mirror of
https://github.com/kuhyx/slavic_game_jam.git
synced 2026-07-04 13:43:13 +02:00
feat: show path player took
This commit is contained in:
parent
af854ab180
commit
fbc5c43070
171
src/game.js
171
src/game.js
@ -28,6 +28,11 @@ export class Game {
|
||||
this.debugMode = false;
|
||||
this.lastProximityWarning = 0;
|
||||
|
||||
// Move tracking for replay
|
||||
this.playerMoves = [];
|
||||
this.gameStartTime = null;
|
||||
this.currentMazeLayout = null;
|
||||
|
||||
this.setupControls();
|
||||
this.bindEvents();
|
||||
}
|
||||
@ -142,6 +147,9 @@ export class Game {
|
||||
if (this.maze.canMoveTo(newX, newY)) {
|
||||
this.player.moveTo(newX, newY);
|
||||
|
||||
// Track player move for replay
|
||||
this.trackMove(newX, newY);
|
||||
|
||||
// Check if player stepped on a visual danger square
|
||||
if (this.maze.isDangerousVisual(newX, newY)) {
|
||||
this.handleVisualDanger();
|
||||
@ -159,6 +167,17 @@ export class Game {
|
||||
}
|
||||
}
|
||||
|
||||
trackMove(x, y) {
|
||||
// Track player move with timestamp
|
||||
const timestamp = Date.now();
|
||||
this.playerMoves.push({
|
||||
x: x,
|
||||
y: y,
|
||||
timestamp: timestamp,
|
||||
relativeTime: timestamp - (this.gameStartTime || timestamp)
|
||||
});
|
||||
}
|
||||
|
||||
handleVisualDanger() {
|
||||
// Visual danger squares end the game
|
||||
this.gameOver();
|
||||
@ -179,8 +198,7 @@ export class Game {
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
alert('Game Over! You stepped on a dangerous square.\nReturning to start...');
|
||||
this.resetGame();
|
||||
this.showReplay('Game Over! You stepped on a dangerous square.');
|
||||
}, 500);
|
||||
}
|
||||
|
||||
@ -194,14 +212,153 @@ export class Game {
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
alert('🎉 Congratulations! You survived the danger field!\nGenerating new challenge...');
|
||||
this.resetGame();
|
||||
this.showReplay('🎉 Congratulations! You survived the danger field!');
|
||||
}, 500);
|
||||
}
|
||||
|
||||
showReplay(message) {
|
||||
// Create and show replay modal
|
||||
this.createReplayModal(message);
|
||||
this.startReplayAnimation();
|
||||
}
|
||||
|
||||
createReplayModal(message) {
|
||||
// Remove existing modal if any
|
||||
const existingModal = document.getElementById('replayModal');
|
||||
if (existingModal) {
|
||||
existingModal.remove();
|
||||
}
|
||||
|
||||
// Create modal HTML
|
||||
const modal = document.createElement('div');
|
||||
modal.id = 'replayModal';
|
||||
modal.innerHTML = `
|
||||
<div class="replay-backdrop">
|
||||
<div class="replay-content">
|
||||
<h2>${message}</h2>
|
||||
<div class="replay-stats">
|
||||
<p>Moves: ${this.playerMoves.length}</p>
|
||||
<p>Time: ${Math.round((Date.now() - this.gameStartTime) / 1000)}s</p>
|
||||
</div>
|
||||
<canvas id="replayCanvas" width="800" height="600"></canvas>
|
||||
<div class="replay-controls">
|
||||
<button id="restartBtn">🔄 Play Again</button>
|
||||
<button id="closeReplayBtn">❌ Close</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
document.body.appendChild(modal);
|
||||
|
||||
// Add event listeners
|
||||
document.getElementById('restartBtn').addEventListener('click', () => {
|
||||
this.closeReplay();
|
||||
this.resetGame();
|
||||
});
|
||||
|
||||
document.getElementById('closeReplayBtn').addEventListener('click', () => {
|
||||
this.closeReplay();
|
||||
});
|
||||
}
|
||||
|
||||
startReplayAnimation() {
|
||||
const replayCanvas = document.getElementById('replayCanvas');
|
||||
const replayCtx = replayCanvas.getContext('2d');
|
||||
|
||||
if (!replayCanvas || !replayCtx) return;
|
||||
|
||||
let currentMoveIndex = 0;
|
||||
const animationSpeed = 300; // ms per move
|
||||
|
||||
// Draw initial state
|
||||
this.drawReplayFrame(replayCtx, replayCanvas, -1);
|
||||
|
||||
// Animate player moves
|
||||
const animateMove = () => {
|
||||
if (currentMoveIndex < this.playerMoves.length) {
|
||||
this.drawReplayFrame(replayCtx, replayCanvas, currentMoveIndex);
|
||||
currentMoveIndex++;
|
||||
setTimeout(animateMove, animationSpeed);
|
||||
}
|
||||
};
|
||||
|
||||
// Start animation after a short delay
|
||||
setTimeout(animateMove, 1000);
|
||||
}
|
||||
|
||||
drawReplayFrame(ctx, canvas, moveIndex) {
|
||||
// Clear canvas
|
||||
ctx.fillStyle = '#1a1a1a';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// Draw maze with all audio dangers visible
|
||||
this.maze.render(ctx, this.cellSize, true); // Force debug mode for replay
|
||||
|
||||
// Draw path up to current move
|
||||
ctx.strokeStyle = '#00ff00';
|
||||
ctx.lineWidth = 4;
|
||||
ctx.lineCap = 'round';
|
||||
ctx.lineJoin = 'round';
|
||||
|
||||
if (moveIndex >= 0 && this.playerMoves.length > 0) {
|
||||
ctx.beginPath();
|
||||
// Start from initial position
|
||||
ctx.moveTo(1 * this.cellSize + this.cellSize/2, 1 * this.cellSize + this.cellSize/2);
|
||||
|
||||
// Draw line to each move up to current index
|
||||
