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48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
#ifndef MAINWINDOW_H // make sure that header is not loaded more than once
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#define MAINWINDOW_H
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#include <QMainWindow> // Provide main application window in wchich user interface is build
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// We can add more functionality using #include <Q...>
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#include <QJsonObject>
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QT_BEGIN_NAMESPACE
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namespace Ui { class MainWindow; } // we are saying that we want to use standard ui namespace
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// tied to our UI file "mainwindow.ui"
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QT_END_NAMESPACE
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class MainWindow : public QMainWindow
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{
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Q_OBJECT // base class for all qt objects we work with
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// The class declaration contains the Q_OBJECT macro.
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// It must come first in the class definition, and declares our class as a QObject.
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// Naturally, it must also inherit from QObject.
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// A QObject adds several abilities to a normal C++ class.
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// Notably, the class name and slot names can be queried at runtime.
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// It is also possible to query a slot's parameter types and invoke it.
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public:
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MainWindow(QWidget *parent = nullptr); // constructor, we pass nullptr so no parents
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// (top-level widget)
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~MainWindow(); // destructor, free resources
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private slots:
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private:
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void newDocument() const;
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void open() const;
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void saveRegisteredUser();
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void goToLogin();
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void defineConnections() const;
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void registerUser(QJsonObject &users, QJsonObject &blogs, const QString &blogId, const QString &id);
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QJsonObject createUserObject(const QString &mail, const QString &password, const QString &userId) const;
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QJsonObject createBlogObject(const QString &id, const QString &ownerId) const;
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void exit() const;
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QJsonObject insertUserObject(QJsonObject &users, const QString &id);
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void saveFiles(QJsonObject &users, QJsonObject &blogs);
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QJsonObject insertBlogObject(QJsonObject &blogs, const QString &blogId, const QString &ownerId);
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Ui::MainWindow *ui; // we point to ui class "mainwindow.ui"
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};
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#endif // MAINWINDOW_H
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