chore: added black unreal engine project

This commit is contained in:
Krzysztof kuhy Rudnicki 2025-11-06 20:41:06 +01:00
parent a9cfdb1245
commit 749568a469
98 changed files with 64411 additions and 1 deletions

80
.gitignore vendored
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@ -410,4 +410,82 @@ InitTestScene*.unity*
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
# Executables
*.exe
*.out
*.app
*.ipa
# these project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.opensdf
*.sdf
*.sln
*.abc
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
# Builds
Build/*
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
# Mac Artifacts
.DS_Store
# Vim Artifacts
*.swp
*.swo
.ctrlp_cache/
# Visual Studio
.vs/*
*.VC.opendb
*.VC.db
# Local Plugins
**/Plugins/**/Intermediate/*
**/Plugins/**/Binaries/*
**/Plugins/**/Saved/*
# Temp Files
Config/DefaultEditorPerProjectUserSettings.ini

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@ -0,0 +1,4 @@
/Intermediate
/Saved
/Content
/.vscode

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@ -0,0 +1,7 @@
{
"BuildId": "37670630",
"Modules":
{
"magisterka": "libUnrealEditor-magisterka.so"
}
}

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@ -0,0 +1,254 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0
r.Mobile.AllowDeferredShadingOpenGL=False
r.Mobile.SupportGPUScene=True
r.Mobile.AntiAliasing=1
r.Mobile.FloatPrecisionMode=0
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.VirtualTextures=False
r.DiscardUnusedQuality=False
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.VirtualTextures=False
r.VT.EnableAutoImport=True
r.VirtualTexturedLightmaps=False
r.VT.AnisotropicFiltering=False
bEnableVirtualTextureOpacityMask=False
bEnableVirtualTexturePostProcessing=False
r.VT.TileSize=128
r.VT.TileBorderSize=4
r.vt.FeedbackFactor=16
r.MeshPaintVirtualTexture.TileSize=32
r.MeshPaintVirtualTexture.TileBorderSize=2
r.MeshPaintVirtualTexture.UseCompression=True
r.StaticMesh.DefaultMeshPaintTextureSupport=True
r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
r.MeshPaintVirtualTexture.MaxTextureSize=4096
r.vt.rvt.EnableBaseColor=True
r.vt.rvt.EnableBaseColorRoughness=True
r.vt.rvt.EnableBaseColorSpecular=True
r.vt.rvt.EnableMask4=True
r.vt.rvt.EnableWorldHeight=True
r.vt.rvt.EnableDisplacement=True
r.vt.rvt.HighQualityPerPixelHeight=True
WorkingColorSpaceChoice=sRGB
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
r.LegacyLuminanceFactors=False
r.ClearCoatNormal=False
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TraceMeshSDFs=1
r.Lumen.ScreenTracingSource=0
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
r.MegaLights.EnableForProject=False
r.RayTracing.Shadows=False
r.Shadow.Virtual.Enable=1
r.RayTracing=True
r.RayTracing.UseTextureLod=False
r.PathTracing=True
r.GenerateMeshDistanceFields=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.Nanite.ProjectEnabled=True
r.AllowStaticLighting=False
r.NormalMapsForStaticLighting=False
r.ForwardShading=False
r.VertexFoggingForOpaque=True
r.SeparateTranslucency=True
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.LocalFogVolume.ApplyOnTranslucent=False
xr.VRS.FoveationLevel=0
xr.VRS.DynamicFoveation=False
r.CustomDepth=1
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=False
r.Deferred.SupportPrimitiveAlphaHoldout=False
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.Bias=1.000000
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=True
r.AntiAliasingMethod=0
r.MSAACount=4
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.ScreenPercentage.Default=100.000000
r.ScreenPercentage.Default.Desktop.Mode=1
r.ScreenPercentage.Default.Mobile.Mode=0
r.ScreenPercentage.Default.VR.Mode=0
r.ScreenPercentage.Default.PathTracer.Mode=0
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.Shadow.CSMCaching=False
r.DBuffer=True
r.ClearSceneMethod=1
r.VelocityOutputPass=0
r.Velocity.EnableVertexDeformation=2
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
fx.GPUSimulationTextureSizeX=1024
fx.GPUSimulationTextureSizeY=1024
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=True
r.MorphTarget.MaxBlendWeight=5.000000
r.SupportSkyAtmosphere=True
r.SupportSkyAtmosphereAffectsHeightFog=True
r.SupportExpFogMatchesVolumetricFog=False
r.SupportLocalFogVolumes=True
r.SupportCloudShadowOnForwardLitTranslucent=False
r.LightFunctionAtlas.Format=0
r.VolumetricFog.LightFunction=True
r.Deferred.UsesLightFunctionAtlas=True
r.SingleLayerWater.UsesLightFunctionAtlas=False
r.Translucent.UsesLightFunctionAtlas=False
r.Translucent.UsesIESProfiles=False
r.Translucent.UsesRectLights=False
r.GPUCrashDebugging=False
vr.InstancedStereo=False
r.MobileHDR=True
vr.MobileMultiView=False
r.Mobile.UseHWsRGBEncoding=False
vr.RoundRobinOcclusion=False
r.MeshStreaming=False
r.HeterogeneousVolumes=True
r.HeterogeneousVolumes.Shadows=False
r.Translucency.HeterogeneousVolumes=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.Shadow.TranslucentPerObject.ProjectEnabled=False
r.Water.SingleLayerWater.SupportCloudShadow=False
r.Substrate=False
r.Substrate.OpaqueMaterialRoughRefraction=False
r.Refraction.Blur=True
r.Substrate.Debug.AdvancedVisualizationShaders=False
r.Material.RoughDiffuse=False
r.Material.EnergyConservation=False
r.Material.DefaultAutoMaterialUsage=True
r.OIT.SortedPixels=False
r.HairStrands.LODMode=True
r.SkinCache.CompileShaders=True
r.VRS.Support=True
r.SkinCache.SkipCompilingGPUSkinVF=False
r.SkinCache.DefaultBehavior=1
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.EnableMovableLightCSMShaderCulling=True
r.Mobile.Forward.EnableLocalLights=1
r.Mobile.Forward.EnableClusteredReflections=False
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.EnableMovableSpotlightsShadow=False
r.GPUSkin.Support16BitBoneIndex=False
r.GPUSkin.Limit2BoneInfluences=False
r.SupportDepthOnlyIndexBuffers=False
r.SupportReversedIndexBuffers=False
r.Mobile.AmbientOcclusion=False
r.Mobile.DBuffer=False
r.GPUSkin.UnlimitedBoneInfluences=False
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
r.Mobile.PlanarReflectionMode=0
r.Mobile.ScreenSpaceReflections=False
r.Mobile.SupportsGen4TAA=True
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/magisterka")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/magisterka")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=418BBF6A880E4EB4AE627F3F6F87190A
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

