engineer-thesis-WUT/Engine/engine/Shaders/fragmentShaderTextureUniform.fs

18 lines
389 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
// texture samplers
uniform sampler2D texture1;
uniform sampler2D texture2;
uniform int mixProportions; // set in OGL code
void main()
{
// linearly interpolate between both textures (80% container, 20% awesomeface)
FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), mixProportions);
}