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feat: removed alpha projects for unity and unreal
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parent
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My project/.gitignore
vendored
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My project/.gitignore
vendored
@ -1,413 +0,0 @@
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build
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test/**/*.textest
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test/**/*.pdf
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.sconsign.dblite
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.vscode
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/*.pdf
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## Core latex/pdflatex auxiliary files:
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||||
*.aux
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||||
*.lof
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||||
*.log
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||||
*.lot
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||||
*.fls
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||||
*.out
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||||
*.toc
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||||
*.fmt
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||||
*.fot
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*.cb
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*.cb2
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.*.lb
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## Intermediate documents:
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*.dvi
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*.xdv
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||||
*-converted-to.*
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# these rules might exclude image files for figures etc.
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# *.ps
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# *.eps
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# *.pdf
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||||
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## Generated if empty string is given at "Please type another file name for output:"
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.pdf
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## Bibliography auxiliary files (bibtex/biblatex/biber):
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*.bbl
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||||
*.bcf
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||||
*.blg
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||||
*-blx.aux
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||||
*-blx.bib
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||||
*.run.xml
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||||
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||||
## Build tool auxiliary files:
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||||
*.fdb_latexmk
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||||
*.synctex
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*.synctex(busy)
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*.synctex.gz
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*.synctex.gz(busy)
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*.pdfsync
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*.rubbercache
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rubber.cache
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||||
## Build tool directories for auxiliary files
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# latexrun
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latex.out/
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## Auxiliary and intermediate files from other packages:
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# algorithms
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*.alg
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*.loa
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# achemso
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acs-*.bib
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# amsthm
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*.thm
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# beamer
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*.nav
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*.pre
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*.snm
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*.vrb
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# changes
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*.soc
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# comment
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*.cut
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# cprotect
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*.cpt
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# elsarticle (documentclass of Elsevier journals)
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*.spl
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# endnotes
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*.ent
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# fixme
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# feynmf/feynmp
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*.mf
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*.mp
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*.t[1-9]
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*.t[1-9][0-9]
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*.tfm
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#(r)(e)ledmac/(r)(e)ledpar
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*.end
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*.?end
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*.[1-9]
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*.[1-9][0-9]
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*.[1-9][0-9][0-9]
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*.[1-9]R
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*.eledsec[1-9]
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*.eledsec[1-9]R
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*.eledsec[1-9][0-9]
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*.eledsec[1-9][0-9]R
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*.eledsec[1-9][0-9][0-9]
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*.eledsec[1-9][0-9][0-9]R
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# glossaries
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*.acn
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*.acr
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*.glg
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*.glo
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*.gls
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*.glsdefs
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*.lzo
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*.lzs
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*.slg
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*.slo
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*.sls
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# uncomment this for glossaries-extra (will ignore makeindex's style files!)
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# *.ist
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# gnuplot
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*.gnuplot
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*.table
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# gnuplottex
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*-gnuplottex-*
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# gregoriotex
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*.gaux
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*.glog
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*.gtex
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# htlatex
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*.4ct
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*.4tc
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*.idv
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*.lg
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*.trc
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*.xref
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# hypdoc
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*.hd
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# hyperref
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*.brf
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# knitr
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*-concordance.tex
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# TODO Uncomment the next line if you use knitr and want to ignore its generated tikz files
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# *.tikz
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*-tikzDictionary
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# listings
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*.lol
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# luatexja-ruby
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*.ltjruby
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# makeidx
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*.idx
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*.ilg
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*.ind
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# minitoc
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*.maf
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*.mlf
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*.mlt
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*.mtc[0-9]*
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*.slf[0-9]*
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*.slt[0-9]*
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*.stc[0-9]*
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# minted
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_minted*
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*.pyg
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# morewrites
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*.mw
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# newpax
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*.newpax
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# nomencl
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*.nlg
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*.nlo
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*.nls
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# pax
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*.pax
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||||
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# pdfpcnotes
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*.pdfpc
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# sagetex
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*.sagetex.sage
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*.sagetex.py
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*.sagetex.scmd
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# scrwfile
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*.wrt
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# svg
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svg-inkscape/
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# sympy
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*.sout
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*.sympy
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sympy-plots-for-*.tex/
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# pdfcomment
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*.upa
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*.upb
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# pythontex
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*.pytxcode
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pythontex-files-*/
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# tcolorbox
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*.listing
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||||
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# thmtools
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*.loe
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||||
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# TikZ & PGF
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*.dpth
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*.md5
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*.auxlock
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# titletoc
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*.ptc
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||||
# todonotes
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*.tdo
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||||
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||||
# vhistory
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*.hst
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*.ver
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||||
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# easy-todo
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*.lod
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# xcolor
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*.xcp
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# xmpincl
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*.xmpi
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||||
# xindy
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*.xdy
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||||
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||||
# xypic precompiled matrices and outlines
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||||
*.xyc
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*.xyd
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# endfloat
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*.ttt
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*.fff
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||||
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# Latexian
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TSWLatexianTemp*
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## Editors:
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||||
# WinEdt
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||||
*.bak
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||||
*.sav
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||||
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# Texpad
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||||
.texpadtmp
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||||
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# LyX
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*.lyx~
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# Kile
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*.backup
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# gummi
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.*.swp
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# KBibTeX
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*~[0-9]*
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# TeXnicCenter
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||||
*.tps
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||||
# auto folder when using emacs and auctex
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./auto/*
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*.el
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# expex forward references with \gathertags
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*-tags.tex
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# standalone packages
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*.sta
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||||
# Makeindex log files
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*.lpz
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||||
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||||
# xwatermark package
|
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*.xwm