for (let i = 0; i <= moveIndex && i < this.playerMoves.length; i++) {
|
||||
const move = this.playerMoves[i];
|
||||
ctx.lineTo(move.x * this.cellSize + this.cellSize/2, move.y * this.cellSize + this.cellSize/2);
|
||||
}
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Draw current player position
|
||||
if (moveIndex >= 0 && moveIndex < this.playerMoves.length) {
|
||||
const currentMove = this.playerMoves[moveIndex];
|
||||
ctx.fillStyle = '#ffff00';
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
currentMove.x * this.cellSize + this.cellSize/2,
|
||||
currentMove.y * this.cellSize + this.cellSize/2,
|
||||
this.cellSize * 0.3,
|
||||
0,
|
||||
Math.PI * 2
|
||||
);
|
||||
ctx.fill();
|
||||
} else if (moveIndex === -1) {
|
||||
// Draw initial position
|
||||
ctx.fillStyle = '#ffff00';
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
1 * this.cellSize + this.cellSize/2,
|
||||
1 * this.cellSize + this.cellSize/2,
|
||||
this.cellSize * 0.3,
|
||||
0,
|
||||
Math.PI * 2
|
||||
);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
closeReplay() {
|
||||
const modal = document.getElementById('replayModal');
|
||||
if (modal) {
|
||||
modal.remove();
|
||||
}
|
||||
}
|
||||
|
||||
resetGame() {
|
||||
this.maze.generate();
|
||||
this.player.moveTo(1, 1);
|
||||
|
||||
// Reset move tracking
|
||||
this.playerMoves = [];
|
||||
this.gameStartTime = Date.now();
|
||||
|
||||
// Store current maze layout for replay
|
||||
this.currentMazeLayout = this.maze.cloneMaze();
|
||||
}
|
||||
|
||||
update(deltaTime) {
|
||||
@ -254,6 +411,12 @@ export class Game {
|
||||
start() {
|
||||
this.running = true;
|
||||
this.maze.generate();
|
||||
|
||||
// Initialize move tracking
|
||||
this.playerMoves = [];
|
||||
this.gameStartTime = Date.now();
|
||||
this.currentMazeLayout = this.maze.cloneMaze();
|
||||
|
||||
this.lastTime = performance.now();
|
||||
requestAnimationFrame((time) => this.gameLoop(time));
|
||||
}
|
||||
|
||||
12
src/maze.js
12
src/maze.js
@ -372,4 +372,16 @@ export class Maze {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cloneMaze() {
|
||||
// Create a deep copy of the current maze state for replay
|
||||
return {
|
||||
grid: this.grid.map(row => [...row]),
|
||||
dangerousSquares: new Set(this.dangerousSquares),
|
||||
exitX: this.exitX,
|
||||
exitY: this.exitY,
|
||||
cols: this.cols,
|
||||
rows: this.rows
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
114
src/style.css
114
src/style.css
@ -203,3 +203,117 @@ h1 {
|
||||
gap: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
/* Replay Modal */
|
||||
#replayModal {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.replay-backdrop {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
backdrop-filter: blur(5px);
|
||||
}
|
||||
|
||||
.replay-content {
|
||||
background: linear-gradient(135deg, #1a1a1a 0%, #2d2d2d 100%);
|
||||
border-radius: 15px;
|
||||
padding: 2rem;
|
||||
max-width: 90vw;
|
||||
max-height: 90vh;
|
||||
box-shadow: 0 20px 50px rgba(0, 0, 0, 0.7);
|
||||
border: 2px solid rgba(255, 255, 255, 0.1);
|
||||
text-align: center;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.replay-content h2 {
|
||||
margin-top: 0;
|
||||
margin-bottom: 1rem;
|
||||
font-size: 2rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.replay-stats {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 2rem;
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
.replay-stats p {
|
||||
margin: 0;
|
||||
font-size: 1.2rem;
|
||||
color: #81C784;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#replayCanvas {
|
||||
border: 3px solid rgba(255, 255, 255, 0.2);
|
||||
border-radius: 10px;
|
||||
background: #1a1a1a;
|
||||
box-shadow:
|
||||
0 0 20px rgba(0, 0, 0, 0.5),
|
||||
inset 0 0 20px rgba(255, 255, 255, 0.05);
|
||||
margin: 1rem 0;
|
||||
max-width: 100%;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.replay-controls {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
justify-content: center;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
|
||||
.replay-controls button {
|
||||
background: linear-gradient(45deg, #4CAF50, #45a049);
|
||||
color: white;
|
||||
border: none;
|
||||
padding: 0.8rem 1.5rem;
|
||||
border-radius: 25px;
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
box-shadow: 0 4px 15px rgba(76, 175, 80, 0.3);
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.replay-controls button:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 6px 20px rgba(76, 175, 80, 0.4);
|
||||
background: linear-gradient(45deg, #45a049, #4CAF50);
|
||||
}
|
||||
|
||||
.replay-controls button:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 10px rgba(76, 175, 80, 0.3);
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.replay-content {
|
||||
padding: 1rem;
|
||||
margin: 1rem;
|
||||
}
|
||||
|
||||
.replay-stats {
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.replay-controls {
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user