mirror of
https://github.com/kuhyx/slavic_game_jam.git
synced 2026-07-04 13:43:13 +02:00
feat: add debug mode and audio console log
This commit is contained in:
parent
fbd95ece5e
commit
58600c319e
12
index.html
12
index.html
@ -21,6 +21,18 @@
|
|||||||
<button id="soundToggle">🔊 Sound: ON</button>
|
<button id="soundToggle">🔊 Sound: ON</button>
|
||||||
<button id="speechToggle">🗣️ Speech: ON</button>
|
<button id="speechToggle">🗣️ Speech: ON</button>
|
||||||
<button id="vibrationToggle">📳 Vibration: ON</button>
|
<button id="vibrationToggle">📳 Vibration: ON</button>
|
||||||
|
<button id="debugToggle">🐛 Debug: OFF</button>
|
||||||
|
</div>
|
||||||
|
<div id="debugControls" class="debug-controls" style="display: none;">
|
||||||
|
<h3>🐛 Debug Audio Tests</h3>
|
||||||
|
<div class="debug-buttons">
|
||||||
|
<button id="testUp">Test "Up"</button>
|
||||||
|
<button id="testDown">Test "Down"</button>
|
||||||
|
<button id="testLeft">Test "Left"</button>
|
||||||
|
<button id="testRight">Test "Right"</button>
|
||||||
|
<button id="testMultiple">Test "Up and Right"</button>
|
||||||
|
<button id="testAllDirections">Test "Up, Down, Left, and Right"</button>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
134
src/audio.js
134
src/audio.js
@ -134,7 +134,15 @@ export class AudioSystem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
speakDirections(directions) {
|
speakDirections(directions) {
|
||||||
if (!this.speechEnabled || !('speechSynthesis' in window)) {
|
console.log('speakDirections called with:', directions);
|
||||||
|
|
||||||
|
if (!this.speechEnabled) {
|
||||||
|
console.log('Speech is disabled');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!('speechSynthesis' in window)) {
|
||||||
|
console.error('Speech synthesis not supported in this browser');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -146,7 +154,10 @@ export class AudioSystem {
|
|||||||
if (directions.left) activeDirections.push('left');
|
if (directions.left) activeDirections.push('left');
|
||||||
if (directions.right) activeDirections.push('right');
|
if (directions.right) activeDirections.push('right');
|
||||||
|
|
||||||
|
console.log('Active directions:', activeDirections);
|
||||||
|
|
||||||
if (activeDirections.length === 0) {
|
if (activeDirections.length === 0) {
|
||||||
|
console.log('No active directions to announce');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -160,8 +171,12 @@ export class AudioSystem {
|
|||||||
textToSpeak = activeDirections.slice(0, -1).join(', ') + ', and ' + activeDirections[activeDirections.length - 1];
|
textToSpeak = activeDirections.slice(0, -1).join(', ') + ', and ' + activeDirections[activeDirections.length - 1];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
console.log('Text to speak:', textToSpeak);
|
||||||
|
console.log('Last spoken direction:', this.lastSpokenDirection);
|
||||||
|
|
||||||
// Avoid repeating the same direction announcement
|
// Avoid repeating the same direction announcement
|
||||||
if (textToSpeak === this.lastSpokenDirection) {
|
if (textToSpeak === this.lastSpokenDirection) {
|
||||||
|
console.log('Skipping duplicate direction announcement');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.lastSpokenDirection = textToSpeak;
|
this.lastSpokenDirection = textToSpeak;
|
||||||
@ -169,21 +184,89 @@ export class AudioSystem {
|
|||||||
// Stop any currently playing speech
|
// Stop any currently playing speech
|
||||||
speechSynthesis.cancel();
|
speechSynthesis.cancel();
|
||||||
|
|
||||||
// Create and configure the speech utterance
|
try {
|
||||||
const utterance = new SpeechSynthesisUtterance(textToSpeak);
|
// Check if speechSynthesis is ready
|
||||||
utterance.rate = 1.2; // Slightly faster speech
|
if (speechSynthesis.speaking) {
|
||||||
utterance.pitch = 1.0;
|
