feat: part 4 cpp enemy added

This commit is contained in:
Krzysztof kuhy Rudnicki 2026-01-17 20:23:10 +01:00
parent 88441d73d3
commit 052c5aa42a
84 changed files with 55456 additions and 5967 deletions

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@ -2,6 +2,6 @@
"BuildId": "37670630",
"Modules":
{
"BulletHellCPP": "libUnrealEditor-BulletHellCPP-2437.so"
"BulletHellCPP": "libUnrealEditor-BulletHellCPP-2774.so"
}
}

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@ -17,13 +17,13 @@ void EmptyLinkFunctionForGeneratedCodeBulletHellCPP_init() {}
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x2CF91AB1,
0xDFAB65CE,
0x859E1F19,
0x265E52CC,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_BulletHellCPP.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_BulletHellCPP.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_BulletHellCPP(Z_Construct_UPackage__Script_BulletHellCPP, TEXT("/Script/BulletHellCPP"), Z_Registration_Info_UPackage__Script_BulletHellCPP, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x2CF91AB1, 0xDFAB65CE));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_BulletHellCPP(Z_Construct_UPackage__Script_BulletHellCPP, TEXT("/Script/BulletHellCPP"), Z_Registration_Info_UPackage__Script_BulletHellCPP, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x859E1F19, 0x265E52CC));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -0,0 +1,314 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BulletHellCPP/STGEnemy.h"
#include "Runtime/Engine/Classes/Engine/HitResult.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSTGEnemy() {}
// Begin Cross Module References
BULLETHELLCPP_API UClass* Z_Construct_UClass_ASTGEnemy();
BULLETHELLCPP_API UClass* Z_Construct_UClass_ASTGEnemy_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBoxComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FHitResult();
UPackage* Z_Construct_UPackage__Script_BulletHellCPP();
// End Cross Module References
// Begin Class ASTGEnemy Function OnOverlapBegin
struct Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics
{
struct STGEnemy_eventOnOverlapBegin_Parms
{
UPrimitiveComponent* OverlappedComp;
AActor* OtherActor;
UPrimitiveComponent* OtherComp;
int32 OtherBodyIndex;
bool bFromSweep;
FHitResult SweepResult;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverlappedComp_MetaData[] = {
{ "EditInline", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OtherComp_MetaData[] = {
{ "EditInline", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SweepResult_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappedComp;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherActor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherComp;
static const UECodeGen_Private::FIntPropertyParams NewProp_OtherBodyIndex;
static void NewProp_bFromSweep_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bFromSweep;
static const UECodeGen_Private::FStructPropertyParams NewProp_SweepResult;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_OverlappedComp = { "OverlappedComp", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(STGEnemy_eventOnOverlapBegin_Parms, OverlappedComp), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverlappedComp_MetaData), NewProp_OverlappedComp_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(STGEnemy_eventOnOverlapBegin_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_OtherComp = { "OtherComp", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(STGEnemy_eventOnOverlapBegin_Parms, OtherComp), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OtherComp_MetaData), NewProp_OtherComp_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_OtherBodyIndex = { "OtherBodyIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(STGEnemy_eventOnOverlapBegin_Parms, OtherBodyIndex), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_bFromSweep_SetBit(void* Obj)
{
((STGEnemy_eventOnOverlapBegin_Parms*)Obj)->bFromSweep = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_bFromSweep = { "bFromSweep", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(STGEnemy_eventOnOverlapBegin_Parms), &Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_bFromSweep_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_SweepResult = { "SweepResult", nullptr, (EPropertyFlags)0x0010008008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(STGEnemy_eventOnOverlapBegin_Parms, SweepResult), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SweepResult_MetaData), NewProp_SweepResult_MetaData) }; // 4100991306
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_OverlappedComp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_OtherActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_OtherComp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_OtherBodyIndex,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_bFromSweep,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::NewProp_SweepResult,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_ASTGEnemy, nullptr, "OnOverlapBegin", nullptr, nullptr, Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::PropPointers), sizeof(Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::STGEnemy_eventOnOverlapBegin_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::STGEnemy_eventOnOverlapBegin_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ASTGEnemy::execOnOverlapBegin)
{
P_GET_OBJECT(UPrimitiveComponent,Z_Param_OverlappedComp);
P_GET_OBJECT(AActor,Z_Param_OtherActor);
P_GET_OBJECT(UPrimitiveComponent,Z_Param_OtherComp);
P_GET_PROPERTY(FIntProperty,Z_Param_OtherBodyIndex);
P_GET_UBOOL(Z_Param_bFromSweep);
P_GET_STRUCT_REF(FHitResult,Z_Param_Out_SweepResult);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnOverlapBegin(Z_Param_OverlappedComp,Z_Param_OtherActor,Z_Param_OtherComp,Z_Param_OtherBodyIndex,Z_Param_bFromSweep,Z_Param_Out_SweepResult);
