// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "BulletHellCPP/STGGameDirector.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSTGGameDirector() {}

// Begin Cross Module References
BULLETHELLCPP_API UClass* Z_Construct_UClass_ASTGGameDirector();
BULLETHELLCPP_API UClass* Z_Construct_UClass_ASTGGameDirector_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
ENGINE_API UClass* Z_Construct_UClass_AActor();
UPackage* Z_Construct_UPackage__Script_BulletHellCPP();
// End Cross Module References

// Begin Class ASTGGameDirector Function GetPlayAreaSize
struct Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics
{
	struct STGGameDirector_eventGetPlayAreaSize_Parms
	{
		FVector2D ReturnValue;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "Category", "Play Area" },
#if !UE_BUILD_SHIPPING
		{ "Comment", "// Get the play area dimensions\n" },
#endif
		{ "ModuleRelativePath", "STGGameDirector.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Get the play area dimensions" },
#endif
	};
#endif // WITH_METADATA
	static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
	static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(STGGameDirector_eventGetPlayAreaSize_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_ASTGGameDirector, nullptr, "GetPlayAreaSize", nullptr, nullptr, Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::PropPointers), sizeof(Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::STGGameDirector_eventGetPlayAreaSize_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::STGGameDirector_eventGetPlayAreaSize_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize_Statics::FuncParams);
	}
	return ReturnFunction;
}
DEFINE_FUNCTION(ASTGGameDirector::execGetPlayAreaSize)
{
	P_FINISH;
	P_NATIVE_BEGIN;
	*(FVector2D*)Z_Param__Result=P_THIS->GetPlayAreaSize();
	P_NATIVE_END;
}
// End Class ASTGGameDirector Function GetPlayAreaSize