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@ -0,0 +1,3 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=2C34EDE0F5BC4D6BB55E5DD6D81E3BB9

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@ -0,0 +1,84 @@
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde

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@ -0,0 +1,8 @@
{
"SourceFiles": [
"/home/kuhy/Unreal Projects/magisterka/Source/magisterka/magisterka.Build.cs",
"/home/kuhy/Unreal Projects/magisterka/Source/magisterka.Target.cs",
"/home/kuhy/Unreal Projects/magisterka/Source/magisterkaEditor.Target.cs"
],
"EngineVersion": "5.5.3"
}

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/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/DotNET/UnrealBuildTool/EpicGames.UHT.dll

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@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.so" -Wl,@"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/UnrealEditor/Development/magisterka/libUnrealEditor-magisterka.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-Engine -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-magisterka.so.psym" "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-magisterka.so.psym" "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.so" "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-magisterka.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.so" "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.debug" "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-magisterka.so_nodebug" "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.so.temp"
mv "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.so.temp" "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.so"
chmod 644 "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/libUnrealEditor-magisterka.debug"

View File

@ -0,0 +1,608 @@
MODULE Linux x86_64 D0FA2856F545298200000000000000000 libUnrealEditor-magisterka.so
INFO CODE_ID 5628FAD045F58229
FILE 0 /home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/UnrealEditor/Development/magisterka/PerModuleInline.gen.cpp
FILE 1 /home/kuhy/Unreal Projects/magisterka/Source/magisterka/magisterka.cpp
FILE 2 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h
FILE 3 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Editor/UnrealEd/Public/Viewports.h
FILE 4 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/AudioMixerCore/Public/AudioMixerTypes.h
FILE 5 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Compression/CompressedBuffer.h
FILE 6 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Containers/Array.h
FILE 7 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h
FILE 8 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Containers/StringView.h
FILE 9 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl
FILE 10 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/HAL/PerModuleInline.inl
FILE 11 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Math/IntPoint.h
FILE 12 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Math/IntVector.h
FILE 13 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Math/Rotator.h
FILE 14 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Math/Vector.h
FILE 15 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Math/Vector2D.h
FILE 16 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Memory/CompositeBuffer.h
FILE 17 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Memory/SharedBuffer.h
FILE 18 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Misc/Guid.h
FILE 19 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Modules/ModuleInterface.h
FILE 20 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h
FILE 21 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Stats/Stats2.h
FILE 22 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Templates/Atomic.h