P_NATIVE_END;
}
// End Class ASTGEnemy Function OnOverlapBegin
// Begin Class ASTGEnemy
void ASTGEnemy::StaticRegisterNativesASTGEnemy()
{
UClass* Class = ASTGEnemy::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "OnOverlapBegin", &ASTGEnemy::execOnOverlapBegin },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(ASTGEnemy);
UClass* Z_Construct_UClass_ASTGEnemy_NoRegister()
{
return ASTGEnemy::StaticClass();
}
struct Z_Construct_UClass_ASTGEnemy_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "STGEnemy.h" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MeshComp_MetaData[] = {
{ "Category", "Components" },
#if !UE_BUILD_SHIPPING
{ "Comment", "// ===== COMPONENTS =====\n" },
#endif
{ "EditInline", "true" },
{ "ModuleRelativePath", "STGEnemy.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "===== COMPONENTS =====" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollisionComp_MetaData[] = {
{ "Category", "Components" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxHealth_MetaData[] = {
{ "Category", "Stats" },
#if !UE_BUILD_SHIPPING
{ "Comment", "// ===== HEALTH & SCORE (copy-paste all 15 variables!) =====\n" },
#endif
{ "ModuleRelativePath", "STGEnemy.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "===== HEALTH & SCORE (copy-paste all 15 variables!) =====" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentHealth_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScoreValue_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VerticalSpeed_MetaData[] = {
{ "Category", "Stats" },
#if !UE_BUILD_SHIPPING
{ "Comment", "// ===== MOVEMENT =====\n" },
#endif
{ "ModuleRelativePath", "STGEnemy.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "===== MOVEMENT =====" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HorizontalAmplitude_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HorizontalFrequency_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DespawnY_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FireInterval_MetaData[] = {
{ "Category", "Stats" },
#if !UE_BUILD_SHIPPING
{ "Comment", "// ===== FIRING =====\n" },
#endif
{ "ModuleRelativePath", "STGEnemy.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "===== FIRING =====" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BulletsPerBurst_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BurstSpread_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnemyBulletSpeed_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnemyBulletLifetime_MetaData[] = {
{ "Category", "Stats" },
{ "ModuleRelativePath", "STGEnemy.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_MeshComp;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CollisionComp;
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxHealth;
static const UECodeGen_Private::FIntPropertyParams NewProp_CurrentHealth;
static const UECodeGen_Private::FIntPropertyParams NewProp_ScoreValue;
static const UECodeGen_Private::FFloatPropertyParams NewProp_VerticalSpeed;
static const UECodeGen_Private::FFloatPropertyParams NewProp_HorizontalAmplitude;
static const UECodeGen_Private::FFloatPropertyParams NewProp_HorizontalFrequency;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DespawnY;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FireInterval;
static const UECodeGen_Private::FIntPropertyParams NewProp_BulletsPerBurst;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BurstSpread;
static const UECodeGen_Private::FFloatPropertyParams NewProp_EnemyBulletSpeed;
static const UECodeGen_Private::FFloatPropertyParams NewProp_EnemyBulletLifetime;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ASTGEnemy_OnOverlapBegin, "OnOverlapBegin" }, // 3335619389
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ASTGEnemy>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_MeshComp = { "MeshComp", nullptr, (EPropertyFlags)0x00100000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, MeshComp), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MeshComp_MetaData), NewProp_MeshComp_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_CollisionComp = { "CollisionComp", nullptr, (EPropertyFlags)0x00100000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, CollisionComp), Z_Construct_UClass_UBoxComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollisionComp_MetaData), NewProp_CollisionComp_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_MaxHealth = { "MaxHealth", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, MaxHealth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxHealth_MetaData), NewProp_MaxHealth_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_CurrentHealth = { "CurrentHealth", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, CurrentHealth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentHealth_MetaData), NewProp_CurrentHealth_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_ScoreValue = { "ScoreValue", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, ScoreValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScoreValue_MetaData), NewProp_ScoreValue_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_VerticalSpeed = { "VerticalSpeed", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, VerticalSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VerticalSpeed_MetaData), NewProp_VerticalSpeed_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_HorizontalAmplitude = { "HorizontalAmplitude", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, HorizontalAmplitude), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HorizontalAmplitude_MetaData), NewProp_HorizontalAmplitude_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_HorizontalFrequency = { "HorizontalFrequency", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, HorizontalFrequency), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HorizontalFrequency_MetaData), NewProp_HorizontalFrequency_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_DespawnY = { "DespawnY", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, DespawnY), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DespawnY_MetaData), NewProp_DespawnY_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_FireInterval = { "FireInterval", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, FireInterval), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FireInterval_MetaData), NewProp_FireInterval_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_BulletsPerBurst = { "BulletsPerBurst", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, BulletsPerBurst), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BulletsPerBurst_MetaData), NewProp_BulletsPerBurst_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_BurstSpread = { "BurstSpread", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, BurstSpread), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BurstSpread_MetaData), NewProp_BurstSpread_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_EnemyBulletSpeed = { "EnemyBulletSpeed", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, EnemyBulletSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnemyBulletSpeed_MetaData), NewProp_EnemyBulletSpeed_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGEnemy_Statics::NewProp_EnemyBulletLifetime = { "EnemyBulletLifetime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGEnemy, EnemyBulletLifetime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnemyBulletLifetime_MetaData), NewProp_EnemyBulletLifetime_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ASTGEnemy_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_MeshComp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_CollisionComp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_MaxHealth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_CurrentHealth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_ScoreValue,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_VerticalSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_HorizontalAmplitude,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_HorizontalFrequency,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_DespawnY,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_FireInterval,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_BulletsPerBurst,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_BurstSpread,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_EnemyBulletSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGEnemy_Statics::NewProp_EnemyBulletLifetime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASTGEnemy_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_ASTGEnemy_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_BulletHellCPP,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASTGEnemy_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ASTGEnemy_Statics::ClassParams = {
&ASTGEnemy::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_ASTGEnemy_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_ASTGEnemy_Statics::PropPointers),
0,
0x009000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASTGEnemy_Statics::Class_MetaDataParams), Z_Construct_UClass_ASTGEnemy_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_ASTGEnemy()
{
if (!Z_Registration_Info_UClass_ASTGEnemy.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASTGEnemy.OuterSingleton, Z_Construct_UClass_ASTGEnemy_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ASTGEnemy.OuterSingleton;
}
template<> BULLETHELLCPP_API UClass* StaticClass<ASTGEnemy>()
{
return ASTGEnemy::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(ASTGEnemy);
ASTGEnemy::~ASTGEnemy() {}
// End Class ASTGEnemy
// Begin Registration
struct Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ASTGEnemy, ASTGEnemy::StaticClass, TEXT("ASTGEnemy"), &Z_Registration_Info_UClass_ASTGEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASTGEnemy), 495625582U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_1358030057(TEXT("/Script/BulletHellCPP"),
Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -0,0 +1,62 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "STGEnemy.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UPrimitiveComponent;
struct FHitResult;
#ifdef BULLETHELLCPP_STGEnemy_generated_h
#error "STGEnemy.generated.h already included, missing '#pragma once' in STGEnemy.h"
#endif
#define BULLETHELLCPP_STGEnemy_generated_h
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execOnOverlapBegin);
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesASTGEnemy(); \
friend struct Z_Construct_UClass_ASTGEnemy_Statics; \
public: \
DECLARE_CLASS(ASTGEnemy, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/BulletHellCPP"), NO_API) \
DECLARE_SERIALIZER(ASTGEnemy)
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
ASTGEnemy(ASTGEnemy&&); \
ASTGEnemy(const ASTGEnemy&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ASTGEnemy); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ASTGEnemy); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(ASTGEnemy) \
NO_API virtual ~ASTGEnemy();
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_10_PROLOG
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_13_INCLASS_NO_PURE_DECLS \
FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> BULLETHELLCPP_API UClass* StaticClass<class ASTGEnemy>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGEnemy_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -1,2 +1,3 @@
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGPawn.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGProjectile.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGEnemy.h

