// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BulletHellCPP
#pragma once
#include "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/BulletHellCPP/DebugGame/Engine/SharedDefinitions.Engine.Project.NonOptimized.ValApi.Cpp20.h"
#undef BULLETHELLCPP_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_PROJECT_NAME BulletHellCPP
#define UE_TARGET_NAME BulletHellCPP
#define UE_MODULE_NAME "BulletHellCPP"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
#define BULLETHELLCPP_API 
#define ENHANCEDINPUT_API 
#define UMG_API 
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 0
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API 
#define MOVIESCENE_API 
#define TIMEMANAGEMENT_API 
#define UNIVERSALOBJECTLOCATOR_API 
#define MOVIESCENETRACKS_API 
#define CONSTRAINTS_API 
#define PROPERTYPATH_API 
#define VECTORVM_SUPPORTS_EXPERIMENTAL 1
#define VECTORVM_SUPPORTS_LEGACY 1
#define NIAGARA_API 
#define NIAGARACORE_API 
#define VECTORVM_SUPPORTS_SERIALIZATION 0
#define VECTORVM_DEBUG_PRINTF 0
#define VECTORVM_API 
#define NIAGARASHADER_API 
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API 
#define NIAGARAVERTEXFACTORIES_API 
