, - name="Lacuna", - total_achievements=10, - unlocked_achievements=0, - playtime_minutes=60, - completionist_hours=18.8, - ) - with ( - patch(f"{PKG}.load_snapshot", return_value=snap), - patch( - f"{PKG}.fetch_hltb_times_cached", - return_value={2: 18.8}, - ) as mock_fetch_hltb, - patch( - f"{PKG}._pick_playable_candidate", - return_value=refreshed_short, - ) as mock_pick_playable, - patch(f"{PKG}.pick_next_game"), - patch(f"{PKG}._echo"), - ): - result = _try_reassign_shorter_game( - {1: 20.1}, - 1, - 20.1, - state, - Config(), - ) - - assert result - mock_fetch_hltb.assert_called_once_with([(2, "Lacuna")]) - mock_pick_playable.assert_called_once() diff --git a/steam_backlog_enforcer/tests/test_main_part2.py b/steam_backlog_enforcer/tests/test_main_part2.py index 1252b7d..0b5583f 100644 --- a/steam_backlog_enforcer/tests/test_main_part2.py +++ b/steam_backlog_enforcer/tests/test_main_part2.py @@ -8,15 +8,16 @@ from unittest.mock import MagicMock, patch import pytest -from python_pkg.steam_backlog_enforcer.config import Config, State -from python_pkg.steam_backlog_enforcer.main import ( +from python_pkg.steam_backlog_enforcer._cmd_done import ( _enforce_on_done, _finalize_completion, cmd_done, - main, ) +from python_pkg.steam_backlog_enforcer.config import Config, State +from python_pkg.steam_backlog_enforcer.main import main from python_pkg.steam_backlog_enforcer.steam_api import GameInfo +CMD_DONE_PKG = "python_pkg.steam_backlog_enforcer._cmd_done" PKG = "python_pkg.steam_backlog_enforcer.main" @@ -45,12 +46,12 @@ class TestFinalizeCompletion: state = State(current_app_id=1, current_game_name="G") snap = [_snap(2, "NewGame", 10, 0, 5.0)] with ( - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}.pick_next_game") as mock_pick, - patch(f"{PKG}.get_all_owned_app_ids", return_value=[1, 2, 3]), - patch(f"{PKG}.hide_other_games", return_value=2), - patch(f"{PKG}.send_notification"), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick, + patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[1, 2, 3]), + patch(f"{CMD_DONE_PKG}.hide_other_games", return_value=2), + patch(f"{CMD_DONE_PKG}.send_notification"), patch.object(State, "save"), ): @@ -70,8 +71,8 @@ class TestFinalizeCompletion: config = Config() state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_snapshot", return_value=None), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=None), patch.object(State, "save"), ): _finalize_completion(config, state, "G", 1) @@ -82,9 +83,9 @@ class TestFinalizeCompletion: state = State(current_app_id=1, current_game_name="G") snap = [_snap(1, "G", 10, 10)] with ( - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}.pick_next_game") as mock_pick, + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick, patch.object(State, "save"), ): @@ -103,11 +104,11 @@ class TestFinalizeCompletion: state = State(current_app_id=1, current_game_name="G") snap = [_snap(2, "Next", 10, 0)] with ( - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}.pick_next_game") as mock_pick, - patch(f"{PKG}.get_all_owned_app_ids", return_value=[]), - patch(f"{PKG}.send_notification"), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick, + patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[]), + patch(f"{CMD_DONE_PKG}.send_notification"), patch.object(State, "save"), ): @@ -127,12 +128,12 @@ class TestFinalizeCompletion: state = State(current_app_id=1, current_game_name="G") snap = [_snap(2, "Next", 10, 0)] with ( - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}.pick_next_game") as mock_pick, - patch(f"{PKG}.get_all_owned_app_ids", return_value=[1, 2]), - patch(f"{PKG}.hide_other_games", return_value=0), - patch(f"{PKG}.send_notification"), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick, + patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[1, 2]), + patch(f"{CMD_DONE_PKG}.hide_other_games", return_value=0), + patch(f"{CMD_DONE_PKG}.send_notification"), patch.object(State, "save"), ): @@ -168,14 +169,14 @@ class TestFinalizeCompletion: s.current_app_id = None with ( - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_snapshot", return_value=snap), - patch(f"{PKG}.load_hltb_cache", return_value={2: 20.05}), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap), + patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={2: 20.05}), patch( - f"{PKG}.fetch_hltb_times_cached", + f"{CMD_DONE_PKG}.fetch_hltb_times_cached", return_value={3: 18.81}, ) as mock_fetch_hltb, - patch(f"{PKG}.pick_next_game", side_effect=capture_pick), + patch(f"{CMD_DONE_PKG}.pick_next_game", side_effect=capture_pick), patch.object(State, "save"), ): _finalize_completion(config, state, "G", 1) @@ -198,13 +199,13 @@ class TestEnforceOnDone: ) state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}._echo"), + patch(f"{CMD_DONE_PKG}._echo"), patch( - f"{PKG}.enforce_allowed_game", + f"{CMD_DONE_PKG}.enforce_allowed_game", return_value=[(1234, 999)], ), - patch(f"{PKG}.uninstall_other_games", return_value=2), - patch(f"{PKG}.is_game_installed", return_value=True), + patch(f"{CMD_DONE_PKG}.uninstall_other_games", return_value=2), + patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=True), ): _enforce_on_done(config, state) @@ -215,10 +216,10 @@ class TestEnforceOnDone: ) state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}._echo"), - patch(f"{PKG}.enforce_allowed_game", return_value=[]), - patch(f"{PKG}.uninstall_other_games", return_value=0), - patch(f"{PKG}.is_game_installed", return_value=True), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.enforce_allowed_game", return_value=[]), + patch(f"{CMD_DONE_PKG}.uninstall_other_games", return_value=0), + patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=True), ): _enforce_on_done(config, state) @@ -230,9 +231,9 @@ class TestEnforceOnDone: ) state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}._echo"), - patch(f"{PKG}.is_game_installed", return_value=False), - patch(f"{PKG}.install_game") as mock_install, + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=False), + patch(f"{CMD_DONE_PKG}.install_game") as mock_install, ): _enforce_on_done(config, state) mock_install.assert_called_once_with(1, "G", "s1", use_steam_protocol=True) @@ -242,7 +243,7 @@ class TestCmdDone: """Tests for cmd_done.""" def test_no_game_assigned(self) -> None: - with patch(f"{PKG}._echo") as mock_echo: + with patch(f"{CMD_DONE_PKG}._echo") as mock_echo: cmd_done(Config(), State()) assert any("No game" in str(c) for c in mock_echo.call_args_list) @@ -251,8 +252,8 @@ class TestCmdDone: mock_client.refresh_single_game.return_value = None state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}.SteamAPIClient", return_value=mock_client), - patch(f"{PKG}._echo"), + patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client), + patch(f"{CMD_DONE_PKG}._echo"), ): cmd_done(Config(steam_api_key="k", steam_id="i"), state) @@ -268,11 +269,11 @@ class TestCmdDone: mock_client.refresh_single_game.return_value = game state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}.SteamAPIClient", return_value=mock_client), - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_hltb_cache", return_value={1: 20.0}), - patch(f"{PKG}._try_reassign_shorter_game", return_value=False), - patch(f"{PKG}._enforce_on_done"), + patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 20.0}), + patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=False), + patch(f"{CMD_DONE_PKG}._enforce_on_done"), ): cmd_done(Config(steam_api_key="k", steam_id="i"), state) @@ -288,11 +289,11 @@ class TestCmdDone: mock_client.refresh_single_game.return_value = game state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}.SteamAPIClient", return_value=mock_client), - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_hltb_cache", return_value={1: 10.0}), - patch(f"{PKG}._try_reassign_shorter_game", return_value=False), - patch(f"{PKG}._finalize_completion") as mock_final, + patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 10.0}), + patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=False), + patch(f"{CMD_DONE_PKG}._finalize_completion") as mock_final, ): cmd_done(Config(steam_api_key="k", steam_id="i"), state) mock_final.assert_called_once() @@ -309,15 +310,15 @@ class TestCmdDone: mock_client.refresh_single_game.return_value = game state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}.SteamAPIClient", return_value=mock_client), - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_hltb_cache", return_value={}), + patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={}), patch( - f"{PKG}.fetch_hltb_times_cached", + f"{CMD_DONE_PKG}.fetch_hltb_times_cached", return_value={1: 15.0}, ), - patch(f"{PKG}._try_reassign_shorter_game", return_value=False), - patch(f"{PKG}._enforce_on_done"), + patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=False), + patch(f"{CMD_DONE_PKG}._enforce_on_done"), ): cmd_done(Config(steam_api_key="k", steam_id="i"), state) @@ -334,11 +335,11 @@ class TestCmdDone: mock_client.refresh_single_game.return_value = game state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}.SteamAPIClient", return_value=mock_client), - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_hltb_cache", return_value={1: -1.0}), - patch(f"{PKG}._try_reassign_shorter_game", return_value=False), - patch(f"{PKG}._enforce_on_done"), + patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: -1.0}), + patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=False), + patch(f"{CMD_DONE_PKG}._enforce_on_done"), ): cmd_done(Config(steam_api_key="k", steam_id="i"), state) @@ -354,10 +355,10 @@ class TestCmdDone: mock_client.refresh_single_game.return_value = game state = State(current_app_id=1, current_game_name="G") with ( - patch(f"{PKG}.SteamAPIClient", return_value=mock_client), - patch(f"{PKG}._echo"), - patch(f"{PKG}.load_hltb_cache", return_value={1: 50.0}), - patch(f"{PKG}._try_reassign_shorter_game", return_value=True), + patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client), + patch(f"{CMD_DONE_PKG}._echo"), + patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 50.0}), + patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=True), ): cmd_done(Config(steam_api_key="k", steam_id="i"), state)