FILE 23 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Templates/MemoryOps.h
FILE 24 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Core/Public/Templates/PimplPtr.h
FILE 25 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/CoreUObject/Public/Serialization/DerivedData.h
FILE 26 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Engine/Classes/Animation/AttributesContainer.h
FILE 27 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h
FILE 28 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleIterator.h
FILE 29 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Experimental/Chaos/Public/ChaosVisualDebugger/ChaosVDMemWriterReader.h
FILE 30 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/Experimental/Chaos/Public/ChaosVisualDebugger/ChaosVDSerializedNameTable.h
FILE 31 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h
FILE 32 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/SlateCore/Public/Layout/Margin.h
FILE 33 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/SlateCore/Public/Styling/CoreStyle.h
FILE 34 /home/kuhy/aur/unreal-engine-bin/Engine/Source/Runtime/SlateCore/Public/Types/SlateVector2.h
FILE 35 /home/kuhy/aur/unreal-engine-bin/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/atomic
FUNC 3ee0 1b 0 InitializemagisterkaModule()
3ee0 1 6 1
3ee1 a 6 1
3eeb e 820 20
3ef9 2 6 1
FUNC 3f00 1 0 IMPLEMENT_MODULE_magisterka
3f00 1 6 1
FUNC 3f10 18 0 FString::~FString()
3f10 1 54 9
3f11 6 685 7
3f17 2 685 7
3f19 5 690 7
3f1e 2 54 9
3f20 8 690 7
FUNC 3f30 5a 0 __cxx_global_var_init.7
3f30 c 0 1
3f3c 2 49 4
3f3e 10 0 1
3f4e 18 49 4
3f66 24 0 1
FUNC 3f90 5a 0 __cxx_global_var_init.9
3f90 c 0 1
3f9c 2 48 4
3f9e 10 0 1
3fae 18 48 4
3fc6 24 0 1
FUNC 3ff0 5a 0 __cxx_global_var_init.11
3ff0 c 0 1
3ffc 2 55 4
3ffe 10 0 1
400e 18 55 4
4026 24 0 1
FUNC 4050 5a 0 __cxx_global_var_init.13
4050 c 0 1
405c 2 54 4
405e 10 0 1
406e 18 54 4
4086 24 0 1
FUNC 40b0 5a 0 __cxx_global_var_init.15
40b0 c 0 1
40bc 2 53 4
40be 10 0 1
40ce 18 53 4
40e6 24 0 1
FUNC 4110 5a 0 __cxx_global_var_init.17
4110 c 0 1
411c 2 52 4
411e 10 0 1
412e 18 52 4
4146 24 0 1
FUNC 4170 5a 0 __cxx_global_var_init.19
4170 c 0 1
417c 2 56 4
417e 10 0 1
418e 18 56 4
41a6 24 0 1
FUNC 41d0 3b 0 __cxx_global_var_init.21
41d0 c 0 1
41dc 2 85 33
41de 10 0 1
41ee 10 830 15
41fe d 0 1
FUNC 4210 3b 0 __cxx_global_var_init.22
4210 c 0 1
421c 2 86 33
421e 10 0 1
422e 10 830 15
423e d 0 1
FUNC 4250 3b 0 __cxx_global_var_init.23
4250 c 0 1
425c 2 87 33
425e 10 0 1
426e 10 830 15
427e d 0 1
FUNC 4290 3b 0 __cxx_global_var_init.24
4290 c 0 1
429c 2 88 33
429e 10 0 1
42ae 10 830 15
42be d 0 1
FUNC 42d0 3b 0 __cxx_global_var_init.25
42d0 c 0 1
42dc 2 89 33
42de 10 0 1
42ee 10 830 15
42fe d 0 1
FUNC 4310 3b 0 __cxx_global_var_init.26
4310 c 0 1
431c 2 90 33
431e 10 0 1
432e 10 830 15
433e d 0 1
FUNC 4350 3b 0 __cxx_global_var_init.27
4350 c 0 1
435c 2 91 33
435e 10 0 1
436e 10 830 15
437e d 0 1
FUNC 4390 3b 0 __cxx_global_var_init.28
4390 c 0 1
439c 2 92 33
439e 10 0 1
43ae 10 830 15
43be d 0 1
FUNC 43d0 3b 0 __cxx_global_var_init.29
43d0 c 0 1
43dc 2 93 33
43de 10 0 1
43ee 10 830 15
43fe d 0 1
FUNC 4410 3b 0 __cxx_global_var_init.30
4410 c 0 1
441c 2 94 33
441e 10 0 1
442e 10 830 15
443e d 0 1
FUNC 4450 3b 0 __cxx_global_var_init.31
4450 c 0 1
445c 2 95 33
445e 10 0 1
446e 10 830 15
447e d 0 1
FUNC 4490 3b 0 __cxx_global_var_init.32
4490 c 0 1
449c 2 96 33
449e 10 0 1
44ae 10 830 15
44be d 0 1
FUNC 44d0 3b 0 __cxx_global_var_init.33
44d0 c 0 1
44dc 2 97 33
44de 10 0 1
44ee 10 830 15
44fe d 0 1
FUNC 4510 3b 0 __cxx_global_var_init.34
4510 c 0 1
451c 2 98 33
451e 10 0 1
452e 10 830 15
453e d 0 1
FUNC 4550 3b 0 __cxx_global_var_init.35
4550 c 0 1
455c 2 99 33
455e 10 0 1
456e 10 830 15
457e d 0 1
FUNC 4590 3b 0 __cxx_global_var_init.36
4590 c 0 1
459c 2 100 33
459e 10 0 1
45ae 10 830 15
45be d 0 1
