## How It Works MCP for Unity connects your tools using two components: 1. **MCP for Unity Bridge:** A Unity package running inside the Editor. (Installed via Package Manager). 2. **MCP for Unity Server:** A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed automatically by the package on first run or via Auto-Setup; manual setup is available as a fallback). image --- ## Installation ⚙️ ### Prerequisites * **Python:** Version 3.12 or newer. [Download Python](https://www.python.org/downloads/) * **Unity Hub & Editor:** Version 2021.3 LTS or newer. [Download Unity](https://unity.com/download) * **uv (Python toolchain manager):** ```bash # macOS / Linux curl -LsSf https://astral.sh/uv/install.sh | sh # Windows (PowerShell) winget install --id=astral-sh.uv -e # Docs: https://docs.astral.sh/uv/getting-started/installation/ ``` * **An MCP Client:** : [Claude Desktop](https://claude.ai/download) | [Claude Code](https://github.com/anthropics/claude-code) | [Cursor](https://www.cursor.com/en/downloads) | [Visual Studio Code Copilot](https://code.visualstudio.com/docs/copilot/overview) | [Windsurf](https://windsurf.com) | Others work with manual config *
[Optional] Roslyn for Advanced Script Validation For **Strict** validation level that catches undefined namespaces, types, and methods: **Method 1: NuGet for Unity (Recommended)** 1. Install [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity) 2. Go to `Window > NuGet Package Manager` 3. Search for `Microsoft.CodeAnalysis`, select version 4.14.0, and install the package 4. Also install package `SQLitePCLRaw.core` and `SQLitePCLRaw.bundle_e_sqlite3`. 5. Go to `Player Settings > Scripting Define Symbols` 6. Add `USE_ROSLYN` 7. Restart Unity **Method 2: Manual DLL Installation** 1. Download Microsoft.CodeAnalysis.CSharp.dll and dependencies from [NuGet](https://www.nuget.org/packages/Microsoft.CodeAnalysis.CSharp/) 2. Place DLLs in `Assets/Plugins/` folder 3. Ensure .NET compatibility settings are correct 4. Add `USE_ROSLYN` to Scripting Define Symbols 5. Restart Unity **Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.
--- ### 🚀 Arch Linux Quick Setup Script If you're on Arch Linux and use Visual Studio Code as your MCP client, run the helper script in `Bash/install_unity_mcp.sh` to install the MCP server dependencies, clone the latest `unity-mcp` repository, and configure `~/.config/Code/User/mcp.json` automatically: ```bash chmod +x Bash/install_unity_mcp.sh ./Bash/install_unity_mcp.sh ``` The script requires `sudo` access for `pacman` and optionally uses `yay` or `flatpak` to install Unity Hub. After it finishes, continue with the Unity-side steps below to import the MCP for Unity Bridge package inside your project. --- ### 🌟 Step 1: Install the Unity Package #### To install via Git URL 1. Open your Unity project. 2. Go to `Window > Package Manager`. 3. Click `+` -> `Add package from git URL...`. 4. Enter: ``` https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge ``` 5. Click `Add`. 6. The MCP server is installed automatically by the package on first run or via Auto-Setup. If that fails, use Manual Configuration (below). #### To install via OpenUPM 1. Install the [OpenUPM CLI](https://openupm.com/docs/getting-started-cli.html) 2. Open a terminal (PowerShell, Terminal, etc.) and navigate to your Unity project directory 3. Run `openupm add com.coplaydev.unity-mcp` **Note:** If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one. ### 🛠️ Step 2: Configure Your MCP Client Connect your MCP Client (Claude, Cursor, etc.) to the Python server set up in Step 1 (auto) or via Manual Configuration (below). MCPForUnity-Readme-Image **Option A: Auto-Setup (Recommended for Claude/Cursor/VSC Copilot)** 1. In Unity, go to `Window > MCP for Unity`. 2. Click `Auto-Setup`. 3. Look for a green status indicator 🟢 and "Connected ✓". *(This attempts to modify the MCP Client's config file automatically).*
Client-specific troubleshooting - **VSCode**: uses `Code/User/mcp.json` with top-level `servers.unityMCP` and `"type": "stdio"`. On Windows, MCP for Unity writes an absolute `uv.exe` (prefers WinGet Links shim) to avoid PATH issues. - **Cursor / Windsurf** [(**help link**)](https://github.com/CoplayDev/unity-mcp/wiki/1.-Fix-Unity-MCP-and-Cursor,-VSCode-&-Windsurf): if `uv` is missing, the MCP for Unity window shows "uv Not Found" with a quick [HELP] link and a "Choose `uv` Install Location" button. - **Claude Code** [(**help link**)](https://github.com/CoplayDev/unity-mcp/wiki/2.-Fix-Unity-MCP-and-Claude-Code): if `claude` isn't found, the window shows "Claude Not Found" with [HELP] and a "Choose Claude Location" button. Unregister now updates the UI immediately.
**Option B: Manual Configuration** If Auto-Setup fails or you use a different client: 1. **Find your MCP Client's configuration file.** (Check client documentation). * *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json` * *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json` 2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1.
Click for Client-Specific JSON Configuration Snippets... **VSCode (all OS)** ```json { "servers": { "unityMCP": { "command": "uv", "args": ["--directory","/UnityMcpServer/src","run","server.py"], "type": "stdio" } } } ``` **Linux:** ```json { "mcpServers": { "UnityMCP": { "command": "uv", "args": [ "run", "--directory", "/home/YOUR_USERNAME/.local/share/UnityMCP/UnityMcpServer/src", "server.py" ] } // ... other servers might be here ... } } ``` (Replace YOUR_USERNAME)
--- ## Usage ▶️ 1. **Open your Unity Project.** The MCP for Unity package should connect automatically. Check status via Window > MCP for Unity. 2. **Start your MCP Client** (Claude, Cursor, etc.). It should automatically launch the MCP for Unity Server (Python) using the configuration from Installation Step 2. 3. **Interact!** Unity tools should now be available in your MCP Client. Example Prompt: `Create a 3D player controller`, `Create a tic-tac-toe game in 3D`, `Create a cool shader and apply to a cube`. ## Troubleshooting ❓
Click to view common issues and fixes... - **Unity Bridge Not Running/Connecting:** - Ensure Unity Editor is open. - Check the status window: Window > MCP for Unity. - Restart Unity. - **MCP Client Not Connecting / Server Not Starting:** - **Verify Server Path:** Double-check the --directory path in your MCP Client's JSON config. It must exactly match the installation location: - **Windows:** `%USERPROFILE%\AppData\Local\UnityMCP\UnityMcpServer\src` - **macOS:** `~/Library/AppSupport/UnityMCP/UnityMcpServer\src` - **Linux:** `~/.local/share/UnityMCP/UnityMcpServer\src` - **Verify uv:** Make sure `uv` is installed and working (`uv --version`). - **Run Manually:** Try running the server directly from the terminal to see errors: ```bash cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py ``` - **Auto-Configure Failed:** - Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client's config file.