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211 lines
7.4 KiB
BibTeX
211 lines
7.4 KiB
BibTeX
% Artykuł w recenzowanym czasopiśmie.
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@article{szczypiorski2015,
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author = {Szczypiorski, K. and Janicki, A. and Wendzel, S},
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title = {{T}he {G}ood, {T}he {B}ad {A}nd {T}he {U}gly: {E}valuation of {W}i-{F}i {S}teganography},
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journal = {Journal of Communications},
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volume = {10},
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number = {10},
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pages = {747--752},
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publisher = {Journal of Communications (JCM)},
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year = {2015}
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}
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% Książka.
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@book{goossens93,
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author = {Michel Goossens and Frank Mittelbach and Alexander Samarin},
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title = {The LaTeX Companion},
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publisher = {Addison-Wesley},
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address = {Reading, Massachusetts},
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year = {1993}
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}
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% Fragment książki (np. zakres stron).
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@inbook{wang97,
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author = {Hao Wang},
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title = {A Logical Journey: From G{\"o}del to Philosophy.},
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publisher = {A Bradford Book},
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pages = {316},
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year = {1997}
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}
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% Fragment książki (np. esej), posiadający własny tytuł.
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@incollection{goedel95,
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author = {Kurt G{\"o}del},
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title = {Texts relating to the ontological proof},
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booktitle = {Unpublished Essays and Lectures},
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publisher = {Oxford University Press},
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pages = {429--437},
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year = {1995}
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}
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% Publikacja konferencyjna.
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@inproceedings{benzmuller2014,
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author = {{Ch}. Benzmuller and B. W. Paleo},
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title = {Automating {G\"o}del’s {O}ntological {P}roof of {G}od’s {E}xistence with {H}igher-order {A}utomated {T}heorem {P}rovers},
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booktitle = {European Conference on Artificial Intelligence},
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publisher = {IOS Press},
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howpublished = {Dostęp zdalny (10.04.2019): \url{http://page.mi.fu-berlin.de/cbenzmueller/papers/C40.pdf}},
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year = {2014}
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}
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% Raport techniczny.
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@techreport{duqu2011,
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author = {Bencsáth, B. and Pék, G. and Buttyán, L. and Félegyházi M.},
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title = {{D}uqu: {A} {S}tuxnet-like malware found in the wild},
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institution = {Laboratory of Cryptography and System Security, Hungary},
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year = {2011}
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}
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% Specyfikacja techniczna.
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@manual{shs2015,
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title = {{FIPS} 180-4: {S}ecure {H}ash {S}tandard ({SHS})},
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howpublished = {Dostęp zdalny (13.03.2019): \url{https://nvlpubs.nist.gov/nistpubs/FIPS/NIST.FIPS.180-4.pdf}},
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year = {2015}
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}
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% Praca magisterska.
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@mastersthesis{wozniak2018,
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author = {Woźniak, Piotr},
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title = {{P}rogramowanie kwadratowe w usuwaniu efektu rozmycia ruchu w fotografii cyfrowej},
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school = {Wydział Elektroniki i Technik Informacyjnych, Politechnika Warszawska},
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year = {2018}
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}
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% Nieopublikowany artykuł, dostępny np. tylko w internecie.
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@unpublished{koons2005,
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author = {Koons, Robert C.},
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title = {{S}obel on {G\"o}del’s {O}ntological {P}roof},
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note = {Dostęp zdalny (25.04.2019): \url{http://www.robkoons.net/media/69b0dd04a9d2fc6dffff80b4ffffd524.pdf}},
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year = {2005}
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}
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% Źródło innego typu, np. repozytorium na GitHubie.