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||||
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# REVTeX puts footnotes in the bibliography by default, unless the nofootinbib
|
||||
# option is specified. Footnotes are the stored in a file with suffix Notes.bib.
|
||||
# Uncomment the next line to have this generated file ignored.
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||||
#*Notes.bib
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||||
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
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||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
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||||
.utmp/
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||||
/[Ll]ibrary/
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||||
/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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||||
/[Uu]ser[Ss]ettings/
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||||
*.log
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||||
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||||
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||
*.blend1
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||||
*.blend1.meta
|
||||
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||||
# MemoryCaptures can get excessive in size.
|
||||
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||||
/[Mm]emoryCaptures/
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
/[Aa]ssets/Plugins/Editor/JetBrains*
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||||
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||||
*.DotSettings.user
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||||
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||||
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||||
.vs/
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||||
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||||
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||||
.gradle/
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||||
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||||
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||||
ExportedObj/
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||||
.consulo/
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||||
*.csproj
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||||
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||||
*.sln
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*.suo
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||||
*.tmp
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||||
*.user
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||||
*.userprefs
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||||
*.pidb
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*.booproj
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||||
*.svd
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*.pdb
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||||
*.mdb
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||||
*.opendb
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||||
*.VC.db
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||||
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||||
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||||
*.pidb.meta
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||||
*.pdb.meta
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||||
*.mdb.meta
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||||
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||||
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||||
sysinfo.txt
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||||
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||||
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||||
mono_crash.*
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||||
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||||
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*.apk
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||||
*.aab
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||||
*.unitypackage
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||||
*.unitypackage.meta
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||||
*.app
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||||
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||||
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||||
crashlytics-build.properties
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||||
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||||
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||||
InitTestScene*.unity*
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||||
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||||
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|
||||
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||||
/[Aa]ssets/StreamingAssets/aa*
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||||
/[Aa]ssets/AddressableAssetsData/link.xml*
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||||
/[Aa]ssets/Addressables_Temp*
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||||
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|
||||
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||||
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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||||
/[Aa]ssets/AddressableAssetsData/*/*.bin*
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||||
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||||
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||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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||||
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||||
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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||||
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||||
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@ -1,385 +0,0 @@
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TicTacToe3D
|
||||
{
|
||||
public class TicTacToeGameManager : MonoBehaviour
|
||||
{
|
||||
public enum Player
|
||||
{
|
||||
None = 0,
|
||||
X,
|
||||
O
|
||||
}
|
||||
|
||||
[Header("Board Layout")]
|
||||
[SerializeField] private int gridSize = 3;
|
||||
[SerializeField] private float tileSize = 1.0f;
|
||||
[SerializeField] private float tileHeight = 0.15f;
|
||||
[SerializeField] private float tileSpacing = 1.1f;
|
||||
[SerializeField] private Transform boardRoot;
|
||||
|
||||
[Header("Visuals")]
|
||||
[SerializeField] private Color boardBaseColor = new Color(0.18f, 0.22f, 0.26f, 1f);
|
||||
[SerializeField] private Color boardHoverColor = new Color(0.28f, 0.75f, 0.69f, 1f);
|
||||
[SerializeField] private Color boardWinColor = new Color(0.94f, 0.77f, 0.38f, 1f);
|
||||
[SerializeField] private Color xMarkerColor = new Color(0.89f, 0.22f, 0.22f, 1f);
|
||||
[SerializeField] private Color oMarkerColor = new Color(0.22f, 0.35f, 0.89f, 1f);
|
||||
|
||||
[Header("Gameplay")]
|
||||
[SerializeField] private float markerHeight = 0.55f;
|
||||
[SerializeField] private bool allowDiagonalWin = true;
|
||||
|
||||
private readonly List<Tile> tiles = new List<Tile>();
|
||||
private Player[,] boardState;
|
||||
private Player currentPlayer = Player.X;
|
||||
private bool isGameOver;
|
||||
private readonly List<Tile> winningTiles = new List<Tile>();
|
||||
|
||||
public Color BaseColor => boardBaseColor;
|
||||
public Color HoverColor => boardHoverColor;
|
||||
public Color WinColor => boardWinColor;
|
||||
public Color XColor => xMarkerColor;
|
||||
public Color OColor => oMarkerColor;
|
||||
public float MarkerHeight => markerHeight;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (gridSize < 3)
|
||||
{
|
||||
gridSize = 3;
|
||||
}
|
||||
|
||||
if (boardRoot == null)
|
||||
{
|
||||
boardRoot = transform;
|
||||
}
|
||||
|
||||
boardState = new Player[gridSize, gridSize];
|
||||
BuildBoard();
|
||||
UpdateStatusMessage();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.R))
|
||||
{
|
||||
ResetGame();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
var style = new GUIStyle(GUI.skin.box)
|
||||
{
|
||||
fontSize = 24,
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
wordWrap = true
|
||||
};
|
||||
|
||||
GUILayout.BeginArea(new Rect(20f, 20f, 280f, 120f));
|
||||
GUILayout.Box(GetStatusMessage(), style);
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
public bool CanInteract(Vector2Int coordinates)
|
||||
{
|
||||
return !isGameOver && boardState[coordinates.x, coordinates.y] == Player.None;
|
||||
}
|
||||
|
||||
public void TryPlay(Vector2Int coordinates, Tile tile)
|
||||
{
|
||||
if (!CanInteract(coordinates))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
boardState[coordinates.x, coordinates.y] = currentPlayer;
|
||||
tile.AttachMarker(CreateMarker(currentPlayer, tile.transform));
|
||||
|
||||
if (DidPlayerWin(currentPlayer))
|
||||
{
|
||||
isGameOver = true;
|
||||
HighlightWinningTiles();
|
||||
UpdateStatusMessage();
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsBoardFull())
|
||||
{
|
||||
isGameOver = true;
|
||||
UpdateStatusMessage();
|
||||
return;
|
||||
}
|
||||
|
||||
currentPlayer = currentPlayer == Player.X ? Player.O : Player.X;
|
||||
UpdateStatusMessage();
|
||||
}
|
||||
|
||||
public void NotifyHoverEnter(Tile tile)
|
||||
{
|
||||
if (!isGameOver && CanInteract(tile.Coordinates))
|
||||
{
|
||||
tile.SetColor(boardHoverColor);
|
||||
}
|
||||
}
|
||||
|
||||
public void NotifyHoverExit(Tile tile)
|
||||
{
|
||||
if (isGameOver && winningTiles.Contains(tile))
|
||||
{
|
||||
tile.SetColor(boardWinColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
tile.SetColor(boardBaseColor);
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildBoard()
|
||||
{
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
if (tile != null)
|
||||
{
|
||||
Destroy(tile.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
tiles.Clear();
|
||||
boardState = new Player[gridSize, gridSize];
|
||||
|
||||
for (int x = 0; x < gridSize; x++)
|
||||
{
|
||||
for (int y = 0; y < gridSize; y++)
|
||||
{
|
||||
var tileObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
tileObject.name = $"Tile_{x}_{y}";
|
||||
tileObject.transform.SetParent(boardRoot, false);
|
||||
tileObject.transform.localScale = new Vector3(tileSize, tileHeight, tileSize);
|
||||
tileObject.transform.localPosition = new Vector3(
|
||||
(x - (gridSize - 1) * 0.5f) * tileSpacing,
|
||||
tileHeight * 0.5f,
|
||||
(y - (gridSize - 1) * 0.5f) * tileSpacing
|
||||
);
|
||||
|
||||
var tile = tileObject.AddComponent<Tile>();
|
||||
tile.Initialize(this, new Vector2Int(x, y), boardBaseColor);
|
||||
tiles.Add(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GameObject CreateMarker(Player player, Transform parent)
|
||||
{
|
||||
var markerRoot = new GameObject(player.ToString());
|
||||
markerRoot.transform.SetParent(parent, false);
|
||||
markerRoot.transform.localPosition = Vector3.up * markerHeight;
|
||||
|
||||
if (player == Player.X)
|
||||
{
|
||||
BuildCross(markerRoot.transform, xMarkerColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildSphere(markerRoot.transform, oMarkerColor);
|
||||
}
|
||||
|
||||
return markerRoot;
|
||||
}
|
||||
|
||||
private void BuildCross(Transform parent, Color color)
|
||||
{
|
||||
CreateBar(parent, Quaternion.Euler(0f, 0f, 45f), color);
|
||||
CreateBar(parent, Quaternion.Euler(0f, 0f, -45f), color);
|
||||
}
|
||||
|
||||
private void BuildSphere(Transform parent, Color color)
|
||||
{
|
||||
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
sphere.transform.SetParent(parent, false);
|
||||
sphere.transform.localScale = new Vector3(0.6f, 0.25f, 0.6f);
|
||||
|
||||
var renderer = sphere.GetComponent<Renderer>();
|
||||
renderer.sharedMaterial = new Material(renderer.sharedMaterial)
|
||||
{
|
||||
color = color
|
||||
};
|
||||
|
||||
var collider = sphere.GetComponent<Collider>();
|
||||
if (collider != null)
|
||||
{
|
||||
Destroy(collider);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateBar(Transform parent, Quaternion rotation, Color color)
|
||||
{
|
||||
var bar = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
bar.transform.SetParent(parent, false);
|
||||
bar.transform.localRotation = rotation;
|
||||
bar.transform.localScale = new Vector3(0.15f, 0.15f, 0.9f);
|
||||
|
||||
var renderer = bar.GetComponent<Renderer>();
|
||||
renderer.sharedMaterial = new Material(renderer.sharedMaterial)
|
||||
{
|
||||
color = color
|
||||
};
|
||||
|
||||
var collider = bar.GetComponent<Collider>();
|
||||
if (collider != null)
|
||||
{
|
||||
Destroy(collider);
|
||||
}
|
||||
}
|
||||
|
||||
private bool DidPlayerWin(Player player)
|
||||
{
|
||||
winningTiles.Clear();
|
||||
|
||||
// Rows and columns
|
||||
for (int i = 0; i < gridSize; i++)
|
||||
{
|
||||
if (IsFullLine(player, true, i))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (IsFullLine(player, false, i))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (allowDiagonalWin)
|
||||
{
|
||||
if (IsFullDiagonal(player, true))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (IsFullDiagonal(player, false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
winningTiles.Clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsFullLine(Player player, bool horizontal, int index)
|
||||
{
|
||||
var temp = new List<Tile>();
|
||||
|
||||
for (int i = 0; i < gridSize; i++)
|
||||
{
|
||||
int x = horizontal ? i : index;
|
||||
int y = horizontal ? index : i;
|
||||
|
||||
if (boardState[x, y] != player)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
temp.Add(GetTile(x, y));
|
||||
}
|
||||
|
||||
winningTiles.Clear();
|
||||
winningTiles.AddRange(temp);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsFullDiagonal(Player player, bool mainDiagonal)
|
||||
{
|
||||
var temp = new List<Tile>();
|
||||
|
||||
for (int i = 0; i < gridSize; i++)
|
||||
{
|
||||
int x = mainDiagonal ? i : i;
|
||||
int y = mainDiagonal ? i : (gridSize - 1) - i;
|
||||
|
||||
if (boardState[x, y] != player)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
temp.Add(GetTile(x, y));
|
||||
}
|
||||
|
||||
winningTiles.Clear();
|
||||
winningTiles.AddRange(temp);
|
||||
return true;
|
||||
}
|
||||
|
||||
private Tile GetTile(int x, int y)
|
||||
{
|
||||
return tiles[y + x * gridSize];
|
||||
}
|
||||
|
||||
private bool IsBoardFull()
|
||||
{
|
||||
for (int x = 0; x < gridSize; x++)
|
||||
{
|
||||
for (int y = 0; y < gridSize; y++)
|
||||
{
|
||||
if (boardState[x, y] == Player.None)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HighlightWinningTiles()
|
||||
{
|
||||
foreach (var tile in winningTiles)
|
||||
{
|
||||
tile.SetColor(boardWinColor);
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetGame()
|
||||
{
|
||||
for (int x = 0; x < gridSize; x++)
|
||||
{
|
||||
for (int y = 0; y < gridSize; y++)
|
||||
{
|
||||
boardState[x, y] = Player.None;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
tile.ResetTile(boardBaseColor);
|
||||
}
|
||||
|
||||
winningTiles.Clear();
|
||||
isGameOver = false;
|
||||
currentPlayer = Player.X;
|
||||
UpdateStatusMessage();
|
||||
}
|
||||
|
||||
private string GetStatusMessage()
|
||||
{
|
||||
if (!isGameOver)
|
||||
{
|
||||
return $"Current Player: {currentPlayer}\nClick a tile to place a marker.\nPress R to reset.";
|
||||
}
|
||||
|
||||
if (winningTiles.Count > 0)
|
||||
{
|
||||
return $"Player {currentPlayer} wins!\nPress R to play again.";
|
||||
}
|
||||
|
||||
return "It's a draw!\nPress R to play again.";
|
||||
}
|
||||
|
||||
private void UpdateStatusMessage()
|
||||
{
|
||||
// Intentionally left blank; OnGUI queries status message when needed.
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b673acbb7e72dc248a1f041ee88ca5c8
|
||||
@ -1,91 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TicTacToe3D
|
||||
{
|
||||
[RequireComponent(typeof(Renderer))]
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class Tile : MonoBehaviour
|
||||
{
|
||||
private TicTacToeGameManager manager;
|
||||
private Vector2Int coordinates;
|
||||
private Material runtimeMaterial;
|
||||
private GameObject currentMarker;
|
||||
private Color baseColor;
|
||||
|
||||
public Vector2Int Coordinates => coordinates;
|
||||
|
||||
public void Initialize(TicTacToeGameManager manager, Vector2Int coordinates, Color tileColor)
|
||||
{
|
||||
this.manager = manager;
|
||||
this.coordinates = coordinates;