console.log('Speech synthesis is currently speaking, canceling...');
|
||||||
utterance.volume = 0.8;
|
speechSynthesis.cancel();
|
||||||
|
}
|
||||||
|
|
||||||
// Clear the last spoken direction when speech ends
|
// Wait a bit for cancellation to complete
|
||||||
utterance.onend = () => {
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
this.lastSpokenDirection = '';
|
try {
|
||||||
}, 500); // Small delay to prevent immediate repetition
|
// Create and configure the speech utterance
|
||||||
};
|
const utterance = new SpeechSynthesisUtterance(textToSpeak);
|
||||||
|
utterance.rate = 1.0; // Normal speech rate to avoid issues
|
||||||
|
utterance.pitch = 1.0;
|
||||||
|
utterance.volume = 0.8;
|
||||||
|
utterance.lang = 'en-US'; // Explicitly set language
|
||||||
|
|
||||||
// Speak the directions
|
// Enhanced event handlers
|
||||||
speechSynthesis.speak(utterance);
|
utterance.onstart = () => {
|
||||||
|
console.log('Speech started for:', textToSpeak);
|
||||||
|
};
|
||||||
|
|
||||||
|
utterance.onend = () => {
|
||||||
|
console.log('Speech ended for:', textToSpeak);
|
||||||
|
setTimeout(() => {
|
||||||
|
this.lastSpokenDirection = '';
|
||||||
|
}, 500);
|
||||||
|
};
|
||||||
|
|
||||||
|
utterance.onerror = (event) => {
|
||||||
|
console.error('Speech synthesis error:', event.error, 'for text:', textToSpeak);
|
||||||
|
console.error('Error details:', event);
|
||||||
|
|
||||||
|
// Try to recover by clearing the last spoken direction
|
||||||
|
setTimeout(() => {
|
||||||
|
this.lastSpokenDirection = '';
|
||||||
|
}, 100);
|
||||||
|
|
||||||
|
// Fallback: try a simpler approach
|
||||||
|
this.fallbackSpeech(textToSpeak);
|
||||||
|
};
|
||||||
|
|
||||||
|
utterance.onpause = () => {
|
||||||
|
console.log('Speech paused');
|
||||||
|
};
|
||||||
|
|
||||||
|
utterance.onresume = () => {
|
||||||
|
console.log('Speech resumed');
|
||||||
|
};
|
||||||
|
|
||||||
|
// Check if voices are available
|
||||||
|
const voices = speechSynthesis.getVoices();
|
||||||
|
console.log('Available voices:', voices.length, voices.map(v => v.name));
|
||||||
|
|
||||||
|
if (voices.length > 0) {
|
||||||
|
// Try to use a default English voice
|
||||||
|
const englishVoice = voices.find(voice =>
|
||||||
|
voice.lang.startsWith('en') && voice.default
|
||||||
|
) || voices.find(voice =>
|
||||||
|
voice.lang.startsWith('en')
|
||||||
|
) || voices[0];
|
||||||
|
|
||||||
|
if (englishVoice) {
|
||||||
|
utterance.voice = englishVoice;
|
||||||
|
console.log('Using voice:', englishVoice.name, englishVoice.lang);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('Starting speech synthesis for:', textToSpeak);
|
||||||
|
|
||||||
|
// Speak the directions
|
||||||
|
speechSynthesis.speak(utterance);
|
||||||
|
|
||||||
|
} catch (innerError) {
|
||||||
|
console.error('Inner error in speech synthesis:', innerError);
|
||||||
|
this.fallbackSpeech(textToSpeak);
|
||||||
|
}
|
||||||
|
}, 100); // Small delay to ensure cancellation completes
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Outer error in speech synthesis:', error);
|
||||||
|
this.fallbackSpeech(textToSpeak);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
setSpeechEnabled(enabled) {
|
setSpeechEnabled(enabled) {
|
||||||
@ -194,6 +277,31 @@ export class AudioSystem {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Debug methods for testing directions
|
||||||
|
debugTestDirection(direction) {
|
||||||
|
console.log('Debug: Testing direction:', direction);
|
||||||
|
const testDirections = {
|
||||||
|
up: direction === 'up',
|
||||||
|
down: direction === 'down',
|
||||||
|
left: direction === 'left',
|
||||||
|
right: direction === 'right',
|
||||||
|
squares: [{ x: 0, y: 0, dx: 0, dy: 0 }] // Mock square data
|
||||||
|
};
|
||||||
|
this.speakDirections(testDirections);
|
||||||
|
}
|
||||||
|
