2026-03-21 17:51:36 +01:00
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"""Tests for scanning module."""
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from __future__ import annotations
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Reduce per-file-ignores by fixing lint violations across codebase
Fix ruff violations in ~15 source files and ~60+ test files to minimize
per-file-ignores in pyproject.toml. Remaining ignores are justified with
comments explaining why each suppression is necessary.
Source fixes: FBT003 (keyword args), S310 (URL validation), SLF001
(private access), T201 (print→logging), C901 (complexity), E501 (line
length), E402 (import order).
Test fixes: SIM117 (combined with), FBT (boolean args), PERF203 (try in
loop), S310/S607 (URLs/executables), E402/E501 (imports/lines), S108
(tmp paths), PLR0913 (too many args), ARG (unused args), ANN (type
annotations), RUF059 (unused unpacked vars), PT019 (fixture naming).
Remaining per-file-ignores (with justifications):
- Tests: ARG, D, PLC0415, PLR2004, S101, SLF001
- music_gen sources: PLC0415 (heavy ML lazy imports)
- moviepy_showcase: PLC0415 (circular dependency)
- generate_images: PLR0913 (matplotlib helpers need many params)
- praca_magisterska_video: E501, E402 (long paths, mpl.use)
2026-03-25 18:58:05 +01:00
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from typing import TYPE_CHECKING
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2026-03-21 17:51:36 +01:00
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from unittest.mock import MagicMock, patch
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from python_pkg.steam_backlog_enforcer.config import Config, State
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from python_pkg.steam_backlog_enforcer.protondb import ProtonDBRating
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from python_pkg.steam_backlog_enforcer.scanning import (
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_pick_playable_candidate,
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do_check,
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do_scan,
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pick_next_game,
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)
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from python_pkg.steam_backlog_enforcer.steam_api import GameInfo
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Reduce per-file-ignores by fixing lint violations across codebase
Fix ruff violations in ~15 source files and ~60+ test files to minimize
per-file-ignores in pyproject.toml. Remaining ignores are justified with
comments explaining why each suppression is necessary.
Source fixes: FBT003 (keyword args), S310 (URL validation), SLF001
(private access), T201 (print→logging), C901 (complexity), E501 (line
length), E402 (import order).
Test fixes: SIM117 (combined with), FBT (boolean args), PERF203 (try in
loop), S310/S607 (URLs/executables), E402/E501 (imports/lines), S108
(tmp paths), PLR0913 (too many args), ARG (unused args), ANN (type
annotations), RUF059 (unused unpacked vars), PT019 (fixture naming).
Remaining per-file-ignores (with justifications):
- Tests: ARG, D, PLC0415, PLR2004, S101, SLF001
- music_gen sources: PLC0415 (heavy ML lazy imports)
- moviepy_showcase: PLC0415 (circular dependency)
- generate_images: PLR0913 (matplotlib helpers need many params)
- praca_magisterska_video: E501, E402 (long paths, mpl.use)
2026-03-25 18:58:05 +01:00
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if TYPE_CHECKING:
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from collections.abc import Callable
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2026-03-21 17:51:36 +01:00
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def _game(
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app_id: int = 1,
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name: str = "G",
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total: int = 10,
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unlocked: int = 0,
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hours: float = -1,
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) -> GameInfo:
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return GameInfo(
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app_id=app_id,
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name=name,
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total_achievements=total,
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unlocked_achievements=unlocked,
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playtime_minutes=60,
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completionist_hours=hours,
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)
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class TestDoScan:
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"""Tests for do_scan."""
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def test_scans_and_picks(self) -> None:
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game = _game(app_id=440, name="TF2", total=10, unlocked=5)
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mock_client = MagicMock()
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def build_game_list(
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Reduce per-file-ignores by fixing lint violations across codebase
Fix ruff violations in ~15 source files and ~60+ test files to minimize
per-file-ignores in pyproject.toml. Remaining ignores are justified with
comments explaining why each suppression is necessary.
Source fixes: FBT003 (keyword args), S310 (URL validation), SLF001
(private access), T201 (print→logging), C901 (complexity), E501 (line
length), E402 (import order).
Test fixes: SIM117 (combined with), FBT (boolean args), PERF203 (try in
loop), S310/S607 (URLs/executables), E402/E501 (imports/lines), S108
(tmp paths), PLR0913 (too many args), ARG (unused args), ANN (type
annotations), RUF059 (unused unpacked vars), PT019 (fixture naming).
