// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "STGPawn.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef BULLETHELLCPP_STGPawn_generated_h
#error "STGPawn.generated.h already included, missing '#pragma once' in STGPawn.h"
#endif
#define BULLETHELLCPP_STGPawn_generated_h

#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGPawn_h_18_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesASTGPawn(); \
	friend struct Z_Construct_UClass_ASTGPawn_Statics; \
public: \
	DECLARE_CLASS(ASTGPawn, APawn, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/BulletHellCPP"), NO_API) \
	DECLARE_SERIALIZER(ASTGPawn)


#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGPawn_h_18_ENHANCED_CONSTRUCTORS \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	ASTGPawn(ASTGPawn&&); \
	ASTGPawn(const ASTGPawn&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ASTGPawn); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ASTGPawn); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(ASTGPawn) \
	NO_API virtual ~ASTGPawn();


#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGPawn_h_15_PROLOG
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGPawn_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGPawn_h_18_INCLASS_NO_PURE_DECLS \
	FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGPawn_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> BULLETHELLCPP_API UClass* StaticClass<class ASTGPawn>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGPawn_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
