mirror of
https://github.com/kuhyx/WUT_Computer_Science.git
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96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Soldier : MonoBehaviour
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{
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public enum SoldierType
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{
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Ally,
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Enemy
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}
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[SerializeField] private Transform target;
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[SerializeField] private SoldierType enemyType;
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[SerializeField] private SoldierType ourType;
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[SerializeField] private float healthPoints = 1;
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[SerializeField] private float rangeAttack = 100;
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[SerializeField] private float rangeView = 1;
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[SerializeField] private float damageAttack = 1;
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[SerializeField] private float speedAttack = 1;
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// Start is called before the first frame update
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void Start(){
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setEnemyTag();
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}
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public void setOwnTag(SoldierType type)
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{
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ourType = type;
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}
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public void setEnemyTag()
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{
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if(ourType == SoldierType.Ally) enemyType = SoldierType.Enemy;
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else enemyType = SoldierType.Ally;
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}
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void Awake()
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{
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TickSystem.OnTick += HandleTick;
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}
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private void HandleTick(TickSystem.OnTickEventArgs tickEventArgs)
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{
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UpdateTarget();
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}
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void UpdateTarget ()
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{
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// Enemies are the game objects tagged with the "Enemy"
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//GameObject[] enemies = GameObject.FindGameObjectsWithTag(enemyType);
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Soldier[] soldiers = GameObject.FindObjectsOfType<Soldier>();
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List<GameObject> enemiesList = new List<GameObject>();
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foreach (Soldier obj in soldiers)
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{
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if (obj.ourType == enemyType)
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enemiesList.Add(obj.gameObject);
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}
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GameObject[] enemies = enemiesList.ToArray();
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Debug.Log(enemies.Length);
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// We have not found enemy yet so the distance to enemy is "infinite"
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float shortestDistance = Mathf.Infinity;
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GameObject nearestEnemy = null;
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foreach ( GameObject enemy in enemies)
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{
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// Go through each enemy existing
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// Calculate distance to this enemy
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float distanceToEnemy = Vector3.Distance(transform.position, enemy.transform.position);
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if (distanceToEnemy < shortestDistance)
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{
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shortestDistance = distanceToEnemy;
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nearestEnemy = enemy;
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}
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}
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if (nearestEnemy != null && shortestDistance <= rangeAttack)
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{
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target = nearestEnemy.transform;
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (target == null) return;
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}
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/* https://www.youtube.com/watch?v=QKhn2kl9_8I 08:54 Soldier attack
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void OnDrawGizmosSelected ()
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{
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}
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*/
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}
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