build test/**/*.textest test/**/*.pdf .sconsign.dblite .vscode /*.pdf ## Core latex/pdflatex auxiliary files: *.aux *.lof *.log *.lot *.fls *.out *.toc *.fmt *.fot *.cb *.cb2 .*.lb ## Intermediate documents: *.dvi *.xdv *-converted-to.* # these rules might exclude image files for figures etc. # *.ps # *.eps # *.pdf ## Generated if empty string is given at "Please type another file name for output:" .pdf ## Bibliography auxiliary files (bibtex/biblatex/biber): *.bbl *.bcf *.blg *-blx.aux *-blx.bib *.run.xml ## Build tool auxiliary files: *.fdb_latexmk *.synctex *.synctex(busy) *.synctex.gz *.synctex.gz(busy) *.pdfsync *.rubbercache rubber.cache ## Build tool directories for auxiliary files # latexrun latex.out/ ## Auxiliary and intermediate files from other packages: # algorithms *.alg *.loa # achemso acs-*.bib # amsthm *.thm # beamer *.nav *.pre *.snm *.vrb # changes *.soc # comment *.cut # cprotect *.cpt # elsarticle (documentclass of Elsevier journals) *.spl # endnotes *.ent # fixme *.lox # feynmf/feynmp *.mf *.mp *.t[1-9] *.t[1-9][0-9] *.tfm #(r)(e)ledmac/(r)(e)ledpar *.end *.?end *.[1-9] *.[1-9][0-9] *.[1-9][0-9][0-9] *.[1-9]R *.[1-9][0-9]R *.[1-9][0-9][0-9]R *.eledsec[1-9] *.eledsec[1-9]R *.eledsec[1-9][0-9] *.eledsec[1-9][0-9]R *.eledsec[1-9][0-9][0-9] *.eledsec[1-9][0-9][0-9]R # glossaries *.acn *.acr *.glg *.glo *.gls *.glsdefs *.lzo *.lzs *.slg *.slo *.sls # uncomment this for glossaries-extra (will ignore makeindex's style files!) # *.ist # gnuplot *.gnuplot *.table # gnuplottex *-gnuplottex-* # gregoriotex *.gaux *.glog *.gtex # htlatex *.4ct *.4tc *.idv *.lg *.trc *.xref # hypdoc *.hd # hyperref *.brf # knitr *-concordance.tex # TODO Uncomment the next line if you use knitr and want to ignore its generated tikz files # *.tikz *-tikzDictionary # listings *.lol # luatexja-ruby *.ltjruby # makeidx *.idx *.ilg *.ind # minitoc *.maf *.mlf *.mlt *.mtc[0-9]* *.slf[0-9]* *.slt[0-9]* *.stc[0-9]* # minted _minted* *.pyg # morewrites *.mw # newpax *.newpax # nomencl *.nlg *.nlo *.nls # pax *.pax # pdfpcnotes *.pdfpc # sagetex *.sagetex.sage *.sagetex.py *.sagetex.scmd # scrwfile *.wrt # svg svg-inkscape/ # sympy *.sout *.sympy sympy-plots-for-*.tex/ # pdfcomment *.upa *.upb # pythontex *.pytxcode pythontex-files-*/ # tcolorbox *.listing # thmtools *.loe # TikZ & PGF *.dpth *.md5 *.auxlock # titletoc *.ptc # todonotes *.tdo # vhistory *.hst *.ver # easy-todo *.lod # xcolor *.xcp # xmpincl *.xmpi # xindy *.xdy # xypic precompiled matrices and outlines *.xyc *.xyd # endfloat *.ttt *.fff # Latexian TSWLatexianTemp* ## Editors: # WinEdt *.bak *.sav # Texpad .texpadtmp # LyX *.lyx~ # Kile *.backup # gummi .*.swp # KBibTeX *~[0-9]* # TeXnicCenter *.tps # auto folder when using emacs and auctex ./auto/* *.el # expex forward references with \gathertags *-tags.tex # standalone packages *.sta # Makeindex log files *.lpz # xwatermark package *.xwm # REVTeX puts footnotes in the bibliography by default, unless the nofootinbib # option is specified. Footnotes are the stored in a file with suffix Notes.bib. # Uncomment the next line to have this generated file ignored. #*Notes.bib # This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # .utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ *.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. *.blend1 *.blend1.meta # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Recordings can get excessive in size /[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Jetbrains Rider personal-layer settings *.DotSettings.user # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Mono auto generated files mono_crash.* # Builds *.apk *.aab *.unitypackage *.unitypackage.meta *.app # Crashlytics generated file crashlytics-build.properties # TestRunner generated files InitTestScene*.unity* # Addressables default ignores, before user customizations /ServerData /[Aa]ssets/StreamingAssets/aa* /[Aa]ssets/AddressableAssetsData/link.xml* /[Aa]ssets/Addressables_Temp* # By default, Addressables content builds will generate addressables_content_state.bin # files in platform-specific subfolders, for example: # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin /[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*