|
||||||
|
debugTestMultipleDirections(directionsArray) {
|
||||||
|
console.log('Debug: Testing multiple directions:', directionsArray);
|
||||||
|
const testDirections = {
|
||||||
|
up: directionsArray.includes('up'),
|
||||||
|
down: directionsArray.includes('down'),
|
||||||
|
left: directionsArray.includes('left'),
|
||||||
|
right: directionsArray.includes('right'),
|
||||||
|
squares: [{ x: 0, y: 0, dx: 0, dy: 0 }] // Mock square data
|
||||||
|
};
|
||||||
|
this.speakDirections(testDirections);
|
||||||
|
}
|
||||||
|
|
||||||
async playWinSound() {
|
async playWinSound() {
|
||||||
await this.ensureAudioContext();
|
await this.ensureAudioContext();
|
||||||
|
|
||||||
|
|||||||
77
src/game.js
77
src/game.js
@ -25,6 +25,7 @@ export class Game {
|
|||||||
this.soundEnabled = true;
|
this.soundEnabled = true;
|
||||||
this.speechEnabled = true;
|
this.speechEnabled = true;
|
||||||
this.vibrationEnabled = true;
|
this.vibrationEnabled = true;
|
||||||
|
this.debugMode = false;
|
||||||
this.lastProximityWarning = 0;
|
this.lastProximityWarning = 0;
|
||||||
|
|
||||||
this.setupControls();
|
this.setupControls();
|
||||||
@ -35,6 +36,7 @@ export class Game {
|
|||||||
const soundToggle = document.getElementById('soundToggle');
|
const soundToggle = document.getElementById('soundToggle');
|
||||||
const speechToggle = document.getElementById('speechToggle');
|
const speechToggle = document.getElementById('speechToggle');
|
||||||
const vibrationToggle = document.getElementById('vibrationToggle');
|
const vibrationToggle = document.getElementById('vibrationToggle');
|
||||||
|
const debugToggle = document.getElementById('debugToggle');
|
||||||
|
|
||||||
soundToggle.addEventListener('click', () => {
|
soundToggle.addEventListener('click', () => {
|
||||||
this.soundEnabled = !this.soundEnabled;
|
this.soundEnabled = !this.soundEnabled;
|
||||||
@ -54,6 +56,76 @@ export class Game {
|
|||||||
this.vibrationEnabled = !this.vibrationEnabled;
|
this.vibrationEnabled = !this.vibrationEnabled;
|
||||||
vibrationToggle.textContent = `📳 Vibration: ${this.vibrationEnabled ? 'ON' : 'OFF'}`;
|
vibrationToggle.textContent = `📳 Vibration: ${this.vibrationEnabled ? 'ON' : 'OFF'}`;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
debugToggle.addEventListener('click', () => {
|
||||||
|
this.debugMode = !this.debugMode;
|
||||||
|
debugToggle.textContent = `🐛 Debug: ${this.debugMode ? 'ON' : 'OFF'}`;
|
||||||
|
|
||||||
|
// Show/hide debug controls
|
||||||
|
const debugControls = document.getElementById('debugControls');
|
||||||
|
debugControls.style.display = this.debugMode ? 'block' : 'none';
|
||||||
|
|
||||||
|
// Setup debug button listeners if debug mode is enabled
|
||||||
|
if (this.debugMode) {
|
||||||
|
this.setupDebugControls();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
setupDebugControls() {
|
||||||
|
const testUp = document.getElementById('testUp');
|
||||||
|
const testDown = document.getElementById('testDown');
|
||||||
|
const testLeft = document.getElementById('testLeft');
|
||||||
|
const testRight = document.getElementById('testRight');
|
||||||
|
const testMultiple = document.getElementById('testMultiple');
|
||||||
|
const testAllDirections = document.getElementById('testAllDirections');
|
||||||
|
|
||||||
|
// Remove existing listeners to prevent duplicates
|
||||||
|
const buttons = [testUp, testDown, testLeft, testRight, testMultiple, testAllDirections];
|
||||||
|
buttons.forEach(button => {
|
||||||
|
if (button) {
|
||||||
|
button.replaceWith(button.cloneNode(true));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Get fresh references after cloning
|
||||||
|
const newTestUp = document.getElementById('testUp');
|
||||||
|
const newTestDown = document.getElementById('testDown');
|
||||||
|
const newTestLeft = document.getElementById('testLeft');
