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8 lines
165 B
GLSL
8 lines
165 B
GLSL
#version 330 core\n
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layout (location = 0) in vec3 aPos;
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out vec3 vertexColor;
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void main()
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{
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gl_Position = vec4(aPos, 1.0);
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vertexColor = vec3(0.5, 0.0, 0.0);
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} |