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| .. | ||
| appendix-a-variables.md | ||
| appendix-b-troubleshooting.md | ||
| appendix-c-unity-conversion.md | ||
| part-1-project-setup.md | ||
| part-2-create-player.md | ||
| part-3-create-bullet.md | ||
| part-4-create-enemy.md | ||
| part-5-create-spawner.md | ||
| part-6-game-director.md | ||
| part-7-score-manager-ui.md | ||
| part-8-game-mode-level.md | ||
| part-9-final-setup.md | ||
| README.md | ||
Unreal Engine Bullet Hell Game - Complete Tutorial
This tutorial recreates the Unity "magisterka_1" bullet-hell shooter in Unreal Engine 5.
Game Features
- Player ship with movement and shooting
- Enemies that move downward with sinusoidal horizontal motion
- Enemy spawning that increases over time
- Radial bullet patterns from enemies
- Score, lives, and timer UI
- Special "bomb" ability to clear screen
- 5-minute game duration with victory/defeat conditions
Table of Contents
Part 1: Project Setup
Part 2: Create the Player
- Step 2.1: Create Player Blueprint
- Step 2.2: Add Player Visual Components
- Step 2.3: Create Player Variables
- Step 2.4: Set Up Enhanced Input System
- Step 2.5: Create Player Firing Logic
- Step 2.6: Create Player Damage and Special Ability
Part 3: Create the Bullet
- Step 3.1: Create Bullet Blueprint
- Step 3.2: Bullet Movement Logic
- Step 3.3: Bullet Collision Logic
- Step 3.4: Complete Player Firing Logic
Part 4: Create the Enemy
- Step 4.1: Create Enemy Blueprint
- Step 4.2: Enemy Initialization
- Step 4.3: Enemy Movement Logic
- Step 4.4: Enemy Firing Logic
- Step 4.5: Enemy Damage and Death
- Step 4.6: Complete Special Ability in BP_Player
- Step 4.7: Complete Bullet Collision Logic
Part 5: Create Enemy Spawner
Part 6: Create Game Director
- Step 6.1: Create Game Director Blueprint
- Step 6.2: Game Director Initialization
- Step 6.3: Game Director Update Logic
Part 7: Create Score Manager / UI
- Step 7.1: Create UI Widget Blueprint
- Step 7.2: Design HUD Layout
- Step 7.3: Create Score Manager Blueprint
- Step 7.4: Score Manager Initialization
- Step 7.5: Score Manager Functions
Part 8: Create Game Mode and Level
- Step 8.1: Create Custom Game Mode
- Step 8.2: Configure Project to Use Game Mode
- Step 8.3: Create Game Level
- Step 8.4: Set Up Level Components
- Step 8.5: Set Default Level
Part 9: Final Setup and Testing
- Step 9.1: Assign Blueprint References
- Step 9.2: Create Final Visuals
- Step 9.3: Add Background
- Step 9.4: Test the Game
- Step 9.5: Build Standalone Game
Appendices
- Appendix A: Complete Variable Reference
- Appendix B: Troubleshooting
- Appendix C: Unity to Unreal Conversion Notes
Quick Start
- Start with Part 1: Project Setup
- Follow each part in order
- Test frequently using the "EXPECTED RESULT" sections
- Use the Troubleshooting appendix if you encounter issues
Navigation
Each page includes:
- ← Previous and Next → links at the top and bottom
- Links back to this index
- Cross-references to related sections
This tutorial is part of a master's thesis comparing Unity and Unreal Engine.