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15 lines
1.3 KiB
C++
15 lines
1.3 KiB
C++
#ifndef TEXTURES_HPP
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#define TEXTURES_HPP
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#include <iostream>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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void setTextureParametersINT(const GLenum textureTarget = GL_TEXTURE_2D, const GLint sCoordinateOption = GL_REPEAT, const GLint tCoordinateOption = GL_REPEAT, const GLint rCoordinateOption = GL_REPEAT, const float* borderColor = NULL);
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void setTextureSCoordinate(const GLenum textureTarget = GL_TEXTURE_2D, const GLint sCoordinateOption = GL_REPEAT, const float* borderColor = NULL);
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void setTextureTCoordinate(const GLenum textureTarget = GL_TEXTURE_2D, const GLint tCoordinateOption = GL_REPEAT, const float* borderColor = NULL);
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void setTextureRCoordinate(const GLenum textureTarget = GL_TEXTURE_3D, const GLint rCoordinateOption = GL_REPEAT, const float* borderColor = NULL);
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void setTextureFilteringAndMipMap(const GLenum textureTarget = GL_TEXTURE_2D, const GLenum filterType = GL_TEXTURE_MAG_FILTER, const GLint textureFilteringMethod = GL_NEAREST, const GLint mipMapFilteringMethod = GL_NEAREST_MIPMAP_NEAREST);
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unsigned int generateTexture(const char* texturePath, const int textureWidth, const int textureHeight, const int colorChannels);
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unsigned char* loadTexture(const char* texturePath, int textureWidth, int textureHeight, int colorChannels);
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#endif // TEXTURES_HPP
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