build
test/**/*.textest
test/**/*.pdf
.sconsign.dblite
.vscode
/*.pdf

## Core latex/pdflatex auxiliary files:
*.aux
*.lof
*.log
*.lot
*.fls
*.out
*.toc
*.fmt
*.fot
*.cb
*.cb2
.*.lb

## Intermediate documents:
*.dvi
*.xdv
*-converted-to.*
# these rules might exclude image files for figures etc.
# *.ps
# *.eps
# *.pdf

## Generated if empty string is given at "Please type another file name for output:"
.pdf

## Bibliography auxiliary files (bibtex/biblatex/biber):
*.bbl
*.bcf
*.blg
*-blx.aux
*-blx.bib
*.run.xml

## Build tool auxiliary files:
*.fdb_latexmk
*.synctex
*.synctex(busy)
*.synctex.gz
*.synctex.gz(busy)
*.pdfsync
*.rubbercache
rubber.cache

## Build tool directories for auxiliary files
# latexrun
latex.out/

## Auxiliary and intermediate files from other packages:
# algorithms
*.alg
*.loa

# achemso
acs-*.bib

# amsthm
*.thm

# beamer
*.nav
*.pre
*.snm
*.vrb

# changes
*.soc

# comment
*.cut

# cprotect
*.cpt

# elsarticle (documentclass of Elsevier journals)
*.spl

# endnotes
*.ent

# fixme
*.lox

# feynmf/feynmp
*.mf
*.mp
*.t[1-9]
*.t[1-9][0-9]
*.tfm

#(r)(e)ledmac/(r)(e)ledpar
*.end
*.?end
*.[1-9]
*.[1-9][0-9]
*.[1-9][0-9][0-9]
*.[1-9]R
*.[1-9][0-9]R
*.[1-9][0-9][0-9]R
*.eledsec[1-9]
*.eledsec[1-9]R
*.eledsec[1-9][0-9]
*.eledsec[1-9][0-9]R
*.eledsec[1-9][0-9][0-9]
*.eledsec[1-9][0-9][0-9]R

# glossaries
*.acn
*.acr
*.glg
*.glo
*.gls
*.glsdefs
*.lzo
*.lzs
*.slg
*.slo
*.sls

# uncomment this for glossaries-extra (will ignore makeindex's style files!)
# *.ist

# gnuplot
*.gnuplot
*.table

# gnuplottex
*-gnuplottex-*

# gregoriotex
*.gaux
*.glog
*.gtex

# htlatex
*.4ct
*.4tc
*.idv
*.lg
*.trc
*.xref

# hypdoc
*.hd

# hyperref
*.brf

# knitr
*-concordance.tex
# TODO Uncomment the next line if you use knitr and want to ignore its generated tikz files
# *.tikz
*-tikzDictionary

# listings
*.lol

# luatexja-ruby
*.ltjruby

# makeidx
*.idx
*.ilg
*.ind

# minitoc
*.maf
*.mlf
*.mlt
*.mtc[0-9]*
*.slf[0-9]*
*.slt[0-9]*
*.stc[0-9]*

# minted
_minted*
*.pyg

# morewrites
*.mw

# newpax
*.newpax

# nomencl
*.nlg
*.nlo
*.nls

# pax
*.pax

# pdfpcnotes
*.pdfpc

# sagetex
*.sagetex.sage
*.sagetex.py
*.sagetex.scmd

# scrwfile
*.wrt

# svg
svg-inkscape/

# sympy
*.sout
*.sympy
sympy-plots-for-*.tex/

# pdfcomment
*.upa
*.upb

# pythontex
*.pytxcode
pythontex-files-*/

# tcolorbox
*.listing

# thmtools
*.loe

# TikZ & PGF
*.dpth
*.md5
*.auxlock

# titletoc
*.ptc

# todonotes
*.tdo

# vhistory
*.hst
*.ver

# easy-todo
*.lod

# xcolor
*.xcp

# xmpincl
*.xmpi

# xindy
*.xdy

# xypic precompiled matrices and outlines
*.xyc
*.xyd

# endfloat
*.ttt
*.fff

# Latexian
TSWLatexianTemp*

## Editors:
# WinEdt
*.bak
*.sav

# Texpad
.texpadtmp

# LyX
*.lyx~

# Kile
*.backup

# gummi
.*.swp

# KBibTeX
*~[0-9]*

# TeXnicCenter
*.tps

# auto folder when using emacs and auctex
./auto/*
*.el

# expex forward references with \gathertags
*-tags.tex

# standalone packages
*.sta

# Makeindex log files
*.lpz

# xwatermark package
*.xwm

# REVTeX puts footnotes in the bibliography by default, unless the nofootinbib
# option is specified. Footnotes are the stored in a file with suffix Notes.bib.
# Uncomment the next line to have this generated file ignored.
#*Notes.bib

# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log

# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Mono auto generated files
mono_crash.*

# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app

# Crashlytics generated file
crashlytics-build.properties

# TestRunner generated files
InitTestScene*.unity*

# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*

# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta

# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a

# Executables
*.exe
*.out
*.app
*.ipa

# these project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.opensdf
*.sdf
*.sln
*.abc

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Binary Files
Binaries/*

# Builds
Build/*

# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*

# Mac Artifacts
.DS_Store

# Vim Artifacts
*.swp
*.swo
.ctrlp_cache/

# Visual Studio
.vs/*
*.VC.opendb
*.VC.db

# Local Plugins
**/Plugins/**/Intermediate/*
**/Plugins/**/Binaries/*
**/Plugins/**/Saved/*

# Temp Files
Config/DefaultEditorPerProjectUserSettings.ini

transcripts/