WUT_Computer_Science/EGUI/lab1/mainwindow.h

49 lines
1.7 KiB
C++

#ifndef MAINWINDOW_H // make sure that header is not loaded more than once
#define MAINWINDOW_H
#include <QMainWindow> // Provide main application window in wchich user interface is build
// We can add more functionality using #include <Q...>
#include <QJsonObject>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; } // we are saying that we want to use standard ui namespace
// tied to our UI file "mainwindow.ui"
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT // base class for all qt objects we work with
// The class declaration contains the Q_OBJECT macro.
// It must come first in the class definition, and declares our class as a QObject.
// Naturally, it must also inherit from QObject.
// A QObject adds several abilities to a normal C++ class.
// Notably, the class name and slot names can be queried at runtime.
// It is also possible to query a slot's parameter types and invoke it.
public:
MainWindow(QWidget *parent = nullptr); // constructor, we pass nullptr so no parents
// (top-level widget)
~MainWindow(); // destructor, free resources
void newDocument();
void open();
private slots:
void saveRegisteredUser(QJsonObject &users, QJsonObject &blogs) const;
void on_pushButton_clicked();
void saveJsonFile(QJsonObject &users, const QString name) const;
QJsonObject readJsonFile(const QString title);
void thisIdIsTaken() const;
void thisIdIsEmpty() const;
void thisBlogIdIsTaken() const;
void on_loginButton_clicked();
void goToLogin();
private:
Ui::MainWindow *ui; // we point to ui class "mainwindow.ui"
QString currentFile = ""; // current file we work with
};
#endif // MAINWINDOW_H