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feat: finish step 3
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@ -117,7 +117,17 @@ Event Tick ──► Set Actor Location ──► Set RemainingLifetime ──
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### 2. CREATE "Initialize" FUNCTION:
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#### a) Add input parameters:
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#### a) Create the function:
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1. In "My Blueprint" panel (left side), find "Functions" section
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2. Click the **"+"** button next to Functions
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3. Name the new function `Initialize`
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4. Double-click to open the function graph
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#### b) Add input parameters:
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1. In the function graph, you should see a purple "Initialize" entry node
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2. With the entry node selected, look at the Details panel (right side)
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3. Find "Inputs" section and click "+" to add parameters:
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| Parameter | Type | Default |
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|-----------|------|---------|
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| `Direction` | Vector | - |
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@ -126,12 +136,59 @@ Event Tick ──► Set Actor Location ──► Set RemainingLifetime ──
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| `Lifetime` | Float | - |
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| `DamageValue` | Integer | 1 |
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#### b) Inside:
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- Normalize Direction → Set TravelDirection
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- Set TravelSpeed = Speed
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- Set IsEnemyProjectile = bIsEnemy
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- Set RemainingLifetime = Lifetime
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- Set Damage = DamageValue
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The entry node should now show 5 input pins.
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#### c) Build the function logic:
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1. **Normalize and set direction:**
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- Drag from **Direction** parameter (yellow pin) → search `Normalize` → add it
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- Right-click → `Set TravelDirection`
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- Connect Normalize's "Return Value" → Set TravelDirection input
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2. **Set travel speed:**
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- Right-click → `Set TravelSpeed`
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- Drag from **Speed** parameter → Set TravelSpeed input
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3. **Set enemy projectile flag:**
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- Right-click → `Set IsEnemyProjectile`
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- Drag from **bIsEnemy** parameter → Set IsEnemyProjectile input
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4. **Set remaining lifetime:**
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- Right-click → `Set RemainingLifetime`
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- Drag from **Lifetime** parameter → Set RemainingLifetime input
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5. **Set damage:**
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- Right-click → `Set Damage`
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- Drag from **DamageValue** parameter → Set Damage input
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#### d) CRITICAL - Connect execution wires:
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> **IMPORTANT:** Without execution wires, the SET nodes will NEVER run! You must chain them together.
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6. From **Initialize** entry node (white triangle on right), drag execution → **Set TravelDirection**
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7. From Set TravelDirection (white triangle), drag execution → **Set TravelSpeed**
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8. From Set TravelSpeed, drag execution → **Set IsEnemyProjectile**
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9. From Set IsEnemyProjectile, drag execution → **Set RemainingLifetime**
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10. From Set RemainingLifetime, drag execution → **Set Damage**
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**Visual:**
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```
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┌─────────────────────────┐
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│ Initialize │
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│ Direction ○─────────────┼──► Normalize ──► Set TravelDirection
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│ Speed ○─────────────────┼──────────────────► Set TravelSpeed
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│ bIsEnemy ○──────────────┼──────────────────► Set IsEnemyProjectile
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│ Lifetime ○──────────────┼──────────────────► Set RemainingLifetime
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│ DamageValue ○───────────┼──────────────────► Set Damage
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└──────────┬──────────────┘
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│ (white execution wire)
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▼
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Set TravelDirection ──► Set TravelSpeed ──► Set IsEnemyProjectile
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│
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▼
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Set Damage ◄── Set RemainingLifetime
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```
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### 3. Compile and Save
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