|
||||
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@ -1,603 +0,0 @@
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||||
.sconsign.dblite
|
||||
.vscode
|
||||
/*.pdf
|
||||
|
||||
## Core latex/pdflatex auxiliary files:
|
||||
*.aux
|
||||
*.lof
|
||||
*.log
|
||||
*.lot
|
||||
*.fls
|
||||
*.out
|
||||
*.toc
|
||||
*.fmt
|
||||
*.fot
|
||||
*.cb
|
||||
*.cb2
|
||||
.*.lb
|
||||
|
||||
## Intermediate documents:
|
||||
*.dvi
|
||||
*.xdv
|
||||
*-converted-to.*
|
||||
# these rules might exclude image files for figures etc.
|
||||
# *.ps
|
||||
# *.eps
|
||||
# *.pdf
|
||||
|
||||
## Generated if empty string is given at "Please type another file name for output:"
|
||||
.pdf
|
||||
|
||||
## Bibliography auxiliary files (bibtex/biblatex/biber):
|
||||
*.bbl
|
||||
*.bcf
|
||||
*.blg
|
||||
*-blx.aux
|
||||
*-blx.bib
|
||||
*.run.xml
|
||||
|
||||
## Build tool auxiliary files:
|
||||
*.fdb_latexmk
|
||||
*.synctex
|
||||
*.synctex(busy)
|
||||
*.synctex.gz
|
||||
*.synctex.gz(busy)
|
||||
*.pdfsync
|
||||
*.rubbercache
|
||||
rubber.cache
|
||||
|
||||
## Build tool directories for auxiliary files
|
||||
# latexrun
|
||||
latex.out/
|
||||
|
||||
## Auxiliary and intermediate files from other packages:
|
||||
# algorithms
|
||||
*.alg
|
||||
*.loa
|
||||
|
||||
# achemso
|
||||
acs-*.bib
|
||||
|
||||
# amsthm
|
||||
*.thm
|
||||
|
||||
# beamer
|
||||
*.nav
|
||||
*.pre
|
||||
*.snm
|
||||
*.vrb
|
||||
|
||||
# changes
|
||||
*.soc
|
||||
|
||||
# comment
|
||||
*.cut
|
||||
|
||||
# cprotect
|
||||
*.cpt
|
||||
|
||||
# elsarticle (documentclass of Elsevier journals)
|
||||
*.spl
|
||||
|
||||
# endnotes
|
||||
*.ent
|
||||
|
||||
# fixme
|
||||
*.lox
|
||||
|
||||
# feynmf/feynmp
|
||||
*.mf
|
||||
*.mp
|
||||
*.t[1-9]
|
||||
*.t[1-9][0-9]
|
||||
*.tfm
|
||||
|
||||
#(r)(e)ledmac/(r)(e)ledpar
|
||||
*.end
|
||||
*.?end
|
||||
*.[1-9]
|
||||
*.[1-9][0-9]
|
||||
*.[1-9][0-9][0-9]
|
||||
*.[1-9]R
|
||||
*.[1-9][0-9]R
|
||||
*.[1-9][0-9][0-9]R
|
||||
*.eledsec[1-9]
|
||||
*.eledsec[1-9]R
|
||||
*.eledsec[1-9][0-9]
|
||||
*.eledsec[1-9][0-9]R
|
||||
*.eledsec[1-9][0-9][0-9]
