2022-09-05 20:17:25 +02:00
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#ifndef RENDER_LOOP_HPP
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#define RENDER_LOOP_HPP
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#include <GLFW/glfw3.h>
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#include <iostream>
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2022-09-10 13:40:58 +02:00
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void renderLoop(GLFWwindow *window);
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2022-09-17 14:14:08 +02:00
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int renderLoopInside(GLFWwindow *window, int whatToDraw);
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2022-09-05 20:17:25 +02:00
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void copyVerticesArray(unsigned int vertexBufferObject, const float vertices[], const size_t sizeOfVertices, const GLenum boundBufferTarget);
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unsigned int generateBindVAO();
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2022-09-17 16:32:48 +02:00
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void configureVertexAttribute(const bool colorIncluded);
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2022-09-17 14:14:08 +02:00
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int processInput(GLFWwindow *window, int whatToDraw);
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2022-09-06 21:52:06 +02:00
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unsigned int copyVerticesMemory(const float vertices[], const size_t sizeOfVertices, const GLenum boundBufferTarget);
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unsigned int copyVerticesMemory(const unsigned int vertices[], const size_t sizeOfVertices, const GLenum boundBufferTarget);
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2022-09-05 20:17:25 +02:00
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2022-09-10 13:40:58 +02:00
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#endif
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