WUT_Computer_Science/code/sightpy/materials/material.py
2025-01-12 12:07:04 +01:00

35 lines
1.3 KiB
Python

from ..utils.constants import *
from ..utils.vector3 import vec3, rgb, extract
from functools import reduce as reduce
from ..ray import Ray, get_raycolor
from .. import lights
from ..utils.image_functions import load_image, load_image_as_linear_sRGB
import numpy as np
from abc import abstractmethod
class Material():
def __init__(self,normalmap = None):
if normalmap != None:
normalmap = load_image("sightpy/normalmaps/" + normalmap)
self.normalmap = normalmap
def get_Normal(self, hit):
N_coll = hit.collider.get_Normal(hit)
if self.normalmap is not None:
u,v = hit.get_uv()
im = self.normalmap[-((v * self.normalmap.shape[0]*self.repeat ).astype(int)% self.normalmap.shape[0]) , (u * self.normalmap.shape[1]*self.repeat).astype(int) % self.normalmap.shape[1] ].T
N_map = (vec3(im[0] - 0.5,im[1] - 0.5,im[2] - 0.5)) * 2.0
return N_map.matmul(hit.collider.inverse_basis_matrix).normalize()*hit.orientation
else:
return N_coll*hit.orientation
def set_normalmap(self, normalmap,repeat= 1.0):
self.normalmap = load_image("sightpy/normalmaps/" + normalmap)
self.repeat = repeat
@abstractmethod
def get_color(self, scene, ray, hit):
pass