|
||||
*.eledsec[1-9][0-9][0-9]R
|
||||
|
||||
# glossaries
|
||||
*.acn
|
||||
*.acr
|
||||
*.glg
|
||||
*.glo
|
||||
*.gls
|
||||
*.glsdefs
|
||||
*.lzo
|
||||
*.lzs
|
||||
*.slg
|
||||
*.slo
|
||||
*.sls
|
||||
|
||||
# uncomment this for glossaries-extra (will ignore makeindex's style files!)
|
||||
# *.ist
|
||||
|
||||
# gnuplot
|
||||
*.gnuplot
|
||||
*.table
|
||||
|
||||
# gnuplottex
|
||||
*-gnuplottex-*
|
||||
|
||||
# gregoriotex
|
||||
*.gaux
|
||||
*.glog
|
||||
*.gtex
|
||||
|
||||
# htlatex
|
||||
*.4ct
|
||||
*.4tc
|
||||
*.idv
|
||||
*.lg
|
||||
*.trc
|
||||
*.xref
|
||||
|
||||
# hypdoc
|
||||
*.hd
|
||||
|
||||
# hyperref
|
||||
*.brf
|
||||
|
||||
# knitr
|
||||
*-concordance.tex
|
||||
# TODO Uncomment the next line if you use knitr and want to ignore its generated tikz files
|
||||
# *.tikz
|
||||
*-tikzDictionary
|
||||
|
||||
# listings
|
||||
*.lol
|
||||
|
||||
# luatexja-ruby
|
||||
*.ltjruby
|
||||
|
||||
# makeidx
|
||||
*.idx
|
||||
*.ilg
|
||||
*.ind
|
||||
|
||||
# minitoc
|
||||
*.maf
|
||||
*.mlf
|
||||
*.mlt
|
||||
*.mtc[0-9]*
|
||||
*.slf[0-9]*
|
||||
*.slt[0-9]*
|
||||
*.stc[0-9]*
|
||||
|
||||
# minted
|
||||
_minted*
|
||||
*.pyg
|
||||
|
||||
# morewrites
|
||||
*.mw
|
||||
|
||||
# newpax
|
||||
*.newpax
|
||||
|
||||
# nomencl
|
||||
*.nlg
|
||||
*.nlo
|
||||
*.nls
|
||||
|
||||
# pax
|
||||
*.pax
|
||||
|
||||
# pdfpcnotes
|
||||
*.pdfpc
|
||||
|
||||
# sagetex
|
||||
*.sagetex.sage
|
||||
*.sagetex.py
|
||||
*.sagetex.scmd
|
||||
|
||||
# scrwfile
|
||||
*.wrt
|
||||
|
||||
# svg
|
||||
svg-inkscape/
|
||||
|
||||
# sympy
|
||||
*.sout
|
||||
*.sympy
|
||||
sympy-plots-for-*.tex/
|
||||
|
||||
# pdfcomment
|
||||
*.upa
|
||||
*.upb
|
||||
|
||||
# pythontex
|
||||
*.pytxcode
|
||||
pythontex-files-*/
|
||||
|
||||
# tcolorbox
|
||||
*.listing
|
||||
|
||||
# thmtools
|
||||
*.loe
|
||||
|
||||
# TikZ & PGF
|
||||
*.dpth
|
||||
*.md5
|
||||
*.auxlock
|
||||
|
||||
# titletoc
|
||||
*.ptc
|
||||
|
||||
# todonotes
|
||||
*.tdo
|
||||
|
||||
# vhistory
|
||||
*.hst
|
||||
*.ver
|
||||
|
||||
# easy-todo
|
||||
*.lod
|
||||
|
||||
# xcolor
|
||||
*.xcp
|
||||
|
||||
# xmpincl
|
||||
*.xmpi
|
||||
|
||||
# xindy
|
||||
*.xdy
|
||||
|
||||
# xypic precompiled matrices and outlines
|
||||
*.xyc
|
||||
*.xyd
|
||||
|
||||
# endfloat
|
||||
*.ttt
|
||||
*.fff
|
||||
|
||||
# Latexian
|
||||
TSWLatexianTemp*
|
||||
|
||||
## Editors:
|
||||
# WinEdt
|
||||
*.bak
|
||||
*.sav
|
||||
|
||||
# Texpad
|
||||
.texpadtmp
|
||||
|
||||
# LyX
|
||||
*.lyx~
|
||||
|
||||
# Kile
|
||||
*.backup
|
||||
|
||||
# gummi
|
||||
.*.swp
|
||||
|
||||
# KBibTeX
|
||||
*~[0-9]*
|
||||
|
||||
# TeXnicCenter
|
||||
*.tps
|
||||
|
||||
# auto folder when using emacs and auctex
|
||||
./auto/*
|
||||
*.el
|
||||
|
||||
# expex forward references with \gathertags
|
||||
*-tags.tex
|
||||
|
||||
# standalone packages
|
||||
*.sta
|
||||
|
||||
# Makeindex log files
|
||||
*.lpz
|
||||
|
||||
# xwatermark package
|
||||
*.xwm
|
||||
|
||||
# REVTeX puts footnotes in the bibliography by default, unless the nofootinbib
|
||||
# option is specified. Footnotes are the stored in a file with suffix Notes.bib.
|
||||
# Uncomment the next line to have this generated file ignored.
|
||||
#*Notes.bib
|
||||
|
||||
# REVTeX puts footnotes in the bibliography by default, unless the nofootinbib
|
||||
# option is specified. Footnotes are the stored in a file with suffix Notes.bib.
|
||||
# Uncomment the next line to have this generated file ignored.
|
||||
#*Notes.bib
|
||||
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
.utmp/
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
*.log
|
||||
|
||||
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||
*.blend1
|
||||
*.blend1.meta
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
# Jetbrains Rider personal-layer settings
|
||||
*.DotSettings.user
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# TestRunner generated files
|
||||
InitTestScene*.unity*
|
||||
|
||||
# Addressables default ignores, before user customizations
|
||||
/ServerData
|
||||
/[Aa]ssets/StreamingAssets/aa*
|
||||
/[Aa]ssets/AddressableAssetsData/link.xml*
|
||||
/[Aa]ssets/Addressables_Temp*
|
||||
# By default, Addressables content builds will generate addressables_content_state.bin
|
||||
# files in platform-specific subfolders, for example:
|
||||
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
|
||||
/[Aa]ssets/AddressableAssetsData/*/*.bin*
|
||||
|
||||
# Visual Scripting auto-generated files
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
|
||||
|
||||
# Auto-generated scenes by play mode tests
|
||||
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
|
||||
@ -1,266 +0,0 @@
|
||||
// Unity API Stubs for static analysis
|
||||
// These provide minimal type definitions so the analyzer can check code
|
||||
// without needing actual Unity assemblies
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
public class Object {
|
||||
public string name;
|
||||
public static void Destroy(Object obj) { }
|
||||
public static void DontDestroyOnLoad(Object target) { }
|
||||
public static T FindObjectOfType<T>() where T : Object => default;
|
||||
public static T[] FindObjectsOfType<T>() where T : Object => default;
|
||||
public static T Instantiate<T>(T original) where T : Object => default;
|
||||
public static T Instantiate<T>(T original, Vector3 position, Quaternion rotation) where T : Object => default;
|
||||
}
|
||||
|
||||
public class Component : Object {
|
||||
public GameObject gameObject;
|
||||
public Transform transform;
|
||||
public T GetComponent<T>() => default;
|
||||
public T[] GetComponents<T>() => default;
|
||||
public T GetComponentInChildren<T>() => default;
|
||||
public T GetComponentInParent<T>() => default;
|
||||
}
|
||||
|
||||
public class Behaviour : Component { public bool enabled; public bool isActiveAndEnabled; }
|
||||
public class MonoBehaviour : Behaviour {
|
||||
protected void Invoke(string methodName, float time) { }
|
||||
protected void CancelInvoke() { }
|
||||
protected void CancelInvoke(string methodName) { }
|
||||
protected Coroutine StartCoroutine(IEnumerator routine) => null;
|
||||
protected Coroutine StartCoroutine(string methodName) => null;
|
||||
protected void StopCoroutine(Coroutine routine) { }
|
||||
protected void StopAllCoroutines() { }
|
||||
}
|
||||
public class ScriptableObject : Object { }
|
||||
|
||||
public class GameObject : Object {
|
||||
public Transform transform;
|
||||
public bool activeSelf;
|
||||
public bool activeInHierarchy;
|
||||
public GameObject() { }
|
||||
public GameObject(string name) { }
|
||||
public T GetComponent<T>() => default;
|
||||
public T AddComponent<T>() where T : Component => default;
|
||||
public void SetActive(bool value) { }
|
||||
}
|
||||
|
||||
public class Transform : Component, IEnumerable {
|
||||
public Vector3 position;
|
||||
public Vector3 localPosition;
|
||||
public Quaternion rotation;
|
||||
public Quaternion localRotation;
|
||||
public Vector3 localScale;
|
||||
public Transform parent;
|
||||
public int childCount;
|
||||
public void SetParent(Transform parent) { }
|
||||
public Transform GetChild(int index) => default;
|
||||
public IEnumerator GetEnumerator() => null;
|
||||
}
|
||||
|
||||
public struct Vector2 {
|
||||
public float x, y;
|
||||
public Vector2(float x, float y) { this.x = x; this.y = y; }
|
||||
public static Vector2 up => new Vector2(0, 1);
|
||||
public static Vector2 down => new Vector2(0, -1);
|
||||
public static Vector2 left => new Vector2(-1, 0);
|
||||
public static Vector2 right => new Vector2(1, 0);
|
||||
public static Vector2 zero => new Vector2(0, 0);
|
||||
public static Vector2 one => new Vector2(1, 1);
|
||||
public Vector2 normalized => this;
|
||||
public float magnitude => 0;
|
||||
public float sqrMagnitude => 0;
|
||||
public static Vector2 operator +(Vector2 a, Vector2 b) => default;
|
||||
public static Vector2 operator -(Vector2 a, Vector2 b) => default;
|
||||
public static Vector2 operator *(Vector2 a, float d) => default;
|
||||
public static Vector2 operator *(float d, Vector2 a) => default;
|
||||
public static implicit operator Vector3(Vector2 v) => default;
|
||||
}
|
||||
|
||||
public struct Vector3 {
|
||||
public float x, y, z;
|
||||
public Vector3(float x, float y, float z) { this.x = x; this.y = y; this.z = z; }
|
||||
public static Vector3 up => new Vector3(0, 1, 0);
|
||||
public static Vector3 down => new Vector3(0, -1, 0);
|
||||
public static Vector3 forward => new Vector3(0, 0, 1);
|
||||
public static Vector3 back => new Vector3(0, 0, -1);
|
||||
public static Vector3 left => new Vector3(-1, 0, 0);
|
||||
public static Vector3 right => new Vector3(1, 0, 0);
|
||||
public static Vector3 zero => new Vector3(0, 0, 0);
|
||||
public static Vector3 one => new Vector3(1, 1, 1);
|
||||
public Vector3 normalized => this;
|
||||
public static Vector3 operator +(Vector3 a, Vector3 b) => default;
|
||||
public static Vector3 operator -(Vector3 a, Vector3 b) => default;
|
||||
public static Vector3 operator *(Vector3 a, float d) => default;
|
||||
public static Vector3 operator *(float d, Vector3 a) => default;
|
||||
public static implicit operator Vector2(Vector3 v) => default;
|
||||
}
|
||||
|
||||
public struct Quaternion {
|
||||
public float x, y, z, w;
|
||||
public static Quaternion identity => default;
|
||||
public static Quaternion Euler(float x, float y, float z) => default;
|
||||
public static Vector3 operator *(Quaternion rotation, Vector3 point) => default;
|
||||
}
|
||||
|
||||
public struct Color {
|
||||
public float r, g, b, a;
|
||||
public Color(float r, float g, float b, float a = 1f) { this.r = r; this.g = g; this.b = b; this.a = a; }
|
||||
public static Color white => new Color(1, 1, 1);
|
||||
public static Color black => new Color(0, 0, 0);
|
||||
public static Color red => new Color(1, 0, 0);
|
||||
public static Color green => new Color(0, 1, 0);
|
||||
public static Color blue => new Color(0, 0, 1);
|
||||
}
|
||||
|
||||
public struct Rect { public float x, y, width, height; }
|
||||
|
||||
public class Collider : Component { }
|
||||
public class Collider2D : Component { public new T GetComponent<T>() => default; }
|
||||
public class BoxCollider2D : Collider2D { }
|
||||
public class CircleCollider2D : Collider2D { }
|
||||
public class Rigidbody : Component { }
|
||||
public class Rigidbody2D : Component { }
|
||||
|
||||
public class SpriteRenderer : Component { public Sprite sprite; public Color color; }
|
||||
public class Sprite : Object { }
|
||||
|
||||
public static class Time {
|
||||
public static float time => 0;
|
||||
public static float deltaTime => 0;
|
||||
public static float fixedDeltaTime => 0;
|
||||
public static float unscaledDeltaTime => 0;
|
||||
public static float timeScale { get; set; }
|
||||
}
|
||||
|
||||
public static class Input {
|
||||
public static float GetAxis(string axisName) => 0;
|
||||
public static float GetAxisRaw(string axisName) => 0;
|
||||
public static bool GetKey(KeyCode key) => false;
|
||||
public static bool GetKeyDown(KeyCode key) => false;
|
||||
public static bool GetKeyUp(KeyCode key) => false;
|
||||
public static bool GetMouseButton(int button) => false;
|
||||
public static bool GetMouseButtonDown(int button) => false;
|
||||
public static bool GetMouseButtonUp(int button) => false;
|
||||
public static Vector3 mousePosition => default;
|
||||
}
|
||||
|
||||
public enum KeyCode {
|
||||
None, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
|
||||
Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9,
|
||||
Space, Return, Escape, Tab, LeftShift, RightShift, LeftControl, RightControl,
|
||||
UpArrow, DownArrow, LeftArrow, RightArrow
|
||||
}
|
||||
|
||||
public static class Mathf {
|
||||
public const float PI = 3.14159265f;
|
||||
public static float Abs(float f) => f < 0 ? -f : f;
|
||||
public static float Sin(float f) => 0;
|
||||
public static float Cos(float f) => 0;
|
||||
public static float Sqrt(float f) => 0;
|
||||
public static float Clamp(float value, float min, float max) => value;
|
||||
public static float Clamp01(float value) => value;
|
||||
public static int Clamp(int value, int min, int max) => value;
|
||||
public static float Max(float a, float b) => a > b ? a : b;
|
||||
public static float Min(float a, float b) => a < b ? a : b;
|
||||
public static int Max(int a, int b) => a > b ? a : b;
|
||||
public static int Min(int a, int b) => a < b ? a : b;
|
||||
public static int FloorToInt(float f) => (int)f;
|
||||
public static int RoundToInt(float f) => (int)f;
|
||||
public static float Repeat(float t, float length) => t;
|
||||
}
|
||||
|
||||
public static class Random {
|
||||
public static float Range(float min, float max) => min;
|
||||
public static int Range(int min, int max) => min;
|
||||
public static float value => 0;
|
||||
}
|
||||
|
||||
public static class Debug {
|
||||
public static void Log(object message) { }
|
||||
public static void LogWarning(object message) { }
|
||||
public static void LogError(object message) { }
|
||||
}
|
||||
|
||||
public static class Resources {
|
||||
public static T Load<T>(string path) where T : Object => default;
|
||||
public static T GetBuiltinResource<T>(string path) where T : Object => default;
|
||||
}
|
||||
|
||||
public class WaitForSeconds : YieldInstruction {
|
||||
public WaitForSeconds(float seconds) { }
|
||||
}
|
||||
public class YieldInstruction { }
|
||||
public class Coroutine : YieldInstruction { }
|
||||
|
||||
public class AnimationCurve {
|
||||
public float Evaluate(float time) => 0;
|
||||
public static AnimationCurve Linear(float timeStart, float valueStart, float timeEnd, float valueEnd) => new AnimationCurve();
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class SerializeField : Attribute { }
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class HideInInspector : Attribute { }
|
||||
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Class)]
|
||||
public class HeaderAttribute : Attribute { public HeaderAttribute(string header) { } }
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class RangeAttribute : Attribute { public RangeAttribute(float min, float max) { } }
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class RequireComponent : Attribute { public RequireComponent(Type type) { } }
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public class RuntimeInitializeOnLoadMethodAttribute : Attribute {
|
||||
public RuntimeInitializeOnLoadMethodAttribute() { }
|
||||
public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType) { }
|
||||
}
|
||||
public enum RuntimeInitializeLoadType { AfterSceneLoad, BeforeSceneLoad, AfterAssembliesLoaded, BeforeSplashScreen, SubsystemRegistration }
|
||||
|
||||
public class Camera : Behaviour {
|
||||
public static Camera main => null;
|
||||
public float orthographicSize;
|
||||
public float fieldOfView;
|
||||
public float aspect;
|
||||
public Vector3 ScreenToWorldPoint(Vector3 position) => default;
|
||||
public Vector3 WorldToScreenPoint(Vector3 position) => default;
|
||||
public Ray ScreenPointToRay(Vector3 pos) => default;
|
||||
}
|
||||
public struct Ray { public Vector3 origin; public Vector3 direction; }
|
||||
|
||||
public class Canvas : Behaviour {
|
||||
public RenderMode renderMode;
|
||||
}
|
||||
public enum RenderMode { ScreenSpaceOverlay, ScreenSpaceCamera, WorldSpace }
|
||||
public class CanvasScaler : Component { }
|
||||
public class GraphicRaycaster : Component { }
|
||||
public class RectTransform : Transform {
|
||||
public Vector2 anchorMin;
|
||||
public Vector2 anchorMax;
|
||||
public Vector2 pivot;
|
||||
public Vector2 anchoredPosition;
|
||||
public Vector2 sizeDelta;
|
||||
}
|
||||
|
||||
public class Font : Object { }
|
||||
}
|
||||
|
||||
namespace UnityEngine.UI
|
||||
{
|
||||
public class Text : UnityEngine.Behaviour {
|
||||
public string text;
|
||||
public UnityEngine.Font font;
|
||||
public int fontSize;
|
||||
public UnityEngine.Color color;
|
||||
public TextAnchor alignment;
|
||||
public HorizontalWrapMode horizontalOverflow;
|
||||
}
|
||||
public enum TextAnchor { UpperLeft, UpperCenter, UpperRight, MiddleLeft, MiddleCenter, MiddleRight, LowerLeft, LowerCenter, LowerRight }
|
||||
public enum HorizontalWrapMode { Wrap, Overflow }
|
||||
public class Image : UnityEngine.Behaviour { }
|
||||
public class Button : UnityEngine.Behaviour { }
|
||||
public class Graphic : UnityEngine.Behaviour { }
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
|
||||
UnityAnalyzer -> /home/kuchy/praca_magisterska/games/unity/.unity-analyzers/bin/Debug/netstandard2.1/UnityAnalyzer.dll
|
||||
|
||||
Build succeeded.