FUNC 45d0 3b 0 __cxx_global_var_init.37
45d0 c 0 1
45dc 2 101 33
45de 10 0 1
45ee 10 830 15
45fe d 0 1
FUNC 4610 3b 0 __cxx_global_var_init.38
4610 c 0 1
461c 2 102 33
461e 10 0 1
462e 10 830 15
463e d 0 1
FUNC 4650 3b 0 __cxx_global_var_init.39
4650 c 0 1
465c 2 103 33
465e 10 0 1
466e 10 830 15
467e d 0 1
FUNC 4690 3b 0 __cxx_global_var_init.40
4690 c 0 1
469c 2 104 33
469e 10 0 1
46ae 10 830 15
46be d 0 1
FUNC 46d0 3b 0 __cxx_global_var_init.41
46d0 c 0 1
46dc 2 105 33
46de 10 0 1
46ee 10 830 15
46fe d 0 1
FUNC 4710 39 0 __cxx_global_var_init.42
4710 c 0 1
471c 2 108 33
471e 10 0 1
472e e 60 32
473c d 0 1
FUNC 4750 39 0 __cxx_global_var_init.43
4750 c 0 1
475c 2 110 33
475e 10 0 1
476e e 84 32
477c d 0 1
FUNC 4790 39 0 __cxx_global_var_init.44
4790 c 0 1
479c 2 112 33
479e 10 0 1
47ae e 84 32
47bc d 0 1
FUNC 47d0 39 0 __cxx_global_var_init.45
47d0 c 0 1
47dc 2 113 33
47de 10 0 1
47ee e 60 32
47fc d 0 1
FUNC 4810 39 0 __cxx_global_var_init.46
4810 c 0 1
481c 2 114 33
481e 10 0 1
482e e 84 32
483c d 0 1
FUNC 4850 39 0 __cxx_global_var_init.47
4850 c 0 1
485c 2 115 33
485e 10 0 1
486e e 84 32
487c d 0 1
FUNC 4890 5a 0 __cxx_global_var_init.48
4890 c 0 1
489c 2 59 4
489e 10 0 1
48ae 18 59 4
48c6 24 0 1
FUNC 48f0 4d 0 __cxx_global_var_init.54
48f0 c 0 1
48fc 2 14 3
48fe 10 0 1
490e 1b 1459 14
4929 7 1459 14
4930 d 0 1
FUNC 4940 44 0 __cxx_global_var_init.55
4940 c 0 1
494c 2 17 3
494e 10 0 1
495e e 558 13
496c b 558 13
4977 d 0 1
FUNC 4990 27 0 __cxx_global_var_init.56
4990 9 0 1
4999 1 630 12
499a 7 0 1
49a1 b 62 12
49ac a 64 12
49b6 1 630 12
FUNC 49c0 1d 0 __cxx_global_var_init.57
49c0 9 0 1
49c9 1 506 11
49ca 7 0 1
49d1 b 59 11
49dc 1 506 11
FUNC 49e0 46 0 __cxx_global_var_init.58
49e0 b 0 1
49eb 2 19 29
49ed 15 0 1
4a02 e 91 8
4a10 a 92 8
4a1a c 0 1
FUNC 4a30 46 0 __cxx_global_var_init.60
4a30 f 0 1
4a3f 2 20 30
4a41 10 0 1
4a51 11 91 8
4a62 7 92 8
4a69 d 0 1
FUNC 4a80 61 0 __cxx_global_var_init.65
4a80 c 0 1
4a8c 2 145 16
4a8e 10 0 1
4a9e 12 643 7
4ab0 a 0 7
4aba 7 394 6
4ac1 20 0 1
FUNC 4af0 2f 0 FCompositeBuffer::~FCompositeBuffer()
4af0 4 26 16
4af4 4 698 7
4af8 7 902 7
4aff 3 684 6
4b02 5 684 6
4b07 7 685 7
4b0e 2 685 7
4b10 5 690 7
4b15 2 26 16
4b17 8 690 7
FUNC 4b30 9e 0 DestructItems<FSharedBuffer, int>
4b30 9 102 23
4b39 2 103 23
4b3b 2 103 23
4b3d 3 0 23
4b40 3 103 23
4b43 1d 0 23
4b60 6 103 23
4b66 2 103 23
4b68 4 821 17
4b6c 3 142 17
4b6f 2 142 17
4b71 d 1031 35
4b7e 8 704 17
4b86 2 704 17
4b88 9 706 17
4b91 8 708 17
4b99 d 1031 35
4ba6 9 739 17
4baf 2 739 17
4bb1 9 741 17
4bba 2 0 17
4bbc a 112 23
4bc6 8 821 17
FUNC 4bd0 61 0 __cxx_global_var_init.66
4bd0 c 0 1
4bdc 2 174 5
4bde 10 0 1
4bee 12 643 7
4c00 a 0 7
4c0a 7 394 6
4c11 20 0 1
FUNC 4c40 2f 0 FCompressedBuffer::~FCompressedBuffer()
4c40 4 49 5
4c44 4 698 7
4c48 7 902 7
4c4f 3 684 6
4c52 5 684 6
4c57 7 685 7
4c5e 2 685 7
4c60 5 690 7
4c65 2 49 5
4c67 8 690 7
FUNC 4c70 45 0 __cxx_global_var_init.85
4c70 45 0 1
FUNC 4cc0 1a 0 UE::FDerivedData::~FDerivedData()
4cc0 1 79 25
4cc1 6 165 24
4cc7 2 165 24
4cc9 4 123 24
4ccd 3 129 24
4cd0 2 79 25
4cd2 8 167 24
FUNC 4ce0 1 0 IModuleInterface::~IModuleInterface()
4ce0 1 23 19
FUNC 4cf0 5 0 FDefaultGameModuleImpl::~FDefaultGameModuleImpl()
4cf0 5 820 20
FUNC 4d00 1 0 IModuleInterface::StartupModule()
4d00 1 33 19
FUNC 4d10 1 0 IModuleInterface::PreUnloadCallback()
4d10 1 40 19
FUNC 4d20 1 0 IModuleInterface::PostLoadCallback()
4d20 1 47 19
FUNC 4d30 1 0 IModuleInterface::ShutdownModule()
4d30 1 57 19
FUNC 4d40 3 0 IModuleInterface::SupportsDynamicReloading()
4d40 3 66 19
FUNC 4d50 3 0 IModuleInterface::SupportsAutomaticShutdown()
4d50 3 76 19
FUNC 4d60 3 0 FDefaultGameModuleImpl::IsGameModule() const
4d60 3 830 20
FUNC 4d70 304 0 _GLOBAL__sub_I_magisterka.cpp
4d70 5 0 1
4d75 12 44 31
4d87 f 134 18
4d96 4 134 18
4d9a a 300 18
4da4 7 685 7
4dab 2 685 7
4dad 5 690 7
4db2 7 70 22
