#ifndef TEXTURES_HPP #define TEXTURES_HPP #include #include #include void setTextureParametersINT(const GLenum textureTarget = GL_TEXTURE_2D, const GLint sCoordinateOption = GL_REPEAT, const GLint tCoordinateOption = GL_REPEAT, const GLint rCoordinateOption = GL_REPEAT, const float* borderColor = NULL); void setTextureSCoordinate(const GLenum textureTarget = GL_TEXTURE_2D, const GLint sCoordinateOption = GL_REPEAT, const float* borderColor = NULL); void setTextureTCoordinate(const GLenum textureTarget = GL_TEXTURE_2D, const GLint tCoordinateOption = GL_REPEAT, const float* borderColor = NULL); void setTextureRCoordinate(const GLenum textureTarget = GL_TEXTURE_3D, const GLint rCoordinateOption = GL_REPEAT, const float* borderColor = NULL); void setTextureFilteringAndMipMap(const GLenum textureTarget = GL_TEXTURE_2D, const GLenum filterType = GL_TEXTURE_MAG_FILTER, const GLint textureFilteringMethod = GL_NEAREST, const GLint mipMapFilteringMethod = GL_NEAREST_MIPMAP_NEAREST); unsigned int generateAndBindTexture(const GLenum textureTarget); unsigned int generateTexture(const char* texturePath); unsigned char* loadTexture(const char* texturePath, int textureWidth, int textureHeight, int colorChannels); // const char* texturePath, int textureWidth, int textureHeight, int colorChannels, const GLenum textureTarget, const GLint sCoordinateOption, const GLint tCoordinateOption, const GLint rCoordinateOption, const float* borderColor unsigned int loadAndCreateTexture(); #endif // TEXTURES_HPP