WUT_Computer_Science/Programming/TRAK/code/mapa_srodowiska/main.py
2026-02-06 22:15:36 +01:00

163 lines
5.4 KiB
Python

import OpenEXR
import Imath
import os
import OpenGL.GL as gl
import OpenGL.GLUT as glut
import OpenGL.GLU as glu
import math
# Camera parameters
camera_angle_x = 0.0
camera_angle_y = 0.0
camera_distance = 2.0
mouse_last_x = 0
mouse_last_y = 0
mouse_left_down = False
def load_hdr_environment_map(filepath):
"""
Load an HDR environment map from an OpenEXR file.
Args:
filepath (str): Path to the HDR file.
Returns:
tuple: A tuple containing the width, height, and a bytes object representing the HDR environment map in RGB format.
"""
if not os.path.exists(filepath):
raise FileNotFoundError(f"File not found: {filepath}")
# Check file permissions
if not os.access(filepath, os.R_OK):
raise PermissionError(f"File is not readable: {filepath}")
# Open the EXR file
try:
exr_file = OpenEXR.InputFile(filepath)
except Exception as e:
raise OSError(f"Unable to open '{filepath}' for read: {str(e)}")
# Get the image dimensions
header = exr_file.header()
dw = header['dataWindow']
width = dw.max.x - dw.min.x + 1
height = dw.max.y - dw.min.y + 1
# Define the channel names (R, G, B)
channels = ['R', 'G', 'B']
# Read the channel data
channel_data = {
channel: exr_file.channel(channel, Imath.PixelType(Imath.PixelType.FLOAT))
for channel in channels
}
# Combine channel data into a single bytes object
hdr_image = bytearray(width * height * 3 * 4) # 3 channels, 4 bytes per float
for i, channel in enumerate(channels):
channel_buffer = channel_data[channel]
for j in range(height):
for k in range(width):
index = (j * width + k) * 3 * 4 + i * 4
hdr_image[index:index + 4] = channel_buffer[(j * width + k) * 4:(j * width + k + 1) * 4]
# Flip the image vertically
flipped_hdr_image = bytearray(width * height * 3 * 4)
row_size = width * 3 * 4
for j in range(height):
src_index = j * row_size
dst_index = (height - 1 - j) * row_size
flipped_hdr_image[dst_index:dst_index + row_size] = hdr_image[src_index:src_index + row_size]
return width, height, bytes(flipped_hdr_image)
def display_hdr_image(width, height, hdr_image):
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
# Enable texture mapping
gl.glEnable(gl.GL_TEXTURE_2D)
texture_id = gl.glGenTextures(1)
gl.glBindTexture(gl.GL_TEXTURE_2D, texture_id)
# Set texture parameters
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
# Load the texture
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB32F, width, height, 0, gl.GL_RGB, gl.GL_FLOAT, hdr_image)
# Set up the viewport and projection
gl.glViewport(0, 0, glut.glutGet(glut.GLUT_WINDOW_WIDTH), glut.glutGet(glut.GLUT_WINDOW_HEIGHT))
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
glu.gluPerspective(45.0, glut.glutGet(glut.GLUT_WINDOW_WIDTH) / float(glut.glutGet(glut.GLUT_WINDOW_HEIGHT)), 0.1, 100.0)
gl.glMatrixMode(gl.GL_MODELVIEW)
gl.glLoadIdentity()
# Apply camera transformations
gl.glTranslatef(0.0, 0.0, -camera_distance)
gl.glRotatef(camera_angle_y, 1.0, 0.0, 0.0)
gl.glRotatef(camera_angle_x, 0.0, 1.0, 0.0)
# Draw a textured sphere to simulate being inside the HDR environment
quadric = glu.gluNewQuadric()
glu.gluQuadricTexture(quadric, gl.GL_TRUE)
glu.gluSphere(quadric, 50.0, 50, 50)
glu.gluDeleteQuadric(quadric)
# Disable texture mapping
gl.glDisable(gl.GL_TEXTURE_2D)
glut.glutSwapBuffers()
def mouse_motion(x, y):
global mouse_last_x, mouse_last_y, camera_angle_x, camera_angle_y
if mouse_left_down:
dx = x - mouse_last_x
dy = y - mouse_last_y
camera_angle_x += dx * 0.1
camera_angle_y += dy * 0.1
mouse_last_x = x
mouse_last_y = y
glut.glutPostRedisplay()
def mouse_button(button, state, x, y):
global mouse_left_down
if button == glut.GLUT_LEFT_BUTTON:
if state == glut.GLUT_DOWN:
mouse_left_down = True
mouse_last_x = x
mouse_last_y = y
elif state == glut.GLUT_UP:
mouse_left_down = False
def main(filepath):
try:
width, height, hdr_map = load_hdr_environment_map(filepath)
print("HDR Map Loaded. Dimensions:", width, "x", height)
# Initialize GLUT and create window
glut.glutInit()
glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH)
glut.glutInitWindowSize(800, 600) # Set initial window size
glut.glutCreateWindow(b"HDR Environment Map")
# Set display callback
glut.glutDisplayFunc(lambda: display_hdr_image(width, height, hdr_map))
# Set mouse callbacks
glut.glutMotionFunc(mouse_motion)
glut.glutMouseFunc(mouse_button)
# Start the GLUT main loop
glut.glutMainLoop()
except Exception as e:
print(e)
# Example usage
if __name__ == "__main__":
filepath = "lilienstein_4k.exr"
main(filepath)