|
||||||
|
const newTestRight = document.getElementById('testRight');
|
||||||
|
const newTestMultiple = document.getElementById('testMultiple');
|
||||||
|
const newTestAllDirections = document.getElementById('testAllDirections');
|
||||||
|
|
||||||
|
// Add click listeners
|
||||||
|
newTestUp?.addEventListener('click', () => {
|
||||||
|
console.log('Debug: Testing UP direction');
|
||||||
|
this.audioSystem.debugTestDirection('up');
|
||||||
|
});
|
||||||
|
|
||||||
|
newTestDown?.addEventListener('click', () => {
|
||||||
|
console.log('Debug: Testing DOWN direction');
|
||||||
|
this.audioSystem.debugTestDirection('down');
|
||||||
|
});
|
||||||
|
|
||||||
|
newTestLeft?.addEventListener('click', () => {
|
||||||
|
console.log('Debug: Testing LEFT direction');
|
||||||
|
this.audioSystem.debugTestDirection('left');
|
||||||
|
});
|
||||||
|
|
||||||
|
newTestRight?.addEventListener('click', () => {
|
||||||
|
console.log('Debug: Testing RIGHT direction');
|
||||||
|
this.audioSystem.debugTestDirection('right');
|
||||||
|
});
|
||||||
|
|
||||||
|
newTestMultiple?.addEventListener('click', () => {
|
||||||
|
console.log('Debug: Testing UP and RIGHT directions');
|
||||||
|
this.audioSystem.debugTestMultipleDirections(['up', 'right']);
|
||||||
|
});
|
||||||
|
|
||||||
|
newTestAllDirections?.addEventListener('click', () => {
|
||||||
|
console.log('Debug: Testing ALL directions');
|
||||||
|
this.audioSystem.debugTestMultipleDirections(['up', 'down', 'left', 'right']);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
bindEvents() {
|
bindEvents() {
|
||||||
@ -149,6 +221,7 @@ export class Game {
|
|||||||
// Use a timer to avoid playing too frequently
|
// Use a timer to avoid playing too frequently
|
||||||
const now = Date.now();
|
const now = Date.now();
|
||||||
if (!this.lastProximityWarning || now - this.lastProximityWarning > 1500) {
|
if (!this.lastProximityWarning || now - this.lastProximityWarning > 1500) {
|
||||||
|
console.log('Playing directional proximity sound');
|
||||||
this.audioSystem.playDirectionalProximitySound(directions);
|
this.audioSystem.playDirectionalProximitySound(directions);
|
||||||
this.lastProximityWarning = now;
|
this.lastProximityWarning = now;
|
||||||
}
|
}
|
||||||
@ -159,8 +232,8 @@ export class Game {
|
|||||||
this.ctx.fillStyle = '#1a1a1a';
|
this.ctx.fillStyle = '#1a1a1a';
|
||||||
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
||||||
|
|
||||||
// Render maze
|
// Render maze with debug mode
|
||||||
this.maze.render(this.ctx, this.cellSize);
|
this.maze.render(this.ctx, this.cellSize, this.debugMode);
|
||||||
|
|
||||||
// Render player
|
// Render player
|
||||||
this.player.render(this.ctx);
|
this.player.render(this.ctx);
|
||||||
|
|||||||
41
src/maze.js
41
src/maze.js
@ -275,7 +275,7 @@ export class Maze {
|
|||||||
return this.grid[y][x] === this.EXIT;
|
return this.grid[y][x] === this.EXIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
render(ctx, cellSize) {
|
render(ctx, cellSize, debugMode = false) {
|
||||||
for (let y = 0; y < this.rows; y++) {
|
for (let y = 0; y < this.rows; y++) {
|
||||||
for (let x = 0; x < this.cols; x++) {
|
for (let x = 0; x < this.cols; x++) {
|
||||||
const pixelX = x * cellSize;
|
const pixelX = x * cellSize;
|
||||||
@ -291,8 +291,7 @@ export class Maze {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case this.SAFE:
|
case this.SAFE:
|
||||||
case this.DANGEROUS_AUDIO:
|
// Safe squares - white
|
||||||
// Safe squares and audio-danger squares look identical (white)
|
|
||||||
ctx.fillStyle = '#ffffff';
|
ctx.fillStyle = '#ffffff';
|
||||||
ctx.fillRect(pixelX, pixelY, cellSize, cellSize);
|
ctx.fillRect(pixelX, pixelY, cellSize, cellSize);
|
||||||
// Add subtle grid lines
|
// Add subtle grid lines
|
||||||
@ -300,9 +299,41 @@ export class Maze {