4db9 3 1886 21
4dbc 6 1886 21
4dc2 7 70 22
4dc9 3 1886 21
4dcc 6 1886 21
4dd2 7 70 22
4dd9 3 1886 21
4ddc 6 1886 21
4de2 7 70 22
4de9 3 1886 21
4dec 6 1886 21
4df2 7 70 22
4df9 3 1886 21
4dfc 6 1886 21
4e02 7 70 22
4e09 3 1886 21
4e0c 6 1886 21
4e12 18 24 26
4e2a 18 29 2
4e42 c 6 1
4e4e 20 6 1
4e6e 1c 0 1
4e8a 3f 1888 21
4ec9 7 70 22
4ed0 3 1886 21
4ed3 6 1886 21
4ed9 3f 1888 21
4f18 7 70 22
4f1f 3 1886 21
4f22 6 1886 21
4f28 3f 1888 21
4f67 7 70 22
4f6e 3 1886 21
4f71 6 1886 21
4f77 3f 1888 21
4fb6 7 70 22
4fbd 3 1886 21
4fc0 6 1886 21
4fc6 3f 1888 21
5005 7 70 22
500c 3 1886 21
500f 6 1886 21
5015 44 1888 21
5059 8 690 7
5061 6 0 7
5067 5 44 31
506c 8 0 31
FUNC 5080 12 0 operator new(unsigned long)
5080 12 9 10
FUNC 50a0 12 0 operator new[](unsigned long)
50a0 12 9 10
FUNC 50c0 1d 0 operator new(unsigned long, std::nothrow_t const&)
50c0 1 9 10
50c1 12 9 10
50d3 a 9 10
FUNC 50e0 1d 0 operator new[](unsigned long, std::nothrow_t const&)
50e0 1 9 10
50e1 12 9 10
50f3 a 9 10
FUNC 5100 d 0 operator new(unsigned long, std::align_val_t)
5100 d 9 10
FUNC 5110 d 0 operator new[](unsigned long, std::align_val_t)
5110 d 9 10
FUNC 5120 18 0 operator new(unsigned long, std::align_val_t, std::nothrow_t const&)
5120 1 9 10
5121 d 9 10
512e a 9 10
FUNC 5140 18 0 operator new[](unsigned long, std::align_val_t, std::nothrow_t const&)
5140 1 9 10
5141 d 9 10
514e a 9 10
FUNC 5160 10 0 operator delete(void*)
5160 1 9 10
5161 5 9 10
5166 a 9 10
FUNC 5170 10 0 operator delete[](void*)
5170 1 9 10
5171 5 9 10
5176 a 9 10
FUNC 5180 10 0 operator delete(void*, std::nothrow_t const&)
5180 1 9 10
5181 5 9 10
5186 a 9 10
FUNC 5190 10 0 operator delete[](void*, std::nothrow_t const&)
5190 1 9 10
5191 5 9 10
5196 a 9 10
FUNC 51a0 10 0 operator delete(void*, unsigned long)
51a0 1 9 10
51a1 5 9 10
51a6 a 9 10
FUNC 51b0 10 0 operator delete[](void*, unsigned long)
51b0 1 9 10
51b1 5 9 10
51b6 a 9 10
FUNC 51c0 10 0 operator delete(void*, unsigned long, std::nothrow_t const&)
51c0 1 9 10
51c1 5 9 10
51c6 a 9 10
FUNC 51d0 10 0 operator delete[](void*, unsigned long, std::nothrow_t const&)
51d0 1 9 10
51d1 5 9 10
51d6 a 9 10
FUNC 51e0 10 0 operator delete(void*, std::align_val_t)
51e0 1 9 10
51e1 5 9 10
51e6 a 9 10
FUNC 51f0 10 0 operator delete[](void*, std::align_val_t)
51f0 1 9 10
51f1 5 9 10
51f6 a 9 10
FUNC 5200 10 0 operator delete(void*, std::align_val_t, std::nothrow_t const&)
5200 1 9 10
5201 5 9 10
5206 a 9 10
FUNC 5210 10 0 operator delete[](void*, std::align_val_t, std::nothrow_t const&)
5210 1 9 10
5211 5 9 10
5216 a 9 10
FUNC 5220 10 0 operator delete(void*, unsigned long, std::align_val_t)
5220 1 9 10
5221 5 9 10
5226 a 9 10
FUNC 5230 10 0 operator delete[](void*, unsigned long, std::align_val_t)
5230 1 9 10
5231 5 9 10
5236 a 9 10
FUNC 5240 10 0 operator delete(void*, unsigned long, std::align_val_t, std::nothrow_t const&)
5240 1 9 10
5241 5 9 10
5246 a 9 10
FUNC 5250 10 0 operator delete[](void*, unsigned long, std::align_val_t, std::nothrow_t const&)
5250 1 9 10
5251 5 9 10
5256 a 9 10
FUNC 5260 d 0 FMemory_Malloc(unsigned long, unsigned long)
5260 d 10 10
FUNC 5270 d 0 FMemory_Realloc(void*, unsigned long, unsigned long)
5270 d 10 10
FUNC 5280 5 0 FMemory_Free(void*)
5280 5 10 10
FUNC 5290 1 0 ThisIsAnUnrealEngineModule
5290 1 13 10
FUNC 52a0 2c2 0 _GLOBAL__sub_I_PerModuleInline.gen.cpp
52a0 5 0 0
52a5 12 44 31
52b7 f 134 18
52c6 4 134 18
52ca a 300 18
52d4 7 685 7
52db 2 685 7
52dd 5 690 7
52e2 7 70 22
52e9 3 1886 21
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for magisterka
#pragma once
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
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@ -0,0 +1,91 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.Cpp20
#pragma once
#define IS_PROGRAM 0
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#define TRACELOG_API DLLIMPORT

