// "Copyright [2023] " #ifndef ENGINE_ENGINE_SHADERS_HPP_ #define ENGINE_ENGINE_SHADERS_HPP_ #include #include #include #include unsigned int linkShaderObjectsShaderProgram(const unsigned int vertexShaders, const unsigned int fragmentShader); std::pair compileShaders( const char* vertexShaderSource, const char* fragmentShaderSource); unsigned int compileShader(const GLenum shaderType, const char* shaderSource); int shaderCompilationSuccessful(const unsigned int shader); int shaderProgramLinkingSuccessful(const unsigned int shaderProgram); int shaderSuccessful(const unsigned int shader, const bool compilation); void shaderFailedMessage(const unsigned int shader, const bool compilation); #endif // ENGINE_ENGINE_SHADERS_HPP_