|
||||
0 Warning(s)
|
||||
0 Error(s)
|
||||
|
||||
Time Elapsed 00:00:01.94
|
||||
@ -1,75 +0,0 @@
|
||||
{
|
||||
"format": 1,
|
||||
"restore": {
|
||||
"/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/UnityAnalyzer.csproj": {}
|
||||
},
|
||||
"projects": {
|
||||
"/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/UnityAnalyzer.csproj": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/UnityAnalyzer.csproj",
|
||||
"projectName": "UnityAnalyzer",
|
||||
"projectPath": "/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/UnityAnalyzer.csproj",
|
||||
"packagesPath": "/home/kuchy/.nuget/packages/",
|
||||
"outputPath": "/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/obj/",
|
||||
"projectStyle": "PackageReference",
|
||||
"configFilePaths": [
|
||||
"/home/kuchy/.nuget/NuGet/NuGet.Config"
|
||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"netstandard2.1"
|
||||
],
|
||||
"sources": {
|
||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
|
||||
"frameworks": {
|
||||
"netstandard2.1": {
|
||||
"targetAlias": "netstandard2.1",
|
||||
"projectReferences": {}
|
||||
}
|
||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
},
|
||||
"SdkAnalysisLevel": "10.0.100"
|
||||
},
|
||||
"frameworks": {
|
||||
"netstandard2.1": {
|
||||
"targetAlias": "netstandard2.1",
|
||||
"dependencies": {
|
||||
"Microsoft.Unity.Analyzers": {
|
||||
"include": "Runtime, Build, Native, ContentFiles, Analyzers",
|
||||
"suppressParent": "All",
|
||||
"target": "Package",
|
||||
"version": "[1.19.0, )"
|
||||
}
|
||||
},
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"frameworkReferences": {
|
||||
"NETStandard.Library": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "/usr/share/dotnet/sdk/10.0.100/RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
|
||||
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
|
||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">/home/kuchy/.nuget/packages/</NuGetPackageRoot>
|
||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">/home/kuchy/.nuget/packages/</NuGetPackageFolders>
|
||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">7.0.0</NuGetToolVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<SourceRoot Include="/home/kuchy/.nuget/packages/" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<PkgMicrosoft_Unity_Analyzers Condition=" '$(PkgMicrosoft_Unity_Analyzers)' == '' ">/home/kuchy/.nuget/packages/microsoft.unity.analyzers/1.19.0</PkgMicrosoft_Unity_Analyzers>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@ -1,2 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
|
||||
@ -1,102 +0,0 @@
|
||||
{
|
||||
"version": 3,
|
||||
"targets": {
|
||||
".NETStandard,Version=v2.1": {
|
||||
"Microsoft.Unity.Analyzers/1.19.0": {
|
||||
"type": "package"
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"Microsoft.Unity.Analyzers/1.19.0": {
|
||||
"sha512": "QpHY0CSN7Aw/E4DAXgr8zqSnC7CTS+ikuUT2C/ynOnkZg4ZsOGEz1m2i4Wpfcp6axYBZji6hF/0bdnaTLp2qTg==",
|
||||
"type": "package",
|
||||
"path": "microsoft.unity.analyzers/1.19.0",
|
||||
"hasTools": true,
|
||||
"files": [
|
||||
".nupkg.metadata",
|
||||
".signature.p7s",
|
||||
"analyzers/dotnet/cs/Microsoft.Unity.Analyzers.dll",
|
||||
"microsoft.unity.analyzers.1.19.0.nupkg.sha512",
|
||||
"microsoft.unity.analyzers.nuspec",
|
||||
"tools/install.ps1",
|
||||
"tools/uninstall.ps1"
|
||||
]
|
||||
}
|
||||
},
|
||||
"projectFileDependencyGroups": {
|
||||
".NETStandard,Version=v2.1": [
|
||||
"Microsoft.Unity.Analyzers >= 1.19.0"
|
||||
]
|
||||
},
|
||||
"packageFolders": {
|
||||
"/home/kuchy/.nuget/packages/": {}
|
||||
},
|
||||
"project": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/UnityAnalyzer.csproj",
|
||||
"projectName": "UnityAnalyzer",
|
||||
"projectPath": "/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/UnityAnalyzer.csproj",
|
||||
"packagesPath": "/home/kuchy/.nuget/packages/",
|
||||
"outputPath": "/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/obj/",
|
||||
"projectStyle": "PackageReference",
|
||||
"configFilePaths": [
|
||||
"/home/kuchy/.nuget/NuGet/NuGet.Config"
|
||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"netstandard2.1"
|
||||
],
|
||||
"sources": {
|
||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
|
||||
"frameworks": {
|
||||
"netstandard2.1": {
|
||||
"targetAlias": "netstandard2.1",
|
||||
"projectReferences": {}
|
||||
}
|
||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
},
|
||||
"SdkAnalysisLevel": "10.0.100"
|
||||
},
|
||||
"frameworks": {
|
||||
"netstandard2.1": {
|
||||
"targetAlias": "netstandard2.1",
|
||||
"dependencies": {
|
||||
"Microsoft.Unity.Analyzers": {
|
||||
"include": "Runtime, Build, Native, ContentFiles, Analyzers",
|
||||
"suppressParent": "All",
|
||||
"target": "Package",
|
||||
"version": "[1.19.0, )"
|
||||
}
|
||||
},
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"frameworkReferences": {
|
||||
"NETStandard.Library": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "/usr/share/dotnet/sdk/10.0.100/RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,10 +0,0 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "67thBlp2R2E=",
|
||||
"success": true,
|
||||
"projectFilePath": "/home/kuchy/praca_magisterska/games/unity/.unity-analyzers/UnityAnalyzer.csproj",
|
||||
"expectedPackageFiles": [
|
||||
"/home/kuchy/.nuget/packages/microsoft.unity.analyzers/1.19.0/microsoft.unity.analyzers.1.19.0.nupkg.sha512"
|
||||
],
|
||||
"logs": []
|
||||
}
|
||||
413
games/unity/magisterka_1/.gitignore
vendored
413
games/unity/magisterka_1/.gitignore
vendored
@ -1,413 +0,0 @@
|
||||
build
|
||||
test/**/*.textest
|
||||
test/**/*.pdf
|
||||
.sconsign.dblite
|
||||
.vscode
|
||||
/*.pdf
|
||||
|
||||
## Core latex/pdflatex auxiliary files:
|
||||
*.aux
|
||||
*.lof
|
||||
*.log
|
||||
*.lot
|
||||
*.fls
|
||||
*.out
|
||||
*.toc
|
||||
*.fmt
|
||||
*.fot
|
||||
*.cb
|
||||
*.cb2
|
||||
.*.lb
|
||||
|
||||
## Intermediate documents:
|
||||
*.dvi
|
||||
*.xdv
|
||||
*-converted-to.*
|
||||
# these rules might exclude image files for figures etc.
|
||||
# *.ps
|
||||
# *.eps
|
||||
# *.pdf
|
||||
|
||||
## Generated if empty string is given at "Please type another file name for output:"
|
||||
.pdf
|
||||
|
||||
## Bibliography auxiliary files (bibtex/biblatex/biber):
|
||||
*.bbl
|
||||
*.bcf
|
||||
*.blg
|
||||
*-blx.aux
|
||||
*-blx.bib
|
||||
*.run.xml
|
||||
|
||||
## Build tool auxiliary files:
|
||||
*.fdb_latexmk
|
||||
*.synctex
|
||||
*.synctex(busy)
|
||||
*.synctex.gz
|
||||
*.synctex.gz(busy)
|
||||
*.pdfsync
|
||||
*.rubbercache
|
||||
rubber.cache
|
||||
|
||||
## Build tool directories for auxiliary files
|
||||
# latexrun
|
||||
latex.out/
|
||||
|
||||
## Auxiliary and intermediate files from other packages:
|
||||
# algorithms
|
||||
*.alg
|
||||
*.loa
|
||||
|
||||
# achemso
|
||||
acs-*.bib
|
||||
|
||||
# amsthm
|
||||
*.thm
|
||||
|
||||
# beamer
|
||||
*.nav
|
||||
*.pre
|
||||
*.snm
|
||||
*.vrb
|
||||
|
||||
# changes
|
||||
*.soc
|
||||
|
||||
# comment
|
||||
*.cut
|
||||
|
||||
# cprotect
|
||||
*.cpt
|
||||
|
||||
# elsarticle (documentclass of Elsevier journals)
|
||||
*.spl
|
||||
|
||||
# endnotes
|
||||
*.ent
|
||||
|
||||
# fixme
|
||||
*.lox
|
||||
|
||||
# feynmf/feynmp
|
||||
*.mf
|
||||
*.mp
|
||||
*.t[1-9]
|
||||
*.t[1-9][0-9]
|
||||
*.tfm
|
||||
|
||||
#(r)(e)ledmac/(r)(e)ledpar
|
||||
*.end
|
||||
*.?end
|
||||
*.[1-9]
|
||||
*.[1-9][0-9]
|
||||
*.[1-9][0-9][0-9]
|
||||
*.[1-9]R
|
||||
*.[1-9][0-9]R
|
||||
*.[1-9][0-9][0-9]R
|
||||
*.eledsec[1-9]
|
||||
*.eledsec[1-9]R
|
||||
*.eledsec[1-9][0-9]
|
||||
*.eledsec[1-9][0-9]R
|
||||
*.eledsec[1-9][0-9][0-9]
