diff --git a/Engine/engine/draw.cpp b/Engine/engine/draw.cpp index 984b605..2ecc245 100644 --- a/Engine/engine/draw.cpp +++ b/Engine/engine/draw.cpp @@ -18,7 +18,7 @@ int drawFigure(const int whatToDraw) case 0: return drawTriangleClass(constants::TRIANGLE_VERTICES, constants::TRIANGLE_VERTICES_SIZE, constants::VERTEX_SHADER_SOURCE_FILENAME, constants::FRAGMENT_SHADER_SOURCE_FILENAME); case 1: - return drawSquareClass(constants::VERTEX_SHADER_SOURCE_FILENAME, constants::FRAGMENT_SHADER_SOURCE_FILENAME); + return drawSquare(constants::VERTEX_SHADER_SOURCE, constants::FRAGMENT_SHADER_SOURCE); case 2: // Try to draw 2 triangles next to each other using glDrawArrays by adding more vertices to your data. return drawTriangleClass(constants::TRIANGLES_VERTICES, constants::TRIANGLES_VERTICES_SIZE, constants::VERTEX_SHADER_SOURCE_FILENAME, constants::FRAGMENT_SHADER_SOURCE_FILENAME);