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8 lines
205 B
Plaintext
8 lines
205 B
Plaintext
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#version 330 core
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layout (location = 0) in vec3 aPos;
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out vec3 vertexColor; // output a color to fragment shader
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void main()
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{
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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vertexColor = aPos;
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}
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