|
||||
*.eledsec[1-9][0-9][0-9]R
|
||||
|
||||
# glossaries
|
||||
*.acn
|
||||
*.acr
|
||||
*.glg
|
||||
*.glo
|
||||
*.gls
|
||||
*.glsdefs
|
||||
*.lzo
|
||||
*.lzs
|
||||
*.slg
|
||||
*.slo
|
||||
*.sls
|
||||
|
||||
# uncomment this for glossaries-extra (will ignore makeindex's style files!)
|
||||
# *.ist
|
||||
|
||||
# gnuplot
|
||||
*.gnuplot
|
||||
*.table
|
||||
|
||||
# gnuplottex
|
||||
*-gnuplottex-*
|
||||
|
||||
# gregoriotex
|
||||
*.gaux
|
||||
*.glog
|
||||
*.gtex
|
||||
|
||||
# htlatex
|
||||
*.4ct
|
||||
*.4tc
|
||||
*.idv
|
||||
*.lg
|
||||
*.trc
|
||||
*.xref
|
||||
|
||||
# hypdoc
|
||||
*.hd
|
||||
|
||||
# hyperref
|
||||
*.brf
|
||||
|
||||
# knitr
|
||||
*-concordance.tex
|
||||
# TODO Uncomment the next line if you use knitr and want to ignore its generated tikz files
|
||||
# *.tikz
|
||||
*-tikzDictionary
|
||||
|
||||
# listings
|
||||
*.lol
|
||||
|
||||
# luatexja-ruby
|
||||
*.ltjruby
|
||||
|
||||
# makeidx
|
||||
*.idx
|
||||
*.ilg
|
||||
*.ind
|
||||
|
||||
# minitoc
|
||||
*.maf
|
||||
*.mlf
|
||||
*.mlt
|
||||
*.mtc[0-9]*
|
||||
*.slf[0-9]*
|
||||
*.slt[0-9]*
|
||||
*.stc[0-9]*
|
||||
|
||||
# minted
|
||||
_minted*
|
||||
*.pyg
|
||||
|
||||
# morewrites
|
||||
*.mw
|
||||
|
||||
# newpax
|
||||
*.newpax
|
||||
|
||||
# nomencl
|
||||
*.nlg
|
||||
*.nlo
|
||||
*.nls
|
||||
|
||||
# pax
|
||||
*.pax
|
||||
|
||||
# pdfpcnotes
|
||||
*.pdfpc
|
||||
|
||||
# sagetex
|
||||
*.sagetex.sage
|
||||
*.sagetex.py
|
||||
*.sagetex.scmd
|
||||
|
||||
# scrwfile
|
||||
*.wrt
|
||||
|
||||
# svg
|
||||
svg-inkscape/
|
||||
|
||||
# sympy
|
||||
*.sout
|
||||
*.sympy
|
||||
sympy-plots-for-*.tex/
|
||||
|
||||
# pdfcomment
|
||||
*.upa
|
||||
*.upb
|
||||
|
||||
# pythontex
|
||||
*.pytxcode
|
||||
pythontex-files-*/
|
||||
|
||||
# tcolorbox
|
||||
*.listing
|
||||
|
||||
# thmtools
|
||||
*.loe
|
||||
|
||||
# TikZ & PGF
|
||||
*.dpth
|
||||
*.md5
|
||||
*.auxlock
|
||||
|
||||
# titletoc
|
||||
*.ptc
|
||||
|
||||
# todonotes
|
||||
*.tdo
|
||||
|
||||
# vhistory
|
||||
*.hst
|
||||
*.ver
|
||||
|
||||
# easy-todo
|
||||
*.lod
|
||||
|
||||
# xcolor
|
||||
*.xcp
|
||||
|
||||
# xmpincl
|
||||
*.xmpi
|
||||
|
||||
# xindy
|
||||
*.xdy
|
||||
|
||||
# xypic precompiled matrices and outlines
|
||||
*.xyc
|
||||
*.xyd
|
||||
|
||||
# endfloat
|
||||
*.ttt
|
||||
*.fff
|
||||
|
||||
# Latexian
|
||||
TSWLatexianTemp*
|
||||
|
||||
## Editors:
|
||||
# WinEdt
|
||||
*.bak
|
||||
*.sav
|
||||
|
||||
# Texpad
|
||||
.texpadtmp
|
||||
|
||||
# LyX
|
||||
*.lyx~
|
||||
|
||||
# Kile
|
||||
*.backup
|
||||
|
||||
# gummi
|
||||
.*.swp
|
||||
|
||||
# KBibTeX
|
||||
*~[0-9]*
|
||||
|
||||
# TeXnicCenter
|
||||
*.tps
|
||||
|
||||
# auto folder when using emacs and auctex
|
||||
./auto/*
|
||||
*.el
|
||||
|
||||
# expex forward references with \gathertags
|
||||
*-tags.tex
|
||||
|
||||
# standalone packages
|
||||
*.sta
|
||||
|
||||
# Makeindex log files
|
||||
*.lpz
|
||||
|
||||
# xwatermark package
|
||||
*.xwm
|
||||
|
||||
# REVTeX puts footnotes in the bibliography by default, unless the nofootinbib
|
||||
# option is specified. Footnotes are the stored in a file with suffix Notes.bib.
|
||||
# Uncomment the next line to have this generated file ignored.
|
||||
#*Notes.bib
|
||||
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
.utmp/
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
*.log
|
||||
|
||||
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||
*.blend1
|
||||
*.blend1.meta
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
# Jetbrains Rider personal-layer settings
|
||||
*.DotSettings.user
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# TestRunner generated files
|
||||
InitTestScene*.unity*
|
||||
|
||||
# Addressables default ignores, before user customizations
|
||||
/ServerData
|
||||
/[Aa]ssets/StreamingAssets/aa*
|
||||
/[Aa]ssets/AddressableAssetsData/link.xml*
|
||||
/[Aa]ssets/Addressables_Temp*
|
||||
# By default, Addressables content builds will generate addressables_content_state.bin
|
||||
# files in platform-specific subfolders, for example:
|
||||
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
|
||||
/[Aa]ssets/AddressableAssetsData/*/*.bin*
|
||||
|
||||
# Visual Scripting auto-generated files
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
|
||||
|
||||
# Auto-generated scenes by play mode tests
|
||||
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
|
||||
@ -1,21 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class AutoDestroy : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float lifetime = 1.5f;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Invoke(nameof(DestroySelf), lifetime);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
CancelInvoke();
|
||||
}
|
||||
|
||||
private void DestroySelf()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70d41ee73b19902cd8a62a320dbde7d9
|
||||
@ -1,26 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class BackgroundScroller : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float scrollSpeed = 2f;
|
||||
[SerializeField] private float tileSizeY = 20f;
|
||||
[SerializeField] private bool randomizeOffset;
|
||||
|
||||
private Vector3 startPosition;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
startPosition = transform.position;
|
||||
if (randomizeOffset)
|
||||
{
|
||||
float initialOffset = Random.Range(0f, tileSizeY);
|
||||
startPosition -= Vector3.up * initialOffset;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float newPosition = Mathf.Repeat(Time.time * scrollSpeed, tileSizeY);
|
||||
transform.position = startPosition + Vector3.down * newPosition;
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d043389e784a98769b85b475b19a08c3
|
||||
@ -1,123 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Bullet : MonoBehaviour
|
||||
{
|
||||
public static readonly List<Bullet> ActiveEnemyProjectiles = new List<Bullet>();
|
||||
|
||||
[SerializeField] private float defaultSpeed = 12f;
|
||||
[SerializeField] private float defaultLifetime = 4f;
|
||||
[SerializeField] private int defaultDamage = 1;
|
||||
[SerializeField] private GameObject impactEffectPrefab;
|
||||
|
||||
private Vector2 travelDirection = Vector2.up;
|
||||
private float travelSpeed;
|
||||
private float remainingLifetime;
|
||||
private bool isEnemyProjectile;
|
||||
private int damage;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
remainingLifetime = Mathf.Max(0.1f, defaultLifetime);
|
||||
travelSpeed = Mathf.Max(1f, defaultSpeed);
|
||||
damage = Mathf.Max(1, defaultDamage);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float step = travelSpeed * Time.deltaTime;
|
||||
transform.position += (Vector3)(travelDirection * step);
|
||||
|
||||
remainingLifetime -= Time.deltaTime;
|
||||
if (remainingLifetime <= 0f)
|
||||
{
|
||||
Recycle();
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(Vector2 direction, float speed, bool enemyProjectile, float lifetime, int damageValue = 1)
|
||||
{
|
||||
travelDirection = direction.sqrMagnitude > 0f ? direction.normalized : Vector2.up;
|
||||
travelSpeed = speed > 0f ? speed : defaultSpeed;
|
||||
remainingLifetime = lifetime > 0f ? lifetime : defaultLifetime;
|
||||
damage = Mathf.Max(1, damageValue);
|
||||
|
||||
if (isEnemyProjectile && !enemyProjectile)
|
||||
{
|
||||
ActiveEnemyProjectiles.Remove(this);
|
||||
}
|
||||
|
||||
isEnemyProjectile = enemyProjectile;
|
||||
|
||||
if (isEnemyProjectile && !ActiveEnemyProjectiles.Contains(this))
|
||||
{
|
||||
ActiveEnemyProjectiles.Add(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (isEnemyProjectile)
|
||||
{
|
||||
PlayerController player = collision.GetComponent<PlayerController>();
|
||||
if (player != null)
|
||||
{
|
||||
SpawnImpact();
|
||||
player.TakeHit(damage, transform.position);
|
||||
Recycle();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Enemy enemy = collision.GetComponent<Enemy>();
|
||||
if (enemy != null)
|
||||
{
|
||||
SpawnImpact();
|
||||
enemy.ApplyDamage(damage);
|
||||
Recycle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnImpact()
|
||||
{
|
||||
if (impactEffectPrefab != null)
|
||||
{
|
||||
Instantiate(impactEffectPrefab, transform.position, Quaternion.identity);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (isEnemyProjectile)
|
||||
{
|
||||
ActiveEnemyProjectiles.Remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void Recycle()
|
||||
{
|
||||
if (isEnemyProjectile)
|
||||
{
|
||||
ActiveEnemyProjectiles.Remove(this);
|
||||
}
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public static void ClearEnemyProjectilesWithEffect()
|
||||
{
|
||||
if (ActiveEnemyProjectiles.Count == 0) return;
|
||||
|
||||
Bullet[] snapshot = ActiveEnemyProjectiles.ToArray();
|
||||
ActiveEnemyProjectiles.Clear();
|
||||
|
||||
for (int i = 0; i < snapshot.Length; i++)
|
||||
{
|
||||
Bullet projectile = snapshot[i];
|
||||
if (projectile == null) continue;
|
||||
projectile.SpawnImpact();
|
||||
Destroy(projectile.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
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fileFormatVersion: 2
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@ -1,795 +0,0 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class Enemy : MonoBehaviour
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{
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public static readonly List<Enemy> ActiveEnemies = new List<Enemy>();
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[Header("Durability")]
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[SerializeField] private int maxHealth = 12;
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[SerializeField] private int scoreValue = 50;
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[Header("Movement")]
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[SerializeField] private float verticalSpeed = 2.2f;
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[SerializeField] private float despawnY = -7.5f;
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[SerializeField] private float despawnX = 14f;
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[Header("Weaponry")]
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[SerializeField] private Bullet enemyBulletPrefab;
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[SerializeField] private Transform[] muzzlePoints;
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[SerializeField] private float fireInterval = 0.35f;
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[SerializeField] private int bulletsPerBurst = 20;
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[SerializeField] private float burstSpread = 360f;
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[SerializeField] private float enemyBulletSpeed = 10f;
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[SerializeField] private float enemyBulletLifetime = 6f;
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[Header("VFX")]
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[SerializeField] private GameObject hitEffectPrefab;
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[SerializeField] private GameObject deathEffectPrefab;
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private int currentHealth;
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private float baseX;
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private float waveSeed;
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private float fireTimer;
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private bool isDying;
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private void OnEnable()
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{
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if (!ActiveEnemies.Contains(this))
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{
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ActiveEnemies.Add(this);
|
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}
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}
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private void OnDisable()
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{
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ActiveEnemies.Remove(this);
|
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}
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private void Update()
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{
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AdvanceMovement();
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HandleFiring();
|
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CheckBounds();
|
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}
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private void AdvanceMovement()
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{
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Vector3 position = transform.position;
|
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position.y -= verticalSpeed * Time.deltaTime;
|
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position.x = baseX + Mathf.Sin((Time.time + waveSeed) * horizontalFrequency) * horizontalAmplitude;
