#ifndef DRAW_HPP #define DRAW_HPP #include #include #include #include "constants.hpp" struct offsetsStruct { offsetsStruct(): xOffset(0), yOffset(0), zOffset(0) { } float xOffset, yOffset, zOffset; }; int drawFigure(const int whatToDraw); int drawSquare(const float squareVertices[] = constants::SQUARE_VERTICES, const size_t squareVerticesSize = constants::SQUARE_VERTICES_SIZE, const unsigned int squareIndices[] = constants::SQUARE_INDICES, const size_t squareIndicesSize = constants::SQUARE_INDICES_SIZE, const char* vertexShaderSource = constants::VERTEX_SHADER_SOURCE, const char* fragmentShaderSource = constants::FRAGMENT_SHADER_SOURCE, const bool colorIncluded = false, const bool textureIncluded = false, const offsetsStruct offsets = offsetsStruct()); int drawSquareClass(const char* vertexPath, const char* fragmentPath, const bool colorIncluded = false, const bool textureIncluded = false, const offsetsStruct offsets = offsetsStruct()); void doDrawElements(const unsigned int shaderProgram, const unsigned int vertexArrayObject, const GLenum drawArrayMode, const GLenum drawType, const int numberOfElementsToDraw); int drawTriangleClass(const float triangleVertices[], const size_t triangleVerticesSize, const char* vertexPath, const char* fragmentPath, const bool colorIncluded = false, const bool textureIncluded = false, const offsetsStruct offsets = offsetsStruct()); int drawTriangle(const float triangleVertices[], const size_t triangleVerticesSize, const char* vertexShaderSource, const char* fragmentShaderSource, const bool colorIncluded = false, const bool textureIncluded = false); int drawTexture(); void updateUniformColor(const unsigned int shaderProgram, const GLchar* uniformName); void doDrawArrays(const unsigned int shaderProgram, const unsigned int vertexArrayObject, const GLenum drawArrayMode, const int firstIndex, const unsigned int numberOfIndicesToBeRendered ); unsigned int drawSquareShaderProgram(const char* vertexShaderSource, const char* fragmentShaderSource); int drawDebilMode(); #endif