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@ -0,0 +1,91 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
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#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
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#define WITH_CEF3 1
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#define PLATFORM_UNIX 1
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#define OVERRIDE_PLATFORM_HEADER_NAME Linux
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#define UE_IS_ENGINE_MODULE 1
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#define UE_CALLSTACK_TRACE_ENABLED 1
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#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT

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@ -0,0 +1,3 @@
// PCH for Runtime/Core/Public/CoreSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedDefinitions.Core.Cpp20.h"
#include "Runtime/Core/Public/CoreSharedPCH.h"

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@ -0,0 +1,80 @@
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// PCH for Runtime/Core/Public/CoreSharedPCH.h
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View File

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View File

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-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch"

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@ -0,0 +1,94 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.Cpp20
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#define COREPRECISEFP_API DLLIMPORT

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@ -0,0 +1,94 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
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#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Linux-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Linux
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
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#define RHI_RAYTRACING 1
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#define PLATFORM_UNIX 1
#define LINUX 1
#define PLATFORM_SUPPORTS_JEMALLOC 1
#define OVERRIDE_PLATFORM_HEADER_NAME Linux
#define PLATFORM_LINUXARM64 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TRACE_AVAILABLE 1
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_CALLSTACK_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT

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@ -0,0 +1,3 @@
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h"
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"

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@ -0,0 +1,86 @@
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@ -0,0 +1,3 @@
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h"
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"

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@ -0,0 +1,281 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Cpp20
#pragma once
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#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Linux-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Linux
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define INT64_T_TYPES_NOT_LONG_LONG 1
#define RHI_RAYTRACING 1
#define PLATFORM_LINUX 1
#define PLATFORM_UNIX 1
#define LINUX 1
#define PLATFORM_SUPPORTS_JEMALLOC 1
#define OVERRIDE_PLATFORM_HEADER_NAME Linux
#define PLATFORM_LINUXARM64 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TRACE_AVAILABLE 1
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_CALLSTACK_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 0
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 0
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT

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@ -0,0 +1,283 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Project.ValApi.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Linux-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Linux
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define INT64_T_TYPES_NOT_LONG_LONG 1
#define RHI_RAYTRACING 1
#define PLATFORM_LINUX 1
#define PLATFORM_UNIX 1
#define LINUX 1
#define PLATFORM_SUPPORTS_JEMALLOC 1
#define OVERRIDE_PLATFORM_HEADER_NAME Linux
#define PLATFORM_LINUXARM64 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TRACE_AVAILABLE 1
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_CALLSTACK_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 0
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 0
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_INTERNAL_API 1

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@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

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@ -0,0 +1,366 @@
-c
-pipe
-msse4.2
-I"."
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
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-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch"

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@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedDefinitions.Engine.Project.ValApi.Cpp20.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Slate.Cpp20
#pragma once
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#define IMAGECORE_API DLLIMPORT

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// PCH for Runtime/Slate/Public/SlateSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedDefinitions.Slate.Cpp20.h"
#include "Runtime/Slate/Public/SlateSharedPCH.h"

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Cpp20
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#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Linux-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Linux
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define INT64_T_TYPES_NOT_LONG_LONG 1
#define RHI_RAYTRACING 1
#define PLATFORM_LINUX 1
#define PLATFORM_UNIX 1
#define LINUX 1
#define PLATFORM_SUPPORTS_JEMALLOC 1
#define OVERRIDE_PLATFORM_HEADER_NAME Linux
#define PLATFORM_LINUXARM64 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TRACE_AVAILABLE 1
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_CALLSTACK_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 0
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 0
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT

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@ -0,0 +1,283 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Project.ValApi.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Linux-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Linux
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define INT64_T_TYPES_NOT_LONG_LONG 1
#define RHI_RAYTRACING 1
#define PLATFORM_LINUX 1
#define PLATFORM_UNIX 1
#define LINUX 1
#define PLATFORM_SUPPORTS_JEMALLOC 1
#define OVERRIDE_PLATFORM_HEADER_NAME Linux
#define PLATFORM_LINUXARM64 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TRACE_AVAILABLE 1
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_CALLSTACK_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 0
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 0
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_INTERNAL_API 1

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@ -0,0 +1,281 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Linux-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Linux
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define INT64_T_TYPES_NOT_LONG_LONG 1
#define RHI_RAYTRACING 1
#define PLATFORM_LINUX 1
#define PLATFORM_UNIX 1
#define LINUX 1
#define PLATFORM_SUPPORTS_JEMALLOC 1
#define OVERRIDE_PLATFORM_HEADER_NAME Linux
#define PLATFORM_LINUXARM64 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TRACE_AVAILABLE 1
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_CALLSTACK_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 0
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 0
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT

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@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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@ -0,0 +1,366 @@
-c
-pipe
-msse4.2
-I"."
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT"
-I"Programs/UnrealLightmass/Public"
-I"Editor/UnrealEd/Classes"
-I"Editor/UnrealEd/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/UHT"
-I"Editor/AssetDefinition/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"Runtime/Json/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/RHI/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"Runtime/ImageWrapper/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"Runtime/Analytics/Analytics/Public"
-I"Runtime/Sockets/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"Runtime/SignalProcessing/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"Runtime/AudioMixerCore/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"Developer/TextureBuildUtilities/Public"
-I"Developer/Horde/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/IrisCore/UHT"
-I"Runtime/Experimental/Iris/Core/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"Editor/ActorPickerMode/Public"
-I"Editor/SceneDepthPickerMode/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/UHT"
-I"Editor/AnimationEditMode/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/UHT"
-I"Runtime/Interchange/Core/Public"
-I"Developer/DirectoryWatcher/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Documentation/UHT"
-I"Editor/Documentation/Public"
-I"Editor/MainFrame/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"Runtime/SandboxFile/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SourceControl/UHT"
-I"Developer/SourceControl/Public"
-I"Developer/UncontrolledChangelists/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEdMessages/UHT"
-I"Editor/UnrealEdMessages/Classes"
-I"Editor/UnrealEdMessages/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/BlueprintGraph/UHT"
-I"Editor/BlueprintGraph/Classes"
-I"Editor/BlueprintGraph/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FunctionalTesting/UHT"
-I"Developer/FunctionalTesting/Classes"
-I"Developer/FunctionalTesting/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationController/UHT"
-I"Developer/AutomationController/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationTest/UHT"
-I"Runtime/AutomationTest/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioEditor/UHT"
-I"Editor/AudioEditor/Classes"
-I"Editor/AudioEditor/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/LevelEditor/UHT"
-I"Editor/LevelEditor/Public"
-I"Editor/CommonMenuExtensions/Public"
-I"Developer/Settings/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/VREditor/UHT"
-I"Editor/VREditor/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ViewportInteraction/UHT"
-I"Editor/ViewportInteraction/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/UHT"
-I"Editor/DetailCustomizations/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClassViewer/UHT"
-I"Editor/ClassViewer/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/UHT"
-I"Editor/GraphEditor/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/UHT"
-I"Editor/StructViewer/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowser/UHT"
-I"Editor/ContentBrowser/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTools/UHT"
-I"Developer/AssetTools/Public"
-I"Developer/AssetTools/Internal"
-I"Developer/Merge/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CollectionManager/UHT"
-I"Developer/CollectionManager/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowserData/UHT"
-I"Editor/ContentBrowserData/Public"
-I"Runtime/NetworkFileSystem/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/UHT"
-I"Runtime/NavigationSystem/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"Developer/MeshBuilder/Public"
-I"Runtime/MeshUtilitiesCommon/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/UHT"
-I"Editor/ToolMenusEditor/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/UHT"
-I"Editor/StatusBar/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/UHT"
-I"Runtime/Interchange/Engine/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/UHT"
-I"Developer/DeveloperToolSettings/Classes"
-I"Developer/DeveloperToolSettings/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/UHT"
-I"Editor/SubobjectDataInterface/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/UHT"
-I"Editor/SubobjectEditor/Public"
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/UHT"
-I"Developer/PhysicsUtilities/Public"
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"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"
-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.d"
-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch"