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transform.position = position;
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}
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private void HandleFiring()
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{
|
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if (enemyBulletPrefab == null) return;
|
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|
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fireTimer -= Time.deltaTime;
|
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if (fireTimer > 0f) return;
|
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fireTimer = Mathf.Max(0.05f, fireInterval);
|
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if (muzzlePoints != null && muzzlePoints.Length > 0)
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{
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for (int i = 0; i < muzzlePoints.Length; i++)
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{
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EmitBurst(muzzlePoints[i].position);
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}
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}
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else
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{
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EmitBurst(transform.position);
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}
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}
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private void EmitBurst(Vector3 worldPosition)
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{
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int count = Mathf.Max(1, bulletsPerBurst);
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float angleStep = burstSpread >= 360f ? 360f / count : burstSpread / Mathf.Max(1, count - 1);
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float startAngle = burstSpread >= 360f ? 0f : -burstSpread * 0.5f;
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for (int i = 0; i < count; i++)
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{
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float degrees = startAngle + i * angleStep;
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projectile.Initialize(direction, enemyBulletSpeed, true, enemyBulletLifetime);
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private void CheckBounds()
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{
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if (position.y < despawnY || Mathf.Abs(position.x) > despawnX)
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{
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Destroy(gameObject);
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}
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public void ApplyDamage(int amount)
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{
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currentHealth -= Mathf.Max(1, amount);
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if (hitEffectPrefab != null)
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{
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HandleDeath();
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if (isDying) return;
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isDying = true;
|
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|
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ScoreManager.Instance?.AddScore(scoreValue);
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if (deathEffectPrefab != null)
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{
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Instantiate(deathEffectPrefab, transform.position, Quaternion.identity);
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}
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Destroy(gameObject);
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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PlayerController player = other.GetComponent<PlayerController>();
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if (player == null) return;
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|
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player.TakeHit(1, transform.position);
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HandleDeath();
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}
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public static void DestroyAllEnemies()
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{
|
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if (ActiveEnemies.Count == 0) return;
|
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|
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Enemy[] snapshot = ActiveEnemies.ToArray();
|
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for (int i = 0; i < snapshot.Length; i++)
|
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{
|
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Enemy enemy = snapshot[i];
|
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if (enemy == null) continue;
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enemy.HandleDeath();
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using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnemySpawner : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject enemyPrefab;
|
||||
[SerializeField] private Transform[] spawnPoints;
|
||||
[SerializeField] private float spawnAreaHalfWidth = 9f;
|
||||
[SerializeField] private float gameDuration = 300f;
|
||||
[SerializeField] private AnimationCurve spawnPerSecond = AnimationCurve.Linear(0f, 0.4f, 1f, 4.5f);
|
||||
[SerializeField] private int maxSimultaneousEnemies = 120;
|
||||
|
||||
private bool spawningActive;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
spawningActive = true;
|
||||
StartCoroutine(SpawnLoop());
|
||||
}
|
||||
|
||||
private IEnumerator SpawnLoop()
|
||||
{
|
||||
if (enemyPrefab == null)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
float elapsed = 0f;
|
||||
|
||||
while (spawningActive && elapsed < gameDuration)
|
||||
{
|
||||
float normalized = gameDuration > 0f ? Mathf.Clamp01(elapsed / gameDuration) : 1f;
|
||||
float spawnsPerSecond = Mathf.Max(0.05f, spawnPerSecond.Evaluate(normalized));
|
||||
float waitTime = 1f / spawnsPerSecond;
|
||||
|
||||
if (Enemy.ActiveEnemies.Count < maxSimultaneousEnemies)
|
||||
{
|
||||
SpawnWave(normalized);
|
||||
}
|
||||
|
||||
elapsed += waitTime;
|
||||
yield return new WaitForSeconds(waitTime);
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnWave(float normalizedTime)
|
||||
{
|
||||
int baseCount = Mathf.Clamp(Mathf.RoundToInt(1f + normalizedTime * 6f), 1, 8);
|
||||
int burstSize = Mathf.Clamp(baseCount + Random.Range(0, 3), 1, 12);
|
||||
|
||||
for (int i = 0; i < burstSize; i++)
|
||||
{
|
||||
SpawnEnemy();
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnEnemy()
|
||||
{
|
||||
Vector3 spawnPosition = transform.position;
|
||||
|
||||
if (spawnPoints != null && spawnPoints.Length > 0)
|
||||
{
|
||||
Transform pick = spawnPoints[Random.Range(0, spawnPoints.Length)];
|
||||
spawnPosition = pick.position;
|
||||
}
|
||||
else
|
||||
{
|
||||
spawnPosition.x = Random.Range(-spawnAreaHalfWidth, spawnAreaHalfWidth);
|
||||
}
|
||||
|
||||
Instantiate(enemyPrefab, spawnPosition, Quaternion.identity);
|
||||
}
|
||||
|
||||
public void StopSpawning()
|
||||
{
|
||||
spawningActive = false;
|
||||
StopAllCoroutines();
|
||||
}
|
||||
}
|
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using UnityEngine;
|
||||
|
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public class GameDirector : MonoBehaviour
|
||||
{
|
||||
public static GameDirector Instance { get; private set; }
|
||||
|
||||
[SerializeField] private EnemySpawner enemySpawner;
|
||||
[SerializeField] private PlayerController player;
|
||||
[SerializeField] private float gameDuration = 300f;
|
||||
|
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private float elapsedTime;
|
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private bool gameActive;
|
||||
|
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public float GameDuration => gameDuration;
|
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|
||||
private void Awake()
|
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{
|
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if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
gameActive = true;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
elapsedTime = 0f;
|
||||
if (enemySpawner == null)
|
||||
{
|
||||
enemySpawner = FindObjectOfType<EnemySpawner>();
|
||||
}
|
||||
if (player == null)
|
||||
{
|
||||
player = FindObjectOfType<PlayerController>();
|
||||
}
|
||||
|
||||
ScoreManager.Instance?.RegisterGameStart(player != null ? player.CurrentLives : 0, gameDuration);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!gameActive) return;
|
||||
|
||||
elapsedTime += Time.deltaTime;
|
||||
float remaining = Mathf.Max(0f, gameDuration - elapsedTime);
|
||||
ScoreManager.Instance?.UpdateTimer(remaining);
|
||||
|
||||
if (elapsedTime >= gameDuration)
|
||||
{
|
||||
gameActive = false;
|
||||
enemySpawner?.StopSpawning();
|
||||
ScoreManager.Instance?.HandleGameClear();
|
||||
}
|
||||
}
|
||||
|
||||
public void HandlePlayerDeath()
|
||||
{
|
||||
if (!gameActive) return;
|
||||
|
||||
gameActive = false;
|
||||
enemySpawner?.StopSpawning();
|
||||
ScoreManager.Instance?.HandleGameOver();
|
||||
}
|
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@ -1,153 +0,0 @@
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using UnityEngine;
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
[Header("Movement")]
|
||||
[SerializeField] private float moveSpeed = 7.5f;
|
||||
[SerializeField] private Vector2 boundsMin = new Vector2(-8.5f, -4.5f);
|
||||
[SerializeField] private Vector2 boundsMax = new Vector2(8.5f, 4.5f);
|
||||
|
||||
[Header("Primary Fire")]
|
||||
[SerializeField] private Bullet playerBulletPrefab;
|
||||
[SerializeField] private Transform[] firePoints;
|
||||
[SerializeField, Range(0.02f, 0.5f)] private float fireInterval = 0.08f;
|
||||
[SerializeField, Range(1, 9)] private int volleySize = 3;
|
||||
[SerializeField, Range(0f, 45f)] private float volleySpread = 12f;
|
||||
[SerializeField] private float playerBulletSpeed = 22f;
|
||||
[SerializeField] private float playerBulletLifetime = 3f;
|
||||
[SerializeField] private bool allowMouseFire = true;
|
||||
|
||||
[Header("Special Ability")]
|
||||
[SerializeField] private KeyCode specialKey = KeyCode.X;
|
||||
[SerializeField] private GameObject specialEffectPrefab;
|
||||
|
||||
[Header("Durability")]
|
||||
[SerializeField] private int maxLives = 3;
|
||||
[SerializeField] private GameObject hitEffectPrefab;
|
||||
[SerializeField] private GameObject deathEffectPrefab;
|
||||
|
||||
private float fireTimer;
|
||||
private int currentLives;
|
||||
private bool specialUsed;
|
||||
|
||||
public int MaxLives => maxLives;
|
||||
public int CurrentLives => currentLives;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
currentLives = Mathf.Max(1, maxLives);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
HandleMovement();
|
||||
HandlePrimaryFire();
|
||||
HandleSpecial();
|
||||
}
|
||||
|
||||
private void HandleMovement()
|
||||
{
|
||||
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
||||
Vector3 velocity = input.normalized * moveSpeed * Time.deltaTime;
|
||||
Vector3 candidate = transform.position + velocity;
|
||||
candidate.x = Mathf.Clamp(candidate.x, boundsMin.x, boundsMax.x);
|
||||
candidate.y = Mathf.Clamp(candidate.y, boundsMin.y, boundsMax.y);
|
||||
transform.position = candidate;
|
||||
}
|
||||
|
||||
private void HandlePrimaryFire()
|
||||
{
|
||||
bool wantsToFire = Input.GetKey(KeyCode.Z) || (allowMouseFire && Input.GetMouseButton(0));
|
||||
if (!wantsToFire || playerBulletPrefab == null || firePoints == null || firePoints.Length == 0)
|
||||
{
|
||||
fireTimer = Mathf.Max(0f, fireTimer - Time.deltaTime);
|
||||
return;
|
||||
}
|
||||
|
||||
fireTimer -= Time.deltaTime;
|
||||
if (fireTimer > 0f) return;
|
||||
|
||||
fireTimer = Mathf.Max(0.02f, fireInterval);
|
||||
foreach (Transform firePoint in firePoints)
|
||||
{
|
||||
EmitVolleyFrom(firePoint.position);
|
||||
}
|
||||
}
|
||||
|
||||
private void EmitVolleyFrom(Vector3 origin)
|
||||
{
|
||||
int burstCount = Mathf.Max(1, volleySize);
|
||||
if (burstCount == 1)
|
||||
{
|
||||
SpawnPlayerBullet(origin, Vector2.up);
|
||||
return;
|
||||
}
|
||||
|
||||
float spreadTotal = volleySpread * (burstCount - 1);
|
||||
float startAngle = -spreadTotal * 0.5f;
|
||||
for (int i = 0; i < burstCount; i++)
|
||||
{
|
||||
float angle = startAngle + i * volleySpread;
|
||||
Vector2 direction = Quaternion.Euler(0f, 0f, angle) * Vector2.up;
|
||||
SpawnPlayerBullet(origin, direction.normalized);
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnPlayerBullet(Vector3 position, Vector2 direction)
|
||||
{
|
||||
Bullet bulletInstance = Instantiate(playerBulletPrefab, position, Quaternion.identity);
