WUT_Computer_Science/sightpy/materials/emissive.py
Jakub Poćwiardowski b74883b796
New parsing (#4)
* works for cornell now, will be extended to import others

* works for all scenes

* can load environments and blur them

* minor cleanup

* Example commands added to README.md
2025-01-18 17:31:27 +00:00

23 lines
641 B
Python

from ..utils.constants import *
from ..utils.vector3 import vec3, rgb, extract
from functools import reduce as reduce
from ..ray import Ray, get_raycolor
from .. import lights
import numpy as np
from . import Material
from ..textures import *
class Emissive(Material):
def __init__(self, color, **kwargs):
if isinstance(color, vec3):
self.texture_color = solid_color(color)
elif isinstance(color, texture):
self.texture_color = color
super().__init__(**kwargs)
def get_color(self, scene, ray, hit):
diff_color = self.texture_color.get_color(hit)
return diff_color