// "Copyright [2023] " #ifndef ENGINE_ENGINE_RENDERLOOP_HPP_ #define ENGINE_ENGINE_RENDERLOOP_HPP_ #include #include #include struct drawInput { drawInput() : whatToDraw(0), textureOpacity(0) {} int whatToDraw; float textureOpacity; }; void renderLoop(GLFWwindow *window); drawInput renderLoopInside(GLFWwindow *window, drawInput drawData); void copyVerticesArray(unsigned int vertexBufferObject, const float vertices[], const size_t sizeOfVertices, const GLenum boundBufferTarget); unsigned int generateBindVAO(); void configureVertexAttribute(const bool colorIncluded, const bool textureIncluded); drawInput processInput(GLFWwindow *window, drawInput drawData); unsigned int copyVerticesMemory(const float vertices[], const size_t sizeOfVertices, const GLenum boundBufferTarget); unsigned int copyVerticesMemory(const unsigned int vertices[], const size_t sizeOfVertices, const GLenum boundBufferTarget); #endif // ENGINE_ENGINE_RENDERLOOP_HPP_