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https://github.com/kuhyx/engineer-thesis-WUT.git
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chore: linking glad
This commit is contained in:
parent
8f60f623cd
commit
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29
.vscode/c_cpp_properties.json
vendored
29
.vscode/c_cpp_properties.json
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@ -1,16 +1,17 @@
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{
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"configurations": [
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{
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"name": "linux-gcc-x64",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"compilerPath": "/usr/bin/gcc",
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"cStandard": "${default}",
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"cppStandard": "${default}",
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"intelliSenseMode": "linux-gcc-x64",
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"compilerArgs": []
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}
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],
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"version": 4
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"configurations": [
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{
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"name": "linux-gcc-x64",
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"includePath": [
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"${workspaceFolder}/**",
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"${workspaceFolder}/dependencies/include"
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],
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"compilerPath": "/usr/bin/gcc",
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"cStandard": "${default}",
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"cppStandard": "${default}",
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"intelliSenseMode": "linux-gcc-x64",
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"compilerArgs": []
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}
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],
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"version": 4
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}
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50
.vscode/settings.json
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50
.vscode/settings.json
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@ -25,5 +25,53 @@
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"**/.*/**",
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"**/.vscode",
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"**/.vscode/**"
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]
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],
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"files.associations": {
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"array": "cpp",
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"atomic": "cpp",
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"bit": "cpp",
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"*.tcc": "cpp",
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"cctype": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"cstring": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"deque": "cpp",
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"unordered_map": "cpp",
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"vector": "cpp",
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"exception": "cpp",
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"algorithm": "cpp",
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"functional": "cpp",
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"iterator": "cpp",
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"memory": "cpp",
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"memory_resource": "cpp",
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"numeric": "cpp",
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"optional": "cpp",
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"random": "cpp",
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"string": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"fstream": "cpp",
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"initializer_list": "cpp",
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"iosfwd": "cpp",
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"iostream": "cpp",
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"istream": "cpp",
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"limits": "cpp",
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"new": "cpp",
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"ostream": "cpp",
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"sstream": "cpp",
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"stdexcept": "cpp",
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"streambuf": "cpp",
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"cinttypes": "cpp",
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"typeinfo": "cpp"
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}
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}
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5
.vscode/tasks.json
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5
.vscode/tasks.json
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@ -6,8 +6,11 @@
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"command": "/usr/bin/g++",
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"args": [
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"-Wall", "${workspaceFolder}/Engine/engine/*.cpp",
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"${workspaceFolder}/Engine/engine/glad.c",
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"-o",
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"${workspaceFolder}/Engine/engine/match", "-lglfw", "-lGLU", "-lGL", "-lm",
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"${workspaceFolder}/Engine/engine/match", "-lglut", "-lglfw", "-lGLU", "-lGL", "-lm",
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"-I${workspaceFolder}/dependencies/include",
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],
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"options": {
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Binary file not shown.
@ -1,38 +1,59 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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int main(void)
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#include <iostream>
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void e() { std::cout << "breakpoint" << std::endl; };
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void instantiateGLFWWindow()
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{
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GLFWwindow* window;
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glfwInit(); // we initialize glfw
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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// we configure glfw ,
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// first argument is what option we want to configure, // the second sets the value of the option
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// see: https://www.glfw.org/docs/latest/window.html#window_hints
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// We tell glfw we want to use smaller subset of OGL features without backwards-compatible one
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//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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// We would use this one if we worked on macOs
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}
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/* Initialize the library */
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if (!glfwInit())
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{
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return -1;
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}
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/* Create a windowed mode window and its OpenGL context */
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window = glfwCreateWindow(640, 480, "xD", NULL, NULL);
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if (!window)
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int createWindowObject()
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{
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GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
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// we provide width and height of window
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// then name of the window
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// we ignore last 2 parameters
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// function returns GLFW window object that we will use for other glfw operations
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if (window == NULL)
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{
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std::cout << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return -1;
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}
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/* Make the window's context current */
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// context of our window becomes the main context of current thread
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glfwMakeContextCurrent(window);
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/* Loop until the user closes the window */
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while (!glfwWindowShouldClose(window))
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{
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/* Render here */
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glClear(GL_COLOR_BUFFER_BIT);
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/* Swap front and back buffers */
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glfwSwapBuffers(window);
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/* Poll for and process events */
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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int initializeGLAD()
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{
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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std::cout << "Failed to initialize GLAD" << std::endl;
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return -1;
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}
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return 0;
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}
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int main()
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{
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if(initializeGLAD() == -1) return -1;
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instantiateGLFWWindow();
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if(createWindowObject() == -1) return -1;
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e();
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return 0;
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}
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