Remaining per-file-ignores (with justifications):
- Tests: ARG, D, PLC0415, PLR2004, S101, SLF001
- music_gen sources: PLC0415 (heavy ML lazy imports)
- moviepy_showcase: PLC0415 (circular dependency)
- generate_images: PLR0913 (matplotlib helpers need many params)
- praca_magisterska_video: E501, E402 (long paths, mpl.use)
2026-03-25 18:58:05 +01:00
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skip_app_ids: object = None,
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progress_callback: Callable[..., object] | None = None,
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2026-03-21 17:51:36 +01:00
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) -> list[GameInfo]:
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# Trigger progress callback to cover those lines.
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if progress_callback:
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progress_callback(50, 100)
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progress_callback(100, 100)
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return [game]
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mock_client.build_game_list.side_effect = build_game_list
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with (
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
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return_value=mock_client,
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.fetch_hltb_times_cached",
|
Reduce per-file-ignores by fixing lint violations across codebase
Fix ruff violations in ~15 source files and ~60+ test files to minimize
per-file-ignores in pyproject.toml. Remaining ignores are justified with
comments explaining why each suppression is necessary.
Source fixes: FBT003 (keyword args), S310 (URL validation), SLF001
(private access), T201 (print→logging), C901 (complexity), E501 (line
length), E402 (import order).
Test fixes: SIM117 (combined with), FBT (boolean args), PERF203 (try in
loop), S310/S607 (URLs/executables), E402/E501 (imports/lines), S108
(tmp paths), PLR0913 (too many args), ARG (unused args), ANN (type
annotations), RUF059 (unused unpacked vars), PT019 (fixture naming).
Remaining per-file-ignores (with justifications):
- Tests: ARG, D, PLC0415, PLR2004, S101, SLF001
- music_gen sources: PLC0415 (heavy ML lazy imports)
- moviepy_showcase: PLC0415 (circular dependency)
- generate_images: PLR0913 (matplotlib helpers need many params)
- praca_magisterska_video: E501, E402 (long paths, mpl.use)
2026-03-25 18:58:05 +01:00
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side_effect=lambda _games, progress_cb=None: (
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2026-03-21 17:51:36 +01:00
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progress_cb(1, 1, 1, "TF2") if progress_cb else None,
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{440: 20.0},
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)[1],
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
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) as mock_pick,
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patch(
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"python_pkg.steam_backlog_enforcer.scanning._echo",
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),
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):
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config = Config(steam_api_key="k", steam_id="i")
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state = State()
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result = do_scan(config, state)
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assert len(result) == 1
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mock_pick.assert_called_once()
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def test_scan_all_complete(self) -> None:
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game = _game(app_id=440, name="TF2", total=10, unlocked=10)
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mock_client = MagicMock()
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def build_game_list(
|
Reduce per-file-ignores by fixing lint violations across codebase
Fix ruff violations in ~15 source files and ~60+ test files to minimize
per-file-ignores in pyproject.toml. Remaining ignores are justified with
comments explaining why each suppression is necessary.
Source fixes: FBT003 (keyword args), S310 (URL validation), SLF001
(private access), T201 (print→logging), C901 (complexity), E501 (line
length), E402 (import order).
Test fixes: SIM117 (combined with), FBT (boolean args), PERF203 (try in
loop), S310/S607 (URLs/executables), E402/E501 (imports/lines), S108
(tmp paths), PLR0913 (too many args), ARG (unused args), ANN (type
annotations), RUF059 (unused unpacked vars), PT019 (fixture naming).
Remaining per-file-ignores (with justifications):
- Tests: ARG, D, PLC0415, PLR2004, S101, SLF001
- music_gen sources: PLC0415 (heavy ML lazy imports)
- moviepy_showcase: PLC0415 (circular dependency)
- generate_images: PLR0913 (matplotlib helpers need many params)
- praca_magisterska_video: E501, E402 (long paths, mpl.use)
2026-03-25 18:58:05 +01:00
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skip_app_ids: object = None,
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progress_callback: Callable[..., object] | None = None,
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2026-03-21 17:51:36 +01:00
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) -> list[GameInfo]:
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if progress_callback:
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# current=1, total=2 → not %50 and not ==total → covers False branch
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progress_callback(1, 2)
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return [game]
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mock_client.build_game_list.side_effect = build_game_list
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with (
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
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return_value=mock_client,
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
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) as mock_pick,
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patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
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):
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config = Config(steam_api_key="k", steam_id="i")
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state = State()
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result = do_scan(config, state)
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assert len(result) == 1
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mock_pick.assert_called_once()
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def test_scan_already_assigned(self) -> None:
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game = _game(app_id=440, total=10, unlocked=5)
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mock_client = MagicMock()
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mock_client.build_game_list.return_value = [game]
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with (
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
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return_value=mock_client,
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.fetch_hltb_times_cached",
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return_value={440: 20.0},
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
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),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
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) as mock_pick,
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patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
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):
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config = Config(steam_api_key="k", steam_id="i")
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state = State(current_app_id=440)
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result = do_scan(config, state)
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assert len(result) == 1
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mock_pick.assert_not_called()
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class TestPickPlayableCandidate:
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"""Tests for _pick_playable_candidate."""
