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23 lines
884 B
C++
23 lines
884 B
C++
// "Copyright [2023] <Krzysztof Rudnicki>"
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#ifndef ENGINE_ENGINE_SHADERS_HPP_
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#define ENGINE_ENGINE_SHADERS_HPP_
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include <utility>
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unsigned int linkShaderObjectsShaderProgram(const unsigned int vertexShaders,
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const unsigned int fragmentShader);
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std::pair<unsigned int, unsigned int> compileShaders(
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const char* vertexShaderSource, const char* fragmentShaderSource);
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unsigned int compileShader(const GLenum shaderType, const char* shaderSource);
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int shaderCompilationSuccessful(const unsigned int shader);
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int shaderProgramLinkingSuccessful(const unsigned int shaderProgram);
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int shaderSuccessful(const unsigned int shader, const bool compilation);
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void shaderFailedMessage(const unsigned int shader, const bool compilation);
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#endif // ENGINE_ENGINE_SHADERS_HPP_
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