steam-backlog-enforcer/steam_backlog_enforcer/tests/conftest.py

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"""Safety conftest: prevent tests from touching real Steam/config files.
Redirects all filesystem paths used by the steam_backlog_enforcer package
to temporary directories. This stops tests from accidentally:
- Deleting real game files via uninstall_other_games / uninstall_game
- Overwriting ~/.config/steam_backlog_enforcer/state.json (losing the
user's current assignment)
- Reading real appmanifest files from ~/.local/share/Steam/steamapps
- Modifying /etc/hosts via the store blocker
- Corrupting the HLTB cache on disk
- Launching real Steam or calling real subprocess commands
"""
from __future__ import annotations
from typing import TYPE_CHECKING
from unittest.mock import MagicMock, patch
import pytest
if TYPE_CHECKING:
from collections.abc import Iterator
from pathlib import Path
@pytest.fixture(autouse=True)
def _isolate_filesystem(tmp_path: Path) -> Iterator[None]:
"""Redirect all real filesystem paths to a temporary directory.
Individual tests that also patch these paths will simply override
this fixture's patches for the duration of their own ``with`` block.
"""
fake_config = tmp_path / "config"
fake_config.mkdir()
fake_steamapps = tmp_path / "steamapps"
fake_steamapps.mkdir()
fake_hosts = tmp_path / "hosts"
with (
# Config / state / snapshot paths (used by State.save, Config.save, etc.)
patch(
"steam_backlog_enforcer.config.CONFIG_DIR",
fake_config,
),
patch(
"steam_backlog_enforcer.config.CONFIG_FILE",
fake_config / "config.json",
),
patch(
"steam_backlog_enforcer.config.STATE_FILE",
fake_config / "state.json",
),
patch(
"steam_backlog_enforcer.config.SNAPSHOT_FILE",
fake_config / "snapshot.json",
),
# Steam game manifests / install dirs
patch(
"steam_backlog_enforcer.game_install.STEAMAPPS_PATH",
fake_steamapps,
),
# HLTB cache file (computed at import time from CONFIG_DIR, so
# patching CONFIG_DIR alone does not redirect it)
patch(
"steam_backlog_enforcer._hltb_types.HLTB_CACHE_FILE",
fake_config / "hltb_cache.json",
),
# /etc/hosts (store blocker)
patch(
"steam_backlog_enforcer.store_blocker.HOSTS_FILE",
fake_hosts,
),
patch(
"steam_backlog_enforcer.config.HOSTS_FILE",
fake_hosts,
),
# Whitelist exception files (_whitelist module-level constants)
patch(
"steam_backlog_enforcer._whitelist.PENDING_EXCEPTIONS_FILE",
fake_config / "pending_exceptions.json",
),
patch(
"steam_backlog_enforcer._whitelist.APPROVED_EXCEPTIONS_FILE",
fake_config / "approved_exceptions.json",
),
patch(
"steam_backlog_enforcer._whitelist.EXCEPTION_AUDIT_LOG",
fake_config / "exception_audit.log",
),
# _enforce_loop imports CONFIG_FILE directly; patch the local binding so
# lock_enforcement_files() uses the tmp path instead of the real one.
patch(
"steam_backlog_enforcer._enforce_loop.CONFIG_FILE",
fake_config / "config.json",
),
):
yield
@pytest.fixture(autouse=True)
def _block_real_subprocesses() -> Iterator[None]:
"""Block subprocess calls that could launch real Steam or modify system.
Individual tests that need to test subprocess behaviour should
patch the specific module's ``subprocess.run`` / ``subprocess.Popen``
themselves their local patch will override this one.
"""
noop_run = MagicMock(return_value=MagicMock(returncode=1))
noop_popen = MagicMock()
with (
patch(
"steam_backlog_enforcer.game_install.subprocess.run",
noop_run,
),
patch(
"steam_backlog_enforcer.game_install.subprocess.Popen",
noop_popen,
),
patch(
"steam_backlog_enforcer.enforcer.subprocess.run",
noop_run,
),
patch(
"steam_backlog_enforcer.store_blocker.subprocess.run",
noop_run,
),
patch(
"steam_backlog_enforcer.library_hider.subprocess.run",
noop_run,
),
patch(
"steam_backlog_enforcer.library_hider.subprocess.Popen",
noop_popen,
),
):
yield
@pytest.fixture(autouse=True)
def _no_real_sleep() -> Iterator[None]:
"""No-op every ``time.sleep`` used by the package.
Several modules call ``time.sleep`` for Steam-launch / install-retry /
rate-limit pacing. Individual tests that need to observe sleep
behaviour can override these patches inside their own ``with`` block.
"""
noop = MagicMock()
with (
patch("steam_backlog_enforcer.game_install.time.sleep", noop),
patch("steam_backlog_enforcer.library_hider.time.sleep", noop),
patch("steam_backlog_enforcer.steam_api.time.sleep", noop),
patch("steam_backlog_enforcer._enforce_loop.time.sleep", noop),
):
yield