WUT_Computer_Science/lab2/main.py
2023-04-08 20:37:01 +02:00

419 lines
16 KiB
Python

"""
Program that plays draughts (checkers) with user on 8x8 board using min-max with alpha-beta pruning
"""
import re
import copy
class Game:
"""Game"""
def __init__(self, size):
self.board_size = size
self.white_positions = self.initialize_white()
self.black_positions = self.initialize_black()
def initialize_white(self):
"""Initialize white pieces"""
white_positions = []
for y_coordinate in range(3):
for x_coordinate in range(self.board_size):
if y_coordinate % 2 == 0:
if x_coordinate % 2 == 1:
white_positions.append(
(x_coordinate, y_coordinate, False))
else:
if x_coordinate % 2 == 0:
white_positions.append(
(x_coordinate, y_coordinate, False))
return white_positions
def initialize_black(self):
"""Initialize black pieces"""
black_positions = []
for y_coordinate in range(self.board_size - 3, self.board_size):
for x_coordinate in range(self.board_size):
if y_coordinate % 2 == 0:
if x_coordinate % 2 == 1:
black_positions.append(
(x_coordinate, y_coordinate, False))
else:
if x_coordinate % 2 == 0:
black_positions.append(
(x_coordinate, y_coordinate, False))
return black_positions
def check_move_out_of_bounds(self, to_):
"""Check if the move destination is out of the bounds of the board"""
if to_[0] < 0 or to_[0] > self.board_size - 1:
# print(f"Illegal move! Final x coordinate must be between 0 and {self.board_size-1}!")
return True
if to_[1] < 0 or to_[1] > self.board_size - 1:
# print(f"Illegal move! Final y coordinate must be between 0 and {self.board_size-1}!")
return True
return False
def check_piece_exists(self, coords, color):
"""Check if a piece of given color exists at a given spot"""
if color == "white":
if any(piece in self.white_positions for piece in ((*coords, False), (*coords, True))):
return True
else:
if any(piece in self.black_positions for piece in ((*coords, False), (*coords, True))):
return True
return False
def check_piece_king(self, coords, color):
"""Check if a piece of in a given spot and of a given color is a king.
Return false if no piece is found"""
if color == "white":
return (*coords, True) in self.white_positions
if color == "black":
return (*coords, True) in self.black_positions
return False
# https://stackoverflow.com/a/2191707
def check_move_piece_capable(self, from_, to_, color):
"""Check if the move is exactly one square diagonally"""
if abs(to_[0] - from_[0]) == 1:
if self.check_piece_king(from_, color):
return True
if color == "white":
return to_[1] == from_[1] + 1
if color == "black":
return to_[1] == from_[1] - 1
return False
def check_capture(self, from_, to_, color):
"""Check if a piece was captured for a given move.
Return captured piece coordinates or None"""
# captures can only happen if the player moved twice-diagonally
if (abs(to_[0]-from_[0]) != 2 or abs(to_[1]-from_[1]) != 2):
return None
middle = (abs(to_[0]+from_[0])//2, abs(to_[1]+from_[1])//2)
if color == "white" and self.check_piece_exists(middle, "black"):
return middle
if color == "black" and self.check_piece_exists(middle, "white"):
return middle
return None
def check_move_legal(self, from_, to_, color, give_feedback=False):
"""Check if a move is legal. Return a boolean or coordinates of captured piece"""
if self.check_move_out_of_bounds(to_):
if give_feedback:
print("Illegal move! Final position is out of the bounds of the board")
return False
if not self.check_piece_exists(from_, color):
if give_feedback:
print(
"Illegal move! There is no piece on the "
"starting position that belongs to the player")
return False
if self.check_piece_exists(to_, "white") or self.check_piece_exists(to_, "black"):
if give_feedback:
print("Illegal move! Cannot move to position taken by another piece")
return False
capture = self.check_capture(from_, to_, color)
if capture is None:
if self.check_move_piece_capable(from_, to_, color):
return True
if give_feedback:
print('Illegal move! You can only move diagonally')
return False
return capture
def make_move(self, from_, to_, color):
"""Move a piece on the board and remove any captured pieces"""
move_legal = self.check_move_legal(from_, to_, color)
if move_legal is False:
