steam-backlog-enforcer/steam_backlog_enforcer/tests/test_game_install.py

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"""Tests for game_install module."""
from __future__ import annotations
import os
from typing import TYPE_CHECKING
from unittest.mock import MagicMock, patch
import pytest
from python_pkg.steam_backlog_enforcer.game_install import (
_assert_not_real_steam,
_echo,
_ensure_steam_running,
_get_real_user,
_get_uid_gid_for_user,
_trigger_steam_install,
is_game_installed,
)
if TYPE_CHECKING:
from pathlib import Path
PKG = "python_pkg.steam_backlog_enforcer.game_install"
class TestAssertNotRealSteam:
"""Tests for the _assert_not_real_steam safety guard."""
def test_allows_tmp_path(self, tmp_path: Path) -> None:
"""Non-Steam paths pass through without raising."""
_assert_not_real_steam(tmp_path / "appmanifest_440.acf")
def test_raises_when_real_steam_not_redirected(self, tmp_path: Path) -> None:
"""Raises when path is under real Steam and STEAMAPPS_PATH is real."""
real = tmp_path / "real_steam"
real.mkdir()
fake_manifest = real / "appmanifest_440.acf"
fake_manifest.touch()
with (
patch(f"{PKG}._REAL_STEAMAPPS", real),
patch(f"{PKG}.STEAMAPPS_PATH", real),
pytest.raises(RuntimeError, match="SAFETY"),
):
_assert_not_real_steam(fake_manifest)
def test_allows_when_steamapps_redirected(self, tmp_path: Path) -> None:
"""No raise when STEAMAPPS_PATH differs from _REAL_STEAMAPPS."""
real = tmp_path / "real_steam"
real.mkdir()
fake_manifest = real / "appmanifest_440.acf"
fake_manifest.touch()
redirected = tmp_path / "fake_steam"
redirected.mkdir()
with (
patch(f"{PKG}._REAL_STEAMAPPS", real),
patch(f"{PKG}.STEAMAPPS_PATH", redirected),
):
_assert_not_real_steam(fake_manifest)
def test_noop_outside_pytest(self, tmp_path: Path) -> None:
"""In production (no PYTEST_CURRENT_TEST) the guard is a no-op."""
real = tmp_path / "real_steam"
real.mkdir()
fake_manifest = real / "appmanifest_440.acf"
fake_manifest.touch()
env = {k: v for k, v in os.environ.items() if k != "PYTEST_CURRENT_TEST"}
with (
patch.dict(os.environ, env, clear=True),
patch(f"{PKG}._REAL_STEAMAPPS", real),
patch(f"{PKG}.STEAMAPPS_PATH", real),
):
_assert_not_real_steam(fake_manifest)
class TestEcho:
"""Tests for _echo."""
def test_default(self, capsys: pytest.CaptureFixture[str]) -> None:
_echo("hello")
assert capsys.readouterr().out == "hello\n"
def test_custom_end(self, capsys: pytest.CaptureFixture[str]) -> None:
_echo("hi", end="")
assert capsys.readouterr().out == "hi"
def test_empty(self, capsys: pytest.CaptureFixture[str]) -> None:
_echo()
assert capsys.readouterr().out == "\n"
def test_flush(self, capsys: pytest.CaptureFixture[str]) -> None:
_echo("x", flush=True)
assert capsys.readouterr().out == "x\n"
class TestTriggerSteamInstall:
"""Tests for _trigger_steam_install."""
def test_success(self) -> None:
with patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run"
) as mock_run:
result = _trigger_steam_install(440, "TF2")
assert result is True
mock_run.assert_called_once()
def test_file_not_found(self) -> None:
with patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run",
side_effect=FileNotFoundError,
):
result = _trigger_steam_install(440, "TF2")
assert result is False
def test_os_error(self) -> None:
with patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run",
side_effect=OSError,
):
result = _trigger_steam_install(440, "TF2")
assert result is False
def test_timeout(self) -> None:
import subprocess
with patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run",
side_effect=subprocess.TimeoutExpired("cmd", 15),
):
result = _trigger_steam_install(440, "TF2")
assert result is False
class TestGetRealUser:
"""Tests for _get_real_user."""
