#include "game_struct.h" #include int printBoard(GameState Game) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO consoleInfo; WORD saved_attributes; /* Save current attributes */ GetConsoleScreenBufferInfo(hConsole, &consoleInfo); saved_attributes = consoleInfo.wAttributes; system("clear || cls"); printf("\nCurrent board status:\n"); printf(" "); for (int i = 0; i < Game.board_width; i++) { printf("%d ", i); // Here we print the number of columns } printf("\n"); for(int i = 0; i < Game.board_height; i++) { printf("%d ", i); // Here we print the number of rows for(int j = 0; j < Game.board_width; j++) { if ((Game.board[i][j].fish_no == 0) && (Game.board[i][j].player_no == 0)) { SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE); printf("~ "); // If there are no penguins and fish on the field we print the 'wave' SetConsoleTextAttribute(hConsole, saved_attributes); } else if(Game.board[i][j].fish_no == 0) { SetConsoleTextAttribute(hConsole, FOREGROUND_RED); printf("P%d ",Game.board[i][j].player_no); SetConsoleTextAttribute(hConsole, saved_attributes); } else { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN); printf("F%d ",Game.board[i][j].fish_no); SetConsoleTextAttribute(hConsole, saved_attributes); } } printf("\n"); } printf("\n"); ScoreBoard(Game); return 0; }