mirror of
https://github.com/kuhyx/WUT_Computer_Science.git
synced 2026-07-04 21:23:07 +02:00
* feat: load exr map * feat: scale and flip the hdr map * feat: added camera * feat: add simple slow but working photonmapping
163 lines
5.4 KiB
Python
163 lines
5.4 KiB
Python
import OpenEXR
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import Imath
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import os
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import OpenGL.GL as gl
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import OpenGL.GLUT as glut
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import OpenGL.GLU as glu
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import math
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# Camera parameters
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camera_angle_x = 0.0
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camera_angle_y = 0.0
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camera_distance = 2.0
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mouse_last_x = 0
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mouse_last_y = 0
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mouse_left_down = False
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def load_hdr_environment_map(filepath):
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"""
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Load an HDR environment map from an OpenEXR file.
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Args:
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filepath (str): Path to the HDR file.
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Returns:
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tuple: A tuple containing the width, height, and a bytes object representing the HDR environment map in RGB format.
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"""
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if not os.path.exists(filepath):
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raise FileNotFoundError(f"File not found: {filepath}")
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# Check file permissions
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if not os.access(filepath, os.R_OK):
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raise PermissionError(f"File is not readable: {filepath}")
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# Open the EXR file
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try:
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exr_file = OpenEXR.InputFile(filepath)
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except Exception as e:
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raise OSError(f"Unable to open '{filepath}' for read: {str(e)}")
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# Get the image dimensions
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header = exr_file.header()
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dw = header['dataWindow']
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width = dw.max.x - dw.min.x + 1
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height = dw.max.y - dw.min.y + 1
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# Define the channel names (R, G, B)
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channels = ['R', 'G', 'B']
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# Read the channel data
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channel_data = {
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channel: exr_file.channel(channel, Imath.PixelType(Imath.PixelType.FLOAT))
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for channel in channels
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}
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# Combine channel data into a single bytes object
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hdr_image = bytearray(width * height * 3 * 4) # 3 channels, 4 bytes per float
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for i, channel in enumerate(channels):
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channel_buffer = channel_data[channel]
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for j in range(height):
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for k in range(width):
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index = (j * width + k) * 3 * 4 + i * 4
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hdr_image[index:index + 4] = channel_buffer[(j * width + k) * 4:(j * width + k + 1) * 4]
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# Flip the image vertically
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flipped_hdr_image = bytearray(width * height * 3 * 4)
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row_size = width * 3 * 4
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for j in range(height):
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src_index = j * row_size
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dst_index = (height - 1 - j) * row_size
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flipped_hdr_image[dst_index:dst_index + row_size] = hdr_image[src_index:src_index + row_size]
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return width, height, bytes(flipped_hdr_image)
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def display_hdr_image(width, height, hdr_image):
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gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
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# Enable texture mapping
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gl.glEnable(gl.GL_TEXTURE_2D)
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texture_id = gl.glGenTextures(1)
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gl.glBindTexture(gl.GL_TEXTURE_2D, texture_id)
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# Set texture parameters
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
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# Load the texture
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gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB32F, width, height, 0, gl.GL_RGB, gl.GL_FLOAT, hdr_image)
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# Set up the viewport and projection
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gl.glViewport(0, 0, glut.glutGet(glut.GLUT_WINDOW_WIDTH), glut.glutGet(glut.GLUT_WINDOW_HEIGHT))
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gl.glMatrixMode(gl.GL_PROJECTION)
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gl.glLoadIdentity()
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glu.gluPerspective(45.0, glut.glutGet(glut.GLUT_WINDOW_WIDTH) / float(glut.glutGet(glut.GLUT_WINDOW_HEIGHT)), 0.1, 100.0)
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gl.glMatrixMode(gl.GL_MODELVIEW)
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gl.glLoadIdentity()
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# Apply camera transformations
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gl.glTranslatef(0.0, 0.0, -camera_distance)
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gl.glRotatef(camera_angle_y, 1.0, 0.0, 0.0)
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gl.glRotatef(camera_angle_x, 0.0, 1.0, 0.0)
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# Draw a textured sphere to simulate being inside the HDR environment
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quadric = glu.gluNewQuadric()
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glu.gluQuadricTexture(quadric, gl.GL_TRUE)
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glu.gluSphere(quadric, 50.0, 50, 50)
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glu.gluDeleteQuadric(quadric)
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# Disable texture mapping
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gl.glDisable(gl.GL_TEXTURE_2D)
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glut.glutSwapBuffers()
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def mouse_motion(x, y):
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global mouse_last_x, mouse_last_y, camera_angle_x, camera_angle_y
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if mouse_left_down:
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dx = x - mouse_last_x
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dy = y - mouse_last_y
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camera_angle_x += dx * 0.1
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camera_angle_y += dy * 0.1
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mouse_last_x = x
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mouse_last_y = y
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glut.glutPostRedisplay()
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def mouse_button(button, state, x, y):
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global mouse_left_down
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if button == glut.GLUT_LEFT_BUTTON:
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if state == glut.GLUT_DOWN:
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mouse_left_down = True
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mouse_last_x = x
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mouse_last_y = y
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elif state == glut.GLUT_UP:
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mouse_left_down = False
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def main(filepath):
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try:
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width, height, hdr_map = load_hdr_environment_map(filepath)
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print("HDR Map Loaded. Dimensions:", width, "x", height)
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# Initialize GLUT and create window
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glut.glutInit()
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glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH)
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glut.glutInitWindowSize(800, 600) # Set initial window size
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glut.glutCreateWindow(b"HDR Environment Map")
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# Set display callback
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glut.glutDisplayFunc(lambda: display_hdr_image(width, height, hdr_map))
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# Set mouse callbacks
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glut.glutMotionFunc(mouse_motion)
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glut.glutMouseFunc(mouse_button)
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# Start the GLUT main loop
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glut.glutMainLoop()
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except Exception as e:
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print(e)
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# Example usage
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if __name__ == "__main__":
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filepath = "lilienstein_4k.exr"
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main(filepath)
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