engineer-thesis-WUT/Engine/engine/shaders/vertexShaderOutput.vs

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2022-09-18 18:10:03 +02:00
#version 330 core\n
layout (location = 0) in vec3 aPos;
out vec3 vertexColor;
void main()
{
gl_Position = vec4(aPos, 1.0);
vertexColor = vec3(0.5, 0.0, 0.0);
}