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def test_finds_playable(self) -> None:
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game = _game(app_id=440, name="TF2")
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with (
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
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return_value={
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440: ProtonDBRating(app_id=440, tier="gold"),
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},
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),
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patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
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):
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result = _pick_playable_candidate([game])
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assert result is not None
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assert result.app_id == 440
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def test_skips_bad_rating(self) -> None:
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bad = _game(app_id=1, name="Bad")
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good = _game(app_id=2, name="Good")
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with (
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
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return_value={
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1: ProtonDBRating(app_id=1, tier="borked"),
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2: ProtonDBRating(app_id=2, tier="platinum"),
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},
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),
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patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
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):
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result = _pick_playable_candidate([bad, good])
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assert result is not None
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assert result.app_id == 2
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def test_all_unplayable(self) -> None:
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game = _game(app_id=1, name="Bad")
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with (
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
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return_value={
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1: ProtonDBRating(app_id=1, tier="borked"),
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},
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),
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patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
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):
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assert _pick_playable_candidate([game]) is None
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def test_empty_list(self) -> None:
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assert _pick_playable_candidate([]) is None
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def test_first_in_batch_playable(self) -> None:
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"""First game in first batch is playable — no skip message."""
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game = _game(app_id=440, name="TF2")
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with (
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
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return_value={
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440: ProtonDBRating(app_id=440, tier="platinum"),
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},
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),
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patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
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):
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result = _pick_playable_candidate([game])
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assert result is not None
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class TestPickNextGame:
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"""Tests for pick_next_game."""
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def test_picks_shortest(self) -> None:
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g1 = _game(app_id=1, name="Long", hours=100.0)
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g2 = _game(app_id=2, name="Short", hours=10.0)
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config = Config(steam_api_key="k", steam_id="i")
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state = State()
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with (
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patch(
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"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
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side_effect=lambda c: c[0] if c else None,
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),
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patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
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patch(
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"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
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return_value=True,
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),
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):
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pick_next_game([g1, g2], state, config)
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assert state.current_app_id == 2
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def test_no_candidates(self) -> None:
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g1 = _game(app_id=1, total=5, unlocked=5)
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config = Config(steam_api_key="k", steam_id="i")
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state = State()
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with patch("python_pkg.steam_backlog_enforcer.scanning._echo"):
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pick_next_game([g1], state, config)
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assert state.current_app_id is None
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def test_skips_finished(self) -> None:
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g1 = _game(app_id=1, name="G1", hours=10.0)
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|
|
g2 = _game(app_id=2, name="G2", hours=20.0)
|
|
|
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
|
|
|
state = State(finished_app_ids=[1])
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
|
|
|
side_effect=lambda c: c[0] if c else None,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
|
|
|
return_value=True,
|
|
|
|
|
),
|
|
|
|
|
):
|
|
|
|
|
pick_next_game([g1, g2], state, config)
|
|
|
|
|
assert state.current_app_id == 2
|
|
|
|
|
|
|
|
|
|
def test_no_playable(self) -> None:
|
|
|
|
|
g1 = _game(app_id=1, name="G1")
|
|
|
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
|
|
|
state = State()
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
|
|
|
return_value=None,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
):
|
|
|
|
|
pick_next_game([g1], state, config)
|
|
|
|
|
assert state.current_app_id is None
|
|
|
|
|
|
|
|
|
|
def test_uninstalls_others(self) -> None:
|
|
|
|
|
g1 = _game(app_id=1, name="G1", hours=10.0)
|
|
|
|
|
config = Config(steam_api_key="k", steam_id="i", uninstall_other_games=True)
|
|
|
|
|
state = State()
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
|
|
|
side_effect=lambda c: c[0] if c else None,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
|
|
|
|
|
return_value=2,
|
|
|
|
|
),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
|
|
|
return_value=True,
|
|
|
|
|
),
|
|
|
|
|
):
|
|
|
|
|
pick_next_game([g1], state, config)
|
|
|
|
|
assert state.current_app_id == 1
|
|
|
|
|
|
|
|
|
|
def test_auto_installs(self) -> None:
|
|
|
|
|
g1 = _game(app_id=1, name="G1", hours=10.0)
|
|
|
|
|
config = Config(steam_api_key="k", steam_id="i", uninstall_other_games=False)
|
|
|
|
|
state = State()
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
|
|
|
side_effect=lambda c: c[0] if c else None,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
|
|
|
return_value=False,
|
|
|
|
|
),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.install_game"
|
|
|
|
|
) as mock_install,
|
|
|
|
|
):
|
|
|
|
|
pick_next_game([g1], state, config)
|
|
|
|
|
mock_install.assert_called_once()
|
|
|
|
|
|
|
|
|
|
def test_unknown_hours(self) -> None:
|
|
|
|
|
g1 = _game(app_id=1, name="G1", hours=-1)
|
|
|
|
|
g2 = _game(app_id=2, name="G2", hours=10.0)
|
|
|
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
|
|
|
state = State()
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
|
|
|
side_effect=lambda c: c[0] if c else None,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
|
|
|
return_value=True,
|
|
|
|
|
),
|
|
|
|
|
):
|
|
|
|
|
pick_next_game([g1, g2], state, config)
|
|
|
|
|
assert state.current_app_id == 2
|
|
|
|
|
|
|
|
|
|
def test_picks_game_no_hours(self) -> None:
|
|
|
|
|
"""Chosen game has no HLTB hours — covers no-hours output branch."""