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@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.d"
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@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h"
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
{
return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
}
#endif
#ifndef GBUFFER_LAYOUT
#define GBUFFER_LAYOUT 0
#endif
#if GBUFFER_LAYOUT == 0
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.CustomData.x;
MrtFloat4.y = GBuffer.CustomData.y;
MrtFloat4.z = GBuffer.CustomData.z;
MrtFloat4.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = float4(0.0f, 0.0f, 0.0f, 0.0f);
Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f);
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.CustomData.x = InMRT4.x;
Ret.CustomData.y = InMRT4.y;
Ret.CustomData.z = InMRT4.z;
Ret.CustomData.w = InMRT4.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif
#if GBUFFER_LAYOUT == 1
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float4 MrtFloat5 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.Velocity.x;
MrtFloat4.y = GBuffer.Velocity.y;
MrtFloat4.z = GBuffer.Velocity.z;
MrtFloat4.w = GBuffer.Velocity.w;
MrtFloat5.x = GBuffer.CustomData.x;
MrtFloat5.y = GBuffer.CustomData.y;
MrtFloat5.z = GBuffer.CustomData.z;
MrtFloat5.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = MrtFloat5;
Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f);
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float4 InMRT5,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.Velocity.x = InMRT4.x;
Ret.Velocity.y = InMRT4.y;
Ret.Velocity.z = InMRT4.z;
Ret.Velocity.w = InMRT4.w;
Ret.CustomData.x = InMRT5.x;
Ret.CustomData.y = InMRT5.y;
Ret.CustomData.z = InMRT5.z;
Ret.CustomData.w = InMRT5.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif

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@ -0,0 +1,14 @@
{
"Targets": [
{
"Name": "magisterka",
"Path": "../Source/magisterka.Target.cs",
"Type": "Game"
},
{
"Name": "magisterkaEditor",
"Path": "../Source/magisterkaEditor.Target.cs",
"Type": "Editor"
}
]
}

