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39 lines
1.9 KiB
C++
39 lines
1.9 KiB
C++
// "Copyright [2023] <Krzysztof Rudnicki>"
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#ifndef TEXTURES_HPP
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#define TEXTURES_HPP
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#include <GLFW/glfw3.h>
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#include <glad/glad.h>
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#include <iostream>
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void setTextureParametersINT(const GLenum textureTarget = GL_TEXTURE_2D,
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const GLint sCoordinateOption = GL_REPEAT,
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const GLint tCoordinateOption = GL_REPEAT,
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const GLint rCoordinateOption = GL_REPEAT,
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const float* borderColor = NULL);
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void setTextureSCoordinate(const GLenum textureTarget = GL_TEXTURE_2D,
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const GLint sCoordinateOption = GL_REPEAT,
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const float* borderColor = NULL);
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void setTextureTCoordinate(const GLenum textureTarget = GL_TEXTURE_2D,
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const GLint tCoordinateOption = GL_REPEAT,
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const float* borderColor = NULL);
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void setTextureRCoordinate(const GLenum textureTarget = GL_TEXTURE_3D,
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const GLint rCoordinateOption = GL_REPEAT,
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const float* borderColor = NULL);
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void setTextureFilteringAndMipMap(
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const GLenum textureTarget = GL_TEXTURE_2D,
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const GLenum filterType = GL_TEXTURE_MAG_FILTER,
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const GLint textureFilteringMethod = GL_NEAREST,
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const GLint mipMapFilteringMethod = GL_NEAREST_MIPMAP_NEAREST);
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unsigned int generateAndBindTexture(const GLenum textureTarget);
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// const char* texturePath, int textureWidth, int textureHeight, int
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// colorChannels, const GLenum textureTarget, const GLint sCoordinateOption,
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// const GLint tCoordinateOption, const GLint rCoordinateOption, const float*
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// borderColor
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unsigned int loadAndCreateTexture(const char* texturePath, bool flipImage);
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void activateAndBindTextures(unsigned int texture, GLenum textureNumber);
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unsigned int loadAndBindTextureFile(unsigned int texture,
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const char* texturePath, bool flipImage);
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#endif // TEXTURES_HPP
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