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10 lines
296 B
GLSL
10 lines
296 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPos;
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// position has attribute position 0
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layout (location = 1) in vec3 aColor; // color has attribute position 1
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out vec3 vertexColor; // output a color to fragment shader
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void main()
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{
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gl_Position = vec4(aPos, 1.0);
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vertexColor = aColor;
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} |