steam-backlog-enforcer/steam_backlog_enforcer/tests/test_scanning_part2.py

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"""Tests for scanning module — part 2 (missing coverage)."""
from __future__ import annotations
from typing import Any
from unittest.mock import MagicMock, patch
from steam_backlog_enforcer.config import Config, State
from steam_backlog_enforcer.scanning import (
_check_game_tampering,
detect_tampering,
)
PKG = "steam_backlog_enforcer.scanning"
def _entry(
app_id: int = 1,
name: str = "G",
total: int = 10,
unlocked: int = 5,
playtime: int = 60,
) -> dict[str, Any]:
return {
"app_id": app_id,
"name": name,
"total_achievements": total,
"unlocked_achievements": unlocked,
"playtime_minutes": playtime,
}
class TestCheckGameTampering:
"""Tests for _check_game_tampering."""
def test_current_game_skipped(self) -> None:
state = State(current_app_id=1)
result = _check_game_tampering(MagicMock(), _entry(app_id=1), state)
assert result is None
def test_already_complete_skipped(self) -> None:
state = State()
result = _check_game_tampering(
MagicMock(),
_entry(unlocked=10, total=10),
state,
)
assert result is None
def test_zero_playtime_skipped(self) -> None:
state = State()
result = _check_game_tampering(
MagicMock(),
_entry(playtime=0),
state,
)
assert result is None
def test_no_new_achievements(self) -> None:
client = MagicMock()
game = MagicMock()
game.unlocked_achievements = 5
client.refresh_single_game.return_value = game
state = State()
result = _check_game_tampering(client, _entry(unlocked=5), state)
assert result is None
def test_tampering_detected(self) -> None:
client = MagicMock()
game = MagicMock()
game.unlocked_achievements = 8
client.refresh_single_game.return_value = game
state = State()
entry = _entry(app_id=99, name="Cheated", unlocked=5)
result = _check_game_tampering(client, entry, state)
assert result is not None
assert result == ("Cheated", 99, 3)
def test_refresh_returns_none(self) -> None:
client = MagicMock()
client.refresh_single_game.return_value = None
state = State()
result = _check_game_tampering(client, _entry(), state)
assert result is None
class TestDetectTampering:
"""Tests for detect_tampering."""
def test_no_snapshot(self) -> None:
with patch(f"{PKG}.load_snapshot", return_value=None):
detect_tampering(Config(steam_api_key="k", steam_id="i"), State())
def test_no_tampering(self) -> None:
entries = [_entry(app_id=1)]
with (
patch(f"{PKG}.load_snapshot", return_value=entries),
patch(f"{PKG}.SteamAPIClient"),
patch(f"{PKG}._check_game_tampering", return_value=None),
patch(f"{PKG}._echo"),
):
detect_tampering(Config(steam_api_key="k", steam_id="i"), State())
def test_tampering_found(self) -> None:
entries = [_entry(app_id=1, name="BadGame")]
with (
patch(f"{PKG}.load_snapshot", return_value=entries),
patch(f"{PKG}.SteamAPIClient"),
patch(
f"{PKG}._check_game_tampering",
return_value=("BadGame", 1, 3),
),
patch(f"{PKG}._echo") as mock_echo,
patch(f"{PKG}.send_notification"),
):
detect_tampering(Config(steam_api_key="k", steam_id="i"), State())
assert any("TAMPERING" in str(c) for c in mock_echo.call_args_list)
def test_stops_at_limit(self) -> None:
"""Stops after _TAMPER_CHECK_LIMIT suspicious games."""
entries = [_entry(app_id=i, name=f"G{i}") for i in range(10)]
with (
patch(f"{PKG}.load_snapshot", return_value=entries),
patch(f"{PKG}.SteamAPIClient"),
patch(
f"{PKG}._check_game_tampering",
return_value=("Game", 1, 1),
) as mock_check,
patch(f"{PKG}._echo"),
patch(f"{PKG}.send_notification"),
):
detect_tampering(Config(steam_api_key="k", steam_id="i"), State())
# Should stop after 3 (_TAMPER_CHECK_LIMIT)
assert mock_check.call_count == 3