#ifndef GOOD_CPP #define GOOD_CPP #include "employee.hpp" #include "equipment.hpp" #include "good.hpp" #include "warehouse.hpp" #ifndef DIMENSION #define DIMENSION 3 #endif // DIMENSION #ifndef HAZARDS #define HAZARDS 3 #endif // HAZARDS #ifndef STATE #define STATE 3 #endif // STATE #ifndef CERTIFICATES #define CERTIFICATES 10 #endif // CERTIFICATES #include Good::Good(): size_(DIMENSION), hazard(HAZARDS) { size_ = {0, 0, 0}; hazard = {0, 0, 0, 0}; stateOfMatter = 0; weight = 0; } std::vector Good::getSize_() const { return size_; } std::vector Good::getHazard() const { return hazard; } int Good::getStateOfMatter() const { return stateOfMatter; } int Good::getWeight() const { return weight; } void Good::setHazard(std::vector newHazard) { hazard = newHazard; } void Good::setStateOfMatter(int newState) { if(newState >= 0 && newState <= 2) stateOfMatter = newState; else std::cout << "newState must be a number between 0 and 2!" << std::endl; } void Good::setWeight(int newWeight) { if(newWeight > 0) weight = newWeight; } void Good::setSize_(std::vector newSize) { if(newSize.size() > DIMENSION) return; for(int i = 0; i < DIMENSION; i++) { if(newSize[i] < 0) return; } size_ = newSize; } int Good::volume() { return size_[0] * size_[1] * size_[2]; } #endif // GOOD_CPP