#version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; out vec3 ourColor; out vec2 TexCoord; uniform float xOffset; void main() { gl_Position = vec4(aPos.x + xOffset, aPos.y, aPos.z, 1.0); ourColor = aColor; TexCoord = vec2(aTexCoord.x, aTexCoord.y); }