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synced 2026-07-04 15:43:09 +02:00
fix: prevent tests from touching real Steam files
Tests for pick_next_game were calling uninstall_other_games and state.save against real filesystem paths, deleting installed games and overwriting the user's state.json whenever tests or pre-commit ran. - Add conftest.py safety net that redirects STEAMAPPS_PATH, CONFIG_DIR, STATE_FILE, SNAPSHOT_FILE, CONFIG_FILE, and HOSTS_FILE to tmp_path in all steam_backlog_enforcer tests - Add missing uninstall_other_games mock to 4 tests in test_scanning.py (test_picks_shortest, test_skips_finished, test_unknown_hours, test_picks_game_no_hours)
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steam_backlog_enforcer/tests/conftest.py
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70
steam_backlog_enforcer/tests/conftest.py
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"""Safety conftest: prevent tests from touching real Steam/config files.
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Redirects all filesystem paths used by the steam_backlog_enforcer package
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to temporary directories. This stops tests from accidentally:
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- Deleting real game files via uninstall_other_games / uninstall_game
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- Overwriting ~/.config/steam_backlog_enforcer/state.json (losing the
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user's current assignment)
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- Reading real appmanifest files from ~/.local/share/Steam/steamapps
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- Modifying /etc/hosts via the store blocker
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"""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from unittest.mock import patch
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import pytest
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if TYPE_CHECKING:
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from collections.abc import Iterator
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from pathlib import Path
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@pytest.fixture(autouse=True)
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def _isolate_filesystem(tmp_path: Path) -> Iterator[None]:
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"""Redirect all real filesystem paths to a temporary directory.
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Individual tests that also patch these paths will simply override
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this fixture's patches for the duration of their own ``with`` block.
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"""
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fake_config = tmp_path / "config"
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fake_config.mkdir()
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fake_steamapps = tmp_path / "steamapps"
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fake_steamapps.mkdir()
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fake_hosts = tmp_path / "hosts"
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with (
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# Config / state / snapshot paths (used by State.save, Config.save, etc.)
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patch(
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"python_pkg.steam_backlog_enforcer.config.CONFIG_DIR",
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fake_config,
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),
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patch(
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"python_pkg.steam_backlog_enforcer.config.CONFIG_FILE",
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fake_config / "config.json",
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),
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patch(
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"python_pkg.steam_backlog_enforcer.config.STATE_FILE",
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fake_config / "state.json",
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),
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patch(
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"python_pkg.steam_backlog_enforcer.config.SNAPSHOT_FILE",
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fake_config / "snapshot.json",
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),
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# Steam game manifests / install dirs
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patch(
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"python_pkg.steam_backlog_enforcer.game_install.STEAMAPPS_PATH",
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fake_steamapps,
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),
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# /etc/hosts (store blocker)
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patch(
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"python_pkg.steam_backlog_enforcer.store_blocker.HOSTS_FILE",
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fake_hosts,
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),
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patch(
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"python_pkg.steam_backlog_enforcer.config.HOSTS_FILE",
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fake_hosts,
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),
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):
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yield
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@ -228,6 +228,10 @@ class TestPickNextGame:
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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return_value=True,
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return_value=True,
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),
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
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return_value=0,
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),
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):
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):
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pick_next_game([g1, g2], state, config)
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pick_next_game([g1, g2], state, config)
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assert state.current_app_id == 2
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assert state.current_app_id == 2
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@ -255,6 +259,10 @@ class TestPickNextGame:
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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return_value=True,
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return_value=True,
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),
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
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return_value=0,
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),
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):
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):
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pick_next_game([g1, g2], state, config)
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pick_next_game([g1, g2], state, config)
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assert state.current_app_id == 2
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assert state.current_app_id == 2
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@ -331,6 +339,10 @@ class TestPickNextGame:
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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return_value=True,
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return_value=True,
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),
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
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return_value=0,
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),
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):
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):
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pick_next_game([g1, g2], state, config)
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pick_next_game([g1, g2], state, config)
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assert state.current_app_id == 2
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assert state.current_app_id == 2
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@ -350,6 +362,10 @@ class TestPickNextGame:
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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return_value=True,
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return_value=True,
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),
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
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return_value=0,
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),
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):
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):
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pick_next_game([g1], state, config)
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pick_next_game([g1], state, config)
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assert state.current_app_id == 1
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assert state.current_app_id == 1
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