// Begin Class ASTGGameDirector
void ASTGGameDirector::StaticRegisterNativesASTGGameDirector()
{
	UClass* Class = ASTGGameDirector::StaticClass();
	static const FNameNativePtrPair Funcs[] = {
		{ "GetPlayAreaSize", &ASTGGameDirector::execGetPlayAreaSize },
	};
	FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(ASTGGameDirector);
UClass* Z_Construct_UClass_ASTGGameDirector_NoRegister()
{
	return ASTGGameDirector::StaticClass();
}
struct Z_Construct_UClass_ASTGGameDirector_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
		{ "IncludePath", "STGGameDirector.h" },
		{ "ModuleRelativePath", "STGGameDirector.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayAreaMin_MetaData[] = {
		{ "Category", "Play Area" },
#if !UE_BUILD_SHIPPING
		{ "Comment", "// ===== PLAY AREA BOUNDS =====\n// Central definition of play area - other systems read from here\n// Defaults come from STGGameSettings.h\n" },
#endif
		{ "ModuleRelativePath", "STGGameDirector.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "===== PLAY AREA BOUNDS =====\nCentral definition of play area - other systems read from here\nDefaults come from STGGameSettings.h" },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayAreaMax_MetaData[] = {
		{ "Category", "Play Area" },
		{ "ModuleRelativePath", "STGGameDirector.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameDuration_MetaData[] = {
		{ "Category", "Game" },
		{ "ModuleRelativePath", "STGGameDirector.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDebugQuickGame_MetaData[] = {
		{ "Category", "Debug" },
#if !UE_BUILD_SHIPPING
		{ "Comment", "// Debug: Set to true for 10-second game (quick victory testing)\n" },
#endif
		{ "ModuleRelativePath", "STGGameDirector.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Debug: Set to true for 10-second game (quick victory testing)" },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ElapsedTime_MetaData[] = {
		{ "Category", "Game" },
		{ "ModuleRelativePath", "STGGameDirector.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bGameActive_MetaData[] = {
		{ "Category", "Game" },
		{ "ModuleRelativePath", "STGGameDirector.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInCleanupPhase_MetaData[] = {
		{ "Category", "Game" },
#if !UE_BUILD_SHIPPING
		{ "Comment", "// Cleanup phase: spawning done, waiting for all enemies to clear\n" },
#endif
		{ "ModuleRelativePath", "STGGameDirector.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Cleanup phase: spawning done, waiting for all enemies to clear" },
#endif
	};
#endif // WITH_METADATA
	static const UECodeGen_Private::FStructPropertyParams NewProp_PlayAreaMin;
	static const UECodeGen_Private::FStructPropertyParams NewProp_PlayAreaMax;
	static const UECodeGen_Private::FFloatPropertyParams NewProp_GameDuration;
	static void NewProp_bDebugQuickGame_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bDebugQuickGame;
	static const UECodeGen_Private::FFloatPropertyParams NewProp_ElapsedTime;
	static void NewProp_bGameActive_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bGameActive;
	static void NewProp_bInCleanupPhase_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bInCleanupPhase;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
	static UObject* (*const DependentSingletons[])();
	static constexpr FClassFunctionLinkInfo FuncInfo[] = {
		{ &Z_Construct_UFunction_ASTGGameDirector_GetPlayAreaSize, "GetPlayAreaSize" }, // 2273982031
	};
	static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<ASTGGameDirector>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_PlayAreaMin = { "PlayAreaMin", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGGameDirector, PlayAreaMin), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayAreaMin_MetaData), NewProp_PlayAreaMin_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_PlayAreaMax = { "PlayAreaMax", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGGameDirector, PlayAreaMax), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayAreaMax_MetaData), NewProp_PlayAreaMax_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_GameDuration = { "GameDuration", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGGameDirector, GameDuration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameDuration_MetaData), NewProp_GameDuration_MetaData) };
void Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bDebugQuickGame_SetBit(void* Obj)
{
	((ASTGGameDirector*)Obj)->bDebugQuickGame = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bDebugQuickGame = { "bDebugQuickGame", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(ASTGGameDirector), &Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bDebugQuickGame_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDebugQuickGame_MetaData), NewProp_bDebugQuickGame_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_ElapsedTime = { "ElapsedTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASTGGameDirector, ElapsedTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ElapsedTime_MetaData), NewProp_ElapsedTime_MetaData) };
void Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bGameActive_SetBit(void* Obj)
{
	((ASTGGameDirector*)Obj)->bGameActive = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bGameActive = { "bGameActive", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(ASTGGameDirector), &Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bGameActive_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bGameActive_MetaData), NewProp_bGameActive_MetaData) };
void Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bInCleanupPhase_SetBit(void* Obj)
{
	((ASTGGameDirector*)Obj)->bInCleanupPhase = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bInCleanupPhase = { "bInCleanupPhase", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(ASTGGameDirector), &Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bInCleanupPhase_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInCleanupPhase_MetaData), NewProp_bInCleanupPhase_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ASTGGameDirector_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_PlayAreaMin,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_PlayAreaMax,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_GameDuration,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bDebugQuickGame,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_ElapsedTime,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bGameActive,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASTGGameDirector_Statics::NewProp_bInCleanupPhase,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASTGGameDirector_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_ASTGGameDirector_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_AActor,
	(UObject* (*)())Z_Construct_UPackage__Script_BulletHellCPP,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASTGGameDirector_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ASTGGameDirector_Statics::ClassParams = {
	&ASTGGameDirector::StaticClass,
	"Engine",
	&StaticCppClassTypeInfo,
	DependentSingletons,
	FuncInfo,
	Z_Construct_UClass_ASTGGameDirector_Statics::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	UE_ARRAY_COUNT(FuncInfo),
	UE_ARRAY_COUNT(Z_Construct_UClass_ASTGGameDirector_Statics::PropPointers),
	0,
	0x009000A4u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASTGGameDirector_Statics::Class_MetaDataParams), Z_Construct_UClass_ASTGGameDirector_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_ASTGGameDirector()
{
	if (!Z_Registration_Info_UClass_ASTGGameDirector.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASTGGameDirector.OuterSingleton, Z_Construct_UClass_ASTGGameDirector_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_ASTGGameDirector.OuterSingleton;
}
template<> BULLETHELLCPP_API UClass* StaticClass<ASTGGameDirector>()
{
	return ASTGGameDirector::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(ASTGGameDirector);
ASTGGameDirector::~ASTGGameDirector() {}
// End Class ASTGGameDirector

// Begin Registration
struct Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameDirector_h_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_ASTGGameDirector, ASTGGameDirector::StaticClass, TEXT("ASTGGameDirector"), &Z_Registration_Info_UClass_ASTGGameDirector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASTGGameDirector), 1050214260U) },
	};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameDirector_h_1420110676(TEXT("/Script/BulletHellCPP"),
	Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameDirector_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameDirector_h_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS