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@ -0,0 +1,77 @@
-c
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--sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu"
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-include "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/Definitions.BulletHellCPP.h"
-x c++
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-fpch-validate-input-files-content
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGEnemy.cpp"
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.d"
-o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"

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@ -0,0 +1,77 @@
-c
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-Werror
-Wdelete-non-virtual-dtor
-Wenum-conversion
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-Wno-ambiguous-reversed-operator
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-Wno-deprecated-volatile
-Wno-unused-but-set-variable
-Wno-unused-but-set-parameter
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-Wno-bitwise-instead-of-logical
-Wno-deprecated-copy
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--driver-mode=g++
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@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.Shared.rsp"
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-include "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/Definitions.BulletHellCPP.h"
-x c++
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/UnrealEditor/Inc/BulletHellCPP/UHT/STGEnemy.gen.cpp"
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.d"
-o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"

View File

@ -2837,6 +2837,35 @@
Runtime/Engine/Public/Subsystems/WorldSubsystem.h \
../Plugins/EnhancedInput/Intermediate/Build/Linux/UnrealEditor/Inc/EnhancedInput/UHT/EnhancedInputSubsystems.generated.h \
Runtime/Engine/Public/DrawDebugHelpers.h \
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGProjectile.h \
Runtime/Engine/Classes/Kismet/GameplayStatics.h \
Runtime/Engine/Classes/GameFramework/Actor.h \
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/UnrealEditor/Inc/BulletHellCPP/UHT/STGProjectile.generated.h
Runtime/Engine/Public/CollisionQueryParams.h \
Runtime/Engine/Classes/Engine/LatentActionManager.h \
Runtime/Engine/Classes/GameFramework/PlayerController.h \
Runtime/Engine/Classes/Kismet/BlueprintFunctionLibrary.h \
Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h \
Runtime/CoreUObject/Public/UObject/UnrealType.h \
Runtime/CoreUObject/Public/UObject/TextProperty.h \
Runtime/CoreUObject/Public/UObject/SoftObjectPtr.h \
Runtime/CoreUObject/Public/UObject/PropertyAccessUtil.h \
Runtime/Core/Public/Containers/UnrealString.h \
Runtime/Core/Public/CoreGlobals.h Runtime/Core/Public/HAL/Platform.h \
Runtime/Core/Public/Misc/EnumClassFlags.h \
Runtime/Core/Public/Templates/Function.h \
Runtime/Core/Public/Templates/UniquePtr.h \
Runtime/Core/Public/UObject/NameTypes.h \
Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h \
Runtime/Engine/Classes/Engine/CollisionProfile.h \
Runtime/CoreUObject/Public/AssetRegistry/ARFilter.h \
../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT/KismetSystemLibrary.generated.h \
Runtime/Engine/Classes/Sound/DialogueTypes.h \
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Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h \
Runtime/Engine/Classes/Engine/HitResult.h \
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Runtime/Engine/Classes/Particles/WorldPSCPool.h \
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/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGProjectile.h \
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/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGEnemy.h \
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/UnrealEditor/Inc/BulletHellCPP/UHT/STGEnemy.generated.h

View File

@ -2807,4 +2807,6 @@
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Runtime/InputCore/Classes/InputCoreTypes.h \
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/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/UnrealEditor/Inc/BulletHellCPP/UHT/STGPawn.generated.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/UnrealEditor/Inc/BulletHellCPP/UHT/STGPawn.generated.h \
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/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/UnrealEditor/Inc/BulletHellCPP/UHT/STGEnemy.generated.h

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@ -0,0 +1,16 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
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@ -0,0 +1,16 @@
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View File

@ -0,0 +1,16 @@
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View File

@ -0,0 +1,16 @@
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-2378.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
--start-group
--end-group

View File

@ -1,9 +1,11 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-2437.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"

View File

@ -0,0 +1,16 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-2774.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
--start-group
--end-group

View File

@ -0,0 +1,16 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-3058.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
--start-group
--end-group

View File

@ -0,0 +1,16 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-3517.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
--start-group
--end-group

View File

@ -0,0 +1,16 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-5818.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
--start-group
--end-group

View File

@ -0,0 +1,16 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-7516.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
--start-group
--end-group

View File

@ -0,0 +1,16 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-8107.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
--start-group
--end-group

View File

@ -1,9 +1,11 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"

View File

@ -1,6 +1,8 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP.so"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-0316.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-0316.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-0316.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-0316.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-0316.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-0316.debug"

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@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-1159.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-1159.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-1159.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-1159.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-1159.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1159.debug"

