engineer-thesis-WUT/learnOpenGl/engine/Shaders/vertexShaderTaskThree.vs

8 lines
205 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 vertexColor; // output a color to fragment shader
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
vertexColor = aPos;
}