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18 lines
391 B
GLSL
18 lines
391 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec3 ourColor;
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in vec2 TexCoord;
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// texture samplers
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uniform sampler2D texture1;
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uniform sampler2D texture2;
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uniform float mixProportions; // set in OGL code
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void main()
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{
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// linearly interpolate between both textures (80% container, 20% awesomeface)
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FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), mixProportions);
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}
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