|
||||
bulletInstance.Initialize(direction, playerBulletSpeed, false, playerBulletLifetime);
|
||||
}
|
||||
|
||||
private void HandleSpecial()
|
||||
{
|
||||
if (specialUsed) return;
|
||||
|
||||
bool activated = Input.GetKeyDown(specialKey) || Input.GetMouseButtonDown(1);
|
||||
if (!activated) return;
|
||||
|
||||
specialUsed = true;
|
||||
if (specialEffectPrefab != null)
|
||||
{
|
||||
Instantiate(specialEffectPrefab, transform.position, Quaternion.identity);
|
||||
}
|
||||
|
||||
Bullet.ClearEnemyProjectilesWithEffect();
|
||||
Enemy.DestroyAllEnemies();
|
||||
ScoreManager.Instance?.RegisterBombUse();
|
||||
}
|
||||
|
||||
public void TakeHit(int damage, Vector3 hitWorldPosition)
|
||||
{
|
||||
currentLives -= Mathf.Max(1, damage);
|
||||
currentLives = Mathf.Max(0, currentLives);
|
||||
|
||||
if (hitEffectPrefab != null)
|
||||
{
|
||||
Instantiate(hitEffectPrefab, hitWorldPosition, Quaternion.identity);
|
||||
}
|
||||
|
||||
ScoreManager.Instance?.SetLives(currentLives);
|
||||
|
||||
if (currentLives <= 0)
|
||||
{
|
||||
HandleDeath();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
ScoreManager.Instance?.SetLives(currentLives);
|
||||
}
|
||||
|
||||
private void HandleDeath()
|
||||
{
|
||||
if (deathEffectPrefab != null)
|
||||
{
|
||||
Instantiate(deathEffectPrefab, transform.position, Quaternion.identity);
|
||||
}
|
||||
|
||||
gameObject.SetActive(false);
|
||||
GameDirector.Instance?.HandlePlayerDeath();
|
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}
|
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using UnityEngine;
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using UnityEngine.UI;
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public class ScoreManager : MonoBehaviour
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{
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public static ScoreManager Instance { get; private set; }
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[SerializeField] private Text scoreText;
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[SerializeField] private Text livesText;
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private int score;
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private int currentLives;
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private float cachedDuration;
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private float bombMessageTimer;
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private const float BombMessageDuration = 2.5f;
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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EnsureUiReferences();
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RefreshLabels();
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}
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private void Update()
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{
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if (bombMessageTimer <= 0f || timerText == null) return;
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bombMessageTimer -= Time.deltaTime;
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if (bombMessageTimer <= 0f)
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{
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timerText.text = FormatTime(cachedDuration);
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}
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}
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public void RegisterGameStart(int initialLives, float duration)
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{
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currentLives = Mathf.Max(0, initialLives);
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cachedDuration = Mathf.Max(0f, duration);
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score = 0;
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bombMessageTimer = 0f;
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RefreshLabels();
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}
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public void AddScore(int amount)
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{
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score += Mathf.Max(0, amount);
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UpdateScoreLabel();
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}
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public void SetLives(int lives)
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{
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currentLives = Mathf.Max(0, lives);
|
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UpdateLivesLabel();
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}
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public void UpdateTimer(float timeRemaining)
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{
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cachedDuration = Mathf.Max(0f, timeRemaining);
|
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if (bombMessageTimer > 0f) return;
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if (timerText == null) return;
|
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timerText.text = FormatTime(timeRemaining);
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}
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public void HandleGameOver()
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{
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if (timerText != null)
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{
|
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timerText.text = "Game Over";
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}
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}
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public void HandleGameClear()
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{
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if (timerText != null)
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{
|
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timerText.text = "Mission Complete";
|
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}
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}
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public void RegisterBombUse()
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{
|
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if (timerText == null) return;
|
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|
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timerText.text = "Screen Clear Deployed";
|
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bombMessageTimer = BombMessageDuration;
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}
|
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|
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private void EnsureUiReferences()
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{
|
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if (scoreText != null && livesText != null && timerText != null) return;
|
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|
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Canvas canvas = FindObjectOfType<Canvas>();
|
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if (canvas == null)
|
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{
|
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canvas = BuildRuntimeCanvas();
|
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}
|
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|
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if (scoreText == null)
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{
|
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scoreText = CreateLabel(canvas.transform, "ScoreText", new Vector2(20f, -20f));
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}
|
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if (livesText == null)
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{
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livesText = CreateLabel(canvas.transform, "LivesText", new Vector2(20f, -60f));
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}
|
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if (timerText == null)
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{
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timerText = CreateLabel(canvas.transform, "TimerText", new Vector2(20f, -100f));
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}
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}
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private Canvas BuildRuntimeCanvas()
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{
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GameObject canvasObject = new GameObject("HUDCanvas");
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DontDestroyOnLoad(canvasObject);
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return canvas;
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private Text CreateLabel(Transform parent, string name, Vector2 anchoredOffset)
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{
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GameObject go = new GameObject(name);
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go.transform.SetParent(parent);
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RectTransform rectTransform = go.AddComponent<RectTransform>();
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rectTransform.anchorMin = new Vector2(0f, 1f);
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rectTransform.anchorMax = new Vector2(0f, 1f);
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rectTransform.pivot = new Vector2(0f, 1f);
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rectTransform.anchoredPosition = anchoredOffset;
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rectTransform.sizeDelta = new Vector2(320f, 36f);
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Text label = go.AddComponent<Text>();
|
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label.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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label.fontSize = 24;
|
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label.color = Color.white;
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label.alignment = TextAnchor.UpperLeft;
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label.horizontalOverflow = HorizontalWrapMode.Overflow;
|
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return label;
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}
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private void RefreshLabels()
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{
|
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UpdateScoreLabel();
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UpdateLivesLabel();
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if (timerText != null)
|
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{
|
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timerText.text = FormatTime(cachedDuration);
|
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}
|
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}
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|
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private void UpdateScoreLabel()
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{
|
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if (scoreText != null)
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{
|
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scoreText.text = $"Score: {score}";
|
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}
|
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}
|
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|
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private void UpdateLivesLabel()
|
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{
|
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if (livesText != null)
|
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{
|
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livesText.text = $"Lives: {currentLives}";
|
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}
|
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}
|
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|
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private static string FormatTime(float seconds)
|
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{
|
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seconds = Mathf.Max(0f, seconds);
|
||||
int minutes = Mathf.FloorToInt(seconds / 60f);
|
||||
int secs = Mathf.FloorToInt(seconds % 60f);
|
||||
return $"Time: {minutes:00}:{secs:00}";
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}
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}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 2cda990e2423bbf4892e6590ba056729
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user