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https://github.com/kuhyx/WUT_Computer_Science.git
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* arg parsing, minor name changes and fixes * reqs returned, scene and env added as args to rendering (not doing anything yet) * added folders for scenes and envs * added folders for scenes and envs (now they actually appear on GH after adding readmes) * added varying spheres amount
36 lines
1.6 KiB
Python
36 lines
1.6 KiB
Python
import argparse
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from configparser import ConfigParser
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from rendering import ray_trace
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from utils import load_config, parse_resolution
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def main():
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# default config
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config = load_config('config.ini')
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# Parse
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parser = argparse.ArgumentParser(description="Rendering Program")
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parser.add_argument('--algorithm', type=str, help='Algorithm to use', default=config.get('DEFAULT', 'algorithm'))
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parser.add_argument('--scene', type=str, help='Path to scene file', default=config.get('DEFAULT', 'scene'))
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parser.add_argument('--environment_map', type=str, help='Environment map file', default=config.get('DEFAULT', 'environment_map'))
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parser.add_argument('--resolution', type=str, help='Image resolution (WIDTHxHEIGHT)',
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default=config.get('DEFAULT', 'resolution'))
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parser.add_argument('--num_spheres', type=int, default=3, help='Number of spheres in the scene')
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args = parser.parse_args()
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width, height = parse_resolution(args.resolution)
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# Run the selected algorithm
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if args.algorithm == "ray_tracing":
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print("Starting ray tracing...")
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# ray_trace(args.scene, args.environment_map, image_width=width, image_height=height, output_file="output_ray_traced.png")
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ray_trace(args.num_spheres, args.environment_map, image_width=width, image_height=height, # na razie generujemy w kodzie, ale potem trzeba będzie obj wczytywać
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output_file="output_ray_traced.png")
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else:
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print(f"Unknown algorithm: {args.algorithm}")
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return
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if __name__ == '__main__':
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main()
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