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32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
// "Copyright [2023] <Krzysztof Rudnicki>"
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#ifndef ENGINE_ENGINE_RENDERLOOP_HPP_
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#define ENGINE_ENGINE_RENDERLOOP_HPP_
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <iostream>
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void renderLoop(GLFWwindow *window);
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int renderLoopInside(GLFWwindow *window, int whatToDraw);
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void copyVerticesArray(unsigned int vertexBufferObject, const float vertices[],
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const size_t sizeOfVertices,
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const GLenum boundBufferTarget);
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unsigned int generateBindVAO();
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void configureVertexAttribute(const bool colorIncluded,
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const bool textureIncluded);
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int processInput(GLFWwindow *window, int whatToDraw);
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unsigned int copyVerticesMemory(const float vertices[],
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const size_t sizeOfVertices,
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const GLenum boundBufferTarget);
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unsigned int copyVerticesMemory(const unsigned int vertices[],
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const size_t sizeOfVertices,
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const GLenum boundBufferTarget);
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#endif // ENGINE_ENGINE_RENDERLOOP_HPP_
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