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@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-1920.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-1920.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-1920.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-1920.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-1920.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-1920.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-2378.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2378.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2378.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2378.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2378.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2378.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-2774.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2774.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2774.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2774.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2774.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2774.debug"

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@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-3058.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-3058.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-3058.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-3058.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-3058.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3058.debug"

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@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-3517.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-3517.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-3517.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-3517.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-3517.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-3517.debug"

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@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-5818.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-5818.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-5818.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-5818.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-5818.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-5818.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-7516.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7516.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7516.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7516.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7516.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7516.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-8107.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-8107.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-8107.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-8107.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-8107.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8107.debug"

View File

@ -329,12 +329,13 @@ Landscape=BP_Player_C.Materials.MaterialList,BP_Player_C.Physics.ConstraintsGrou
Actor=BP_Player_C.Materials.MaterialList,BP_Player_C.Physics.ConstraintsGroup,BP_Player_C.PostProcess.Global Illumination
WorldPartitionHLOD=BP_Player_C.Materials.MaterialList,BP_Player_C.Physics.ConstraintsGroup,BP_Player_C.PostProcess.Global Illumination
LandscapeStreamingProxy=BP_Player_C.Materials.MaterialList,BP_Player_C.Physics.ConstraintsGroup,BP_Player_C.PostProcess.Global Illumination
BP_Enemy_C=BP_Player_C.Materials.MaterialList,BP_Player_C.Physics.ConstraintsGroup,BP_Player_C.PostProcess.Global Illumination
[EditorStartup]
LastLevel=/Game/NewMap
[ModuleFileTracking]
BulletHellCPP.TimeStamp=2026.01.17-18.29.51
BulletHellCPP.TimeStamp=2026.01.17-19.22.33
BulletHellCPP.LastCompileMethod=Runtime
StorageServerClient.TimeStamp=2025.02.05-21.35.34
StorageServerClient.LastCompileMethod=Unknown
@ -1671,6 +1672,7 @@ Info="\"Object\" \"Object.Lightmass.LightmassSettings\" \"Object.Lightmass.Light
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor
@ -1701,11 +1703,11 @@ ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/Inputs
ContentBrowserDrawer.JumpMRU=
ContentBrowserDrawer.JumpMRU=/All/Classes_Game/BulletHellCPP
ContentBrowserDrawer.JumpMRU=/All/Classes_Game/BulletHellCPP/Public
ContentBrowserDrawer.JumpMRU=/All/Classes_Game
ContentBrowserDrawer.JumpMRU=/All/Game/Inputs
ContentBrowserDrawer.JumpMRU=/All/Classes_Game/BulletHellCPP/Public
ContentBrowserDrawer.JumpMRU=/All/Game
AssetPropertyPicker.ThumbnailSize=2
AssetPropertyPicker.CurrentViewType=0
@ -2185,6 +2187,33 @@ LandscapeStreamingProxy.Replication=True
LandscapeStreamingProxy.Networking=True
LandscapeStreamingProxy.Input=True
LandscapeStreamingProxy.Actor=True
BP_Enemy_C.TransformCommon=True
BP_Enemy_C.StaticMesh=True
BP_Enemy_C.Tick=True
BP_Enemy_C.ComponentTick=True
BP_Enemy_C.RayTracing=True
BP_Enemy_C.Physics=True
BP_Enemy_C.Collision=True
BP_Enemy_C.Lighting=True
BP_Enemy_C.Mesh Painting=True
BP_Enemy_C.Rendering=True
BP_Enemy_C.HLOD=True
BP_Enemy_C.Mobile=True
BP_Enemy_C.Navigation=True
BP_Enemy_C.VirtualTexture=True
BP_Enemy_C.Tags=True
BP_Enemy_C.AssetUserData=True
BP_Enemy_C.Replication=True
BP_Enemy_C.ComponentReplication=True
BP_Enemy_C.Variable=True
BP_Enemy_C.Cooking=True
BP_Enemy_C.Shape=True
BP_Enemy_C.Stats=True
BP_Enemy_C.Actor=True
BP_Enemy_C.Input=True
BP_Enemy_C.Events=True
BP_Enemy_C.Materials=True
BP_Enemy_C.Networking=True
[DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True
@ -2205,11 +2234,12 @@ NiagaraEditorSettings=True
TakeRecorderProjectSettings=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/Inputs/IMC_Player
MRUItem1=/Game/Inputs/IA_Move
MRUItem2=/Game/Blueprints/BP_Player
MRUItem3=/Game/Inputs/IA_Special
MRUItem4=/Game/Inputs/IA_Fire
MRUItem0=/Game/Blueprints/BP_Enemy
MRUItem1=/Game/Inputs/IMC_Player
MRUItem2=/Game/Inputs/IA_Move
MRUItem3=/Game/Blueprints/BP_Player
MRUItem4=/Game/Inputs/IA_Special
MRUItem5=/Game/Inputs/IA_Fire
[AssetEditorToolkitTabLocation]
/Game/IA_Move.IA_Move=1
@ -2219,6 +2249,7 @@ MRUItem4=/Game/Inputs/IA_Fire
/Game/Blueprints/BP_Player.BP_Player=1
/Game/Inputs/IA_Move.IA_Move=1
/Game/Inputs/IMC_Player.IMC_Player=1
/Game/Blueprints/BP_Enemy.BP_Enemy=1
[DetailCategoriesAdvanced]
BP_Player_C.RayTracing=False
@ -2246,8 +2277,8 @@ bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
TypePromotionPinDenyList=text
TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
@ -2317,6 +2348,7 @@ InstalledPlugins=NDIMedia
InstalledPlugins=WMFCodecs
[PlacementMode]
RecentlyPlaced=/Game/Blueprints/BP_Enemy.BP_Enemy;
RecentlyPlaced=/Game/Blueprints/BP_Player.BP_Player;
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]