def test_sudo_user(self) -> None:
with patch.dict(os.environ, {"SUDO_USER": "alice", "USER": "root"}):
assert _get_real_user() == "alice"
def test_regular_user(self) -> None:
with patch.dict(os.environ, {"USER": "bob"}, clear=False):
env = os.environ.copy()
env.pop("SUDO_USER", None)
with patch.dict(os.environ, env, clear=True):
assert _get_real_user() == "bob"
class TestGetUidGid:
"""Tests for _get_uid_gid_for_user."""
def test_known_user(self) -> None:
mock_pw = MagicMock()
mock_pw.pw_uid = 1001
mock_pw.pw_gid = 1001
with patch(
"python_pkg.steam_backlog_enforcer.game_install.pwd.getpwnam",
return_value=mock_pw,
):
assert _get_uid_gid_for_user("alice") == (1001, 1001)
def test_unknown_user(self) -> None:
with patch(
"python_pkg.steam_backlog_enforcer.game_install.pwd.getpwnam",
side_effect=KeyError,
):
assert _get_uid_gid_for_user("nobody") == (1000, 1000)
class TestIsGameInstalled:
"""Tests for is_game_installed."""
def test_installed(self, tmp_path: Path) -> None:
manifest = tmp_path / "appmanifest_440.acf"
manifest.touch()
with patch(
"python_pkg.steam_backlog_enforcer.game_install.STEAMAPPS_PATH", tmp_path
):
assert is_game_installed(440) is True
def test_not_installed(self, tmp_path: Path) -> None:
with patch(
"python_pkg.steam_backlog_enforcer.game_install.STEAMAPPS_PATH", tmp_path
):
assert is_game_installed(440) is False
class TestEnsureSteamRunning:
"""Tests for _ensure_steam_running."""
def test_already_running(self) -> None:
mock_result = MagicMock(returncode=0)
with patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run",
return_value=mock_result,
):
_ensure_steam_running()
def test_not_running_starts_as_non_root(self) -> None:
mock_result = MagicMock(returncode=1)
with (
patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run",
return_value=mock_result,
),
patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.Popen"
) as mock_popen,
patch(
"python_pkg.steam_backlog_enforcer.game_install.os.geteuid",
return_value=1000,
),
patch("python_pkg.steam_backlog_enforcer.game_install.time.sleep"),
):
_ensure_steam_running()
mock_popen.assert_called_once()
def test_not_running_starts_as_root(self) -> None:
mock_result = MagicMock(returncode=1)
mock_pw = MagicMock()
mock_pw.pw_uid = 1000
mock_pw.pw_gid = 1000
with (
patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run",
return_value=mock_result,
),
patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.Popen"
) as mock_popen,
patch(
"python_pkg.steam_backlog_enforcer.game_install.os.geteuid",
return_value=0,
),
patch(
"python_pkg.steam_backlog_enforcer.game_install._get_real_user",
return_value="alice",
),
patch(
"python_pkg.steam_backlog_enforcer.game_install._get_uid_gid_for_user",
return_value=(1000, 1000),
),
patch("python_pkg.steam_backlog_enforcer.game_install.time.sleep"),
):
_ensure_steam_running()
mock_popen.assert_called_once()
def test_pgrep_not_found(self) -> None:
with (
patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run",
side_effect=FileNotFoundError,
),
patch("python_pkg.steam_backlog_enforcer.game_install.subprocess.Popen"),
patch(
"python_pkg.steam_backlog_enforcer.game_install.os.geteuid",
return_value=1000,
),
patch("python_pkg.steam_backlog_enforcer.game_install.time.sleep"),
):
_ensure_steam_running()
def test_steam_executable_not_found(self) -> None:
mock_result = MagicMock(returncode=1)
with (
patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.run",
return_value=mock_result,
),
patch(
"python_pkg.steam_backlog_enforcer.game_install.subprocess.Popen",
side_effect=FileNotFoundError,
),
patch(
"python_pkg.steam_backlog_enforcer.game_install.os.geteuid",
return_value=1000,
),
):
_ensure_steam_running()