WUT_Computer_Science/theProject/Assets/Scripts/Formation.cs
Krzysztof Rudnicki 4cdc53a377 feat: formation in middle
soldiers allign on the left and right of where we clicked
2022-05-30 13:48:37 +02:00

55 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Formation : MonoBehaviour
{
[SerializeField] Squad squad;
void Awake()
{
squad = GetComponent<Squad>();
}
public Dictionary<Entity, Vector2Int> CalculatePositions(Vector2Int coordinates)
{
List<Entity> soldiers = squad.GetSoldiers();
Dictionary<Entity, Vector2Int> soldiersNewCoordinates = new Dictionary<Entity, Vector2Int>();
int soldierNumber = 0;
int add = 1;
foreach (Entity Entity in soldiers)
{
soldiersNewCoordinates.Add(Entity, CalculateSoldierCoordinates(soldierNumber, coordinates, add));
soldierNumber++;
add *= -1;
}
return soldiersNewCoordinates;
}
// https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/in-parameter-modifier
private Vector2Int CalculateSoldierCoordinates(int soldierNumber, in Vector2Int coordinates,in int add)
{
// Horizontal line we change x
soldierNumber = add * soldierNumber;
TilemapManager.TileState tileState = TilemapManager.GetTileState(coordinates.x + soldierNumber, coordinates.y);
if ( tileState == TilemapManager.TileState.free)
{
Vector2Int soldierCoordinates = new Vector2Int(coordinates.x + soldierNumber, coordinates.y);
return soldierCoordinates;
} else if (tileState == TilemapManager.TileState.taken)
{
Vector2Int soldierCoordinates = new Vector2Int(coordinates.x, coordinates.y);
return soldierCoordinates;
} else
{
Vector2Int soldierCoordinates = new Vector2Int(coordinates.x, coordinates.y);
return soldierCoordinates;
}
}
}