View File

@ -158,6 +158,8 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/NewMap.umap",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/0/1J/3F8OUTKF225WSNVT9WRM0T.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/D/2C/D49DSVCL2YTR7PCC188PW7.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/Blueprints/BP_Enemy.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/A/U5/DDKQ2MN3PNB90QFCBO9VSL.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/3/HM/UFPL7O1RL0AU3TVAET2AYV.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/IA_Move.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/IA_Fire.uasset",

View File

@ -0,0 +1,173 @@
#include "STGEnemy.h"
#include "Components/StaticMeshComponent.h"
#include "Components/BoxComponent.h"
#include "Kismet/GameplayStatics.h"
#include "STGProjectile.h"
#include "STGPawn.h"
ASTGEnemy::ASTGEnemy()
{
PrimaryActorTick.bCanEverTick = true;
// Root component
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
// Collision component (create FIRST so it can receive overlaps)
CollisionComp = CreateDefaultSubobject<UBoxComponent>(TEXT("CollisionComp"));
CollisionComp->SetupAttachment(RootComponent);
CollisionComp->SetBoxExtent(FVector(30.f, 30.f, 10.f));
CollisionComp->SetCollisionProfileName("OverlapAllDynamic");
CollisionComp->SetGenerateOverlapEvents(true);
CollisionComp->OnComponentBeginOverlap.AddDynamic(this, &ASTGEnemy::OnOverlapBegin);
// Mesh component
MeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("MeshComp"));
MeshComp->SetupAttachment(RootComponent);
MeshComp->SetCollisionProfileName("NoCollision");
// Load cube mesh
static ConstructorHelpers::FObjectFinder<UStaticMesh> CubeMesh(TEXT("/Engine/BasicShapes/Cube"));
if (CubeMesh.Succeeded())
{
MeshComp->SetStaticMesh(CubeMesh.Object);
MeshComp->SetRelativeScale3D(FVector(0.6f, 0.6f, 0.1f));
}
}
void ASTGEnemy::BeginPlay()
{
Super::BeginPlay();
CurrentHealth = MaxHealth;
StartY = GetActorLocation().Y; // Store starting Y for wave pattern
WaveSeed = FMath::FRand() * 1000.0f;
ElapsedTime = 0.0f;
// Start firing timer
GetWorldTimerManager().SetTimer(TimerHandle_Fire, this, &ASTGEnemy::Fire,
FireInterval, true, 0.5f); // Start firing after 0.5s delay
if (GEngine)
{
GEngine->AddOnScreenDebugMessage(-1, 2.0f, FColor::Orange, TEXT("Enemy spawned!"));
}
}
void ASTGEnemy::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
ElapsedTime += DeltaTime;
// Sinusoidal movement (wave pattern)
FVector NewLocation = GetActorLocation();
// Move downward (-X direction in top-down view)
NewLocation.X -= VerticalSpeed * DeltaTime;
// Horizontal sine wave (Y axis = left/right)
float HorizontalOffset = HorizontalAmplitude * FMath::Sin(
HorizontalFrequency * (ElapsedTime + WaveSeed)
);
NewLocation.Y = StartY + HorizontalOffset;
SetActorLocation(NewLocation);
// Check if enemy should despawn (moved off screen)
if (NewLocation.X < DespawnY)
{
Destroy();
}
}
void ASTGEnemy::Fire()
{
if (GEngine)
{
GEngine->AddOnScreenDebugMessage(-1, 0.3f, FColor::Red, TEXT("Enemy FIRING!"));
}
// Fire radial burst of bullets
for (int32 i = 0; i < BulletsPerBurst; i++)
{
// Calculate angle for this bullet in the burst (evenly distributed in 360 degrees)
float AngleDeg = (BurstSpread / BulletsPerBurst) * i;
float AngleRad = FMath::DegreesToRadians(AngleDeg);
// Calculate direction vector (in X-Y plane for top-down)
FVector Direction = FVector(
FMath::Cos(AngleRad),
FMath::Sin(AngleRad),
0.0f
);
// Spawn location at enemy position (same Z level)
FVector SpawnLocation = GetActorLocation();