|
|
|
|
|
g1 = _game(app_id=1, name="G1", hours=-1)
|
|
|
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
|
|
|
state = State()
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
|
|
|
side_effect=lambda c: c[0] if c else None,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
|
|
|
return_value=True,
|
|
|
|
|
),
|
|
|
|
|
):
|
|
|
|
|
pick_next_game([g1], state, config)
|
|
|
|
|
assert state.current_app_id == 1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class TestDoCheck:
|
|
|
|
|
"""Tests for do_check."""
|
|
|
|
|
|
|
|
|
|
def test_no_assignment(self) -> None:
|
|
|
|
|
with patch("python_pkg.steam_backlog_enforcer.scanning._echo") as mock_echo:
|
|
|
|
|
do_check(Config(), State())
|
|
|
|
|
mock_echo.assert_called()
|
|
|
|
|
|
|
|
|
|
def test_fetch_fails(self) -> None:
|
|
|
|
|
mock_client = MagicMock()
|
|
|
|
|
mock_client.refresh_single_game.return_value = None
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
|
|
|
|
|
return_value=mock_client,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning.detect_tampering"),
|
|
|
|
|
):
|
|
|
|
|
state = State(current_app_id=440, current_game_name="TF2")
|
|
|
|
|
do_check(Config(steam_api_key="k", steam_id="i"), state)
|
|
|
|
|
|
|
|
|
|
def test_complete(self) -> None:
|
|
|
|
|
game = _game(app_id=440, name="TF2", total=5, unlocked=5)
|
|
|
|
|
mock_client = MagicMock()
|
|
|
|
|
mock_client.refresh_single_game.return_value = game
|
|
|
|
|
snap = [game.to_snapshot()]
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
|
|
|
|
|
return_value=mock_client,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.send_notification",
|
|
|
|
|
),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.load_snapshot",
|
|
|
|
|
return_value=snap,
|
|
|
|
|
),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning.detect_tampering"),
|
|
|
|
|
):
|
|
|
|
|
state = State(current_app_id=440, current_game_name="TF2")
|
|
|
|
|
do_check(Config(steam_api_key="k", steam_id="i"), state)
|
|
|
|
|
assert 440 in state.finished_app_ids
|
|
|
|
|
|
|
|
|
|
def test_complete_no_snapshot(self) -> None:
|
|
|
|
|
game = _game(app_id=440, name="TF2", total=5, unlocked=5)
|
|
|
|
|
mock_client = MagicMock()
|
|
|
|
|
mock_client.refresh_single_game.return_value = game
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
|
|
|
|
|
return_value=mock_client,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.send_notification",
|
|
|
|
|
),
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.load_snapshot",
|
|
|
|
|
return_value=None,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning.detect_tampering"),
|
|
|
|
|
):
|
|
|
|
|
state = State(current_app_id=440, current_game_name="TF2")
|
|
|
|
|
do_check(Config(steam_api_key="k", steam_id="i"), state)
|
|
|
|
|
|
|
|
|
|
def test_not_complete(self) -> None:
|
|
|
|
|
game = _game(app_id=440, name="TF2", total=10, unlocked=5)
|
|
|
|
|
mock_client = MagicMock()
|
|
|
|
|
mock_client.refresh_single_game.return_value = game
|
|
|
|
|
with (
|
|
|
|
|
patch(
|
|
|
|
|
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
|
|
|
|
|
return_value=mock_client,
|
|
|
|
|
),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
|
|
|
patch("python_pkg.steam_backlog_enforcer.scanning.detect_tampering"),
|
|
|
|
|
):
|
|
|
|
|
state = State(current_app_id=440, current_game_name="TF2")
|
|
|
|
|
do_check(Config(steam_api_key="k", steam_id="i"), state)
|