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# Makefile generated by MakefileGenerator.cs
# *DO NOT EDIT*
UNREALROOTPATH = /home/kuhy/aur/unreal-engine-bin
TARGETS = \
LiveLinkHub-Linux-DebugGame \
LiveLinkHub-Linux-Development \
LiveLinkHub \
DotNetPerforceLib \
EventLoopUnitTests \
UnrealEditor-Linux-DebugGame \
UnrealEditor-Linux-Development \
UnrealEditor \
UnrealGame-Android-DebugGame \
UnrealGame-Android-Development \
UnrealGame-Android-Shipping \
UnrealGame-Linux-DebugGame \
UnrealGame-Linux-Development \
UnrealGame-Linux-Shipping \
UnrealGame-LinuxArm64-DebugGame \
UnrealGame-LinuxArm64-Development \
UnrealGame-LinuxArm64-Shipping \
UnrealGame \
magisterka-Android-DebugGame \
magisterka-Android-Development \
magisterka-Android-Shipping \
magisterka-Linux-DebugGame \
magisterka-Linux-Development \
magisterka-Linux-Shipping \
magisterka-LinuxArm64-DebugGame \
magisterka-LinuxArm64-Development \
magisterka-LinuxArm64-Shipping \
magisterka \
magisterkaEditor-Linux-DebugGame \
magisterkaEditor-Linux-Development \
magisterkaEditor\
configure
BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh"
all: StandardSet
RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping
StandardSet: RequiredTools UnrealFrontend magisterkaEditor UnrealInsights
DebugSet: RequiredTools UnrealFrontend-Linux-Debug magisterkaEditor-Linux-Debug
LiveLinkHub-Linux-DebugGame:
$(BUILD) LiveLinkHub Linux DebugGame $(ARGS)
LiveLinkHub-Linux-Development:
$(BUILD) LiveLinkHub Linux Development $(ARGS)
LiveLinkHub: LiveLinkHub-Linux-Development
DotNetPerforceLib: DotNetPerforceLib-Linux-Development
EventLoopUnitTests: EventLoopUnitTests-Linux-Development
UnrealEditor-Linux-DebugGame:
$(BUILD) UnrealEditor Linux DebugGame $(ARGS)
UnrealEditor-Linux-Development:
$(BUILD) UnrealEditor Linux Development $(ARGS)
UnrealEditor: UnrealEditor-Linux-Development
UnrealGame-Android-DebugGame:
$(BUILD) UnrealGame Android DebugGame $(ARGS)
UnrealGame-Android-Development:
$(BUILD) UnrealGame Android Development $(ARGS)
UnrealGame-Android-Shipping:
$(BUILD) UnrealGame Android Shipping $(ARGS)
UnrealGame-Linux-DebugGame:
$(BUILD) UnrealGame Linux DebugGame $(ARGS)
UnrealGame-Linux-Development:
$(BUILD) UnrealGame Linux Development $(ARGS)
UnrealGame-Linux-Shipping:
$(BUILD) UnrealGame Linux Shipping $(ARGS)
UnrealGame-LinuxArm64-DebugGame:
$(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS)
UnrealGame-LinuxArm64-Development:
$(BUILD) UnrealGame LinuxArm64 Development $(ARGS)
UnrealGame-LinuxArm64-Shipping:
$(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS)
UnrealGame: UnrealGame-Linux-Development
magisterka-Android-DebugGame:
$(BUILD) magisterka Android DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka-Android-Development:
$(BUILD) magisterka Android Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka-Android-Shipping:
$(BUILD) magisterka Android Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka-Linux-DebugGame:
$(BUILD) magisterka Linux DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka-Linux-Development:
$(BUILD) magisterka Linux Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka-Linux-Shipping:
$(BUILD) magisterka Linux Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka-LinuxArm64-DebugGame:
$(BUILD) magisterka LinuxArm64 DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka-LinuxArm64-Development:
$(BUILD) magisterka LinuxArm64 Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka-LinuxArm64-Shipping:
$(BUILD) magisterka LinuxArm64 Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterka: magisterka-Linux-Development
magisterkaEditor-Linux-DebugGame:
$(BUILD) magisterkaEditor Linux DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterkaEditor-Linux-Development:
$(BUILD) magisterkaEditor Linux Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
magisterkaEditor: magisterkaEditor-Linux-Development
configure:
$(BUILD) -ProjectFiles -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" -Game
.PHONY: $(TARGETS)

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[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
bAgreeToCrashUpload=false

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;METADATA=(Diff=true, UseCommands=true)
[/Script/UnrealEd.UnrealEdOptions]
UsingXGE=False

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;METADATA=(Diff=true, UseCommands=true)
[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=3840
ResolutionSizeY=2160
LastUserConfirmedResolutionSizeX=3840
LastUserConfirmedResolutionSizeY=2160
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

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<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
</Configuration>

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class magisterkaTarget : TargetRules
{
public magisterkaTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("magisterka");
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class magisterka : ModuleRules
{
public magisterka(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "magisterka.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, magisterka, "magisterka" );

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class magisterkaEditorTarget : TargetRules
{
public magisterkaEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("magisterka");
}
}

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{
"folders": [
{
"name": "magisterka",
"path": "."
},
{
"name": "UE5",
"path": "/home/kuhy/aur/unreal-engine-bin"
}
],
"settings": {
"typescript.tsc.autoDetect": "off",
"npm.autoDetect": "off",
"terminal.integrated.env.linux": {
"PATH": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64:${env:PATH}",
"DOTNET_ROOT": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64",
"DOTNET_HOST_PATH": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64/dotnet",
"DOTNET_MULTILEVEL_LOOKUP": "0",
"DOTNET_ROLL_FORWARD": "LatestMajor"
}
},
"extensions": {
"recommendations": [
"ms-vscode.cpptools",
"ms-dotnettools.csharp"
]
},
"tasks": {
"version": "2.0.0",
"tasks": [
{
"label": "magisterka Linux Debug Build",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Debug",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Debug Rebuild",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Debug",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"dependsOn": [
"magisterka Linux Debug Clean"
],
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Debug Clean",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Debug",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex",
"-clean"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux DebugGame Build",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"DebugGame",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux DebugGame Rebuild",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"DebugGame",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"dependsOn": [
"magisterka Linux DebugGame Clean"
],
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux DebugGame Clean",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"DebugGame",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex",
"-clean"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Development Build",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Development",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Development Rebuild",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Development",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"dependsOn": [
"magisterka Linux Development Clean"
],
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Development Clean",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Development",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex",
"-clean"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Test Build",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Test",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Test Rebuild",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Test",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"dependsOn": [
"magisterka Linux Test Clean"
],
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Test Clean",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Test",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex",
"-clean"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Shipping Build",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Shipping",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Shipping Rebuild",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Shipping",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"dependsOn": [
"magisterka Linux Shipping Clean"
],
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka Linux Shipping Clean",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"Linux",
"Shipping",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex",
"-clean"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka LinuxArm64 Debug Build",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"LinuxArm64",
"Debug",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka LinuxArm64 Debug Rebuild",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"LinuxArm64",
"Debug",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
"problemMatcher": "$msCompile",
"dependsOn": [
"magisterka LinuxArm64 Debug Clean"
],
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka LinuxArm64 Debug Clean",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"LinuxArm64",
"Debug",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex",
"-clean"
],
"problemMatcher": "$msCompile",
"type": "shell",
"options": {
"cwd": "/home/kuhy/aur/unreal-engine-bin"
}
},
{
"label": "magisterka LinuxArm64 DebugGame Build",
"group": "build",
"command": "Engine/Build/BatchFiles/Linux/Build.sh",
"args": [
"magisterka",
"LinuxArm64",
"DebugGame",
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
"-waitmutex"
],
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View File

@ -0,0 +1,22 @@
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