// Create rotation from direction
FRotator SpawnRotation = Direction.Rotation();
// Spawn bullet
ASTGProjectile* Bullet = GetWorld()->SpawnActor<ASTGProjectile>(
ASTGProjectile::StaticClass(),
SpawnLocation,
SpawnRotation
);
if (Bullet)
{
Bullet->bIsPlayerBullet = false;
Bullet->SetSpeed(EnemyBulletSpeed);
Bullet->SetBulletColor(FLinearColor::Red);
}
}
}
void ASTGEnemy::HandleDamage(float DamageAmount)
{
CurrentHealth -= DamageAmount;
if (GEngine)
{
FString Msg = FString::Printf(TEXT("Enemy hit! Health: %d"), CurrentHealth);
GEngine->AddOnScreenDebugMessage(-1, 0.5f, FColor::Yellow, Msg);
}
if (CurrentHealth <= 0)
{
// Award score to player
ASTGPawn* Player = Cast<ASTGPawn>(UGameplayStatics::GetPlayerPawn(GetWorld(), 0));
if (Player)
{
Player->AddScore(ScoreValue);
if (GEngine)
{
FString Msg = FString::Printf(TEXT("Enemy destroyed! Score: %d"), Player->Score);
GEngine->AddOnScreenDebugMessage(-1, 2.0f, FColor::Green, Msg);
}
}
// Destroy enemy
Destroy();
}
}
void ASTGEnemy::OnOverlapBegin(UPrimitiveComponent* OverlappedComp, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
bool bFromSweep, const FHitResult& SweepResult)
{
// Enemy collides with player - damage player
if (OtherActor && OtherActor != this)
{
ASTGPawn* Player = Cast<ASTGPawn>(OtherActor);
if (Player)
{
if (GEngine)
{
GEngine->AddOnScreenDebugMessage(-1, 1.0f, FColor::Red, TEXT("Player hit enemy! Both take damage!"));
}
Player->TakeHit(1);
Destroy(); // Enemy dies on collision with player
}
}
}

View File

@ -0,0 +1,84 @@
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "STGEnemy.generated.h"
class UStaticMeshComponent;
class UBoxComponent;
UCLASS()
class BULLETHELLCPP_API ASTGEnemy : public AActor
{
GENERATED_BODY()
public:
ASTGEnemy();
protected:
virtual void BeginPlay() override;
public:
virtual void Tick(float DeltaTime) override;
// ===== COMPONENTS =====
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components")
UStaticMeshComponent* MeshComp;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components")
UBoxComponent* CollisionComp;
// ===== HEALTH & SCORE (copy-paste all 15 variables!) =====
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
int32 MaxHealth = 12;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Stats")
int32 CurrentHealth = 12;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
int32 ScoreValue = 50;
// ===== MOVEMENT =====
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float VerticalSpeed = 220.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float HorizontalAmplitude = 250.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float HorizontalFrequency = 1.8f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float DespawnY = -750.0f;
// ===== FIRING =====
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float FireInterval = 0.35f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
int32 BulletsPerBurst = 20;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float BurstSpread = 360.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float EnemyBulletSpeed = 1000.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float EnemyBulletLifetime = 6.0f;
// ===== FUNCTIONS =====
void Fire();
void HandleDamage(float DamageAmount);
UFUNCTION()
void OnOverlapBegin(UPrimitiveComponent* OverlappedComp, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
bool bFromSweep, const FHitResult& SweepResult);
private:
FTimerHandle TimerHandle_Fire;
float StartY = 0.0f; // Starting Y position for wave pattern
float WaveSeed = 0.0f;
float ElapsedTime = 0.0f;
};