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@misc{dcp19,
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author = {Brodzki, Artur M.},
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title = {{I}mplementation of own steganography protocol {DCP}-19, loosely based on {HICCUPS}},
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howpublished = {Dostęp zdalny (14.03.2019): \url{https://github.com/ArturB/DCP-19}},
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year = {2019}
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}
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% Game Engine Research Literature
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@article{ullmann2022game,
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author = {Ullmann, G. C. and Politowski, C. and Guéhéneuc, Y.-G. and Anquetil, N.},
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title = {Game engine comparative anatomy},
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journal = {International Conference on Software Architecture},
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year = {2022},
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publisher = {Springer},
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pages = {117--136}
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}
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@article{christopoulou2017overview,
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author = {Christopoulou, E. and Xinogalos, S.},
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title = {Overview and comparative analysis of game engines for desktop and mobile devices},
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journal = {International Journal of Serious Games},
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volume = {4},
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number = {4},
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year = {2017},
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pages = {21--36}
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}
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@inproceedings{sharif2021game,
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author = {Sharif, K. H. and Ameen, S. Y.},
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title = {Game engines evaluation for serious game development in education},
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booktitle = {2021 International Conference on Advanced Computer Applications},
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year = {2021},
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pages = {1--6},
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publisher = {IEEE}
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}
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@inproceedings{pavkov2017comparison,
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author = {Pavkov, S. and Franković, I. and Hoblaj, M.},
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title = {Comparison of game engines for serious games},
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booktitle = {2017 40th International Convention on Information and Communication Technology},
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year = {2017},
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pages = {728--733},
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publisher = {IEEE}
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}
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@article{messaoudi2017performance,
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author = {Messaoudi, F. and Ksentini, A. and Simon, G.},
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title = {Performance analysis of game engines on mobile and fixed devices},
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journal = {ACM Transactions on Multimedia Computing, Communications, and Applications},
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volume = {13},
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number = {4},
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year = {2017},
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pages = {1--24}
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}
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@article{abramowicz2024comparative,
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author = {Abramowicz, K. and Borczuk, P.},
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title = {Comparative analysis of the performance of Unity and Unreal Engine game engines in 3D games},
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journal = {Journal of Computer Science Institute},
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volume = {30},
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year = {2024},
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pages = {1--8}
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}
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@mastersthesis{pattrasitidecha2014comparison,
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author = {Pattrasitidecha, A.},
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title = {Comparison and evaluation of 3D mobile game engines},
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school = {Chalmers University of Technology},
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year = {2014},
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type = {Master's thesis}
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}
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@inproceedings{vohera2021game,
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author = {Vohera, C. and Chheda, H. and Chouhan, D.},
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title = {Game engine architecture and comparative study of different game engines},
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booktitle = {2021 12th International Conference on Computing Communication and Networking Technologies},
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year = {2021},
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pages = {1--7},
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publisher = {IEEE}
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}
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@inproceedings{marks2008evaluation,
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author = {Marks, S. and Windsor, J. and Wünsche, B.},
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title = {Evaluation of game engines for simulated clinical training},
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booktitle = {New Zealand Computer Science Research Student Conference},
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year = {2008},
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pages = {25--30}
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}
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@inproceedings{ali2016framework,
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author = {Ali, Z. and Usman, M.},
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title = {A framework for game engine selection for gamification and serious games},
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booktitle = {2016 Future Technologies Conference},
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year = {2016},
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pages = {1--8},
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publisher = {IEEE}
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}
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@article{barczak2019comparative,
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author = {Barczak, A. and Woźniak, H.},
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title = {Comparative study on game engines},
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journal = {Studia Informatica. System and Information Technology},
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volume = {23},
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number = {1},
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year = {2019},
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pages = {5--18}
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}
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@article{masood2022high,
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author = {Masood, Z. and Jiangbin, Z. and Irfan, M. and Ahmad, I.},
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title = {High‐performance virtual globe GPU terrain rendering using game engine},
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journal = {Computer Animation and Virtual Worlds},
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volume = {33},
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number = {6},
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year = {2022},
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pages = {e2108}
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}
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@article{firat2022sound,
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author = {Fırat, H. B. and Maffei, L. and Masullo, M.},
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title = {3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design},
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journal = {Virtual Reality},
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volume = {26},
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number = {3},
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year = {2022},
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pages = {1181--1195}
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}
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