return False
capture = move_legal if isinstance(move_legal, tuple) else None
king = self.check_piece_king(from_, color)
if color == "white":
self.white_positions.remove((*from_, king))
if capture:
captured_king = self.check_piece_king(capture, "black")
self.black_positions.remove((*move_legal, captured_king))
if to_[1] == self.board_size-1:
self.white_positions.append((*to_, True))
else:
self.white_positions.append((*to_, king))
else:
self.black_positions.remove((*from_, king))
if capture:
captured_king = self.check_piece_king(capture, "white")
self.white_positions.remove((*move_legal, captured_king))
if to_[1] == 0:
self.black_positions.append((*to_, True))
else:
self.black_positions.append((*to_, king))
return True
def print_board(self, rotate=False):
"""Print the board in the console"""
def print_letters():
"""Print the letters above or under the board"""
print(" ", end="")
for col in range(self.board_size):
if rotate:
print(f" {chr(ord('a')+self.board_size-1-col)}", end=" ")
else:
print(f" {chr(ord('a')+col)}", end=" ")
def get_square_code(pos, background):
"""Return the code of a given square on the board"""
if (*pos, False) in self.white_positions:
return "w"
if (*pos, True) in self.white_positions:
return "W"
if (*pos, False) in self.black_positions:
return "b"
if (*pos, True) in self.black_positions:
return "B"
return background
print_letters()
print(" ")
row_range = range(
self.board_size*4) if not rotate else reversed(range(self.board_size*4))
line = 0
for row in row_range:
for col in range(self.board_size):
background = "#" if (col % 2 == (row//4) % 2) != rotate\
else " "
checker = get_square_code((col, row//4), background)\
if not rotate else get_square_code((self.board_size-1-col, row//4), background)
if col == 0:
if line % 4 == 2:
print(f"{row//4:3d}", end="")
else:
print(" ", end="")
match line % 4:
case 0:
print("+---", end="")
case 1 | 3:
print(f"|{3*background}", end="")
case 2:
print(f"|{background}{checker}{background}", end="")
if line % 4 == 0:
print("+")
else:
print(f"|{row//4}" if line % 4 == 2 else "|")
line += 1
print(" ", end="")
for col in range(self.board_size):
print("+---", end="")
print("+")
print_letters()
print()
# Ran first in the code
def get_possible_moves_capture(self, from_, color):
"""Return all possible captures for a piece"""
# all capturing moves:
legal_moves = []
move_down_left_two = (from_[0] + 2, from_[1] - 2)
move_down_right_two = (from_[0] + 2, from_[1] + 2)
move_up_left_two = (from_[0] - 2, from_[1] - 2)
move_up_right_two = (from_[0] - 2, from_[1] + 2)
if self.check_move_legal(from_, move_down_left_two, color) is not False:
legal_moves.append((from_, move_down_left_two))
if self.check_move_legal(from_, move_down_right_two, color) is not False:
legal_moves.append((from_, move_down_right_two))
if self.check_move_legal(from_, move_up_left_two, color) is not False:
legal_moves.append((from_, move_up_left_two))
if self.check_move_legal(from_, move_up_right_two, color) is not False:
legal_moves.append((from_, move_up_right_two))
return legal_moves
def get_possible_moves_non_capture(self, from_, color):
"""Return all possible moves that are not captures for a piece"""
# all non-capturing moves
legal_moves = []
move_down_left_one = (from_[0] + 1, from_[1] - 1)
move_down_right_one = (from_[0] + 1, from_[1] + 1)
move_up_left_one = (from_[0] - 1, from_[1] - 1)
move_up_right_one = (from_[0] - 1, from_[1] + 1)
if self.check_move_legal(from_, move_down_left_one, color) is not False:
legal_moves.append((from_, move_down_left_one))
if self.check_move_legal(from_, move_down_right_one, color) is not False:
legal_moves.append((from_, move_down_right_one))
if self.check_move_legal(from_, move_up_left_one, color) is not False:
legal_moves.append((from_, move_up_left_one))
if self.check_move_legal(from_, move_up_right_one, color) is not False:
legal_moves.append((from_, move_up_right_one))
return legal_moves
def get_possible_moves(self, color):
"""Return all possible moves for a given piece color"""
legal_moves = []
captures = []
if color == "white":
for white_position in self.white_positions:
# print((white_position[0], white_position[1]))
legal_moves += self.get_possible_moves_non_capture(