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@ -6,7 +6,9 @@
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
#include "DrawDebugHelpers.h"
#include "Kismet/GameplayStatics.h"
#include "STGProjectile.h"
#include "STGEnemy.h"
ASTGPawn::ASTGPawn()
{
@ -99,8 +101,8 @@ void ASTGPawn::Tick(float DeltaTime)
DrawDebugLine(GetWorld(), BottomLeft, TopLeft, BoundsColor, false, -1.f, 0, Thickness);
}
// Movement with bounds clamping
if (!MovementInput.IsZero())
// Movement with bounds clamping (skip if dead)
if (!bIsDead && !MovementInput.IsZero())
{
FVector NewLocation = GetActorLocation();
NewLocation.X += MovementInput.Y * MoveSpeed * DeltaTime; // Forward/Back
@ -201,11 +203,28 @@ void ASTGPawn::UseSpecial(const FInputActionValue& Value)
if (!bSpecialUsed)
{
bSpecialUsed = true;
if (GEngine)
// Destroy all enemies on screen
TArray<AActor*> FoundEnemies;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), ASTGEnemy::StaticClass(), FoundEnemies);
for (AActor* Enemy : FoundEnemies)
{
GEngine->AddOnScreenDebugMessage(-1, 2.0f, FColor::Cyan, TEXT("SPECIAL ABILITY ACTIVATED!"));
Enemy->Destroy();
}
// Will implement enemy/bullet destruction in Part 4
// Destroy all enemy bullets (not player bullets)
TArray<AActor*> FoundBullets;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), ASTGProjectile::StaticClass(), FoundBullets);
for (AActor* Bullet : FoundBullets)
{
ASTGProjectile* Projectile = Cast<ASTGProjectile>(Bullet);
if (Projectile && !Projectile->bIsPlayerBullet)
{
Projectile->Destroy();
}
}
UE_LOG(LogTemp, Warning, TEXT("SPECIAL ABILITY - Screen Cleared!"));
}
}
@ -213,6 +232,12 @@ void ASTGPawn::TakeHit(int32 Damage)
{
CurrentLives = FMath::Clamp(CurrentLives - Damage, 0, MaxLives);
if (GEngine)
{
FString Msg = FString::Printf(TEXT("Player hit! Lives remaining: %d"), CurrentLives);
GEngine->AddOnScreenDebugMessage(-1, 1.0f, FColor::Red, Msg);
}
if (CurrentLives <= 0)
{
HandleDeath();
@ -221,7 +246,27 @@ void ASTGPawn::TakeHit(int32 Damage)
void ASTGPawn::HandleDeath()
{
bIsDead = true;
SetActorHiddenInGame(true);
SetActorEnableCollision(false);
// Disable input
APlayerController* PC = Cast<APlayerController>(GetController());
if (PC)
{
DisableInput(PC);
}
// Stop firing and reset movement
bIsFiring = false;
MovementInput = FVector2D::ZeroVector;
if (GEngine)
{
GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("GAME OVER - Player destroyed!"));
}
// Will notify GameMode in Part 6
}

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@ -113,6 +113,7 @@ public:
private:
FTimerHandle TimerHandle_Fire;
bool bIsFiring = false;
bool bIsDead = false;
FVector2D MovementInput;
float FireTimer = 0.0f;
};

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@ -3,6 +3,7 @@
#include "Components/StaticMeshComponent.h"
#include "GameFramework/ProjectileMovementComponent.h"
#include "STGPawn.h"
#include "STGEnemy.h"
ASTGProjectile::ASTGProjectile()
{
@ -69,7 +70,13 @@ void ASTGProjectile::OnOverlapBegin(UPrimitiveComponent* OverlappedComp, AActor*
{
if (bIsPlayerBullet)
{
// Player bullet hits enemy (will implement in Part 4 when STGEnemy exists)
// Player bullet hits enemy
ASTGEnemy* Enemy = Cast<ASTGEnemy>(OtherActor);
if (Enemy)
{
Enemy->HandleDamage(Damage);
Destroy();
}
}
else
{