|
|||||||
ctx.lineWidth = 1;
|
ctx.lineWidth = 1;
|
||||||
ctx.strokeRect(pixelX, pixelY, cellSize, cellSize);
|
ctx.strokeRect(pixelX, pixelY, cellSize, cellSize);
|
||||||
break;
|
break;
|
||||||
//debug
|
|
||||||
// case this.DANGEROUS_AUDIO:
|
|
||||||
|
|
||||||
|
case this.DANGEROUS_AUDIO:
|
||||||
|
if (debugMode) {
|
||||||
|
// In debug mode, show audio danger squares with a blue overlay
|
||||||
|
ctx.fillStyle = '#ffffff';
|
||||||
|
ctx.fillRect(pixelX, pixelY, cellSize, cellSize);
|
||||||
|
|
||||||
|
// Add blue debug overlay with pulsing effect
|
||||||
|
const time = Date.now() * 0.004;
|
||||||
|
const pulse = (Math.sin(time + x + y) + 1) * 0.5;
|
||||||
|
const alpha = 0.3 + pulse * 0.4;
|
||||||
|
ctx.fillStyle = `rgba(0, 100, 255, ${alpha})`;
|
||||||
|
ctx.fillRect(pixelX, pixelY, cellSize, cellSize);
|
||||||
|
|
||||||
|
// Add debug border
|
||||||
|
ctx.strokeStyle = '#0066ff';
|
||||||
|
ctx.lineWidth = 2;
|
||||||
|
ctx.strokeRect(pixelX, pixelY, cellSize, cellSize);
|
||||||
|
|
||||||
|
// Add audio symbol
|
||||||
|
ctx.fillStyle = '#ffffff';
|
||||||
|
ctx.font = `${cellSize * 0.4}px Arial`;
|
||||||
|
ctx.textAlign = 'center';
|
||||||
|
ctx.textBaseline = 'middle';
|
||||||
|
ctx.fillText('🔊', pixelX + cellSize / 2, pixelY + cellSize / 2);
|
||||||
|
} else {
|
||||||
|
// In normal mode, audio-danger squares look identical to safe squares (white)
|
||||||
|
ctx.fillStyle = '#ffffff';
|
||||||
|
ctx.fillRect(pixelX, pixelY, cellSize, cellSize);
|
||||||
|
// Add subtle grid lines
|
||||||
|
ctx.strokeStyle = '#e0e0e0';
|
||||||
|
ctx.lineWidth = 1;
|
||||||
|
ctx.strokeRect(pixelX, pixelY, cellSize, cellSize);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case this.DANGEROUS_VISUAL:
|
case this.DANGEROUS_VISUAL:
|
||||||
// Visual-only danger squares - animated red appearance
|
// Visual-only danger squares - animated red appearance
|
||||||
|
|||||||
@ -130,6 +130,55 @@ h1 {
|
|||||||
box-shadow: 0 2px 10px rgba(76, 175, 80, 0.3);
|
box-shadow: 0 2px 10px rgba(76, 175, 80, 0.3);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Debug Controls */
|
||||||
|
.debug-controls {
|
||||||
|
margin-top: 1.5rem;
|
||||||
|
padding: 1.5rem;
|
||||||
|
background: rgba(255, 100, 100, 0.1);
|
||||||
|
border: 2px solid rgba(255, 100, 100, 0.3);
|
||||||
|
border-radius: 10px;
|
||||||
|
box-shadow: 0 4px 15px rgba(255, 100, 100, 0.2);
|
||||||
|
}
|
||||||
|
|
||||||
|
.debug-controls h3 {
|
||||||
|
margin-top: 0;
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
color: #ff6b6b;
|
||||||
|
font-size: 1.3em;
|
||||||
|
}
|
||||||
|
|
||||||
|
.debug-buttons {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
|
||||||
|
gap: 0.8rem;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.debug-buttons button {
|
||||||
|
background: linear-gradient(45deg, #ff6b6b, #ff5252);
|
||||||
|
color: white;
|
||||||
|
border: none;
|
||||||
|
padding: 0.6rem 1rem;
|
||||||
|
border-radius: 20px;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
font-weight: bold;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
box-shadow: 0 3px 10px rgba(255, 107, 107, 0.3);
|
||||||
|
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||||
|
}
|
||||||
|
|
||||||
|
.debug-buttons button:hover {
|
||||||
|
transform: translateY(-2px);
|
||||||
|
box-shadow: 0 5px 15px rgba(255, 107, 107, 0.4);
|
||||||
|
background: linear-gradient(45deg, #ff5252, #ff6b6b);
|
||||||
|
}
|
||||||
|
|
||||||
|
.debug-buttons button:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 2px 8px rgba(255, 107, 107, 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
/* Responsive design */
|
/* Responsive design */
|
||||||
@media (max-width: 768px) {
|
@media (max-width: 768px) {
|
||||||
#app {
|
#app {
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user