(white_position[0], white_position[1]), color)
captures += self.get_possible_moves_capture(
(white_position[0], white_position[1]), color)
elif color == "black":
for black_position in self.black_positions:
legal_moves += self.get_possible_moves_non_capture(
(black_position[0], black_position[1]), color)
captures += self.get_possible_moves_capture(
(black_position[0], black_position[1]), color)
if len(captures) > 0:
return captures
return legal_moves + captures
def alpha_beta(self, depth, alpha_beta, color, current_color=None):
"""Do alpha beta pruning for given parameters
and return the best move and its evaluated points"""
if current_color is None:
current_color = color
if depth == 0:
return self.evaluate(color), None
alpha, beta = alpha_beta
opposite_color = 'white' if current_color == 'black' else 'black'
if current_color == color:
max_eval = float('-inf')
best_move = None
for move in self.get_possible_moves(current_color):
new_state = copy.deepcopy(self)
new_state.make_move(*move, current_color)
eval_, _ = new_state.alpha_beta(
depth-1, alpha_beta, color, opposite_color)
if eval_ > max_eval:
max_eval = eval_
best_move = move
alpha = max(alpha, eval_)
if alpha >= beta:
break
return max_eval, best_move
if opposite_color == color:
min_eval = float('inf')
best_move = None
for move in self.get_possible_moves(current_color):
new_state = copy.deepcopy(self)
new_state.make_move(*move, current_color)
eval_, _ = new_state.alpha_beta(
depth-1, alpha_beta, color, opposite_color)
if eval_ < min_eval:
min_eval = eval_
best_move = move
beta = min(beta, eval_)
if beta <= alpha:
break
return min_eval, best_move
return None
def evaluate(self, color):
"""Evaluates the state of the board for a given color"""
white_score = 0
black_score = 0
for white_position in self.white_positions:
if white_position[2]:
white_score += 10
else:
white_score += 5
for black_position in self.black_positions:
if black_position[2]:
black_score += 10
else:
black_score += 5
return white_score - black_score if color == 'white' else black_score - white_score
def input_to_coordinates(self, user_input):
"""Change input from a1 form to tuple form"""
pos_x = ord(user_input[0])-ord('a')
pos_y = int(user_input[1::])
return pos_x, pos_y
def handle_player_move(self, color):
"""Prompt player to move, validate their input and make move"""
has_moved = False
possible_moves = self.get_possible_moves(color)
while not has_moved:
user_input = input(
f'You are {color}. How do you want to move? (format: d6 e5)\n')
regex = r"^[a-z]\d+\s[a-z]\d+$"
match = re.search(regex, user_input)
if not match:
print('Invalid input, try again')
continue
[move_from, move_to] = user_input.split(' ')
from_coordinates = self.input_to_coordinates(move_from)
to_coordinates = self.input_to_coordinates(move_to)
if not (from_coordinates, to_coordinates) in possible_moves:
legal_no_captures = self.check_move_legal(
from_coordinates, to_coordinates, color, True)
if legal_no_captures:
print("Invalid move! You can capture a piece")
continue
has_moved = self.make_move(from_coordinates, to_coordinates, color)
self.print_board(color == 'white')
def start_game(self, player_color='black'):
"""Start the main loop of the game"""
if player_color not in ('black', 'white'):
print('Invalid color! Color can be black or white')
return
ai_color = 'black' if player_color == 'white' else 'white'
game.print_board(player_color == 'white')
if player_color == 'white':
game.handle_player_move('white')
while True:
possible_moves_ai = game.get_possible_moves(ai_color)
if len(possible_moves_ai) == 0:
print(f'Game over, {player_color} wins')
return
_, ai_move = game.alpha_beta(1, (5, 10), ai_color)
game.make_move(*ai_move, ai_color)
print(
"AI's move: "
f"{chr(ord('a')+ai_move[0][0])}{ai_move[0][1]} "
f"{chr(ord('a')+ai_move[1][0])}{ai_move[1][1]}")
game.print_board(player_color == 'white')
possible_moves_player = game.get_possible_moves(player_color)
if len(possible_moves_player) == 0:
print(f'Game over, {ai_color} wins')
return
game.handle_player_move(player_color)
# Ran first in the code
if __name__ == "__main__":
game = Game(8)
game.start_game('black')